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A list of all pages that have property "Description" with value "The chance of addiction per dose of a [[Drugs|drug]].". Since there have been only a few results, also nearby values are displayed.

Showing below up to 113 results starting with #1.

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List of results

  • Knife  + (One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.)
  • Jade knife  + (One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.)
  • Willow tree  + (One of the fastest growing shade trees, willows provide a beautiful, leafy canopy. It doesn't yield much usable wood.)
  • Squirrel  + (One of the many hardy rodent species that follows humankind everywhere it spreads. Squirrels are distinguished by their bushy tails, which they use as umbrellas in bad weather.)
  • Cecropia tree  + (One of the most common rainforest trees. Cecropia grows very fast, but yields little usable wood.)
  • Cougar  + (One of the most dangerous big cats, cougars are solitary hunters with long, sharp teeth and claws. They stalk prey from hidden positions before pouncing.<br/>While humans are not their normal diet, they won't turn down a meal of vulnerable human meat.)
  • Plate armor  + (Overlapping solid plates of armor covering the entire body from neck to feet.)
  • Table (2x4)  + (People eat off tables when chairs are placed facing them.)
  • Table (1x2)  + (People eat off tables when chairs are placed facing them.)
  • Table (2x2)  + (People eat off tables when chairs are placed facing them.)
  • Table (3x3)  + (People eat off tables when chairs are placed facing them.)
  • Phoebe Chillax  + (Phoebe gives lots of time between disasters to relax and build your colony. But beware - if she's set at a high challenge scale, she'll hit as hard as anyone.)
  • Twisted meat  + (Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.)
  • Pig  + (Pigs were one of the first animals domesticated by humans. They are an efficient source of meat, and are easy to feed because they will eat almost anything.)
  • Pila  + (Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.)
  • Plant pot  + (Plant decorative flowers here to improve the mood of people nearby.)
  • Ship reactor  + (Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.)
  • Watermill generator  + (Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.)
  • Geothermal generator  + (Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.)
  • Solar generator  + (Produces electricity from sunlight. Does not work in the dark or under artificial light.)
  • Chemfuel powered generator  + (Produces power by consuming chemfuel. Must be periodically refueled by hand.)
  • Wood-fired generator  + (Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.)
  • Beckon  + (Psychically command the target to approach the caster.)
  • Focus  + (Psychically focus the target's mind, boosting their sight, hearing and moving capacities.)
  • Invisibility  + (Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.)
  • Randy Random  + (Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.)
  • Agave fruit  + (Raw agave fruit.)
  • Human meat  + (Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.)
  • Meat  + (Raw butchered flesh. Can be cooked into meals or eaten raw.)
  • Insect meat  + (Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.)
  • Corn  + (Raw corn.)
  • Psychoid leaves  + (Raw cut leaves of a psychoid plant.)
  • Smokeleaf leaves  + (Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.)
  • Raw fungus  + (Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed.)
  • Hops  + (Raw hops. A flavoring and preserving agent that is necessary for making beer.)
  • Potatoes  + (Raw potatoes.)
  • Toxipotatoes  + (Raw toxipotatoes. Once harvested, toxipotatoes are very dietarily similar to potatoes. However, when eaten raw, they have a higher chance of causing food poisoning.)
  • Recreation  + (Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.)
  • Biofuel refinery  + (Refines biological matter like wood or plant matter into chemfuel.)
  • Coagulator  + (Releases coagulating factors in response to blood loss, reducing bleeding rates significantly)
  • Healing enhancer  + (Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.)
  • Orbital trade beacon  + (Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.)
  • Ancient lamppost  + (Road lighting from long ago. No longer functional.)
  • Concrete  + (Rough concrete. It is cheap and quick to build, but is also quite ugly.)
  • Straw matting  + (Rough straw matting for use in animal barns. It is cheap and accepts very little filth.)
  • Flagstone  + (Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.)
  • Sheep  + (Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.)
  • Sheep wool  + (Sheep's wool. It provides good insulation.)
  • Guinea pig fur  + (Sheets of guinea pig fur. It is delicate, but luxurious.)
  • Prosthetic leg  + (Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.)
  • Smokepop  + (Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely.)
