Difference between revisions of "User:Ickputzdirwech/Fabric"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page with "== Tables == === Table A: Hyperweave === The following table shows what items can be crafted out of leather. It uses hyperweave as an example. {{Trading Value Table | Hyperwe...")
 
m (no redirect)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
== General ==
 +
As you can see in the [[User:Ickputzdirwech/Fabric#Table A: Cloth|Table A]] the three most profitable options to sell [[Fabric]]s are:
 +
* [[Corset]] {{RoyaltyIcon}} or [[Formal vest]] {{RoyaltyIcon}} (requires [[Crafting]] skill and the [[Royalty DLC]])
 +
* [[Duster]] (requires [[Crafting]] skill)
 +
* [[Armchair]] (requires [[Construction]] skill)
 +
 +
Whether all of these options are profitable is dependant on the skill level and whether the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}. The following graphs use [[Cloth]] as an example. For other [[Fabric]]s the scale of the y-axis changes but apart from rounding errors the ratios stay the same.
 +
 +
{| class="wikitable"
 +
! Normal
 +
|-
 +
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, black
 +
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Cloth | legend=
 +
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 +
| y1Title = Corset/Formal vest (Crafting) | y1 = 1.467, 1.667, 1.911, 2.067, 2.200, 2.311, 2.444, 2.556, 2.644, 2.733, 2.800, 2.867, 2.933, 2.978, 3.022, 3.067, 3.111, 3.178, 3.222, 3.289, 3.333
 +
| y2Title = Duster (Crafting) | y2 = 1.175, 1.313, 1.513, 1.650, 1.738, 1.838, 1.950, 2.038, 2.138, 2.200, 2.275, 2.363, 2.438, 2.488, 2.550, 2.600, 2.650, 2.713, 2.763, 2.838, 2.913
 +
| y3Title = Armchair (Construction) | y3 = 0.827, 0.927, 1.064, 1.155, 1.218, 1.300, 1.364, 1.436, 1.500, 1.555, 1.609, 1.664, 1.718, 1.755, 1.791, 1.827, 1.873, 1.909, 1.945, 2.000, 2.055
 +
| y4Title = Cloth | y4 = 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5
 +
}}
 +
|-
 +
| Crafting a [[Corset]] {{RoyaltyIcon}} or [[Formal vest]] {{RoyaltyIcon}} is profitable with a [[crafting]] skill of 1 or more.<br>Crafting a [[Duster]] is profitable with a [[crafting]] skill of 2 or more.<br>Constructing an [[Armchair]] is profitable with a [[construction]] skill of 9 or more.
 +
|}
 +
 +
{| class="wikitable"
 +
! Inspired Creativity
 +
|-
 +
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, black
 +
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Cloth | legend=
 +
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 +
| y1Title = Corset/Formal vest (Crafting) | y1 = 2.689, 2.844, 3.044, 3.244, 3.400, 3.622, 3.889, 4.244, 4.689, 5.089, 5.578, 6.133, 6.689, 7.067, 7.444, 7.822, 8.200, 8.556, 8.911, 9.356, 9.778
 +
| y2Title = Duster (Crafting) | y2 = 2.150, 2.313, 2.538, 2.738, 2.900, 3.113, 3.350, 3.650, 3.988, 4.275, 4.638, 5.025, 5.438, 5.713, 6.000, 6.275, 6.550, 6.825, 7.088, 7.425, 7.763
 +
| y3Title = Armchair (Construction) | y3 = 1.509, 1.627, 1.782, 1.927, 2.045, 2.191, 2.364, 2.564, 2.809, 3.009, 3.264, 3.536, 3.827, 4.018, 4.218, 4.409, 4.609, 4.791, 4.982, 5.218, 5.445
 +
| y4Title = Cloth | y4 = 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5
 +
}}
 +
|-
 +
| With Inspired Creativity all options are always profitable.
 +
|}
 +
 +
{| class="wikitable"
 +
! Production Specialist Role {{IdeologyIcon}}
 +
|-
 +
