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  • <onlyinclude>{| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin
    921 bytes (119 words) - 05:08, 1 January 2024
  • The ''filth rate'' is set by the property of the pawn in question and has no further modifiers. It therefore effectively ranges from '''[[Effective M ...ultiplier]] of the [[floor]], however straw matting is the only floor that has a value other than 100%.
    1 KB (161 words) - 04:42, 18 November 2023
  • {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin
    2 KB (226 words) - 16:04, 18 December 2023
  • ..., which will display this the same as <nowiki>[[value]]</nowiki>, i.e. the text 'value' which links to the wikipage 'value'. ** Properties with the [[Special:Types/Number|Number]] type - very common on this wiki - will not add a link. They will just display as
    4 KB (644 words) - 20:09, 28 March 2022
  • | type = Building INTRO TEXT
    983 bytes (149 words) - 02:04, 2 May 2024
  • ...a blade at the end. The flesh whip makes an excellent melee weapon.<br>It has its own neural structures and may become dangerous if removed. | type = Medical Items
    3 KB (467 words) - 07:44, 4 May 2024
  • | type = Building INTRO TEXT
    1 KB (180 words) - 20:27, 1 May 2024
  • {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin
    3 KB (361 words) - 16:03, 18 December 2023
  • ...portional to the body size within that range, any target smaller or larger has the 0.5 or 2.0 effect applied respectively. This effect ONLY applies to '''being shot by ranged attacks''', and has no impact on receiving melee attacks.
    2 KB (275 words) - 04:48, 18 November 2023
  • | type = Plant ...s in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave c
    3 KB (468 words) - 15:53, 5 March 2023
  • | type = Equipment | damage type = Nerve
    3 KB (320 words) - 22:41, 10 May 2024
  • {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin
    2 KB (209 words) - 16:06, 18 December 2023
  • ...interpret everything between the opening tag of <Defs> and </Defs> as a ''type'' of ''def''. These ''types'' correspond to a C# class which inherits from ...dDef'' with the name of ''ingestSound''. RimWorld resolves these by both ''Type'' and ''defName''. Fleshing out our example with an ''ingestSound'', our ex
    4 KB (647 words) - 13:24, 16 February 2023
  • | type = Medical Items | damage type = Blunt
    4 KB (634 words) - 11:29, 8 January 2024
  • | type = Building | has quality = false
    4 KB (542 words) - 13:58, 16 December 2023
  • | type = Building An '''Animus stone''' is a type of [[furniture]] added by the [[Royalty DLC]] at which a pawn can meditate
    3 KB (424 words) - 10:44, 10 February 2024
  • {| {{STDT|sortable c_06 text-center}} ...le; border:#c56e6c 2px; border-style: none solid none solid;" | Damage<br/>type
    4 KB (574 words) - 23:14, 12 January 2024
  • |type = Plant ...ble details how long it takes for haygrass to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    5 KB (712 words) - 19:31, 8 July 2023
  • | type = Plant ...details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    3 KB (498 words) - 15:27, 12 February 2024
  • ...scription = A soft-topped bounded table for playing a variety of billiards-type games. It trains shooting ability. | type = Building
    5 KB (668 words) - 16:33, 10 November 2023
  • ...itive or negative, has no effect on gameplay. The beauty of worn equipment has no effect on pawn beauty. {| {{STDT| sortable c_07 text-center}}
    3 KB (363 words) - 05:14, 27 April 2024
  • ...t is specific to the base '''Surgery Success Chance Factor''' of a given ''type'' of sleep furniture. When placed in-world, the specific ''item'' of [[Sleep furniture]] has its '''Surgery Success Chance Factor''' stat adjusted based on its environm
    5 KB (631 words) - 10:56, 12 November 2023
  • | type = Medical Items ...eshbeast. The tentacle is excellent at manipulation.<br>The flesh tentacle has its own neural structures and may become dangerous if removed.
