Difference between revisions of "Recon helmet"

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Totemic recon helmet.png|Totemic variant
Totemic recon helmet.png|Totemic variant
== Trivia ==
== Trivia ==

Revision as of 01:53, 27 July 2021

Recon helmet

Recon helmet

A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

Base Stats

Market Value
525 Silver.png
1 kg


Insulation - Cold
Insulation - Heat
Armor - Sharp
Armor - Blunt
Armor - Heat
Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw


Crafted At
Component assembly bench.png
Skill Required
Crafting 6
Work To Make
15,750 ticks (4.38 mins)
Resources to make
Plasteel.png 30 + Advanced component.png 1

A Recon helmet is a full-head power armor helmet that forms a full set along with the Recon armor.


As a complicated piece of technology, Recon Helmets can only be made at the Fabrication bench and requires Recon Armor to be researched in order to be constructed. Crafting the helmet requires Plasteel 30 plasteel and Advanced component 1 advanced component.

Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on Imperial Janissaries and other Raiders.


Recon helmets are the lowest tier of the three power armored helmets, the other two being the Marine helmet and the Cataphract helmet. As such they're both significantly cheaper and have fewer research requirements, while also offering significantly less protection. While they have the same full head coverage, the recon helmet is roughly equivalent to a Marine Helmet one quality level below (e.g. a Normal Recon Helmet ~= Poor Marine Helmet), or a cataphract helmet two quality levels below.

Compared to the non-power armored helmets like the Simple and Flak helmet, the recon helmet is almost totally superior. It offers superior coverage, covering the face as well as the head, has a higher armor rating than even a plasteel flak helmet and requires 20 less plasteel to construct, however it does require a relatively rare advanced component instead of two of the more common components.

War veils and war masks provide identical coverage, but even with high level materials, they only offer a fraction of the sharp and blunt protection.

Quality Table

  • Quality Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Awful Recon helmet 55.2% 24% 27.6% 120 -3.2°C +1.6°C 260 Silver
    Poor Recon helmet 73.6% 32% 36.8% 120 -3.6°C +1.8°C 395 Silver
    Normal Recon helmet 92% 40% 46% 120 -4°C +2°C 525 Silver
    Good Recon helmet 105.8% 46% 52.9% 120 -4.4°C +2.2°C 655 Silver
    Excellent Recon helmet 119.6% 52% 59.8% 120 -4.8°C +2.4°C 785 Silver
    Masterwork Recon helmet 133.4% 58% 66.7% 120 -6°C +3°C 1310 Silver
    Legendary Recon helmet 165.6% 72% 82.8% 120 -7.2°C +3.6°C 2625 Silver

    For the full effects of qualities, see Quality.

  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.


    Every Recon helmet found on an Imperial Janissary will be black.

    Version History

    • 1.1: added
    • 1.1.2647: No longer meets the clothing requirement of nobles, replaced in that role by Prestige recon helmet

    See Also

    • Prestige recon helmet - a variant of the recon helmet that both pleases nobles and improves psychic ability.