Difference between revisions of "Machining table"
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− | + | {{rewrite|reason=Format standardisation}}{{Infobox main|production| | |
− | {{Infobox main|production | ||
|name = Machining table | |name = Machining table | ||
− | |image = MachiningTable.png | + | |image = MachiningTable.png|Machining table |
− | | | + | |imagesize = 192px |
+ | |description = A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids. | ||
|type = Production | |type = Production | ||
|type2 = Resources | |type2 = Resources | ||
|placeable = Yes | |placeable = Yes | ||
+ | |size = 1 ˣ 3 | ||
|hp = 180 | |hp = 180 | ||
|power = -350 | |power = -350 | ||
− | | | + | |facility = tool cabinet |
− | + | |flammability = 1.0 | |
+ | |work to make = 3000 | ||
+ | |resource 1 = Steel | ||
+ | |resource 1 amount = 150 | ||
+ | |resource 2 = Component | ||
+ | |resource 2 amount = 5 | ||
+ | |deconstruct yield = {{icon|metal|112}} + {{icon|component|3}} | ||
+ | | skill 1 = Construction | ||
+ | | skill 1 level = 4 | ||
}} | }} | ||
− | + | The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work. | |
− | The | + | It has a cleanliness value of -2. |
− | |||
− | |||
− | + | ==Acquisition== | |
+ | The machining table can be built once [[Research#Machining|Machining]] is researched. Each table requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[construction]] skill of 4. | ||
+ | |||
+ | ==Bills== | ||
+ | |||
+ | === Disassemble Mechanoid === | ||
+ | The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This will produce some steel, plasteel and components. | ||
+ | |||
+ | === Mortar shells === | ||
+ | There are 4 bills in total that will produce different types of [[mortar shell]]s out of steel, [[chemfuel]] or other materials, that can be fired from a [[mortar]]. | ||
+ | |||
+ | === Other === | ||
+ | There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics. | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | ! Name !! Material cost !! data-sort-type="number" | Material price !! data-sort-type="number" | Work !! data-sort-type="number" | Base value !! Value/Work !! data-sort-type="number" | Value/Material | ||
+ | |- | ||
+ | ![[Autopistol]] | ||
+ | |style="text-align:left;" |{{Required Resources|Autopistol|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 121 ''(102.6*)'' | ||
+ | | {{ticks|{{Q|Autopistol|Work To Make}}}} | ||
+ | | {{Q|Autopistol|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.15 ''(1.35*)'' | ||
+ | |- | ||
+ | ![[Revolver]] | ||
+ | |style="text-align:left;" |{{Required Resources|Revolver|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 121 ''(102.6*)'' | ||
+ | | {{ticks|{{Q|Revolver|Work To Make}}}} | ||
+ | | {{Q|Revolver|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.12 ''(1.31*)'' | ||
+ | |- | ||
+ | ![[Pump shotgun]] | ||
+ | |style="text-align:left;" |{{Required Resources|Pump shotgun|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 210 ''(182.4*)'' | ||
+ | | {{ticks|{{Q|Pump shotgun|Work To Make}}}} | ||
+ | | {{Q|Pump shotgun|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.21 ''(1.40*)'' | ||
+ | |- | ||
+ | ![[Machine pistol]] | ||
+ | |style="text-align:left;" |{{Required Resources|Machine pistol|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 181.5 ''(153.9*)'' | ||
+ | | {{ticks|{{Q|Machine pistol|Work To Make}}}} | ||
+ | | {{Q|Machine pistol|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.21 ''(1.43*)'' | ||
+ | |- | ||
+ | ![[Bolt-action rifle]] | ||
+ | |style="text-align:left;" |{{Required Resources|Bolt-action rifle|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 210 ''(182.4*)'' | ||
+ | | {{ticks|{{Q|Bolt-action rifle|Work To Make}}}} | ||
