Mechcommander helmet

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Mechcommander helmet

Mechcommander helmet

A plasteel-weave combat helmet designed for battle mechanitors. It is embedded with computers and signal enhancers that moderately increase the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs.

Base Stats

Type
GearArmor
Tech Level
Spacer
Market Value
1290 Silver [Note]
Mass
1 kg
HP
150

Apparel

Insulation - Cold
°C (5.4 °F)
Insulation - Heat
1.5 °C (2.7 °F)
Armor - Sharp
69%
Armor - Blunt
30%
Armor - Heat
34.5%
Coverage
Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Machining table
Required Research
Standard mechtech
Skill Required
Crafting 6
Work To Make
15,750 ticks (4.38 mins)
Resources to make
Plasteel 60 + Component 6 + Signal chip 1
Technical
thingCategories
ArmorHeadgear


The mechcommander helmet is a piece of apparel added by the Biotech DLC.

Acquisition

Mechcommander helmets can be crafted at a Machining table once the Standard mechtech research project has been completed. They require Plasteel 60 Plasteel, Component 6 Components, Signal chip 1 Signal chip, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 6.

Summary

? +6 Bandwidth

Analysis

? Roughly equivalent to a steel flak helmet but covers full face and gives bandwidth

Stats table

  • Mechcommander helmet Mechcommander helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 41.4% 18% 20.7% 150 -2.4 °C (-4.3 °F) +1.2 °C (2.2 °F) 645 Silver
    Poor 55.2% 24% 27.6% 150 -2.7 °C (-4.9 °F) +1.35 °C (2.4 °F) 965 Silver
    Normal 69% 30% 34.5% 150 -3 °C (-5.4 °F) +1.5 °C (2.7 °F) 1290 Silver
    Good 79.35% 34.5% 39.68% 150 -3.3 °C (-5.9 °F) +1.65 °C (3 °F) 1610 Silver
    Excellent 89.7% 39% 44.85% 150 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 1935 Silver
    Masterwork 100.05% 43.5% 50.03% 150 -4.5 °C (-8.1 °F) +2.25 °C (4.1 °F) 3225 Silver
    Legendary 124.2% 54% 62.1% 150 -5.4 °C (-9.7 °F) +2.7 °C (4.9 °F) 4290 Silver

    For the full effects of qualities, see Quality.

  • Version history