    3 KB (413 words) - 07:06, 10 May 2024
  • ...[[History]] tab and going to the [[History#Statistics|Statistics]] tab. It has a few impacts on the game. ...| y1 = 0, 0, 2400, 3600, 4200}} || style="text-align:right" | 0 || style="text-align:right" | 0
    10 KB (1,330 words) - 17:56, 12 December 2023
  • | type = Crafted resources The '''deadlife shell''' is a type of mortar shell that explodes into a cloud of dust, raising any nearby huma
    2 KB (252 words) - 14:33, 2 May 2024
  • ...levant when the apparel is in item form. [[Phoenix armor]] {{RoyaltyIcon}} has the unique effect of reducing the flammability of its wearer by 68%. {| {{STDT| sortable c_01 text-center}}
    3 KB (384 words) - 13:00, 12 November 2023
  • {| {{STDT|sortable c_06 text-center}} ...le; border:#c56e6c 2px; border-style: none solid none solid;" | Damage<br/>type {{Ref label|Blunt|A|A}}
    5 KB (640 words) - 23:14, 12 January 2024
  • | type = Art | has quality = True
    4 KB (594 words) - 12:51, 20 January 2024
  • {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin
    5 KB (692 words) - 16:10, 18 December 2023
  • | type = Art | has quality = True
    4 KB (594 words) - 12:51, 20 January 2024
  • | type = Gear | has quality = true
    2 KB (179 words) - 15:40, 20 April 2024
  • ...arrior" raiders worth 60 combat power each. The combat power of each enemy type can be seen in tables on the [[Raider]] page. Raid points are also used to ...and adaption factor. While simple at first glance, each variable, in turn, has its own process of calculation which significantly complicates the outcome.
    18 KB (2,530 words) - 04:08, 23 April 2024
  • | type = Medical Items | damage type = Blunt
    5 KB (714 words) - 17:35, 12 November 2023
  • | type = Building ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To M
    9 KB (1,228 words) - 09:49, 27 March 2024
  • | type = Medical Items | damage type = Blunt
    3 KB (384 words) - 23:34, 19 February 2023
  • |type=warning |text=Note: This page is made in preparation of the release of Version 1.5 to fac
    3 KB (447 words) - 11:25, 17 March 2024
  • | type = Art | has quality = True
    5 KB (686 words) - 12:50, 20 January 2024
  • | type = Medical Items | damage type = Blunt
    6 KB (830 words) - 11:28, 8 January 2024
  • | type = Plant ...e details how long it takes for pine trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    2 KB (344 words) - 17:49, 5 March 2023
  • {|class="wikitable" style="text-align:center;" ...ls]], have long warmup and cooldown times, and are highly inaccurate. Also has a variety of ammunition types for different effects. See [[mortar]] for det
    6 KB (772 words) - 10:20, 29 April 2024
  • | type = Plant ...details how long it takes for poplar trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    3 KB (346 words) - 17:52, 5 March 2023
  • ...] gain recreation while stopped at a rate of 10% per hour, of the Solitary type if they are alone, or a mix of Solitary and Social if two or more colonists The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are trigger
    19 KB (2,417 words) - 23:45, 13 May 2024
  • | type = Drug ...rafted at a [[Serum lab]] with 2 [[neutroamine]] 30 [[bioferrite]] once it has been researched. It can also occasionally be bought from traders. {{Check T
    2 KB (217 words) - 19:23, 10 May 2024
  • ...to the head of the bed. Placing more than one end table near the same bed has no effect. | type = Building
    6 KB (859 words) - 07:52, 11 January 2024
  • | type = Plant ...details how long it takes for birch trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    2 KB (348 words) - 17:00, 5 March 2023
  • | type = Plant ...tails how long it takes for cecropia trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    3 KB (369 words) - 17:21, 5 March 2023
  • | type = Building A '''Large nature shrine''' is a type of [[furniture]] added by the [[Royalty DLC]] at which a pawn can meditate
    4 KB (498 words) - 10:43, 10 February 2024
  • | type = Medical Items ...points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down mo
    6 KB (859 words) - 12:18, 21 March 2024
  • | type = Medical Items Installing the part cannot fail and has no skill requirements.
    2 KB (240 words) - 07:05, 10 May 2024
  • ...bonus to all nearby beds. Placing more than one dresser near the same bed has no effect. | type = Building
    6 KB (868 words) - 07:49, 11 January 2024
  • ...fected human by viewing the "Chemical" bar and the corresponding mouseover text in the [[Needs]] tab. ...hart|width=200|height=200|xAxisTitle=Current Need (%)|yAxisTitle=Mutiplier|type=line|x=0, 40, 40.1, 70, 100 |y1=0.3, 0.6, 1, 1, 1 }}
    4 KB (594 words) - 12:42, 3 February 2024
  • | type = Plant ...etails how long it takes for saguaro cacti to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    3 KB (402 words) - 17:54, 5 March 2023
  • | type = Plant ...etails how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    3 KB (420 words) - 02:53, 30 September 2023
  • ...wnloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this threa * New [[mechanoid]] type added – the [[scyther]].