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, black
 +
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Cloth | legend=
 +
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 +
| y1Title = Corset/Formal vest (Crafting) | y1 = 2.089, 2.267, 2.511, 2.667, 2.756, 2.867, 2.978, 3.089, 3.222, 3.333, 3.467, 3.622, 3.800, 3.933, 4.089, 4.267, 4.467, 4.667, 4.889, 5.178, 5.489
 +
| y2Title = Duster (Crafting) | y2 = 1.663, 1.813, 2.000, 2.138, 2.238, 2.350, 2.463, 2.588, 2.725, 2.838, 2.975, 3.125, 3.288, 3.400, 3.525, 3.663, 3.813, 3.963, 4.125, 4.338, 4.563
 +
| y3Title = Armchair (Construction) | y3 = 1.173, 1.273, 1.400, 1.509, 1.573, 1.655, 1.736, 1.827, 1.918, 2.000, 2.091, 2.200, 2.309, 2.400, 2.491, 2.582, 2.682, 2.791, 2.900, 3.055, 3.209
 +
| y4Title = Cloth | y4 = 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5
 +
}}
 +
|-
 +
| With the Production Specialist Role crafting a [[Corset]] {{RoyaltyIcon}} or [[Formal vest]] {{RoyaltyIcon}} is always profitable.<br>Crafting a [[Duster]] is always profitable.<br>Constructing an [[Armchair]] is profitable with a [[construction]] skill of 3 or more.
 +
|}
 +
 +
{| class="wikitable"
 +
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity
 +
|-
 +
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, black
 +
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Cloth | legend=
 +
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 +
| y1Title = Corset/Formal vest (Crafting) | y1 = 3.244, 3.511, 4.067, 4.711, 5.244, 5.978, 6.756, 7.533, 8.333, 8.889, 9.533, 10.156, 10.711, 11.022, 11.311, 11.556, 11.733, 11.889, 12.022, 12.111, 12.178
 +
| y2Title = Duster (Crafting) | y2 = 2.725, 3.013, 3.500, 4.000, 4.400, 4.925, 5.488, 6.063, 6.650, 7.075, 7.563, 8.050, 8.488, 8.738, 8.950, 9.138, 9.288, 9.413, 9.500, 9.575, 9.625
 +
| y3Title = Armchair (Construction) | y3 = 1.918, 2.127, 2.464, 2.809, 3.100, 3.464, 3.855, 4.264, 4.673, 4.973, 5.318, 5.655, 5.955, 6.127, 6.282, 6.409, 6.518, 6.600, 6.673, 6.718, 6.755
 +
| y4Title = Cloth | y4 = 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5
 +
}}
 +
|-
 +
| With the Production Specialist Role and Inspired Creativity all options are always profitable.
 +
|}
 +
 +
== Hyperweave ==
 +
Since [[Hyperweave]] is a very expensive material, hyperweave [[Duster]]s and [[Armchair]]s of legendary [[Quality]] are affected by the market value cap (see [[User:Ickputzdirwech/Fabric#Table B: Duster|Table B]] and [[User:Ickputzdirwech/Fabric#Table C: Armchair|Table C]]). The relative profitability therefore changes.
 +
 +
For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Double bedroll]] more profitable that the [[Armchair]]. The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}.
 +
 +
With the [[Royalty DLC]] the [[Corset]] {{RoyaltyIcon}} and [[Formal vest]] {{RoyaltyIcon}} remain the best options that requires crafting skill.
 +
 +
{| class="wikitable"
 +
! Inspired Creativity
 +
|-
 +
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 +
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Hyperweave | legend=
 +
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 +
| y1Title = Hood (Crafting) | y1 = 10.380, 11.140, 12.240, 13.200, 14.000, 14.980, 16.180, 17.580, 19.240, 20.640, 22.380, 24.320, 26.280, 27.640, 29.000, 30.340, 31.720, 33.000, 34.280, 35.940, 37.560
 +
