Difference between revisions of "Broadwrap"

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The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier.
 
The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier.
 
It is highly protective physically/kinetically, but offers no additional special qualities.
 
It is highly protective physically/kinetically, but offers no additional special qualities.
It must be made of a Fabric textile, unlike some other options, such as the Bowler and Cowboy hat.
+
It must be made of a Fabric textile, unlike some other options, such as the Bowler and Cowboy hat.
 +
 
 +
Crafted from late game materials; Synthread, Devilstrand, or Hyperweave, it becomes one of the most protective pieces of headwear in the game, with a lower barrier to acquisition than its competitors.
 
{{Apparel Material Table}}
 
{{Apparel Material Table}}
  

Revision as of 00:35, 23 September 2021

Broadwrap

Broadwrap

"Wrapped fabric sheets that loosely cover the wearer's head and shoulders."

Base Stats

Type
GearClothing
Mass
0.10 kg
HP
80

Apparel

Insulation Factor - Cold
0.2×
Insulation Factor - Heat
0.2×
Armor Factor - Sharp
0.25
Armor Factor - Blunt
0.25
Armor Factor - Heat
0.25
Coverage
Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Fabric
Resources to make
Stuff 30
Technical
thingCategories
Headgear
defaultOutfitTags
Worker
tags
Neolithic


Broadwraps are a form of clothing added by the Ideology DLC. Traditional head coverings.

Acquisition

Requires a hand or electric tailoring workstation and Complex Clothing. Requires 30 Fabric textiles and 1800 ticks of work. In cloth its valued at 52 silver

Summary

The name "Broadwrap" is a common English term for a "Shemagh". It is formally known as a keffiyeh, although the modern keffiyeh is more of a formal headwear than utilitarian. Hence the slight difference the use of the word "Shemagh" and term "Broadwrap". Although some keffiyeh resemble the hijab, it is a unisex cultural headwear, not a religious one.

Analysis

In coverage of the body no other headwear, minus some late game armor helmets, is as complete. It carries no addition bonuses, such as a bowler or cowboy hats social impact. But it provides a 0.25 towards sharp and blunt AC, where the bowler and cowboy hat provide 0.2. The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier. It is highly protective physically/kinetically, but offers no additional special qualities. It must be made of a Fabric textile, unlike some other options, such as the Bowler and Cowboy hat.

Crafted from late game materials; Synthread, Devilstrand, or Hyperweave, it becomes one of the most protective pieces of headwear in the game, with a lower barrier to acquisition than its competitors.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Broadwrap 9% 0% 27.5% 80 -6 °C (-10.8 °F) +3.2 °C (5.8 °F) 121 Silver
    Bison wool Broadwrap 9% 0% 27.5% 80 -5.2 °C (-9.4 °F) +2.4 °C (4.3 °F) 88 Silver
    Cloth Broadwrap 9% 0% 4.5% 80 -3.6 °C (-6.5 °F) +3.6 °C (6.5 °F) 52 Silver
    Devilstrand Broadwrap 35% 9% 75% 104 -4 °C (-7.2 °F) +4.8 °C (8.6 °F) 172 Silver
    Hyperweave Broadwrap 50% 13.5% 72% 192 -5.2 °C (-9.4 °F) +5.2 °C (9.4 °F) 275 Silver
    Megasloth wool Broadwrap 20% 0% 27.5% 80 -6.8 °C (-12.2 °F) +2.4 °C (4.3 °F) 88 Silver
    Muffalo wool Broadwrap 9% 0% 27.5% 80 -5.6 °C (-10.1 °F) +2.4 °C (4.3 °F) 88 Silver
    Sheep wool Broadwrap 9% 0% 27.5% 80 -5.2 °C (-9.4 °F) +2 °C (3.6 °F) 88 Silver
    Synthread Broadwrap 23.5% 6.5% 22.5% 104 -4.4 °C (-7.9 °F) +4.4 °C (7.9 °F) 127 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version History