    4 KB (572 words) - 02:52, 7 November 2023
  • | type = Drug ...also occasionally be bought from traders. {{Check Tag|Detail Needed|Which Type?}}
    3 KB (361 words) - 11:46, 21 April 2024
  • | type = Plant ...e details how long it takes for teak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    3 KB (418 words) - 17:59, 5 March 2023
  • | type = Building ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Ma
    5 KB (671 words) - 09:24, 27 March 2024
  • | type = Building INTRO TEXT
    3 KB (503 words) - 06:46, 14 May 2024
  • ...tolerance per drug use then bigger or fully grown ones. An adult [[human]] has a body size of {{Q|Human|Body Size}}. Psychite tolerance decreases at a rat {| class="wikitable" style="text-align:right"
    7 KB (848 words) - 10:33, 30 April 2024
  • | type = Building | has quality = false
    4 KB (637 words) - 12:18, 29 October 2023
  • | type = Building | has quality = true
    5 KB (685 words) - 08:17, 11 January 2024
  • | type = Plant ...le details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
    3 KB (478 words) - 17:43, 5 March 2023
  • ...[[plasteel]] and [[component]]s are readily available. However, every mech has a use beyond a caravan, and caravan efficiency should rarely be a determini {| {{STDT| sortable c_08 text-center}}
    6 KB (894 words) - 00:15, 13 July 2023
  • {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin
    10 KB (1,259 words) - 05:33, 23 March 2024
  • | type = Art | has quality = True
    2 KB (341 words) - 11:06, 5 May 2024
  • [[Straw matting]] has a filth rate multiplier that affects both types of dirt generation. Straw m ...rom Filth Rate. Indoor Soil also spreads dirt to pawns’ shoes. Indoor Soil has -1 cleanliness and -3 beauty per tile indoors.
    15 KB (2,075 words) - 18:11, 8 May 2024
  • I forgot to mention in the video: the map generator has more variation now and tends towards more verdant surroundings, so it’s a ...e, you can re-use your existing download link. It never changes and always has the latest version.
    5 KB (873 words) - 02:52, 7 November 2023
  • | type = Food | ticker type = Rare
    4 KB (619 words) - 15:12, 7 January 2024
  • | type = Building A '''Small nature shrine''' is a type of [[furniture]] added by the [[Royalty DLC]] at which a pawn can meditate
    3 KB (485 words) - 10:41, 10 February 2024
  • | type = Medical Items | damage type = Sharp
    8 KB (1,163 words) - 11:32, 8 January 2024
  • The grammar resolver is a RimWorld utility that customizes text strings based on in-game objects, such as pawns. This is used for backstory A {PAWN_kind} named {PAWN_nameDef} has arrived and is joining the colony. {PAWN_pronoun} is a {PAWN_title}.
    7 KB (945 words) - 17:36, 24 June 2020
  • | type = Medical Items ...lows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down mo
    7 KB (981 words) - 12:12, 21 March 2024
  • | type = Medical Items | damage type = Sharp
    7 KB (1,022 words) - 11:33, 8 January 2024
  • ...ownloading and re-installing from their personal download link – it always has the latest version and never changes. Thanks to everyone who has given feedback at the unstable testing Discord server. Come join to test fu
    5 KB (728 words) - 22:35, 5 June 2022
  • {| {{STDT|sortable c_06 text-center}} ! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type !! Value {{Icon Small|silver}} !! Body part !! Is implant
    8 KB (1,351 words) - 17:25, 31 January 2024
  • | type = Drug {{quote|text=This creature has the metalblood compound in their bloodstream. This substance can rapidly ha
    3 KB (338 words) - 19:23, 10 May 2024
  • | type = Building | has quality = true
    7 KB (991 words) - 08:19, 11 January 2024
  • | type = Building | has quality = true
    5 KB (814 words) - 23:51, 10 January 2024
  • | type = Drug Despite being [[Skills#Cooking|Cooking]]-based, the [[Crafting]] work-type must be enabled in the [[Work]] menu in order to perform this activity.