  • Mass chaos skip  + (Skip everyone in an area to random positions nearby. Objects which are too large cannot be teleported.)
  • Farskip  + (Skip the caster, along with anyone standinSkip the caster, along with anyone standing near them, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.pear near a random ally on the target map.)
  • Chunk skip  + (Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.)
  • Burden  + (Slow the target for a short time by suppressing motor activity in the brain.)
  • Infinite chemreactor  + (Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.)
  • Smokeleaf joint  + (Smokeleaf leaves prepared in small rolls fSmokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.n many traditional low-industriousness cultures.)
  • Carpet  + (Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.)
  • Muffalo wool  + (Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.)
  • Synthread  + (Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.)
  • Word of love  + (Speak about someone's romantic virtues whiSpeak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This greatly increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This power can be used to connect two other people, induce love for the caster, or force oneself to love another. caster, or force oneself to love another.)
  • Word of joy  + (Speak happy, calming words to someone whilSpeak happy, calming words to someone while using psychic suggestion to implant a joyfuzz loop in their mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of dulling sensation and decision-making, which reduces consciousness.ision-making, which reduces consciousness.)
  • Word of trust  + (Speak to the prisoner while using psychic suggestion to reduce their resistance to recruitment. This can only reduce a prisoner's resistance, but cannot recruit them.)
  • Word of inspiration  + (Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them.)
  • Healing Speed  + (Speed at which the character heals wounds as a doctor.)
  • Medical Tend Speed  + (Speed at which the character tends to wounds and illnesses.)
  • Brewing Speed  + (Speed at which this person brews beer.)
  • Butchery Speed  + (Speed at which this person butchers flesh creatures.)
  • Construction Speed  + (Speed at which this person constructs and repairs buildings.)
  • Stonecutting Speed  + (Speed at which this person cuts rough stone into blocks. The type of stone being cut does not affect this speed.)
  • Tailoring Speed  + (Speed at which this person makes clothes.)
  • Sculpting Speed  + (Speed at which this person sculpts.)
  • Smithing Speed  + (Speed at which this person smiths or crafts weapons, machines, ammunition, and tools.)
  • Plant Work Speed  + (Speed at which this person sows and harvests [[plants]].)
  • Template:Stat/doc  + (Speed at which this person sows and harvests [[plants]].)
  • Template:Stat  + (Speed at which this person sows and harvests [[plants]].)
  • Move Speed  + (Speed of movement in cells per second (c/s).)
  • Steel tile  + (Steel tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings.)
  • Sterile tile  + (Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.)
  • Battery  + (Stores electricity for later use. Charged batteries explode when exposed to rain or fire.)
  • Cowboy hat  + (Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.)
  • Power switch  + (Switches power on/off.)
  • Gauranlen moss  + (Symbiotic moss that grows near Gauranlen trees.)
  • Chokevine  + (Tangled masses of cord-like, spiky vines wTangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatly slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark.o scare kids into coming home before dark.)
  • Brambles  + (Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.)
  • Birdskin  + (Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.)
  • Camelhide  + (Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.)
  • Chinchilla fur  + (Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.)
  • Elephant leather  + (Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.)
  • Human leather  + (Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.)
  • Pigskin  + (Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.)
  • Rhinoceros leather  + (Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.)
  • Plainleather  + (Tanned, dried, scraped skin. A good traditional material for making clothes and bags.)
  • Dog leather  + (Tanned, dried, scraped skin. A good traditional material for making clothes and bags.)
  • Skip  + (Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.)
  • Chaos skip  + (Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported.)
  • Breathing  + (The ability of a [[characters|character]] to breathe. Affects consciousness and movement.)
  • Leather Amount  + (The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.)
  • Mechanoid Shredding Efficiency  + (The amount of materials yielded when this person shreds a dead mechanoid for resources.<br/>The actual amount is also related to the mechanoid's size.)
  • Butchery Efficiency  + (The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.)
  • Meat Amount  + (The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.)
  • Foraged Food Amount  + (The amount of nutrition this person will automatically [[foraging|forage]] per day while traveling by [[caravan]].)
  • Carrying Capacity  + (The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.)
  • Chess table  + (The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.)
  • Longsword  + (The ancient weapon of kings, the longsword can be used for slashing or stabbing.)
