Difference between revisions of "Chain shotgun"

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|name = Chain shotgun
 
|name = Chain shotgun
 
|image = ChainShotgun.png|Chain shotgun
 
|image = ChainShotgun.png|Chain shotgun
|description ="A magazine-fed fully automatic shotgun. Short range and very low accuracy, but extraordinarily dangerous due to burst fire.
+
|description ="A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
Line 17: Line 17:
 
|mode = Burst
 
|mode = Burst
 
|burst = 3
 
|burst = 3
|burstTicks = 12
+
|burstTicks = 10
 
|warmup = 72
 
|warmup = 72
 
|cooldown = 81
 
|cooldown = 81
 
|DPS = DPS
 
|DPS = DPS
 
|stoppingPower = 3.0
 
|stoppingPower = 3.0
|sell = {{icon|silver|400}}
+
|sell = {{icon|silver|405}}
 
|buy = {{icon|steel|70}} + {{icon|component|5}}
 
|buy = {{icon|steel|70}} + {{icon|component|5}}
 
|mass base = 4.5
 
|mass base = 4.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|The chain shotgun is a slightly heavier, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a slightly higher amount of damage each; a moderate delay between each shot; a moderate time between bursts; very low accuracy and very short range.}}
+
{{info|The chain shotgun is a slightly heavier, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a slightly higher amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly lower accuracy and very short range.}}
  
===Combat performance===
+
==Overview==
It'll take 3 successful shots, or 5 mitigated blows to the torso to kill an unarmored human with a chain shotgun. The chain shotgun can also instantly remove digits, cripple eyeballs and cause lethal brain damage with an unmitigated shot. Limbs can be crippled in 2 shots against an unarmored human.  
+
Compared to the [[pump shotgun]], the chain shotgun trades range and accuracy for the ability to fire in 3-shot bursts rather than being single-shot.
  
  
Since the chain shotgun has an extremely short range and fires in bursts - a quicker factoring in of odds with continuous failure - the chain shotgun can be considered a great weapon for inexperienced shooters, but not so good for skilled shooters as the high shooting skill will be mostly wasted in CQB combat.
+
Similarly to the pump shotgun, the chain shotgun has a respectable per-shot damage as well as exceptionally high stopping power, being able to stagger all pawn kinds in the game except for [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. However, the chain shotgun also combines the aforementioned traits with a deadly 3-shot burst which results in a significantly higher overall rate of fire than the pump shotgun; a single burst can occasionally deal enough damage to incapacitate a perfectly healthy human from pain shock if internals are also struck.
  
On average, the chain shotgun is best paired with a careful shooter until level 5, then with a trigger-happy shooter beyond that point.
 
  
 +
Raw damage output is exceptional as a result, only being surpassed by the [[minigun]] and the single-use [[triple rocket launcher]]. Although accuracy is rather poor, this actually allows the chain shotgun to do some crowd controlling due to its rate of fire. Despite the aforementioned accuracy, the chain shotgun's single-target damage output is also the highest out of all ranged weapons in the game (excluding the single-use rocket launchers); only the [[heavy SMG]], [[charge rifle]] and [[minigun]] come somewhat close in this area.
  
====Melee Combat====
 
A chain shotgun has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
 
  
 +
However, the chain shotgun's range is the shortest in its class, being tied with [[frag grenades|grenades]] and [[molotov cocktails|molotovs]]. Additionally, the chain shotgun is heavier than most other ranged weapons, being high enough to have a slight impact on a colonist's overall carrying capacity.
  
All possible melee attacks with a chain shotgun:
+
 
 +
Regarding use-cases, the chain shotgun is best suited as a close-quarters offensive weapon, but is also an excellent supporting weapon against [[infestation]]s due to its stopping power, damage output (especially against [[megaspider]]s) and ability to crowd control. This weapon's also unsurprisingly a poor choice for field combat due to its range, and is definitely not advisable to use as a hunting weapon since quarry will be significantly more likely to turn manhunter within the chain shotgun's range.
 +
 
 +
 
 +
Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock.
 +
 
 +
 
 +
Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.
 +
 
 +
 
 +
===Melee Combat===
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Tool
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!Damage Type
 
!Damage Type
 
!Power
 
!Power
 +
!AP
 
!Cooldown
 
!Cooldown
 
!Likelihood
 
!Likelihood
 
!Base DPS
 
!Base DPS
!Armored DPS
 
 
|-  
 
|-  
 
!Overall
 
!Overall
 
!-
 
!-
 
!-
 
!-
!9.69
+
!9
!1.869s
+
!13%
 +
!2.00s
 
!-
 
!-
!5.181
+
!4.50
!4.767
 
 
|- newline
 
|- newline
 
|Stock
 
|Stock
|Smash
+
|Blunt
 
|Blunt
 
|Blunt
 
|9
 
|9
|1.8s
+
|13%
|31%
+
|2.00s
|5
+
|50.00%
|4.6
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
|Smash
 
 
|Blunt
 
|Blunt
|10
+
|Blunt
|1.9s
+
|9
|34.5%
+
|13%
|5.263
+
|2.00s
|4.842
+
|25.00%
 +
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
 
|Poke
 
|Poke
 
|Blunt
 
|Blunt
|10
+
|9
|1.9s
+
|13%
|34.5%
+
|2.00s
|5.263
+
|25.00%
|4.842
+
|4.50
 
|}
 
|}
 +
  
 
===Obtaining===
 
===Obtaining===
Chain shotguns can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
'''Pirates:'''
+
{| class="wikitable sortable"
* Pirate - 3.9% chance (normal [[quality]] on average, 40-150% health)
+
|-
 
+
! Raider Kind !! Chance !! Average Quality !! Health
'''Outlanders:'''
+
|-
* Town Guard - 1.9% chance (poor quality on average, 20-200% health)
+
| Mercenary Gunner || 12.36% || Normal || 70-320%
 
+
|-
'''Mercenaries:'''
+
| Ancient Soldier || 11.05% || Normal || 100%
* Mercenary Gunner - 4% chance (normal quality on average, 70-230% health)
+
|}
 
 
'''Spacers:'''
 
* Space Soldier - 2.6% chance (good quality on average, 100% health)
 
 
 
 
 
Chain shotguns can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research is completed; from 70 [[steel]], 5 [[component]]s and {{Ticks|45000}} of work.
 
