Difference between revisions of "Flak pants"

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== Analysis ==
 
== Analysis ==
  
It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penatly of -0.12 c/s to movement speed can make it impractical for day to day life on pawns that need to walk around often (e.g. Growers)
+
It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers)
  
 
A [[devilstrand]] [[duster]] synergizes quite well with this, providing additional protection to the legs.
 
A [[devilstrand]] [[duster]] synergizes quite well with this, providing additional protection to the legs.

Revision as of 12:06, 14 March 2020

Flak pants

Flak pants

"A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable."

Base Stats

Type
GearArmor
Market Value
600 Silver
Mass
4 kg
HP
140

Apparel

Armor - Sharp
40%
Armor - Blunt
8%
Armor - Heat
10%
Coverage
Left Leg, Right Leg

Creation

Work To Make
334 ticks (5.57 secs)

The flak pants is a protective apparel. It covers the legs at the cost of movement speed.

Acquisition

Flak pants can be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients. Additionally, they can be manufactured at a machining table, once flak armor has been researched. A flak pants requires Steel 30 Steel, Cloth 60 Cloth and Component 1 Component and ? seconds of work (? ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.

Analysis

It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers)

A devilstrand duster synergizes quite well with this, providing additional protection to the legs.