Machining table

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Machining table

Machining table

A table of tools for assembling and disassembling machine components like mechanoids' bodies and ammunition.

Base Stats

Type
ProductionResources
Market Value
455 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
-350 W
Facility
Tool cabinet

Creation

Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 150 + Component 5
Deconstruct yield
Steel 112 + Component 3

The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. It can only be constructed after machining has been researched. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Bills

Disassemble Mechanoid

The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.

Mortar shells

There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.

Other

There are many other bills that can be used to produce guns, advanced weapons, armor, prosthetics and Specialized limbs.

  • Name Material cost Material price Work Sell price
    Autopistol Steel 30 + Component 2 89 (102.6*) 5,000 ticks (1.39 mins) 139
    Revolver Steel 30 + Component 2 89 (102.6*) 4,000 ticks (1.11 mins) 135
    Pump shotgun Steel 60 + Component 3 210 (182.4*) 12,000 ticks (3.33 mins) 255
    Machine pistol Steel 45 + Component 3 181.5 (153.9*) 11,000 ticks (3.06 mins) 220
    Bolt-action rifle Steel 60 + Component 3 210 (182.4*) 12,000 ticks (3.33 mins) 255
    Assault rifle Steel 60 + Component 7 338 (273.6*) 40,000 ticks (11.11 mins) 480
    Sniper rifle Steel 60 + Component 8 370 (296.4*) 45,000 ticks (12.5 mins) 530
    LMG Steel 75 + Component 5 302.5 (237.5*) 34,000 ticks (9.44 mins) 425
    Heavy SMG Steel 75 + Component 4 270.5 (233.7*) 24,000 ticks (6.67 mins) 355
    Frag grenades Steel 20 + Chemfuel 80 ? (?*) 12,000 ticks (3.33 mins) 265
    Molotov cocktails Cloth 25 + Chemfuel 80 ? (?*) 6,000 ticks (1.67 mins) 245
    EMP grenades Steel 20 + Component 6 230 (174.8*) 24,000 ticks (6.67 mins) 315
    Chain shotgun Steel 70 + Component 5 293 (247*) 31,000 ticks (8.61 mins) 405
    Minigun Steel 160 + Component 20 ? (?*) 60,000 ticks (16.67 mins) 1,160
    Incendiary launcher Steel 75 + Component 4 270.5 (233.7*) 20,000 ticks (5.56 mins) 340
    EMP launcher Steel 75 + Component 8 398.5 (324.9*) 30,000 ticks (8.33 mins) 505
    Smoke launcher Steel 75 + Component 4 270.5 (233.7*) 30,000 ticks (8.33 mins) 380
    Simple helmet Stuff 40 (Metallic, 400 for SMVs) ? (?*) 3,200 ticks (53.33 secs) ?
    Flak helmet Stuff 40 (Metallic, 400 for SMVs) + Component 2 + Plasteel 10 ? (?*) 8,000 ticks (2.22 mins) ?
    Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) ? (?*) 38,000 ticks (10.56 mins) ?
    Flak vest Steel 60 + Cloth 30 + Component 1 ? (?*) 9,000 ticks (2.5 mins) 225
    Flak pants Steel 60 + Cloth 30 + Component 1 ? (?*) 9,000 ticks (2.5 mins) 225
    Flak jacket Steel 70 + Cloth 50 + Component 1 ? (?*) 14,000 ticks (3.89 mins) 290

    * Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.