  • Fleshmass nucleus  + (The archotech core of a fleshmass heart. IThe archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.<br/>It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.uilds up, it will regrow into a fleshmass heart.)
  • Ancient warwalker claw  + (The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.)
  • Work To Make  + (The base amount of work it takes to make an item, once all materials are gathered.)
  • Train Animal Chance  + (The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.)
  • Tame Animal Chance  + (The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.)
  • Medical Tend Quality  + (The base quality of tending given when tenThe base quality of tending given when tending wounds and illnesses.</br></br>Final Tend Quality:</br></br>( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used. </br></br>Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset. </br></br>Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance. </br></br>Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance.</br></br>Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance.</br></br></br></br>Higher tend quality will speed the recovery from [[injury]].[[injury]].)
  • Ancient mech drop beacon  + (The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.)
  • Archonexus core  + (The central core of an archonexus. Its broThe central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.<br>To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.<br>The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.mental pressure. Only the psychically-deaf are immune.)
  • Addictiveness  + (The chance of addiction per dose of a [[Drugs|drug]].)
  • Construct Success Chance  + (The chance that this person will succeed in constructing something. Failing means wasting time and resources.)
  • Repair Success Chance  + (The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.)
  • Beer  + (The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.)
  • Bluefur  + (The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.)
  • Capybara  + (The largest natural rodent, the capybara is well-adapted for steaming jungle environments.)
  • Ostrich  + (The largest unmodified bird species, ostriches are known for their fast run, huge eggs, and powerful kick. It is easily angered.)
  • Elephant  + (The largest unmodified land animal. ElephaThe largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.ents and relationships from many decades before.)
  • Medical Surgery Success Chance  + (The likelihood that a [[colonist]]The likelihood that a [[colonist]] will succeed when attempting to perform a [[surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation. small chance of failure on any operation.)
  • Trap Spring Chance  + (The likelihood that a trap will spring when an unaware creature passes over it.)
  • Market Value  + (The market value of an object. The actual trade price will be adjusted by [[Trade Price Improvement|negotiation skill]], relationship status, and other contextual factors.)
  • Shield Max Energy  + (The maximum energy a personal shield can have at one time. More energy can absorb more damage.)
  • Max Hit Points  + (The maximum hit points of an object. This represents how much [[damage]] it can take before being destroyed.)
  • Gold  + (The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.)
  • Chicken  + (The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.)
  • Aesthetic nose  + (The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.)
  • Days To Start Rot  + (The number of days before a food item starts to rot if not refigerated.)
  • Pain Shock Threshold  + (The pain level at which this creature is downed from [[pain]].)
  • Foxfur  + (The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.)
  • Mining Yield  + (The percentage of mined resources a miner will produce. This applies to both wall mining and deep drill mining. This doesn't affect the production rate of rock chunks from deep drills.)
  • Animal Gather Yield  + (The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.)
  • Techprint  + (The physical form of techprints can range The physical form of techprints can range from scraps of paper with diagrams, all the way to advanced self-contained teaching machines. Regardless of form, they play the same role. They give your researchers the confidence that an idea is possible, and a rough idea of the designs in more established societies. Your researchers need the foundational knowledge offered by techprints to know where to start on a given technology. Only after enough techprints have been applied can your researchers work out the fine details of how to make use of the technology in your particular situation. Applying techprints to a satisfied project fulfills half the remaining research progress. In addition, researchers always gain a boost to their intellectual skills when applying techprints, even on already-completed technologies.s, even on already-completed technologies.)
  • Food Poison Chance  + (The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting)
  • Armor - Blunt  + (The protection given against blunt damage The protection given against blunt damage like fists, club impacts and rock falls.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Armor - Sharp  + (The protection given against sharp damage The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Armor - Heat  + (The protection given against temperature-rThe protection given against temperature-related damage like burns.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Shield Recharge Rate  + (The rate at which a shield gains energy as long as it is not broken.)
  • Deterioration Rate  + (The rate at which this item [[Deterioration|deteriorates]] when left outside, in average hit points of damage per day. Things deteriorate faster than normal in some weather, like rain.)
