Mechlord helmet

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Mechlord helmet

Mechlord helmet

A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.

Base Stats

Type
GearArmor
Tech Level
Spacer
Market Value
5335 Silver [Note]
Mass
0.08 kg
HP
240

Apparel

Insulation - Cold
°C (7.2 °F)
Insulation - Heat
°C (3.6 °F)
Armor - Sharp
92%
Armor - Blunt
40%
Armor - Heat
46%
Lifestage
Adult
Coverage
Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw
Layer
Overhead

Creation

Crafted At
Fabrication bench
Required Research
Ultra mechtech
Skill Required
Crafting 7
Work To Make
15,750 ticks (4.38 mins)
Resources to make
Plasteel 120 + Advanced component 6 + Nano structuring chip 2
Technical
tags
RoyalTier7, Mechlord


The mechlord helmet is a piece of apparel added by the Biotech DLC.

Acquisition

Mechlord helmets can be crafted at a Fabrication bench once the Ultra mechtech research project has been completed. They require Plasteel 120 Plasteel, Advanced component 6 Advanced components, Nano structuring chip 2 Nano structuring chips, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 7.

Summary

Mechlord helmets have the same defensive stats as recon helmets. The helmet itself has 240 HP, which is 100% higher than regular recon armor.

It increases a mechanitor wearer's bandwidth by +12 while decreasing any wearer's Shooting Accuracy by −5 and Melee Hit Chance by −0.5. These stats are not impacted by quality.

The mechlord helmet and its associated armor meet the apparel requirements of all nobility.Content added by the Royalty DLC

Analysis

Providing the same armor and coverage as a recon helmet and providing debuffs to combat skills, while also offering the largest buff to bandwidth, the mechlord helmet is for mechanitors that prefer to rely more heavily on their mechanoids to do the fighting instead of themselves. With the best armor and the best bandwidth of all the mechanitor headwear, it is the ultimate headpiece for them. It meets the apparel requirements of nobility as well.

As it deteroriates over time, and losing one means losing control of some of your mechanoids, make sure to have some way to replace one.

Comparison with a cataphract helmet and band nodes. 12 band nodes and 4 chemfuel powered generators will require 2,800 steel and 36 components. A cataphract helmet requires 50 plasteels and 1 advanced component. These materials are much easier to obtain than nanostructured chips and advanced components for a mechlord helmet. Band nodes give less wealth than a mechlord's helmet, which can affect the strength of raids. Also, a cataphract helmet gives more protection, and reduces the likelihood of losing a mechanic due to an accidental hit of a pilum in the head. It is worth remembering that band nodes are vulnerable to solar flares. Since solar flares last less than one day, mechanoids do not run wild. But during a solar flare, colonies relying on combat mechanoids will be left without protection.

Stats table

  • Mechlord helmet Mechlord helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 55.2% 24% 27.6% 240 -3.2 °C (-5.8 °F) +1.6 °C (2.9 °F) 2665 Silver
    Poor 73.6% 32% 36.8% 240 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 4000 Silver
    Normal 92% 40% 46% 240 -4 °C (-7.2 °F) +2 °C (3.6 °F) 5335 Silver
    Good 105.8% 46% 52.9% 240 -4.4 °C (-7.9 °F) +2.2 °C (4 °F) 5835 Silver
    Excellent 119.6% 52% 59.8% 240 -4.8 °C (-8.6 °F) +2.4 °C (4.3 °F) 6335 Silver
    Masterwork 133.4% 58% 66.7% 240 -6 °C (-10.8 °F) +3 °C (5.4 °F) 7335 Silver
    Legendary 165.6% 72% 82.8% 240 -7.2 °C (-13 °F) +3.6 °C (6.5 °F) 8335 Silver

    For the full effects of qualities, see Quality.

  • Version history