Difference between revisions of "Mechlord suit"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
 
 
{{Infobox main
 
{{Infobox main
 
| name = Mechlord suit
 
| name = Mechlord suit
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| research = Ultra mechtech
 
| research = Ultra mechtech
 
| work to make = 60000
 
| work to make = 60000
| resource 1 = Nano structuring chip
+
| work speed stat = General Labor Speed
| resource 1 amount = 2
+
| resource 1 = Plasteel
| resource 2 = Powerfocus chip
+
| resource 1 amount = 120
| resource 2 amount = 1
+
| resource 2 = Advanced component
| resource 3 = Plasteel
+
| resource 2 amount = 8
| resource 3 amount = 120
+
| resource 3 = Nano structuring chip
| resource 4 = Advanced component
+
| resource 3 amount = 2
| resource 4 amount = 8
+
| resource 4 = Powerfocus chip
 +
| resource 4 amount = 1
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 7
 
| skill 1 level = 7
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| insulationcold = 32  
 
| insulationcold = 32  
 
| insulationheat = 9
 
| insulationheat = 9
 +
| lifestage = Adult
 +
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| layer = Middle, Outer
 +
| has quality = true
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tags = Mechlord, RoyalTier7
 
| tags = Mechlord, RoyalTier7
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The '''mechlord suit''' is a piece of [[armor]] added by the [[Biotech DLC]]. It provides modest armor and a significant increase in [[bandwidth]].
 
The '''mechlord suit''' is a piece of [[armor]] added by the [[Biotech DLC]]. It provides modest armor and a significant increase in [[bandwidth]].
  
== Acquisition ==
+
== Acquisition ==  
Mechlord suits can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
Mechlord suits have the same defensive stats as [[recon armor]], including the lack of movement penalty. Equip delay: 11
+
Mechlord suits have the same defensive stats as [[recon armor]], including the lack of [[move speed]] penalty. The suit itself has {{P|Max Hit Points Base}} {{HP}}, which is {{Good|{{%|{{P|Max Hit Points Base}}/{{Q|Recon armor|Max Hit Points Base}} - 1 round 2}}}} higher than regular recon armor.
  
It increases of [[mechanitor]]s that wear it [[bandwidth]] by {{+|12}} while decreasing any  wearer's [[Shooting Accuracy]] by {{--|5}} and [[Melee Hit Chance]] by {{--|0.5}}  
+
It increases a [[mechanitor]] wearer's [[bandwidth]] by {{+|12}} while decreasing any wearer's [[Shooting Accuracy]] by {{--|5}} and [[Melee Hit Chance]] by {{--|0.5}}. These stats are not impacted by [[quality]].
  
The Mechlord suit and its associated helmet meet the apparel requirements of [[Titles|nobility]].{{RoyaltyIcon}}
+
The mechlord suit and its [[mechlord helmet|associated helmet]] meet the apparel requirements of all [[Titles|nobility]].{{RoyaltyIcon}}
  
 
== Analysis ==
 
== Analysis ==
 
The mechlord suit is mainly for dedicated [[mechanitor]]s. In most cases, the combat mechanoids you can field with 12 [[bandwidth]] make up for mechlord armor's comparatively low armor and combat debuffs. That's equal to 4 [[lancer]]s, 3 [[centipede]]s, or 12 [[militor]]s, which more than make up for the loss of any 1 colonist in combat. Consider keeping your mechanitor(s) out of harm's way. However, if you can't make use of any of the extra bandwidth - such as if you don't have the resources to make lots of mechanoids - then it may be better to take other armor.
 
The mechlord suit is mainly for dedicated [[mechanitor]]s. In most cases, the combat mechanoids you can field with 12 [[bandwidth]] make up for mechlord armor's comparatively low armor and combat debuffs. That's equal to 4 [[lancer]]s, 3 [[centipede]]s, or 12 [[militor]]s, which more than make up for the loss of any 1 colonist in combat. Consider keeping your mechanitor(s) out of harm's way. However, if you can't make use of any of the extra bandwidth - such as if you don't have the resources to make lots of mechanoids - then it may be better to take other armor.
  
The [[mechlord helmet]] provides the same {{+|12}} bandwidth and combat debuffs. It requires {{Required Resources|Mechlord helmet}}; the same amount of nano structuring chips, but requires less resources overall. The helmet has 240 HP, {{%| 240 / 340 round 2}} of the suit, though the head is less likely to get hit than the torso/arms/legs. If your mechanitor rarely engages in direct combat, or nano structuring chips are the limting factor, then create the mechlord suit first. If other resources are an issue, then helmet first becomes more appearling.
+
The [[mechlord helmet]] provides the same {{+|12}} bandwidth, the same combat debuffs, and is equal to the [[recon helmet]]. It requires {{Required Resources|Mechlord helmet}}; the same amount of nano structuring chips, but requires less resources overall. The helmet has 240 HP, {{%| 240 / 340 round 2}} of the suit, though the head is less likely to get hit than the torso/arms/legs. If nano structuring chips are the limiting factor, then make the suit first if your mechanitor rarely engages in direct combat, or the helmet if they do fight directly. If powerfocus chips or other resources are an issue, then make the helmet first.  
  
