Difference between revisions of "Plasmasword"

From RimWorld Wiki
Jump to navigation Jump to search
Line 34: Line 34:
  
 
== Acquisition ==
 
== Acquisition ==
If the Royalty DLC is active, Plasmaswords can be purchased from any combat supplier or war merchant, at [[Empire]] settlements or obtained as a quest reward,  
+
Plasmaswords cannot be crafted. They can instead be [[Trade|purchased]] from combat suppliers, war merchants, or at [[Empire]] settlements, obtained as a [[quest]] reward, or found on Empire [[Empire#Champion|Champion]]s and [[Empire#Yeoman|nobles]] of Yeoman rank or above.
 +
 
 +
== Summary ==
 +
Plasma swords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire.
  
 
== Analysis ==
 
== Analysis ==
 
 
As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.
 
As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.
  
 
{{Weapon Quality Table|Plasmasword | Melee}}
 
{{Weapon Quality Table|Plasmasword | Melee}}
 +
Note that DPS does not take the chance of Flame damage into account.
  
 
== Version history ==
 
== Version history ==
*Added in the [[Royalty DLC]] release.
+
* [[Royalty DLC]] Release - Added.
*[[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.  
+
* [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.  
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 11:00, 27 November 2021

Plasmasword

Plasmasword

A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.

Base Stats

Type
EquipmentWeapons
Weapon Class
Ultra
Market Value
2000 Silver
Mass
2 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
12 dmg (Blunt)
18% AP
2.0 seconds cooldown
Melee Attack 2 
Point
21 dmg (Stab)
32% AP
2.6 seconds cooldown
Melee Attack 3 
Edge
21 dmg (Cut)
32% AP
2.6 seconds cooldown
Melee Average DPS
7.85
Melee Average AP
30%
Technical
weaponTags
UltratechMelee
thingSetMakerTags
RewardStandardMidFreq


The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire.

Acquisition

Plasmaswords cannot be crafted. They can instead be purchased from combat suppliers, war merchants, or at Empire settlements, obtained as a quest reward, or found on Empire Champions and nobles of Yeoman rank or above.

Summary

Plasma swords perform largely the same as any other melee weapon, with one primary difference. When performing the Cut and Stab attacks, a successful strike has a 50% chance to do an extra 10 Flame damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire.

Analysis

As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Plasmasword Plasmasword Handle (Blunt) Point (Stab) Edge (Cut) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 6.03 22.4% 9.6 2s 14.4% 4.8 8.33% 16.8 2.6s 25.6% 6.46 37.5% 16.8 2.6s 25.6% 6.46 37.5% 8.2 2s 12% 4.1 8.33% 100 1000 Silver
    Poor 6.71 24.95% 10.8 2s 16.2% 5.4 8.33% 18.9 2.6s 28.8% 7.27 37.5% 18.9 2.6s 28.8% 7.27 37.5% 8.2 2s 12% 4.1 8.33% 100 1500 Silver
    Normal 7.39 27.5% 12 2s 18% 6 8.33% 21 2.6s 32% 8.08 37.5% 21 2.6s 32% 8.08 37.5% 8.2 2s 12% 4.1 8.33% 100 2000 Silver
    Good 8.08 30.05% 13.2 2s 19.8% 6.6 8.33% 23.1 2.6s 35.2% 8.88 37.5% 23.1 2.6s 35.2% 8.88 37.5% 8.2 2s 12% 4.1 8.33% 100 2500 Silver
    Excellent 8.76 32.6% 14.4 2s 21.6% 7.2 8.33% 25.2 2.6s 38.4% 9.69 37.5% 25.2 2.6s 38.4% 9.69 37.5% 8.2 2s 12% 4.1 8.33% 100 3000 Silver
    Masterwork 10.47 38.98% 17.4 2s 26.1% 8.7 8.33% 30.45 2.6s 46.4% 11.71 37.5% 30.45 2.6s 46.4% 11.71 37.5% 8.2 2s 12% 4.1 8.33% 100 4000 Silver
    Legendary 12.63 47.03% 19.8 2s 29.7% 9.9 25% 34.65 2.6s 52.8% 13.33 37.5% 34.65 2.6s 52.8% 13.33 37.5% 8.2 2s 12% 4.1 0% 100 5000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Note that DPS does not take the chance of Flame damage into account.

    Version history

    • Royalty DLC Release - Added.
    • 1.2.2719 - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.