| y2Title = Duster (Crafting) | y2 = 10.425, 11.175, 12.263, 13.250, 14.038, 15.038, 16.225, 17.625, 19.288, 20.663, 22.388, 24.313, 26.263, 27.613, 28.963, 30.275, 31.638, 32.913, 34.175, 35.813, 37.413
 +
| y3Title = Double bedroll (Construction) | y3 = 7.000, 7.500, 8.214, 8.871, 9.400, 10.071, 10.871, 11.814, 12.943, 13.871, 15.043, 16.343, 17.657, 18.571, 19.486, 20.386, 21.300, 22.171, 23.029, 24.143, 25.229
 +
| y4Title = Armchair (Construction) | y4 = 7.300, 7.827, 8.582, 9.255, 9.782, 10.436, 11.200, 12.055, 13.027, 13.809, 14.773, 15.809, 16.827, 17.509, 18.164, 18.791, 19.418, 19.991, 20.545, 21.236, 21.891
 +
}}
 +
|-
 +
| With Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with a [[crafting]] skill of 11 or more.<br>A [[Double bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 9 or more.
 +
|}
 +
 +
{| class="wikitable"
 +
! Production Specialist Role {{IdeologyIcon}}
 +
|-
 +
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 +
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Hyperweave | legend=
 +
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 +
| y1Title = Hood (Crafting) | y1 = 8.040, 8.740, 9.640, 10.340, 10.800, 11.340, 11.920, 12.500, 13.160, 13.680, 14.320, 15.060, 15.840, 16.420, 17.020, 17.680, 18.380, 19.120, 19.900, 20.940, 22.020
 +
| y2Title = Duster (Crafting) | y2 = 8.025, 8.738, 9.663, 10.363, 10.825, 11.375, 11.950, 12.550, 13.200, 13.725, 14.375, 15.113, 15.888, 16.463, 17.075, 17.725, 18.425, 19.163, 19.938, 20.963, 22.038
 +
| y3Title = Double bedroll (Construction) | y3 = 5.400, 5.871, 6.486, 6.957, 7.257, 7.629, 8.000, 8.400, 8.843, 9.200, 9.629, 10.114, 10.643, 11.043, 11.443, 11.886, 12.357, 12.857, 13.386, 14.071, 14.800
 +
| y4Title = Armchair (Construction) | y4 = 5.636, 6.127, 6.782, 7.264, 7.582, 7.964, 8.364, 8.782, 9.236, 9.591, 10.027, 10.518, 11.036, 11.409, 11.800, 12.200, 12.636, 13.073, 13.527, 14.127, 14.745
 +
}}
 +
|-
 +
| With the Production Specialist Role a [[Duster]] remains more profitable than a [[Hood]].<br>A [[Double bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 20.
 +
|}
 +
 +
{| class="wikitable"
 +
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity
 +
|-
 +
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 +
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Hyperweave | legend=
 +
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 +
| y1Title = Hood (Crafting) | y1 = 13.160, 14.540, 16.860, 19.280, 21.240, 23.780, 26.520, 29.340, 32.200, 34.240, 36.620, 38.980, 41.060, 42.280, 43.320, 44.220, 44.960, 45.540, 46.000, 46.360, 46.620
 +
| y2Title = Duster (Crafting) | y2 = 13.188, 14.588, 16.913, 19.313, 21.275, 23.775, 26.500, 29.288, 32.113, 34.125, 36.475, 38.825, 40.875, 42.075, 43.113, 44.000, 44.725, 45.300, 45.763, 46.113, 46.363
 +
| y3Title = Double bedroll (Construction) | y3 = 8.829, 9.771, 11.343, 12.957, 14.286, 15.986, 17.814, 19.714, 21.629, 23.000, 24.586, 26.186, 27.586, 28.386, 29.100, 29.700, 30.200, 30.586, 30.900, 31.129, 31.314
 +
| y4Title = Armchair (Construction) | y4 = 9.218, 10.155, 11.627, 13.045, 14.136, 15.518, 16.936, 18.309, 19.609, 20.509, 21.500, 22.464, 23.300, 23.782, 24.191, 24.545, 24.836, 25.064, 25.245, 25.382, 25.482
 +
}}
 +
|-
 +
| With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with a [[crafting]] skill of 5 or more.<br>A [[Double bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 4 or more.
 +
|}
 +
 