[[Band node]]s are an alternative to both mechlord armors, that allow pawns to wear other armor. 12 band nodes require {{Required Resources|Band node|12}}, a constant {{#expr: -12*{{Q|Band node|Power Consumption}} }} W of [[power]]. In addition, you'll lose control of mechs if the power goes out. But if you only plan to use a small amount of the +12 bandwidth, then nodes tend to be more practical. You don't need a full mechlord suit to control an extra [[cleansweeper]], for instance.
+
[[Band node]]s are an alternative to both mechlord armors, that allow pawns to wear other armor. 12 band nodes require {{Required Resources|Band node|12}}, and a constant {{#expr: -12*{{Q|Band node|Power Consumption}} }} W of [[power]]. In addition, you'll lose control of mechs if the power goes out. But if you only plan to use a small portion of the +12 bandwidth, then nodes tend to be more practical. You don't need a full mechlord suit to control an extra [[cleansweeper]], for instance.
  
{{Apparel Quality Table}}
+
{{Apparel Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3534|1.4.3534]] - Mechlord armor satisfies royal [[title]] requirements.{{RoyaltyIcon}}
  
 
{{Nav|clothing|wide}}
 
{{Nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

Latest revision as of 03:19, 17 February 2024

Mechlord suit

Mechlord suit

A power-assisted armor suit packed with mechanitor-assistance gear. The mechlord suit dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.

Base Stats

Type
GearArmor
Tech Level
Spacer
Market Value
6895 Silver [Note]
Mass
12 kg
HP
340
Flammability
40%

Apparel

Insulation - Cold
32 °C (57.6 °F)
Insulation - Heat
°C (16.2 °F)
Armor - Sharp
92%
Armor - Blunt
40%
Armor - Heat
46%
Clothing For Nudity
True
Lifestage
Adult
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Middle, Outer

Creation

Crafted At
Fabrication bench
Required Research
Ultra mechtech
Skill Required
Crafting 7
Work To Make
60,000 ticks (16.67 mins)
Work Speed Stat
General Labor Speed
Resources to make
Plasteel 120 + Advanced component 8 + Nano structuring chip 2 + Powerfocus chip 1
Technical
Has Quality
True
thingCategories
ApparelArmor
defaultOutfitTags
Soldier
tags
Mechlord, RoyalTier7
tradeTags
HiTechArmor


The mechlord suit is a piece of armor added by the Biotech DLC. It provides modest armor and a significant increase in bandwidth.

Acquisition[edit]

Mechlord suits can be crafted at a fabrication bench once the ultra mechtech research project has been completed. Each requires Plasteel 120 Plasteel, Advanced component 8 Advanced components, Nano structuring chip 2 Nano structuring chips, Powerfocus chip 1 Powerfocus chip, 60,000 ticks (16.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 7.

Summary[edit]

Mechlord suits have the same defensive stats as recon armor, including the lack of move speed penalty. The suit itself has 340 HP, which is 21% higher than regular recon armor.

It increases a mechanitor wearer's bandwidth by +12 while decreasing any wearer's Shooting Accuracy by −5 and Melee Hit Chance by −0.5. These stats are not impacted by quality.

The mechlord suit and its associated helmet meet the apparel requirements of all nobility.Content added by the Royalty DLC

Analysis[edit]

The mechlord suit is mainly for dedicated mechanitors. In most cases, the combat mechanoids you can field with 12 bandwidth make up for mechlord armor's comparatively low armor and combat debuffs. That's equal to 4 lancers, 3 centipedes, or 12 militors, which more than make up for the loss of any 1 colonist in combat. Consider keeping your mechanitor(s) out of harm's way. However, if you can't make use of any of the extra bandwidth - such as if you don't have the resources to make lots of mechanoids - then it may be better to take other armor.

The mechlord helmet provides the same +12 bandwidth, the same combat debuffs, and is equal to the recon helmet. It requires Plasteel 120 Plasteel, Advanced component 6 Advanced components, Nano structuring chip 2 Nano structuring chips; the same amount of nano structuring chips, but requires less resources overall. The helmet has 240 HP, 71% of the suit, though the head is less likely to get hit than the torso/arms/legs. If nano structuring chips are the limiting factor, then make the suit first if your mechanitor rarely engages in direct combat, or the helmet if they do fight directly. If powerfocus chips or other resources are an issue, then make the helmet first.

Band nodes are an alternative to both mechlord armors, that allow pawns to wear other armor. 12 band nodes require Steel 2400 Steel, Component 48 Components, and a constant 3600 W of power. In addition, you'll lose control of mechs if the power goes out. But if you only plan to use a small portion of the +12 bandwidth, then nodes tend to be more practical. You don't need a full mechlord suit to control an extra cleansweeper, for instance.

Stats table

  • Mechlord suit Mechlord suit Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 55.2% 24% 27.6% 340 -25.6 °C (-46.1 °F) +7.2 °C (13 °F) 3445 Silver
    Poor 73.6% 32% 36.8% 340 -28.8 °C (-51.8 °F) +8.1 °C (14.6 °F) 5170 Silver
    Normal 92% 40% 46% 340 -32 °C (-57.6 °F) +9 °C (16.2 °F) 6895 Silver
    Good 105.8% 46% 52.9% 340 -35.2 °C (-63.4 °F) +9.9 °C (17.8 °F) 7395 Silver
    Excellent 119.6% 52% 59.8% 340 -38.4 °C (-69.1 °F) +10.8 °C (19.4 °F) 7895 Silver
    Masterwork 133.4% 58% 66.7% 340 -48 °C (-86.4 °F) +13.5 °C (24.3 °F) 8895 Silver
    Legendary 165.6% 72% 82.8% 340 -57.6 °C (-103.7 °F) +16.2 °C (29.2 °F) 9895 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]