+ | | {{Q|Bolt-action rifle|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.21 ''(1.40*)'' | ||
+ | |- | ||
+ | ![[Assault rifle]] | ||
+ | |style="text-align:left;" |{{Required Resources|Assault rifle|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 338 ''(273.6*)'' | ||
+ | | {{ticks|{{Q|Assault rifle|Work To Make}}}} | ||
+ | | {{Q|Assault rifle|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.48 ''(1.75*)'' | ||
+ | |- | ||
+ | ![[Sniper rifle]] | ||
+ | |style="text-align:left;" |{{Required Resources|Sniper rifle|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 370 ''(296.4*)'' | ||
+ | | {{ticks|{{Q|Sniper rifle|Work To Make}}}} | ||
+ | | {{Q|Sniper rifle|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.43 ''(1.79*)'' | ||
+ | |- | ||
+ | ![[LMG]] | ||
+ | |style="text-align:left;" |{{Required Resources|LMG|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 302.5 ''(256.5*)'' | ||
+ | | {{ticks|{{Q|LMG|Work To Make}}}} | ||
+ | | {{Q|LMG|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.41 ''(1.79*)'' | ||
+ | |- | ||
+ | ![[Heavy SMG]] | ||
+ | |style="text-align:left;" |{{Required Resources|Heavy SMG|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 270.5 ''(233.7*)'' | ||
+ | | {{ticks|{{Q|Heavy SMG|Work To Make}}}} | ||
+ | | {{Q|Heavy SMG|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.31 ''(1.52*)'' | ||
+ | |- | ||
+ | ![[Frag grenades]] | ||
+ | |style="text-align:left;" |{{Required Resources|Frag grenades|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | ? ''(?*)'' | ||
+ | | {{ticks|{{Q|Frag grenades|Work To Make}}}} | ||
+ | | {{Q|Frag grenades|Market Value Base}} | ||
+ | | ? | ||
+ | | | ||
+ | |- | ||
+ | ![[Molotov cocktails]] | ||
+ | |style="text-align:left;" |{{Required Resources|Molotov cocktails|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | ? ''(?*)'' | ||
+ | | {{ticks|{{Q|Molotov cocktails|Work To Make}}}} | ||
+ | | {{Q|Molotov cocktails|Market Value Base}} | ||
+ | | ? | ||
+ | | | ||
+ | |- | ||
+ | ![[EMP grenades]] | ||
+ | |style="text-align:left;" |{{Required Resources|EMP grenades|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 230 ''(174.8*)'' | ||
+ | | {{ticks|{{Q|EMP grenades|Work To Make}}}} | ||
+ | | {{Q|EMP grenades|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.37 ''(1.80*)'' | ||
+ | |- | ||
+ | ![[Chain shotgun]] | ||
+ | |style="text-align:left;" |{{Required Resources|Chain shotgun|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 293 ''(247*)'' | ||
+ | | {{ticks|{{Q|Chain shotgun|Work To Make}}}} | ||
+ | | {{Q|Chain shotgun|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.38 ''(1.64*)'' | ||
+ | |- | ||
+ | ![[Minigun]] | ||
+ | |style="text-align:left;" |{{Required Resources|Minigun|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 944 ''(760*)'' | ||
+ | | {{ticks|{{Q|Minigun|Work To Make}}}} | ||
+ | | {{Q|Minigun|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.23 ''(1.53*)'' | ||
+ | |- | ||
+ | ![[Incendiary launcher]] | ||
+ | |style="text-align:left;" |{{Required Resources|Incendiary launcher|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 270.5 ''(233.7*)'' | ||
+ | | {{ticks|{{Q|Incendiary launcher|Work To Make}}}} | ||
+ | | {{Q|Incendiary launcher|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.26 ''(1.45*)'' | ||
+ | |- | ||
+ | ![[EMP launcher]] | ||
+ | |style="text-align:left;" |{{Required Resources|EMP launcher|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 398.5 ''(324.9*)'' | ||
+ | | {{ticks|{{Q|EMP launcher|Work To Make}}}} | ||
+ | | {{Q|EMP launcher|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.27 ''(1.56*)'' | ||
+ | |- | ||
+ | ![[Smoke launcher]] | ||
