Harp

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Revision as of 19:30, 10 April 2023 by 199.180.86.61 (talk)
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Harp

Harp

A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.

Base Stats

Type
BuildingMisc
Market Value
245 Silver
Mass
4 kg
Beauty
10
HP
70
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cover Effectiveness
0%
Recreation
100% Music

Creation

Crafted At
Fueled smithy / Electric smithy / Crafting spot
Required Research
Harp
Skill Required
Crafting 3
Work To Make
18,000 ticks (5 mins)
Resources to make
Wood 150
Deconstruct yield
Wood 75
Destroy yield
Wood 37 - 38
Technical
thingCategories
BuildingsJoy
tradeTags
MusicalInstrument


A Harp is a source of High Culture recreation and is a requirement for specific titles.

Acquisition

Harp can be crafted at either the fueled or electric smithy or at a crafting spot using Wood 150 Wood in 18,000 ticks (5 mins) after the Harp research has been completed.

Summary

Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rec Power 76% 88% 100% 112% 124% 140% 180%
  • The harp cannot be played if the pawn has a manipulation capacity of 0%.

    Analysis

    Since the harp provides the recreation type (musical,) and costs only 150 wood and 500 research to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.

    Version history