Difference between revisions of "Hellcat rifle"

From RimWorld Wiki
Jump to navigation Jump to search
(Added missing research. Added bioferrite reload cost. Did a bunch of testing on both naked and armored pawns for burner damage. Changed analysis verb from "flamethrower" to "burner" to match in-game description. Did some testing with an incinerator for co)
(→‎Analysis: Fix typos - fo -> of, statistical)
 
(9 intermediate revisions by one other user not shown)
Line 2: Line 2:
 
{{Spoiler}}
 
{{Spoiler}}
 
{{Stub| reason = Needs acquisition information,summary}}
 
{{Stub| reason = Needs acquisition information,summary}}
{{Recode|reason= Verify infobox content}}
 
 
{{Infobox main|weapon
 
{{Infobox main|weapon
| name = Hellcat Rifle
+
| name = Hellcat rifle
| image = Hellcat rifle.png
+
| image = HellcatRifle.png
| description = A versatile assault rifle with good range, decent power, and good accuracy. It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
+
| description = A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
 
| tech level = Industrial
 
| tech level = Industrial
 
| mass base = 3.5
 
| mass base = 3.5
 +
| flammability base = 0.7
 
| class = Industrial
 
| class = Industrial
 
| damage = 10
 
| damage = 10
 
| damage type = Bullet
 
| damage type = Bullet
 
| armorPenetration = 15
 
| armorPenetration = 15
| range = 27
+
| range = 26.9
 
| accuracyTouch = 60
 
| accuracyTouch = 60
 
| accuracyShort = 70
 
| accuracyShort = 70
Line 24: Line 24:
 
| burst = 3
 
| burst = 3
 
| burstTicks = 10
 
| burstTicks = 10
| warmup = 60
+
| warmup = 66
 
| cooldown = 102
 
| cooldown = 102
 
| velocity = 70
 
| velocity = 70
Line 70: Line 70:
  
 
== Summary ==
 
== Summary ==
The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an [[Incinerator]] with [DIFFERENCES HERE] but does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. {{Check Tag|Fact Check Needed|When both the Incinerator and Hellcat rifle are weapons, how do they 'prevent the wearer from using another weapon or utility item?'}}
+
[[File:Burner.png|thumb|left|Hellcat burner gizmo icon]]
 +
The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an [[Incinerator]] with [DIFFERENCES HERE].
 
<!--
 
<!--
 
Only the burner gizmo is similar to the Incinerator. Their gun components are completely different. Should that sentence be removed?
 
Only the burner gizmo is similar to the Incinerator. Their gun components are completely different. Should that sentence be removed?
Line 77: Line 78:
 
The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.
 
The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.
  
Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||10}} [[bioferrite]]. The reloading process takes ????? ticks. The pawn will never automatically use the unit - instead it must be manually activated by the player by use of the "Hellcat burner" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use Unit under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed.
+
Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||10}} [[bioferrite]] per charge.{{Check Tag|Verify in game}} The reloading process takes {{Ticks|60}}. The pawn will never automatically use the unit - instead it must be manually activated by the player by use of the "Hellcat burner" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use Unit under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed.
  
 
Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from [[phoenix armor]], can dramatically reduce or eliminate damage from the burner.
 
Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from [[phoenix armor]], can dramatically reduce or eliminate damage from the burner.
  
 
Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.
 
Wearing a [[shield belt]] does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.
 +
 +
The hellcat rifle is not considered an incendiary weapon for [[pyromaniac]]s. This has been confirmed as intentional.
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}}
+
{{Stub|section=1|reason=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}}
The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility burner. The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
+
The hellcat rifle functions quite similarly to its nearest cousin, the [[assault rifle]], albeit with a slightly shorter max range (27 vs 30.9), less bullet damage (10 vs. 11), a longer firing cycle, and the addition of the burner. The statistical difference result in an approximate {{--|13%}} drop in {{DPS}} compared to an assault rifle of the same quality. Because of the source of this change, this relationship is consistent across all ranges and shooter skills, but can be affected, but not negated or inverted, by [[Aiming time]] and [[Ranged cooldown multiplier]] effects.
 +
 
 +
The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
  
 
When compared to the [[incinerator]], the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a [[shield belt]], the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out.
 