+ | |style="text-align:left;" |{{Required Resources|Smoke launcher|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 270.5 ''(233.7*)'' | ||
+ | | {{ticks|{{Q|Smoke launcher|Work To Make}}}} | ||
+ | | {{Q|Smoke launcher|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.40 ''(1.63*)'' | ||
+ | |- | ||
+ | ![[Simple helmet]] | ||
+ | |style="text-align:left;" |{{Required Resources|Simple helmet|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 76 | ||
+ | | {{ticks|{{Q|Simple helmet|Work To Make}}}} | ||
+ | | 88 | ||
+ | | ? | ||
+ | | 1.16 | ||
+ | |- | ||
+ | ![[Flak helmet]] | ||
+ | |style="text-align:left;" |{{Required Resources|Flak helmet|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 230 ''(211.6*)'' | ||
+ | | {{ticks|{{Q|Flak helmet|Work To Make}}}} | ||
+ | | 260 | ||
+ | | ? | ||
+ | | 1.13 ''(1.23*)'' | ||
+ | |- | ||
+ | ![[Flak vest]] | ||
+ | |style="text-align:left;" |{{Required Resources|Flak vest|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 191 ''(181.8*)'' | ||
+ | | {{ticks|{{Q|Flak vest|Work To Make}}}} | ||
+ | | {{Q|Flak vest|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.36 ''(1.40*)'' | ||
+ | |- | ||
+ | ![[Flak pants]] | ||
+ | |style="text-align:left;" |{{Required Resources|Flak pants|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 191 ''(181.8*)'' | ||
+ | | {{ticks|{{Q|Flak pants|Work To Make}}}} | ||
+ | | {{Q|Flak pants|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.36 ''(1.40*)'' | ||
+ | |- | ||
+ | ![[Flak jacket]] | ||
+ | |style="text-align:left;" |{{Required Resources|Flak jacket|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 240 ''(230.8*)'' | ||
+ | | {{ticks|{{Q|Flak jacket|Work To Make}}}} | ||
+ | | {{Q|Flak jacket|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.21 ''(1.25*)'' | ||
+ | |- | ||
+ | ![[Shield belt]] | ||
+ | |style="text-align:left;" |{{Required Resources|Shield belt|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 339 ''(320.6*)'' | ||
+ | | {{ticks|{{Q|Shield belt|Work To Make}}}} | ||
+ | | {{Q|shield belt|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.15 ''(1.22*)'' | ||
+ | |- | ||
+ | ![[Smokepop pack]] | ||
+ | |style="text-align:left;" |{{Required Resources|Smokepop pack|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 162 ''(152.8*)'' | ||
+ | | {{ticks|{{Q|Smokepop pack|Work To Make}}}} | ||
+ | | {{Q|Smokepop pack|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.02 ''(1.09*)'' | ||
+ | |- | ||
+ | ![[Jump pack]]{{RoyaltyIcon}} | ||
+ | |style="text-align:left;" |{{Required Resources|Jump pack|sep=<nowiki> </nowiki>+|simple=1}} | ||
+ | | 596 ''(543.2*)'' | ||
+ | | {{ticks|{{Q|Jump pack|Work To Make}}}} | ||
+ | | {{Q|Jump pack|Market Value Base}} | ||
+ | | ? | ||
+ | | 1.08 ''(1.19*)'' | ||
+ | |} | ||
+ | <sup>* Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of. <br> | ||
+ | </sup> | ||
+ | </li><div> | ||
− | |||
{{Nav|production|wide}} | {{Nav|production|wide}} | ||
− | |||
[[Category:Production]] | [[Category:Production]] | ||
− |
Revision as of 18:12, 7 May 2021
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Machining table
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
Base Stats
- Type
- Production – Resources
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- -350 W
- Facility
- Tool cabinet
Creation
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
- Deconstruct yield
- 112 + 3
The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.
Acquisition
The machining table can be built once Machining is researched. Each table requires 150 Steel, 5 Components, 3,000 ticks (50 secs) of work, and a construction skill of 4.
Bills
Disassemble Mechanoid
The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.
Mortar shells
There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.