 
 
 
 
===Conclusion & Comparison===
 
The chain shotgun is a weapon that has an incredibly high base DPS, which in turn is offset by its somewhat low base accuracy, meaning that it benefits greatly from high quality levels and usage against large targets. Alternatively, stray shots could also make it useful as a close-quarters crowd control weapon - though the [[minigun]] would likely perform better at this and it's unlikely that you'll end up in those situations prior to typically acquiring miniguns.
 
 
 
 
 
When it comes to head-on fights, the chain shotgun wins out against the single-shot [[pump shotgun]] more often than not, with both of them faring equally well when both shooters are either naked or wearing armor vests and [[simple helmet]]s of normal quality.
 
 
 
 
 
Due to its abysmal 12.9-cell range, the chain shotgun naturally isn't a very feasible weapon for field combat since it's likely that people equipped with chain shotguns will get injured or even downed while trying to get in range with their target.
 
  
  
In conclusion, the chain shotgun might be avoided if you're looking to progress your arsenal in terms of balanced overall power, but for hardcore short range hurt, the chain shotgun is the best choice.
+
Chain shotguns can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research is completed; from 70 [[steel]], 5 [[component]]s and {{Ticks|31000}} of work. A crafting skill of at least 6 is required.
  
Its best use case is [[Defense tactics#Melee blocking|holding doorways against melee enemies]], especially large animals such as [[grizzly bear]]s or [[megasloth]]s where its accuracy potential will be mostly realized, or in [[killbox]]es where you can get enemies to group together at close range.
 
  
 
==Graphs==
 
==Graphs==
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== Version history ==
 
== Version history ==
  
In Beta 19 it received a buff to accuracy and range. It also got a remodel.  
+
In Beta 19 it received a buff to accuracy, range and ticks between burst shots. It also got a remodel.  
  
 
The old model was reminiscent of a Saiga-type shotgun.
 
The old model was reminiscent of a Saiga-type shotgun.

Revision as of 12:46, 30 October 2018

Chain shotgun

Chain shotgun

"A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
4.5 kg

Ranged Combat

Mode
Burst
Damage
18 dmg
Armor penetration
14%
Warm-Up
72 ticks (1.2 secs)
Cooldown
81 ticks (1.35 secs)
Range
12.9 tile(s)
Accuracy
57% - 64% - 55% - 45%
Velocity
55 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM)
DPS
18.73 (Expression error: Unexpected / operator.)
Stopping power
3.0

The chain shotgun is a slightly heavier, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a slightly higher amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly lower accuracy and very short range.

Overview

Compared to the pump shotgun, the chain shotgun trades range and accuracy for the ability to fire in 3-shot bursts rather than being single-shot.


Similarly to the pump shotgun, the chain shotgun has a respectable per-shot damage as well as exceptionally high stopping power, being able to stagger all pawn kinds in the game except for elephants, thrumbos and megasloths. However, the chain shotgun also combines the aforementioned traits with a deadly 3-shot burst which results in a significantly higher overall rate of fire than the pump shotgun; a single burst can occasionally deal enough damage to incapacitate a perfectly healthy human from pain shock if internals are also struck.


Raw damage output is exceptional as a result, only being surpassed by the minigun and the single-use triple rocket launcher. Although accuracy is rather poor, this actually allows the chain shotgun to do some crowd controlling due to its rate of fire. Despite the aforementioned accuracy, the chain shotgun's single-target damage output is also the highest out of all ranged weapons in the game (excluding the single-use rocket launchers); only the heavy SMG, charge rifle and minigun come somewhat close in this area.


However, the chain shotgun's range is the shortest in its class, being tied with grenades and molotovs. Additionally, the chain shotgun is heavier than most other ranged weapons, being high enough to have a slight impact on a colonist's overall carrying capacity.


Regarding use-cases, the chain shotgun is best suited as a close-quarters offensive weapon, but is also an excellent supporting weapon against infestations due to its stopping power, damage output (especially against megaspiders) and ability to crowd control. This weapon's also unsurprisingly a poor choice for field combat due to its range, and is definitely not advisable to use as a hunting weapon since quarry will be significantly more likely to turn manhunter within the chain shotgun's range.


Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock.


Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50


Obtaining

Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Mercenary Gunner 12.36% Normal 70-320%
Ancient Soldier 11.05% Normal 100%


Chain shotguns can also be crafted at a machining table once the gas operation research is completed; from 70 steel, 5 components and 31,000 ticks (8.61 mins) of work. A crafting skill of at least 6 is required.


Graphs

The graphs assume a normal quality chain shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Chain Shotgun's accuracy with various shooters without any trait. Chain Shotgun's DPS with various shooters without any trait.

Chain Shotgun's accuracy with various shooters with careful shooter. Chain Shotgun's DPS with various shooters with careful shooter.

Chain Shotgun's accuracy with various shooters with trigger-happy. Chain Shotgun's DPS with various shooters with trigger-happy.

Version history

In Beta 19 it received a buff to accuracy, range and ticks between burst shots. It also got a remodel.

The old model was reminiscent of a Saiga-type shotgun. 161ug81pt2b0.mq48tr.1653.png