Difference between revisions of "Flak jacket"

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|type2 = Armor
 
|type2 = Armor
 
|hp = 260
 
|hp = 260
|work to make = 334
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|work to make = 14000
 
|resources to make =  {{icon|steel|70}} + {{icon|cloth|50}} + {{icon|component|1}}
 
|resources to make =  {{icon|steel|70}} + {{icon|cloth|50}} + {{icon|component|1}}
 
|marketvalue  = 600
 
|marketvalue  = 600

Revision as of 18:57, 26 April 2020

Flak jacket

Flak jacket

"A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable."

Base Stats

Type
GearArmor
Market Value
600 Silver
Mass
4 kg
HP
260

Apparel

Insulation - Cold
14.4 °C (25.9 °F)
Insulation - Heat
°C (5.4 °F)
Armor - Sharp
40%
Armor - Blunt
8%
Armor - Heat
10%
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm

Creation

Work To Make
14,000 ticks (3.89 mins)

The flak jacket is a piece of protective apparel. It provides protection to the torso and arms at the cost a -0.12 c/s penalty to movement speed.

Acquisition

Flak jackets can be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients. Additionally, they can be manufactured at a machining table, once flak armor has been researched. A flak jacket requires Steel 70 Steel, Cloth 50 Cloth and Component 1 Component and ? seconds of work (? ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.

Analysis

With low resource costs, accessible research, and the ability to be worn over Flak Vests, Flak Jackets can provide useful protection in the early game. However once sufficient devilstrand is available, typically by mid-late game, devilstrand dusters are strictly superior. as they provides slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, better coverage, and elminate the movement speed penalty. Other late-game materials such as Hyperweave and Thrumbofur offer similar effects.

Stats table

  • Flak jacket Flak jacket Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 24% 4.8% 6% 260 -11.52 °C (-20.7 °F) +2.4 °C (4.3 °F) 145 Silver
    Poor 32% 6.4% 8% 260 -12.96 °C (-23.3 °F) +2.7 °C (4.9 °F) 215 Silver
    Normal 40% 8% 10% 260 -14.4 °C (-25.9 °F) +3 °C (5.4 °F) 290 Silver
    Good 46% 9.2% 11.5% 260 -15.84 °C (-28.5 °F) +3.3 °C (5.9 °F) 360 Silver
    Excellent 52% 10.4% 13% 260 -17.28 °C (-31.1 °F) +3.6 °C (6.5 °F) 435 Silver
    Masterwork 58% 11.6% 14.5% 260 -21.6 °C (-38.9 °F) +4.5 °C (8.1 °F) 725 Silver
    Legendary 72% 14.4% 18% 260 -25.92 °C (-46.7 °F) +5.4 °C (9.7 °F) 1450 Silver

    For the full effects of qualities, see Quality.

  • Version History