Difference between revisions of "Jacket"

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(Also update the jackets page, then taking a break before churning through the rest of these.)
m (Typo fix)
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Jackets offer a decent amount of insulation from heat (30%), and a great amount of insulation from cold (80%).
 
Jackets offer a decent amount of insulation from heat (30%), and a great amount of insulation from cold (80%).
 
The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
 
The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
Assuming normal quality, a jacket hat offers:
+
Assuming normal quality, a jacket offers:
 
{{tag/Keeps Warm|0.8}}
 
{{tag/Keeps Warm|0.8}}
 
{{tag/Keeps Cool|0.3}}
 
{{tag/Keeps Cool|0.3}}

Revision as of 04:35, 24 July 2019

Jacket

Jacket

"A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather."

Base Stats

Type
GearClothing
Market Value
188 Silver
Mass
1.7 kg
HP
160

Apparel

Insulation - Cold
0.8 °C (1.4 °F)
Insulation - Heat
0.3 °C (0.5 °F)
Armor - Sharp
30%
Armor - Heat
30%

Creation

Work To Make
117 ticks (1.95 secs)

Summary

Overview & Obtaining

Jackets are a middle ground between a duster and a parka, best suited to moderately cold biomes (not extreme enough to require parkas). They can be purchased (as with any other piece of apparel), crafted, or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a synthread jacket.

Crafting

As a complicated garment, Jackets can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A jacket requires 70 of any textile, and 117 units of work.

Conclusion & Comparison

Overall, jackets are a middle-ground between dusters and parkas; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat. In warm biomes, dusters are almost always more useful, since dusters cover more body parts and do a better job protecting from heat. In extremely cold biomes, parkas are often required to deal with ultra-low temperatures.

In moderately cold biomes though, jackets can be preferable to parkas in some cases Jackets offer better armor than parkas, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.

Insulation Information

Jackets offer a decent amount of insulation from heat (30%), and a great amount of insulation from cold (80%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a jacket offers:

Keeps Warm
Minimum
Fabric Alpaca wool −24°C
Cloth −14.4°C
Devilstrand −16°C
Hyperweave −20.8°C
Megasloth wool −27.2°C
Muffalo wool −22.4°C
Synthread −17.6°C
Leather Bearskin −16°C
Birdskin −8°C
Bluefur −16°C
Camelhide −12.8°C
Chinchilla fur −24°C
Dog leather −11.2°C
Elephant leather −11.2°C
Foxfur −16°C
Heavy fur −24°C
Human leather −9.6°C
Lightleather −9.6°C
Lizardskin −9.6°C
Panthera fur −12.8°C
Patchleather −7.2°C
Plainleather −12.8°C
Rhinoceros leather −11.2°C
Thrumbofur −27.2°C
Wolfskin −19.2°C
Keeps Cool
Maximum
Fabric Alpaca wool +4.8°C
Cloth +5.4°C
Devilstrand +7.2°C
Hyperweave +7.8°C
Megasloth wool +3.6°C
Muffalo wool +3.6°C
Synthread +6.6°C
Leather Bearskin +6°C
Birdskin +3°C
Bluefur +4.8°C
Camelhide +7.2°C
Chinchilla fur +4.8°C
Dog leather +4.8°C
Elephant leather +3.6°C
Foxfur +4.8°C
Heavy fur +4.2°C
Human leather +3.6°C
Lightleather +3.6°C
Lizardskin +3.6°C
Panthera fur +7.2°C
Patchleather +2.7°C
Plainleather +4.8°C
Rhinoceros leather +4.2°C
Thrumbofur +6.6°C
Wolfskin +4.8°C