Difference between revisions of "Frag grenades"

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== Description ==
 
== Description ==
  
'''Frag grenades''' have a very short range, a moderate aiming time, and a delay before exploding in a 3x3 area. Very dangerous to use, hard to hit with against moving targets, very expensive, and prone to extensive collateral damage, they aren't the best choice all around for colony defense; at least, not in the early stages of the game. When the raiders and packs of wild animals start getting really thick, though -- and it will happen -- these nifty handheld explosives may be just the saving grace you need to even the odds.
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'''Frag grenades''' have very short range, moderate aiming time, and a one second delay before exploding in a 3x3 area, causes 40 damage to items and creatures, 160 damage to structures and terrain features. It's main benefits are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative to those with sight deficiency as it hits nine tiles at once, reducing target "miss" chances.
  
  
When a character throws a grenade, it will generally land within 1 to 2 tiles of the point the colonist was aiming at, and explode about 1 second after that. Any item or creature within a 3x3 box centered on the explosion will suffer 40 damage, while structures and terrain features will suffer 160 damage -- a rather hefty amount, especially if multiple targets are caught in the blast radius. Since this is an explosion, rather than a bullet, whoever is throwing the grenade can't actually 'miss' their target; even if it lands 1 tile away, it can still deal plenty of damage. This makes [[raiders]] armed with frag grenades (a disturbingly common sight in the mid- to late-game) a massive threat to [[Improvised turret|auto-turrets]] and [[drafting|drafted]] colonists in cover, quickly destroying the former while flushing out or outright killing the latter.
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Usage without oversight is prone to vulnerable positioning, inefficiency against moving target and cause (some times) unwanted collateral damage.
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Hostiles equipped with frag grenades are very dangerous, specially against your [[Improvised turret]]s and [[drafting|drafted]] (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care, but of course will retreat under fire. Players should pay attention to the "throwing" sound and clear the area fast enough to avoid getting caught in its blast radius.
  
Due to their quick-throwing nature, 3x3 blast radius, and their high damage, frag grenades could be the saving grace against outlanders and tribes (and indeed pirates and mechanoids) when on Intense or Extreme difficulty, as the former two raids get much larger (especially tribes) as colony wealth grows. If a colonist has a damaged (or missing) eye, it's more than ideal to equip them with frag grenades, as they they're not affected by shooter accuracy.
 
  
 
== Usage ==
 
== Usage ==
The frag grenades are unlimited and are thrown with the same animation as of shooting, they cannot be used over walls, must have a direct sight to aimed spot and a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the primary weapon ''and'' the grenades at the same time but one only.
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Frag grenades are unlimited and are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the primary weapon ''and'' the grenades at the same time but one only.
  
 
[[File:Frag grenade range.png|900px]]
 
[[File:Frag grenade range.png|900px]]
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== Other uses ==
 
== Other uses ==
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=== Fire extinction ===
  
=== Extinguish Fires ===
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Frag grenades produce blast explosion but no fire, allowing instant extinction.  
A grenade blast instantly extinguishes any [[fire]] in its blast radius. If you're having trouble with a fire, equip a colonist with frag grenades, then order him to throw the grenades at the fire. One grenade each can put out a 3x3 area. However, the resulting collateral damage means it's usually safer to use [[firefoam popper]]s if you need to put out fires threatening your base.
 
 
 
  
Beware of using grenades near important buildings because they can do up to 160 damage on each square, which means it has a potential of delivering (160×9) 1440 damage.
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=== Disposal ===
  
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Frag grenades can also be used to clear [[dumping zone]]s.
  
=== Item destruction ===
 
Grenades can also be used to clear a [[dumping zone]] for free by having a soldier throw the grenades at the dumping zone. Any items or debris within will be quickly destroyed. Be sure that any items you actually want to keep are not in the blast radius, though!
 
  
 
{{clear}}
 
{{clear}}

Revision as of 22:26, 19 September 2017

Frag grenades

Frag grenades

Old-school fragmentation grenades.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Single Thrown
Damage
40 dmg
Warm-Up
108 ticks (1.8 secs)
Cooldown
160 ticks (2.67 secs)
Range
12 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.0 tile(s)
Blast Radius
1.9
DPS
8.96

Description

Frag grenades have very short range, moderate aiming time, and a one second delay before exploding in a 3x3 area, causes 40 damage to items and creatures, 160 damage to structures and terrain features. It's main benefits are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative to those with sight deficiency as it hits nine tiles at once, reducing target "miss" chances.


Usage without oversight is prone to vulnerable positioning, inefficiency against moving target and cause (some times) unwanted collateral damage.


Hostiles equipped with frag grenades are very dangerous, specially against your Improvised turrets and drafted (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care, but of course will retreat under fire. Players should pay attention to the "throwing" sound and clear the area fast enough to avoid getting caught in its blast radius.


Usage

Frag grenades are unlimited and are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the primary weapon and the grenades at the same time but one only.

Frag grenade range.png


Other uses

Fire extinction

Frag grenades produce blast explosion but no fire, allowing instant extinction.

Disposal

Frag grenades can also be used to clear dumping zones.