    14 KB (1,871 words) - 10:34, 30 April 2024
  • ...of this tutorial is not to tell you what each XML tag does. ThingDef alone has 200+ valid XML tags, not counting hundreds of subtags. There are simply too ...s functionality of [[Modding Tutorials/Recommended software|your favourite text editor]] to see what it is used by, and what values already exist. Sometime
    5 KB (799 words) - 10:30, 11 February 2019
  • | type = Medical Items | damage type = Sharp
    10 KB (1,594 words) - 01:57, 20 April 2024
  • ...head of the bed. Placing more than one sleep accelerator near the same bed has no effect. | type = Building
    8 KB (1,210 words) - 04:14, 16 December 2023
  • | type = Gear | has quality = true
    5 KB (669 words) - 03:10, 17 February 2024
  • '''Floors''' are a type of construction that cover the natural [[terrain]] with an artificial surfa ...two ways. First, it covers up the existing [[terrain]] which almost always has a cleanliness penalty, and prevents that penalty from applying to the room.
    6 KB (915 words) - 17:12, 10 April 2023
  • ...ng ''post-processing curve''. As you can see increasing the ''base score'' has diminishing returns. | type = line
    15 KB (1,806 words) - 11:32, 8 July 2023
  • | type = Building ...lters are placed on the ground and require 700 W of [[power]]. The smelter has gizmos for designating toggle power and reconnecting the power supply betwe
    10 KB (1,417 words) - 20:22, 16 January 2024
  • | type = Material {| {{STDT| c_07 text-center}}
    5 KB (720 words) - 11:33, 18 April 2024
  • | type = Equipment | damage type = Arrow
    9 KB (1,147 words) - 20:30, 20 April 2024
  • | type = Equipment | damage type = Bullet
    8 KB (1,086 words) - 09:18, 7 April 2024
  • ...n = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw. | type = Equipment
    9 KB (1,115 words) - 09:18, 7 April 2024
  • | type = Equipment | damage type = Bullet
    8 KB (1,092 words) - 04:16, 16 April 2024
  • | type = Equipment | damage type = RangedStab
    9 KB (1,159 words) - 20:23, 20 April 2024
  • {| {{STDT| sortable c_24 text-center}} {| {{STDT| c_07 text-center}}
    15 KB (2,120 words) - 00:00, 9 November 2023
  • |style="text-align: center;"| init || burstfire machinepistol || [https://en.wikipedia.o |style="text-align: center;"| init || automatic shotgun || [https://en.wikipedia.org/wik
    30 KB (3,741 words) - 22:23, 15 February 2023
  • | type = Equipment | damage type = Bullet
    8 KB (1,100 words) - 09:18, 7 April 2024
  • ...h:Chart|width=300|height=300|xAxisTitle=Base Score|yAxisTitle=Dodge Chance|type=line|x=0,5,20,60,70|y=0,0,0.3,0.5,0.5|yAxisFormat=%|yAxisMax=1 }} <div style="text-align:center">
    3 KB (427 words) - 12:27, 4 May 2024
  • | type = Mechanoid | attack1type = {{Q|Centipede|Attack 1 Type}}
    5 KB (709 words) - 03:08, 1 April 2024
  • Trees are a type of plant. They can either be native to the biome or planted by the player i ...t threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had succe
    5 KB (780 words) - 10:40, 1 February 2023
  • Each colonist has a '''social''' tab where you can see their opinions of each other and their {| {{STDT| sortable c_07 text-center}}
    18 KB (2,805 words) - 02:34, 3 May 2024
  • |type = Building ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Ma
    8 KB (1,240 words) - 06:27, 12 November 2023
  • | type = Drug ...n't find one. Eating an ambrosia takes {{Ticks|{{P|Ingestion Time}} }}. It has the following one time effects:
    10 KB (1,380 words) - 10:32, 30 April 2024
  • | type = Entity ...sure what actually causes them to start attacking or if that's just flavor text.}} They can be dangerous combatants, especially in large numbers.