  • Ancient exostrider midsection  + (The remains of a massive, ancient exostridThe remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.<br/>In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.<br/>The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.le, and will likely detonate after you do some damage.)
  • Ancient ruined APC  + (The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.)
  • Ancient dropship  + (The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness.)
  • Ancient ruined tank  + (The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.)
  • Ancient exostrider cannon  + (The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.)
  • Ancient exostrider head  + (The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.)
  • Ancient exostrider leg  + (The remains of the leg of a massive, ancient exostrider mechanoid.)
  • Alpaca wool  + (The remarkably soft wool of an alpaca. It is warm, protects well from heat, and fetches a high price.)
  • Smashed stump  + (The remnants of a tree destroyed by damage. It's ugly. The stump can be extracted but yields very little usable wood. Left outdoors, the stump will deteriorate in time.)
  • Gaumaker pod  + (The result of the merging of several Gaumaker dryads, this symbiotic plant/animal pod is an essential part of the Gauranlen life cycle. After some time, it will flower into a mature Gauranlen pod which can be harvested to plant a new Gauranlen tree.)
  • Ancient warspider remains  + (The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.)
  • Polux seed  + (The seed of a polux tree. It can be planted to create a new polux tree which will absorb pollution from nearby terrain.)
  • Ancient warwalker leg  + (The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain.)
  • Ancient warsprinter remains  + (The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.)
  • Basic subcore  + (The simplest possible mechanoid brain, thiThe simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.psychic presence, albeit a very faint one.)
  • Medical Operation Speed  + (The speed at which the character performs medical operations.)
  • Door Opening Speed  + (The speed at which the door opens. It can vary based on the type of door constructed and the material used to construct it.)
  • Immunity Gain Speed  + (The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will [[Death|die]] from the disease before developing immunity.)
  • Animal Gather Speed  + (The speed at which this person [[milk]]s, [[Wool|shears]], and otherwise gathers resources from [[animals]].)
  • Drug Cooking Speed  + (The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints.)
  • Mechanoid Shredding Speed  + (The speed at which this person can shred a mechanoid for resources.)
  • General Labor Speed  + (The speed at which this person carries outThe speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.roduct instead of the speed of production.)
  • Cooking Speed  + (The speed at which this person cooks meals.)
  • Smelting Speed  + (The speed at which this person smelts things. Since smelting is dumb labor, smelting speed is not affected by any skill.)
  • Consciousness  + (The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.)
  • Bearskin  + (The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation)
  • Lizardskin  + (The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.)
  • Ancient warwalker torso  + (The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.)
  • Ibex  + (The wild ancestor of the domesticated goatThe wild ancestor of the domesticated goat. Ibexes live on marginal territory where most antelopes couldn't survive, eating lichens and sparse mountain plants. They're famous for dextrously hopping across bare cliff faces - and for their violent ramming attack.es - and for their violent ramming attack.)
  • Plant Harvest Yield  + (The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.)
  • Iguana  + (These large lizards normally feed on plantThese large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.<br>Resting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.trying to see predators so they don't get eaten.)
  • Bison wool  + (Thick and coarse wool of a bison. Quite warm.)
  • Heavy fur  + (Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.)
  • Dread leather  + (Thick, tough leather taken from some monstrous creature. The surface is covered in ugly scars and whorls, and smells faintly of rotten meat. Most people will be unhappy if made to wear apparel made of this.)
  • Toughskin gland  + (This bionic gland releases chemicals and nThis bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.noticeably altering the user's appearance.)
  • Stoneskin gland  + (This bionic gland releases chemicals and nThis bionic gland releases chemicals and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.educes the user's physical attractiveness.)
  • Armorskin gland  + (This bionic gland releases chemicals and nThis bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly. face, which is generally considered ugly.)
  • Gastro-analyzer  + (This bionic nose implant enhances the sensThis bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.e without affecting the user's appearance.)
  • Hemopump  + (This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.)
  • Psychic harmonizer  + (This brain implant projects the user's mooThis brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.happy, it can lead to collective disaster.)
  • Psychic sensitizer  + (This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.)
