Flashstorm (psycast)

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Flashstorm

Flashstorm

Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.

Base Stats

Type
Psycast

Ability

Psylink Level
5
Psyfocus Cost
4%
Neural Heat Gain
65
Casting Time
60 ticks (1 sec)
Range
19.9 tiles
Effect Radius
13.9 tiles
Duration
9,840 ticks (2.73 mins)
Goodwill Impact
-35

Flashstorm is a level 5 psycast that creates a brief lightning storm at the target location.

Acquisition[edit]

There are two ways to acquire Flashstorm (psycast):

  1. A randomly selected level 5 psycast is granted to the psycaster when they gain psylink level 5. Flashstorm (psycast) is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Flashstorm (psycast) can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

<canUseAoeToGetTargets>False</canUseAoeToGetTargets> <canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations>

Analysis[edit]

  • Flashstorm lightning strikes can be targeted down to a specific tile by roofing the entire area of effect except for the single tile that is targeted. Lightning will still strike at the same rate, but will only strike that unroofed tile. Multiple flash storms can be stacked on top of each other with the number and frequency of strikes stacking directly
    • Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals.
    • Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s).

Its not very good.

Version history[edit]