Shelf

From RimWorld Wiki
Jump to navigation Jump to search

Shelf

Shelf

A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.

Base Stats

Type
FurnitureEquipment
Mass
8 kg
HP
100
Flammability
100%

Building

Size
2 × 1
Placeable
Yes
Cover Effectiveness
40%

Creation

Work To Make
600 ticks (10 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 30

A shelf is an item of furniture that holds two stacks of items similar to a Stockpile. It also protects these items from deterioration and removes their beauty penalty. Their default setting is to contain weapons only at "Important" priority level, however this can be changed at will. Shelves can be reinstalled as needed and slow, but do not block, passage.

The shelf's beauty depends on both the material it is built from as well as its quality. Similar to grand sculptures or beds, its beauty will be added to the underlying tile. Additionally, any items stored within it will remove the -4 ugliness penalty they would otherwise have if left on the ground.

Acquisition

Constructing a shelf requires the Complex Furniture research to be complete and requires 600 units of work and either 30 (300 for small volume materials) materials of any stone, wood or metal.

Analysis

Shelves have three primary uses: to protect the items from the environment, to allow for efficient hauling and to negate the penalties from seeing the items in the shelf.

The effect of the first is simple. Shelves protect their contents from deterioration when placed outdoors and/or in unroofed areas. This makes them useful to preserve weapons, armor, and mortar shells close to defense structures.

Secondly, while effectively acting as Stockpiles otherwise, Shelves allow a pawn to place or remove an item without walking on top of them, making frequent hauling tasks marginally quicker. The direction a shelf faces is purely cosmetic; a pawn can interact with it from any adjacent tile. Thus, a pawn seated at a crafting station can pick ingredients directly off of adjacent shelves without having to leave their seat, significantly improving overall crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves.

Lastly, they negate the beauty penalty of the items they store, typically -4, while also providing their own small amount of beauty on top of that. As you'd expect, they also prevent pawns from observing corpses, and thus prevent the mood debuff from seeing them. This makes them great for holding high negative beauty items, allowing easy storage of human corpses in a freezer without affecting the pawns using it, or to cut down on both travel time and the beauty penalty in rooms sensitive to the penalty, such as by storing medicine in hospitals.

Stats table

  • Shelf Shelf Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,250 ticks (20.83 secs) 200 75% 20 Silver
    Gold Gold 22 000,450 ticks (7.5 secs) 60 40% 2,000 Silver
    Granite blocks Granite blocks 0 003,140 ticks (52.33 secs) 170 0% 29 Silver
    Limestone blocks Limestone blocks 0 003,140 ticks (52.33 secs) 155 0% 29 Silver
    Marble blocks Marble blocks 2 002,890 ticks (48.17 secs) 120 0% 28 Silver
    Plasteel Plasteel 0 001,100 ticks (18.33 secs) 280 0% 184 Silver
    Sandstone blocks Sandstone blocks 1 002,640 ticks (44 secs) 140 0% 28 Silver
    Silver Silver 7 000,500 ticks (8.33 secs) 70 40% 200 Silver
    Slate blocks Slate blocks 1 003,140 ticks (52.33 secs) 130 0% 29 Silver
    Steel Steel 0 000,500 ticks (8.33 secs) 100 40% 40 Silver
    Jade Jade 11 002,500 ticks (41.67 secs) 50 0% 109 Silver
    Uranium Uranium 0 000,950 ticks (15.83 secs) 250 0% 123 Silver
    Wood Wood 0 000,350 ticks (5.83 secs) 65 100% 25 Silver
  • Version history

    In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.

    In 1.0, shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect.