Difference between revisions of "Double bed"

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== Stats ==
 
== Stats ==
 
+
Beds can be made out of the following materials:
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!
 
! Material
 
! Beauty
 
! Flammability
 
! Market value
 
! Max hit points
 
! Work to build
 
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}
 
{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
 
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{| {{STDT| sortable c_08 text-center}}
 
! Material
 
!data-sort-type="number"| [[Beauty]]
 
!data-sort-type="number"| Flammability
 
!data-sort-type="number"| Market value
 
!data-sort-type="number"| Max hit points
 
!data-sort-type="number"| Work to make
 
!data-sort-type="number"| Immunity gain speed factor
 
!data-sort-type="number"| Rest effectiveness
 
|-
 
|Silver
 
|42
 
|20%
 
|1410
 
|140
 
|35
 
|110%
 
|100%
 
|-
 
|Gold
 
|155
 
|20%
 
|21010
 
|120
 
|38
 
|110%
 
|100%
 
|-
 
|Steel
 
|8
 
|20%
 
|146.96
 
|200
 
|29
 
|110%
 
|100%
 
|-
 
|Plasteel
 
|10
 
|10%
 
|1905
 
|560
 
|58
 
|110%
 
|100%
 
|-
 
|Wood
 
|12
 
|100%
 
|102.88
 
|80
 
|21
 
|110%
 
|100%
 
|-
 
|Uranium
 
|3
 
|0%
 
|7015
 
|500
 
|56
 
|110%
 
|100%
 
|-
 
|Jade
 
|51
 
|20%
 
|7010
 
|100
 
|44
 
|110%
 
|100%
 
|-
 
|Sandstone
 
|11
 
|0%
 
|166.84
 
|280
 
|141
 
|110%
 
|90%
 
|-
 
|Granite
 
|12
 
|0%
 
|180.84
 
|340
 
|141
 
|110%
 
|90%
 
|-
 
|Limestone
 
|12
 
|0%
 
|166.84
 
|310
 
|141
 
|110%
 
|90%
 
|-
 
|Slate
 
|11
 
|0%
 
|166.84
 
|260
 
|141
 
|110%
 
|90%
 
|-
 
|Marble
 
|14
 
|0%
 
|166.84
 
|240
 
|141
 
|110%
 
|90%
 
|-
 
|}
 
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 +
 +
=== Rest Effectiveness ===
 +
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.
 +
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
 +
{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
 +
{| {{STDT| sortable c_08 text-center}}
 +
! Material
 +
!data-sort-type="number"| Awful
 +
!data-sort-type="number"| Poor
 +
!data-sort-type="number"| Normal
 +
!data-sort-type="number"| Good
 +
!data-sort-type="number"| Excellent
 +
!data-sort-type="number"| Masterwork
 +
!data-sort-type="number"| Legendary
 +
|-
 +
! Non-Stone and Jade
 +
| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}%
 +
|-
 +
! Stone except Jade
 +
| {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}%
 +
|}
 +
 +
=== Comfort ===
 +
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
 +
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from.
 +
An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05.
 +
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
 +
{| {{STDT| sortable c_15 text-center}}
 +
! [[Quality]]
 +
!data-sort-type="number"| Awful
 +
!data-sort-type="number"| Poor
 +
!data-sort-type="number"| Normal
 +
!data-sort-type="number"| Good
 +
!data-sort-type="number"| Excellent
 +
!data-sort-type="number"| Masterwork
 +
!data-sort-type="number"| Legendary
 +
|-
 +
![[Comfort]]
 +
| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
 +
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
 +
|}
  
 
<noinclude>
 
<noinclude>

Revision as of 04:45, 22 December 2020

Double bed

Double bed

A simple double-wide bed that fits two people.

Base Stats

Type
Furniture
Mass
85 kg
Beauty
8
HP
200
Flammability
100%

Building

Size
2 × 2
Placeable
Yes
Cover Effectiveness
40%
Immunity Gain Speed Factor
1.1
Rest Effectiveness
1
Comfort
0.75

Creation

Work To Make
1,500 ticks (25 secs)

A double bed costs twice as much as a regular bed, yet provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.

Stats

Beds can be made out of the following materials:

Stuff Cost Max hit points Market value Cover effectiveness Mass Beauty Comfort Flamability Rest effectiveness Work to build Work to uninstall
Silver Silver 850 140 $855.00 40% 50 10 0.75 40% 100% 25 4
Gold Gold 850 120 $8505.00 40% 50 28 0.75 40% 100% 23 4
Steel Steel 85 200 $166.90 40% 50 2 0.75 40% 100% 25 4
Plasteel Plasteel 85 560 $775.00 40% 50 2 0.75 20% 100% 55 4
Wood Wood 85 130 $105.78 40% 50 2 0.75 100% 100% 18 4
Uranium Uranium 85 500 $520.00 40% 50 1 0.75 0% 100% 48 4
Jade Jade 85 100 $450.00 40% 50 15 0.75 0% 100% 125 4
Sandstone Sandstone Blocks 85 280 $104.00 40% 50 2 0.75 0% 90% 128 4
Granite Granite Blocks 85 340 $109.40 40% 50 2 0.75 0% 90% 153 4
Limestone Limestone Blocks 85 310 $109.40 40% 50 2 0.75 0% 90% 153 4
Slate Slate Blocks 85 260 $109.40 40% 50 2 0.75 0% 90% 153 4
Marble Marble Blocks 85 240 $106.70 40% 50 4 0.75 0% 90% 140 4


Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.

Material Awful Poor Normal Good Excellent Masterwork Legendary
Non-Stone and Jade 86% 92% 100% 108% 114% 125% 160%
Stone except Jade 77% 83% 90% 97% 103% 113% 144%

Comfort

Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will both increase comfort by a further +0.05.

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Comfort 0.57 0.66 0.75 0.84 0.93 1.09 1.28