When compared to the [[incinerator]], the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a [[shield belt]], the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out.
  
== Stats ==
 
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}
  

Latest revision as of 21:39, 23 April 2024

Hellcat rifle

Hellcat rifle

A versatile assault rifle with good range, decent power, and good accuracy.
It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
480 Silver
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
10 dmg (Bullet)
Armor penetration
15%
Warm-Up
66 ticks (1.1 secs)
Cooldown
102 ticks (1.7 secs)
Range
26.9 tile(s)
Accuracy
60% - 70% - 65% - 55%
Avg. accuracy
65.2%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM)
DPS
9.57 (6.24)
Stopping power
0.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Bioferrite shaper
Required Research
Bioferrite weaponry
Skill Required
Crafting 6
Work To Make
40,000 ticks (11.11 mins)
Resources to make
Steel 60 + Bioferrite 20 + Component 7
Technical
Has Quality
True
weaponTags
Gun, IndustrialGunAdvanced
thingSetMakerTags
RewardStandardQualitySuper
tradeTags
WeaponRanged


The hellcat rifle is a moderately heavy, automatic ranged weapon with an integrated two-shot flamethrower.

Acquisition[edit]

Hellcat rifles can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 60 Steel, Bioferrite 20 Bioferrite, Component 7 Components, 40,000 ticks (11.11 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary[edit]

Hellcat burner gizmo icon

The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an Incinerator with [DIFFERENCES HERE].

The burner fires in a 9 range cone, thin close to the pawn and expanding to three tiles wide at a range of 7 to 9 tiles when fired in a cardinal direction.

Two gouts can be fired before the unit must be reloaded with Bioferrite 10 bioferrite per charge.[Verify in game] The reloading process takes 60 ticks (1 sec). The pawn will never automatically use the unit - instead it must be manually activated by the player by use of the "Hellcat burner" gizmo, similar to using Utility items. It is unclear if this restriction also applies to NPCs.[Fact Check Needed] This gizmo will only appear when the pawn is drafted.

Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the center of the cone. Fire resistance, such as that from phoenix armor, can dramatically reduce or eliminate damage from the burner.

Wearing a shield belt does not prevent the user from firing the burner, but does prevent the user from firing the rifle itself.

The hellcat rifle is not considered an incendiary weapon for pyromaniacs. This has been confirmed as intentional.

Analysis[edit]

The hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9), less bullet damage (10 vs. 11), a longer firing cycle, and the addition of the burner. The statistical difference result in an approximate −13% drop in DPS compared to an assault rifle of the same quality. Because of the source of this change, this relationship is consistent across all ranges and shooter skills, but can be affected, but not negated or inverted, by Aiming time and Ranged cooldown multiplier effects.

The burner has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's burner, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.

When compared to the incinerator, the other weapon from the same research, the hellcat's burner charge has a shorter range (9 vs 11 tiles,) smaller cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function significantly differently outside their burner charges, with the Hellcat being an assault rifle and the Incinerator being a lobbed AoE fire explosion. Unlike the incinerator, which can both fire its main weapon and its burner from within a shield belt, the hellcat rifle cannot fire bullets from within the shield, leaving you with little more than an inelegant club when the burner charges run out.

Attack table

Ranged

  • Hellcat rifle Hellcat rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 9 13.5% 48% 56% 52% 44% 8.61 4.13 4.82 4.48 3.79 240 Silver
    Poor 10 15% 54% 63% 58.5% 49.5% 9.57 5.17 6.03 5.65 4.79 360 Silver
    Normal 10 15% 60% 70% 65% 55% 9.57 5.74 6.7 6.22 5.26 480 Silver
    Good 10 15% 66% 77% 71.5% 60.5% 9.57 6.32 7.37 6.89 5.84 600 Silver
    Excellent 10 15% 72% 84% 78% 66% 9.57 6.89 8.04 7.46 6.32 720 Silver
    Masterwork 12.5 18.75% 81% 94.5% 87.75% 74.25% 11.96 9.69 11.36 10.53 8.85 1200 Silver
    Legendary 15 22.5% 90% 100% 97.5% 82.5% 14.36 12.92 14.36 14.07 11.91 2400 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Hellcat rifle Hellcat rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 240 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 360 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 480 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 600 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 720 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1200 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2400 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]