Difference between revisions of "Slave collar"

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Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of {{+|2}} is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice.
 
Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of {{+|2}} is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice.
  
As with all apparel, if the slave collar is made from [[human leather]], colonists that wear it will get the corresponding mood effects. This can be a cheap way to give a small {{+|1}} to {{+|2}} [[mood]] buff to pawns with the [[Bloodlust]] or [[Cannibal]] traits or with an [[ideoligion]] with a [[Ideoligion#Cannibalism|Cannibalism precept]] of "Preferred" or higher. Unlike other sources, it does not significantly affect a pawn's insulation or armor as it would when, for example, replacing a [[devilstrand]] [[duster]] with a human leather duster.  
+
As with all apparel, if the slave collar is made from [[human leather]], colonists that wear it will get the corresponding mood effects. This can be a cheap way to give a small {{+|1}} to {{+|2}} [[mood]] buff to pawns with the [[Bloodlust]] or [[Traits#Cannibal|Cannibal]] traits or with an [[ideoligion]] with a [[Ideoligion#Cannibalism|Cannibalism precept]] of "Preferred" or higher. Unlike other sources, it does not significantly affect a pawn's insulation or armor as it would when, for example, replacing a [[devilstrand]] [[duster]] with a human leather duster.  
  
 
For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as [[steel]], nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it.
 
For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as [[steel]], nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it.

Revision as of 23:07, 16 February 2023

Slave collar

Slave collar

An uncomfortable collar made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.14 kg
HP
80

Apparel

Insulation Factor - Cold
Insulation Factor - Heat
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Coverage
Neck
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Metallic, Leathery
Resources to make
Stuff 25
Technical
defaultOutfitTags
Slave


Slave collars are a form of clothing added by the Ideology DLC. It covers the neck and provides additional slave suppression.

Acquisition

Slave collars can be crafted at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each collar requires Stuff 25 Stuff (Metallic/Leathery, 250 for SMVs) and 1,800 ticks (30 secs) of work.

Summary

When worn by a slave, a slave collar reduces the rate that suppression is lost by 15% per day, to a minimum of 0%. This stacks additively with all other forms of suppression loss rate offsets.

Pawns with the Masochist trait get a +2 mood boost from wearing this item.

Notably, the slave collar occupies the headgear layer but only the neck body part. As covering the neck is relatively rare for headgear items, this means that the slave collar can be worn in addition to almost all other items. Currently, it only conflicts with the Broadwrap. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the slave collar will be run through the armor calculations when taking damage, and thus take damage to its HP, before items in those layers when there is overlap in coverage.

Analysis

As it offers no protection or insulation and doesn't take the place of any other item with the sole exception of the broadwrap, which itself has many viable alternatives, there is no reason not to outfit all slaves and all masochists with this item besides the initial small cost of 25 stuff.

Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of +2 is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice.

As with all apparel, if the slave collar is made from human leather, colonists that wear it will get the corresponding mood effects. This can be a cheap way to give a small +1 to +2 mood buff to pawns with the Bloodlust or Cannibal traits or with an ideoligion with a Cannibalism precept of "Preferred" or higher. Unlike other sources, it does not significantly affect a pawn's insulation or armor as it would when, for example, replacing a devilstrand duster with a human leather duster.

For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as steel, nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 92 Silver
    Birdskin Slave collar 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 52 Silver
    Bluefur Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 64 Silver
    Camelhide Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 64 Silver
    Chinchilla fur Slave collar 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 169 Silver
    Dog leather Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 57 Silver
    Dread leather Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 94 Silver
    Elephant leather Slave collar 0% 0% 0% 120 -0 °C (0 °F) +0 °C (0 °F) 67 Silver
    Foxfur Slave collar 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 94 Silver
    Guinea pig fur Slave collar 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 132 Silver
    Heavy fur Slave collar 0% 0% 0% 120 -0 °C (0 °F) +0 °C (0 °F) 89 Silver
    Human leather Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 112 Silver
    Lightleather Slave collar 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 54 Silver
    Lizardskin Slave collar 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 59 Silver
    Panthera fur Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 82 Silver
    Patchleather Slave collar 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 44 Silver
    Pigskin Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 54 Silver
    Plainleather Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 59 Silver
    Rhinoceros leather Slave collar 0% 0% 0% 120 -0 °C (0 °F) +0 °C (0 °F) 112 Silver
    Thrumbofur Slave collar 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 355 Silver
    Wolfskin Slave collar 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 82 Silver
    Bioferrite Slave collar 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 35 Silver
    Golden Slave collar 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 2505 Silver
    Plasteel Slave collar 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 240 Silver
    Silver Slave collar 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 255 Silver
    Steel Slave collar 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 54 Silver
    Uranium Slave collar 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 162 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history