    6 KB (973 words) - 03:55, 6 May 2024
  • | type = Medical Items ...exchange for making them uglier and slower. It is the most protective and has the largest penalties of the three skin gland implants, being stronger than
    7 KB (939 words) - 20:37, 13 March 2024
  • {| {{STDT| sortable c_08 text-center}} ! rowspan="2" | Has quality{{Ref label|Quality|A}}
    6 KB (936 words) - 13:02, 20 February 2024
  • | description = A beautiful cultivated flower, the rose has been a symbol of love since Earth's ancient era. | type = Plant
    4 KB (530 words) - 06:26, 13 May 2023
  • ...scenario|Scenario system#Lost Tribe{{!}}Lost Tribe|the "New Tribe" colony type|Scenario system#New Tribe vs New Arrivals{{!}}New Tribe|Tribal backstories| {| {{STDT| c_02 text-center}}
    10 KB (1,464 words) - 21:11, 18 September 2023
  • ...meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers {| {{STDT| sortable c_07 text-center}}
    22 KB (3,104 words) - 00:22, 11 January 2024
  • | type = Gear | has quality = true
    9 KB (1,202 words) - 12:52, 25 January 2024
  • ...customize special situations to play in. Determine the starting situation, type of community (tribe, colony), permanent map conditions, starting items, ani ...os can be roughly grouped into one of two types, determined by the faction type the player will inherit. These are:
    21 KB (2,937 words) - 06:53, 4 May 2024
  • | type = Food {| {{STDT| sortable c_08 text-center}}
    5 KB (768 words) - 15:09, 7 January 2024
  • | type = Mechanoid | attack1type = {{Q|Centipede|Attack 1 Type}}
    9 KB (1,300 words) - 03:27, 1 April 2024
  • | type = Entity INTRO TEXT
    7 KB (1,013 words) - 14:31, 8 May 2024
  • | type = Drug | has quality = False
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  • ...Moderator)]] ([[User talk:Harakoni|talk]]) for personal use, and while it has been deemed stable enough to move into the Main namespace, it remains subje {| {{STDT|sortable c_03 text-center}}
    9 KB (950 words) - 11:26, 21 April 2024
  • | type = Gear | has quality = true
    6 KB (941 words) - 03:19, 17 February 2024
  • | type = Equipment | damage type = Bullet
    8 KB (1,078 words) - 09:18, 7 April 2024
  • | type = Mechanoid | attack1type = {{Q|Centipede|Attack 1 Type}}
    10 KB (1,419 words) - 13:55, 25 February 2024
  • | type = Equipment | damage type = Bullet
    10 KB (1,269 words) - 09:18, 7 April 2024
  • ...n_and_localization Localization] refers to the process of translating game text for different languages as well as presenting information in a format that ...folders inside of the <code>DefInjected</code> folder should match the Def type of the Def you are trying to translate. Thus, translations for ThingDefs mu
    7 KB (996 words) - 15:48, 14 April 2024
  • [[Royalty]] added a new type of hostile event - the '''Mechanoid Cluster'''. These may be associated wit {| {{STDT| c_01 text-center}}
    14 KB (2,229 words) - 13:16, 6 June 2023
  • | type = Animal '''Barkskin''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Slow but tough, the barkskin s
    5 KB (668 words) - 17:01, 29 November 2022
  • ! style="text-align:left;" | Awful ! style="text-align:left;" | Poor
    23 KB (2,296 words) - 17:19, 10 November 2023
  • ...he greedy or jealous traits will refuse to do any formally-prohibited work type, while others will take the titles less seriously and continue to work as n * Psyfocus gear has much better cold insulation.
    7 KB (1,074 words) - 04:13, 7 November 2023
  • | type = Gear | has quality = true
    9 KB (877 words) - 12:07, 25 January 2024
  • ...hing quest content in the future. All the feedback we’ve gotten about this has been invaluable – thank you! ...ing to fix anything that comes up. Whether you’re a modder or a player who has discovered a problem, please don’t hesitate to come chat with us about te
    16 KB (2,484 words) - 22:35, 5 June 2022
  • | type = Animal '''Clawers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Vulnerable but fearsome, the c
    5 KB (679 words) - 07:48, 29 July 2023
  • {| {{STDT| c_12 text-center}} Note that shooting accuracy for the pawn has exponential decay calculated '''per tile''', meaning that a small increase
    6 KB (585 words) - 10:55, 24 April 2023
  • {| {{STDT| sortable c_08 text-center}} | cut || Melee Weapons || Sharp || 0% - 10% || {0} has been cut to death. || Cut || Cut || Crack || true || false || -
    23 KB (3,529 words) - 10:11, 17 April 2024
  • ...called a burst. The number of shots in a burst is determined by the weapon type and cannot be changed. Once begun, firing can't be interrupted manually, ho ...rly interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. For example, a pump shotgun, wi
    19 KB (2,824 words) - 13:26, 30 March 2024
  • | type = Food | type 2 = Raw food
    6 KB (895 words) - 15:03, 7 January 2024
  • | description = This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain? | type = Misc
    6 KB (858 words) - 05:26, 3 December 2023
  • | type = Misc Item ...pecified cargo and refuse any questions about the shipment. Once the quest has been accepted there is a chance that the object which is given to you is th
    12 KB (1,891 words) - 02:29, 13 May 2024
  • ...image relates to this intro section; any larger and this image will block text until below TOC --> ...r ratings. They are expressed as percentages. The maximum armor rating per type is 200%.