== Tables ==
 
== Tables ==
 
+
=== Table A: Cloth ===
=== Table A: Hyperweave ===
+
The following table shows what items can be crafted out of [[Fabric]]s. It uses [[Cloth]] as an example. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
The following table shows what items can be crafted out of leather. It uses hyperweave as an example.
+
{{Trading Value Table | Cloth}}
{{Trading Value Table | Hyperweave}}
 
  
 
=== Table B: Duster ===
 
=== Table B: Duster ===
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
+
The table below shows the stats of all [[Fabric]] [[Duster]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
|-
 
 
! Fabric
 
! Fabric
 
! data-sort-type="number" | Sharp
 
! data-sort-type="number" | Sharp
Line 31: Line 149:
 
|}
 
|}
  
=== Table C: Corset ===
+
=== Table C: Armchair ===
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
+
The table below shows the stats of all [[Fabric]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
{| {{STDT|sortable c_03 text-center}}
+
{| {{STDT|sortable c_01 text-center}}
|-
 
 
! Fabric
 
! Fabric
! data-sort-type="number" | Sharp
+
! data-sort-type="number" | [[Stuff]] cost
! data-sort-type="number" | Blunt
+
! data-sort-type="number" | Beauty
! data-sort-type="number" | Heat
+
! data-sort-type="number" | Work
! data-sort-type="number" | Item HP
+
! data-sort-type="number" | Mass
! data-sort-type="number" | Insulation - Cold
+
! data-sort-type="number" | HP
! data-sort-type="number" | Insulation - Heat
+
! data-sort-type="number" | Flammability
 
! data-sort-type="number" | Market Value
 
! data-sort-type="number" | Market Value
 
|-
 
|-
{{#vardefine:name | Corset }}
+
{{#vardefine:name | Armchair }}
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}}
+
{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}
{{Apparel Material Table Row |Alpaca wool}}
+
{{Building Material Table Row |Alpaca wool}}
{{Apparel Material Table Row |Bison wool}}
+
{{Building Material Table Row |Bison wool}}
{{Apparel Material Table Row |Cloth}}
+
{{Building Material Table Row |Cloth}}
{{Apparel Material Table Row |Devilstrand}}
+
{{Building Material Table Row |Devilstrand}}
{{Apparel Material Table Row |Hyperweave}}
+
{{Building Material Table Row |Hyperweave}}
{{Apparel Material Table Row |Megasloth wool}}
+
{{Building Material Table Row |Megasloth wool}}
{{Apparel Material Table Row |Muffalo wool}}
+
{{Building Material Table Row |Muffalo wool}}
{{Apparel Material Table Row |Sheep wool}}
+
{{Building Material Table Row |Sheep wool}}
{{Apparel Material Table Row |Synthread}}
+
{{Building Material Table Row |Synthread}}
 
|}
 
|}

Latest revision as of 10:25, 6 January 2024

General[edit]

As you can see in the Table A the three most profitable options to sell Fabrics are:

Whether all of these options are profitable is dependant on the skill level and whether the pawn has Inspired Creativity and/or the Production Specialist Role Content added by the Ideology DLC. The following graphs use Cloth as an example. For other Fabrics the scale of the y-axis changes but apart from rounding errors the ratios stay the same.