  • Gene bank  + (This building can store genepacks and makeThis building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.<br/>When powered, gene banks prevent genepacks from deteriorating and will slowly repair deterioration.eriorating and will slowly repair deterioration.)
  • Minimum Handling Skill  + (This creature cannot be [[tame]]d, [[Animals#Train|trained]], or commanded by anyone with less than this skill in animals.)
  • Ancient cryptosleep casket  + (This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?)
  • Glucosoid pump  + (This device allows a deathrester to move fThis device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function.building must consume hemogen to function.)
  • Deathrest accelerator  + (This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.)
  • Psychofluid pump  + (This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.)
  • Hemogen amplifier  + (This device leaves a deathrester in a hemoThis device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.ding needs to consume hemogen to function.)
  • Toxifier generator  + (This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.)
  • Devilstrand mushroom  + (This fragile mushroom was genetically engiThis fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br/>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.wes its name to the greed it inspires in people.)
  • Wild boar  + (This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks.)
  • Snowhare  + (This hardy animal survives the brutal winters of its homelands by burrowing through snow to find edible plants.)
  • Tortoise  + (This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite. Because of its natural armor, it is tough to kill and can do serious damage during drawn-out melee fights.)
  • Field hand  + (This mechanical hand replacement is made tThis mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.ainly, which slows down movement slightly.)
  • Needle launcher  + (This mechanoid weapon is a compact versionThis mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs.ing it to be wielded by fast-moving mechs.)
  • Silver  + (This metal is mostly used as a commodity currency. It can also be used for making decorations.)
  • Hare  + (This small, solitary herbivore can swiftly hop away from danger.)
  • Bonsai pot  + (This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.)
  • Hunting Stealth  + (This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.)
  • Wort  + (Un-fermented beer. This substance needs to ferment in a fermenting barrel before it becomes drinkable beer.)
  • Chicken egg (unfert.)  + (Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked.)
  • Duck egg (unfert.)  + (Unfertilized duck egg. It can be eaten raw, but it's much, much better cooked.)
  • Goose egg (unfert.)  + (Unfertilized goose egg. It can be eaten raw, but it's much, much better cooked.)
  • Word of serenity  + (Use calming words and psychic suggestion to end a mental break on a person or animal. The target will fall into a short psychic sleep. The psyfocus cost depends on the intensity of the target's mental break.)
  • Flashstorm (psycast)  + (Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.)
  • Revenant invisibility  + (Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.)
  • Dumping stockpile zone  + (Used for dumping)
  • Stockpile zone  + (Used for storing items.)
  • Low shrubs  + (Various low broadleaf shrubs. These grow in clusters and slow down movement.)
  • Moisture pump  + (Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.)
  • Armor - Electric  + (Was a property of textiles and an apparel stat, before B19. Remove due to its uselessness. Armor against electric damage like EMP pulses.)
  • Stasis cocoon  + (When conditions are inhospitable, insects When conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.<br></br>Pollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.<br></br>Cocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process.ttack, triggering other nearby cocoons in the process.)
  • Firefoam popper  + (When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.)
  • Bioferrite harvester  + (When placed near to a holding platform, thWhen placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.<br/>Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.<br/>Each holding platform can only support one harvester, however each harvester can link to up to four platforms.wever each harvester can link to up to four platforms.)
  • Trade Price Improvement  + (When this person acts as a trade negotiator, buy and sell prices are improved by this percentage.)
  • Megasloth wool  + (While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.)
  • Grass  + (Wild grass. Grows anywhere there is a little light and minimally fertile ground.)
  • Moss  + (Wild moss that grows in clumps in areas of low light and cool temperatures. Moss takes a long time to grow, but is very frost-resistant.)
  • Tall grass  + (Wild tall grass. Slows down anyone moving over it.)
  • Wood  + (Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.)
  • Wood floor  + (Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.)
  • Work Efficiency Factor  + (Work efficiency is multiplied by this value.)
  • Work Speed Factor  + (Work speed is multiplied by this value.)
  • Broadwrap  + (Wrapped fabric sheets that loosely cover the wearer's head and shoulders.)
  • Yak  + (Yaks are robust cattle with a bulky frame, short but thick legs, and rounded cloven hooves that are splayed to help them walk in snow.)