    36 KB (5,564 words) - 21:37, 5 January 2024
  • ...ass contains a constructor (anything inside of ''class MyClassName'' which has parameters and isn't a method, often abbreviated '''.ctor''') which accepts | System.Text.RegularExpressions || Introduces Regular Expressions (RegEx) to C# which al
    9 KB (1,383 words) - 18:27, 24 April 2023
  • ...rld does not have a formal modding API, nearly all of the information here has been gathered and maintained by the modding community. ...Define text strings used for translations and word lists used in name and text generation
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  • | type = Gear | has quality = true
    6 KB (870 words) - 22:50, 21 April 2024
  • * Give it a '''custom projectile''' with a '''custom damage type''' <div class="TwoColumnCollapsibleLayout-text">
    19 KB (2,590 words) - 21:28, 10 February 2024
  • '''Doctoring''' is a type of work assigned to colonists from the [[Work|Work menu]]. The [[Medical]] {| {{STDT| c_10 text-center}}
    27 KB (3,949 words) - 12:34, 16 February 2024
  • | type = manual | text = <big>The [[Biotech DLC]] and Version 1.4 has arrived!</big><br/>For further information, see the [https://store.steampow
    10 KB (1,275 words) - 02:09, 1 April 2024
  • ...g for things like cuts and burns) and the pain per severity for the injury type. For example: {| {{STDT|sortable c_10 text-center}}
    6 KB (801 words) - 06:37, 23 April 2024
  • | type = Material | has quality = False
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  • ...e, an element {{code|needs > li.Need_Food > def}} (in CSS selector syntax) has the value "Food", explaining that the data is about need for food. ...chunks, filth, plants, buildings and pawns. Each and every instance of any type is stored as an individual {{code|<thing>}} with its own respective class.
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  • | type = Building | style="text-align:center;" | -12
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  • | type = manual ...ore.steampowered.com/news/app/294100/view/4160834030793878434 Anomaly DLC] has been [https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ release
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  • ..., associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ...ality and success chance is not known, however the following approximation has been created through testing.
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  • | type = Building ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To M
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  • {| {{STDT| sortable c_25 text-center width:75%}} ! Drug !! Type !!| Mood !! Rec.{{Ref label|Rec|1}} !! Rest{{Ref label|Rest|2}} !! Severity
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  • ...iew.png|right]]Trees are a type of plant, acting as one of the most common type of flora in ''RimWorld''. They can either be native to the [[Biome]] or pla ...ur colony's biome may be planted once [[Research#Tree sowing|tree sowing]] has been researched by growers with a Plants skill of 6+. However, growing Coco
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  • | type = Gear ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}} and {{Ticks|{{P|Work T
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  • ...xt.com/ Sublimetext] or [https://code.visualstudio.com/ VSCode] || Use any text editor that allows you to edit XML files and use "Find in Files" for refere # Inside the '''About''' folder, make a new text file and rename it About.xml.
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  • ...tps://code.visualstudio.com/ Visual Studio Code] is a free code editor and has a lot of useful features and tools You can add extensions tools to make cod * [https://www.sublimetext.com/ Sublime Text] is a free code editor that is popular.
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  • ...rage.png|thumb|right|{{asof|A15}} there is a message telling you when food has spoiled.]] # Your colony has a year-round growing season.
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  • | type = Drug Wake-up is a powerful stimulant that has a variety of effects. These can be broken into effects that occur:
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  • Temperature has the following effects on: ...ill lose health regardless of temperature. Rotting isn't influenced by and has no effect on an item's hit points.
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  • '''Cover''' can be anything that has the possibility to stop a fired bullet from hitting the intended target. Co {| {{STDT| sortable c_12 text-left}}
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  • ...ctoid types are not found naturally. If a hostile insect is [[downed]] and has no hive, they will become neutral. {| {{STDT| c_01 text-center}}
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  • ...xAxisTitle=Pre Curve Hunting Stealth|yAxisTitle=Post Curve Hunting Stealth|type=line|x=0, 0.1, 0.2, 0.5, 1.0|y1=0.0, 0.5, 0.75, 0.8, 0.9}} | Hunting stealth is affected by a post-processing curve that has points:
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  • ...re-download from the same link you got the game from originally. It always has the latest version. * New type of attack: Kick sand/water in eyes.