Other
There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.
Name | Material cost | Material price | Work | Base value | Value/Work | Value/Material |
---|---|---|---|---|---|---|
Autopistol | 30 + 2 | 121 (102.6*) | 5,000 ticks (1.39 mins) | 139 | ? | 1.15 (1.35*) |
Revolver | 30 + 2 | 121 (102.6*) | 4,000 ticks (1.11 mins) | 135 | ? | 1.12 (1.31*) |
Pump shotgun | 60 + 3 | 210 (182.4*) | 12,000 ticks (3.33 mins) | 255 | ? | 1.21 (1.40*) |
Machine pistol | 45 + 3 | 181.5 (153.9*) | 11,000 ticks (3.06 mins) | 220 | ? | 1.21 (1.43*) |
Bolt-action rifle | 60 + 3 | 210 (182.4*) | 12,000 ticks (3.33 mins) | 255 | ? | 1.21 (1.40*) |
Assault rifle | 60 + 7 | 338 (273.6*) | 40,000 ticks (11.11 mins) | 480 | ? | 1.48 (1.75*) |
Sniper rifle | 60 + 8 | 370 (296.4*) | 45,000 ticks (12.5 mins) | 530 | ? | 1.43 (1.79*) |
LMG | 75 + 5 | 302.5 (256.5*) | 34,000 ticks (9.44 mins) | 425 | ? | 1.41 (1.79*) |
Heavy SMG | 75 + 4 | 270.5 (233.7*) | 24,000 ticks (6.67 mins) | 355 | ? | 1.31 (1.52*) |
Frag grenades | 20 + 80 | ? (?*) | 12,000 ticks (3.33 mins) | 265 | ? | |
Molotov cocktails | 25 + 80 | ? (?*) | 6,000 ticks (1.67 mins) | 245 | ? | |
EMP grenades | 20 + 6 | 230 (174.8*) | 24,000 ticks (6.67 mins) | 315 | ? | 1.37 (1.80*) |
Chain shotgun | 70 + 5 | 293 (247*) | 31,000 ticks (8.61 mins) | 405 | ? | 1.38 (1.64*) |
Minigun | 160 + 20 | 944 (760*) | 60,000 ticks (16.67 mins) | 1,160 | ? | 1.23 (1.53*) |
Incendiary launcher | 75 + 4 | 270.5 (233.7*) | 20,000 ticks (5.56 mins) | 340 | ? | 1.26 (1.45*) |
EMP launcher | 75 + 8 | 398.5 (324.9*) | 30,000 ticks (8.33 mins) | 505 | ? | 1.27 (1.56*) |
Smoke launcher | 75 + 4 | 270.5 (233.7*) | 30,000 ticks (8.33 mins) | 380 | ? | 1.40 (1.63*) |
Simple helmet | 40 (Metallic) | 76 | 3,200 ticks (53.33 secs) | 88 | ? | 1.16 |
Flak helmet | 40 (Metallic) + 2 + 10 | 230 (211.6*) | 8,000 ticks (2.22 mins) | 260 | ? | 1.13 (1.23*) |
Flak vest | 60 + 30 + 1 | 191 (181.8*) | 9,000 ticks (2.5 mins) | 225 | ? | 1.36 (1.40*) |
Flak pants | 60 + 30 + 1 | 191 (181.8*) | 9,000 ticks (2.5 mins) | 225 | ? | 1.36 (1.40*) |
Flak jacket | 70 + 50 + 1 | 240 (230.8*) | 14,000 ticks (3.89 mins) | 290 | ? | 1.21 (1.25*) |
Shield belt | 50 + 20 + 2 | 339 (320.6*) | 14,000 ticks (3.89 mins) | 390 | ? | 1.15 (1.22*) |
Smokepop pack | 20 + 1 + 40 | 162 (152.8*) | 1,200 ticks (20 secs) | 166 | ? | 1.02 (1.09*) |
Jump pack | 30 + 3 + 100 | 596 (543.2*) | 14,000 ticks (3.89 mins) | 645 | ? | 1.08 (1.19*) |
* Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.