Normal
Crafting a Corset Content added by the Royalty DLC or Formal vest Content added by the Royalty DLC is profitable with a crafting skill of 1 or more.
Crafting a Duster is profitable with a crafting skill of 2 or more.
Constructing an Armchair is profitable with a construction skill of 9 or more.
Inspired Creativity
With Inspired Creativity all options are always profitable.
Production Specialist Role Content added by the Ideology DLC
With the Production Specialist Role crafting a Corset Content added by the Royalty DLC or Formal vest Content added by the Royalty DLC is always profitable.
Crafting a Duster is always profitable.
Constructing an Armchair is profitable with a construction skill of 3 or more.
Production Specialist Role Content added by the Ideology DLC and Inspired Creativity
With the Production Specialist Role and Inspired Creativity all options are always profitable.

Hyperweave[edit]

Since Hyperweave is a very expensive material, hyperweave Dusters and Armchairs of legendary Quality are affected by the market value cap (see Table B and Table C). The relative profitability therefore changes.

For some crafting skill levels the Hood is more profitable than the Duster and the Double bedroll more profitable that the Armchair. The differences become only noteworthy if the pawn has Inspired Creativity and/or the Production Specialist Role Content added by the Ideology DLC.

With the Royalty DLC the Corset Content added by the Royalty DLC and Formal vest Content added by the Royalty DLC remain the best options that requires crafting skill.

Inspired Creativity
With Inspired Creativity a Hood is more profitable than a Duster with a crafting skill of 11 or more.
A Double bedroll is more profitable than an Armchair with a construction skill of 9 or more.
Production Specialist Role Content added by the Ideology DLC
With the Production Specialist Role a Duster remains more profitable than a Hood.
A Double bedroll is more profitable than an Armchair with a construction skill of 20.
Production Specialist Role Content added by the Ideology DLC and Inspired Creativity
With the Production Specialist Role and Inspired Creativity a Hood is more profitable than a Duster with a crafting skill of 5 or more.
A Double bedroll is more profitable than an Armchair with a construction skill of 4 or more.

Tables[edit]

Table A: Cloth[edit]

The following table shows what items can be crafted out of Fabrics. It uses Cloth as an example. The market value is calculated assuming no Deterioration and normal Quality.