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  • ...%), ''Lit'' (30-89%), and ''Brightly lit'' (90-100%). Each tile on the map has one of these light levels. The light level of a tile is listed in the tile' {| class="wikitable" style = "text-align:center; border-width=10;" width="260"
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  • |type = Building ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of
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  • *We now display a text mote when a player pawn gains a new level in a skill. ...e now condensed onto a single command if a pawn carries more than one drug type.
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  • | type = Building ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of
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  • ...sh to update can simply download from the same download link as before; it has been updated to the new version. They should install the new version in a c ...t together a guide that allows you to manually update save files with some text editing. Check it out here if you really want to try to continue that Alpha
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  • ...wnloading from the link you used before (it is a permanent link and always has the newest version). You should also get an update email from us. Anyone st * Added new [[raid]] type: sappers.
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  • | type = Mechanoid ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycle
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  • '''Menus''' are text-based, selectable options and/or commands that provide the action which inc ...will instead attempt to fulfill those needs. Meditation counts as Solitary type recreation and their recreation need will fill to 100% if able. If a pawn
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  • | type = Drug Go-juice is a potent combat stimulant that has a variety of effects. These can be broken into effects that occur:
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  • | type = Plant ...ee will continously sprout [[gauranlen moss]] when it is planted. The moss has a [[beauty]] of {{+|10}}, but serves no other purpose. It must be cut if gr
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  • {| {{STDT| c_10 text-left}} * Severity gain depends on the type
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  • A mechanoid that specializes in incendiary attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and ...ultra-heavy mech, with a large shield capable of defending allies. It also has point-defense turret, which can fire while moving.
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  • *Removed some text that doesn't pluralize well. *A bit more text content.
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  • This update has improvements affecting the base game and the Royalty expansion, though sinc This focus type is used by those with tribal childhood backstories – whether you started
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  • | type = Gear | has quality = true
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  • {| {{STDT| sortable c_25 text-center}} ! Type !! Fertility
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  • | type = Mechanoid {| {{STDT| c_06 text-center}}
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  • | type = Plant ...[psycasts|psylinks]] for pawns with the [[Psyfocus#Natural|Natural]] focus type, but is sensitive to artifical structures around it.
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  • The game has partial support for localization now. This was a last-minute addition, so i The bill interface has been redesigned and smartened. You can now set colonists to maintain a cert
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  • ...if a colonist has died or been severely wounded recently, and how long it has been since the last major event are all considered before a storyteller eve {| {{STDT| sortable c_08 text-center}}
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  • ...o system. This allows you to start the game with a "fluid" ideoligion that has only one meme. Over time, you gain development points on that ideoligion by * Add an alert to thell the player when a predator has wandered into a pen in use.
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  • ...ink level to a pawn with the [[Psyfocus#Natural|Natural]] Meditation focus type ...always best to only use psytrainers '''after''' the required psylink level has been achieved.
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  • ...oor which makes it useful for barns with messy animals. Since animal filth has been reworked, animals should be kept in barns to prevent unnecessary filth * Added new raid type: Breaching. Breaching raids will attempt to reach your colony by breaking
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  • Every pawn in RimWorld has a set of '''skills''' which govern their speed and success in the various t ...re two different, but related, concepts. In some cases, like "mine" (work type) and "mining" (skill), there is an almost perfect correspondence, but in ma
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  • {| class="wikitable" style="text-align:center;" When forming a caravan, the first pop-up menu has the player choose which pawns will join the caravan, including colonists, [
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  • ...serum|resurrected]], though they can relink with the weapon if no-one else has. Each persona weapon has a randomly generated name in addition to their regular weapon name. For exa
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  • ...ed since their birth; their "true" age, so to say. Since chronological age has no direct gameplay effects, all listed ages are in biological years unless ...for the [[Growth Vat Occupant Speed]] stat{{IdeologyIcon}}, as long as it has access to [[power]] and [[nutrition]]. However, if used to speed up the "Ch
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  • {|class="wikitable" style="text-align: center;" |'''{{key|<<}}'''||'''{{key|<}}'''||<tt>may type # here</tt>||'''{{key|>}}'''||'''{{key|>>}}'''
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  • ...to 1.1 included in the game files, called ModUpdating.txt. Modder Brrainz has also written a separate online guide here – thanks to him! You can also g * UI now uses colored text to highlight important words like character names, places, and rewards.
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  • '''Animals''' are a type of nonplayable, nonhuman pawn in Rimworld with their own [[needs]], [[stats * A button lists the animal's master, if it has one. Click the button to assign a new master. Bonded status is also display
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  • They come in different clothing depending on their type and the outside conditions. If it's cold at your colony, they will come wea ...inventories of some raiders and are dropped on their being [[downed]]. The type of loot depends on the faction the raider is from. Note that while drugs an
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  • | NAME has no need to experience the outdoors or light. S/He will never feel cooped up .../>{{Good|+}} ''':''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}}
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  • * Major [[quest]] - [[Shuttle]] defense: An Imperial shuttle has been damaged and needs a place to land. They're being hunted by [[raiders]] * Bestower: Titles are no longer given instantly when enough honor has been acquired, and psylink neuroformers are no longer sent to you by drop p
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  • {| {{STDT| sortable c_08 text-center}} ...nders the person unconscious until the effect of the anesthetic medication has worn off. This makes them incapable of moving, along with being incapable o
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  • [[Mechanitor]]s are required to control mechanoids. A mechanitor has a limited amount of [[bandwidth]], which limits the number of mechanoids th {| {{STDT|sortable c_06 text-center}}
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  • * “Wimp” trait’s pain shock threshold has been increased from 50% to 60%. ...ust default medicine settings window. Added a title, increased the size of text and unified the space between elements.
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  • {| {{STDT| c_08 text-center}} ! Pawn Type !! Image !! Armor (<abbr title="sharp/blunt/heat">S/B/H</abbr>) || {{DPS}}
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  • ...eproducing is primarily controlled by their [[Fertility]] stat. The player has three options to adjust pregnancy rates from Lovin' in any relationship. By ...the pawn will get a positive or negative moodlet labeled ''Pregnancy mood <type>''. Mood swings are short-lived, with the longest duration seen so far bein
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  • ** Since herbal medicine has a low medical potency, the doctor needs to be skilled and have a clean room ...any'' stone is better than steel and much better than wood. Deconstruction has the added bonus of slightly leveling up a pawn's construction skill with mi
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  • - On a console, type: cd "~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config" ...appends it to the raid letter message body. Log translation lookup errors has also been relocated to here.
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  • ...ncy, getting hungry faster, and thus consuming more food. A baseline human has a metabolic efficiency of 0 (100% hunger rate), and genes can bring it as l The type of gene is shown both by its position in the gene tab of the pawn and its b
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  • ...e planet, which may be desired on a personal level. The journey offer ship has space for 18 colonists. ...ourney destination, so long as you have a level 5+ psycaster that actually has far skip.
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  • Quests can be failed in other ways, depending on the type of quest. No matter what, if you've gotten the quest reward, then you have A faction has contacted you about an outpost of a mutual enemy. Destroy it to be rewarded
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  • ...rmines which type of major threat is to be sent. Each type of major threat has a specific weight. Some major threats may not be possible at a specific tim After the storyteller has chosen to fire a major threat, and chosen to fire a raid, first the Faction
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  • ...his command orders colonists to mine out all connected mineral of a single type with one click. * Confused wandering has a max duration of 2 days.
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  • ...ement, Ty covered the juicy details of this update. That same announcement has been shared below, as well as the changelog with our latest rounds of testi ...ve off the labor of their electrically-powered buddies. When an ideoligion has mechanoid labor enhanced, mechanoids controlled by its mechanitors will wor
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  • == Type of ideoligion == ...he game, which cannot be a high impact meme. Otherwise, a fluid ideoligion has the same customization options as a fixed ideoligion. The difference is tha
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  • ...ial]] skill or other social factors do not affect honor gain, but the pawn has to be [[Incapable|capable]] of Social in order to initiate trade. {| {{STDT| c_07 text-center}}
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  • ...supports the dryads, and in return the dryads protect the tree. Each tree has a few dryads attached to it. Every belief system has an attitude towards slavery - some find the practice abhorrent, while other
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  • ! Name !! Planet Type !! Description ...the Star Academy. Fields Manned Fighters launched from Carrier Ships, and has been involved in at least 3 wars against "more advanced aggressor cultures"
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