Item Amount of cloth Other ingredients Work to make Relevant skill Market value Sell price
multiplier
Profitability
Cloth 1 Cloth 000,00ticks (0 secs) 00,001.50 Silver 1 1
Animal bed 40 Cloth (40 Stuff) 000,400 ticks (6.67 secs) Construction 00,061,00 Silver
Animal flap 25 Cloth (25 Stuff) 000,850 ticks (14.17 secs) Construction 00,041,00 Silver
Armchair 110 Cloth (110 Stuff) 014,000 ticks (3.89 mins) Construction 5 00,215,00 Silver
Authority cap Content added by the Ideology DLC 25 Cloth (25 Stuff) 001,500 ticks (25 secs) Crafting 00,043,00 Silver 1 1.15
Bedroll 40 Cloth (40 Stuff) 000,600 ticks (10 secs) Construction 00,062,00 Silver
Beret Content added by the Royalty DLC 35 Cloth (35 Stuff) 004,000 ticks (1.11 mins) Crafting 00,067,00 Silver 1 1.28
Billiards table 160 Cloth (80 Stuff)  30 Wood 012,000 ticks (3.33 mins) Construction 6 00,320,00 Silver
Blindfold Content added by the Ideology DLC 20 Cloth (20 Stuff) 001,200 ticks (20 secs) Crafting 00,034,00 Silver 1 1.13
Bowler hat 20 Cloth (20 Stuff) 001,800 ticks (30 secs) Crafting 00,037,00 Silver 1 1.23
Broadwrap Content added by the Ideology DLC 30 Cloth (30 Stuff) 001,800 ticks (30 secs) Crafting 00,052,00 Silver 1 1.16
Burka Content added by the Ideology DLC 60 Cloth (60 Stuff) 004,000 ticks (1.11 mins) Crafting 00,104,00 Silver 1 1.16
Button-down shirt 45 Cloth (45 Stuff) 002,700 ticks (45 secs) Crafting 00,077,00 Silver 1 1.14
Cape Content added by the Royalty DLC 80 Cloth (80 Stuff) 016,000 ticks (4.44 mins) Crafting 00,178,00 Silver 1 1.48
Carpet 7 Cloth 000,800 ticks (13.33 secs) Construction 00,013,00 Silver
Ceremonial hood Content added by the Anomaly DLC 20 Cloth (20 Stuff)  10 Bioferrite 002,000 ticks (33.33 secs) Crafting 00,045,00 Silver 1 1.2
Corset Content added by the Royalty DLC 45 Cloth (45 Stuff) 012,000 ticks (3.33 mins) Crafting 00,111,00 Silver 1 1.64
Couch 200 Cloth (200 Stuff) 020,000 ticks (5.56 mins) Construction 5 00,370,00 Silver
Cowboy hat 25 Cloth (25 Stuff) 001,800 ticks (30 secs) Crafting 00,044,00 Silver 1 1.17
Double bedroll 85 Cloth (85 Stuff) 001,100 ticks (18.33 secs) Construction 00,132,00 Silver
Drape Content added by the Royalty DLC 150 Cloth (150 Stuff)  50 Wood 002,000 ticks (33.33 secs) Construction 00,290,00 Silver
Drum Content added by the Ideology DLC 30 Cloth (30 Stuff)  50 Wood 000,800 ticks (13.33 secs) Construction 00,108,00 Silver
Duster 80 Cloth (80 Stuff) 010,000 ticks (2.78 mins) Crafting 00,156,00 Silver 1 1.3
Face mask Content added by the Biotech DLC 10 Cloth (10 Stuff) 000,800 ticks (13.33 secs) Crafting 00,018,00 Silver 1 1.2
Fine carpet Content added by the Royalty DLC 35 Cloth 004,000 ticks (1.11 mins) Construction 6 00,067,00 Silver
Flak jacket 50 Cloth 70 Steel 1 Component 014,000 ticks (3.89 mins) Crafting 4 00,290,00 Silver 1 1.21
Flak pants 30 Cloth 60 Steel 1 Component 009,000 ticks (2.5 mins) Crafting 4 00,225,00 Silver 1 1.18
Flak vest 30 Cloth 60 Steel 1 Component 009,000 ticks (2.5 mins) Crafting 4 00,225,00 Silver 1 1.18
Flophat Content added by the Ideology DLC 20 Cloth (20 Stuff) 001,200 ticks (20 secs) Crafting 00,034,00 Silver 1 1.13
Formal shirt Content added by the Royalty DLC 65 Cloth (65 Stuff) 006,000 ticks (1.67 mins) Crafting 00,119,00 Silver 1 1.22
Formal vest Content added by the Royalty DLC 45 Cloth (45 Stuff) 012,000 ticks (3.33 mins) Crafting 00,111,00 Silver 1 1.64
Headwrap Content added by the Ideology DLC 20 Cloth (20 Stuff) 001,400 ticks (23.33 secs) Crafting 00,035,00 Silver 1 1.17
Heavy bandolier Content added by the Biotech DLC 75 Cloth (75 Stuff) 003,500 ticks (58.33 secs) Crafting 4 00,125,00 Silver 1 1.11
Hex carpet Content added by the Ideology DLC 35 Cloth 004,000 ticks (1.11 mins) Construction 6 00,067,00 Silver
Hood 50 Cloth (50 Stuff) 006,000 ticks (1.67 mins) Crafting 00,097,00 Silver 1 1.29
Jacket 70 Cloth (70 Stuff) 007,000 ticks (1.94 mins) Crafting 00,130,00 Silver 1 1.24
Kid pants Content added by the Biotech DLC 20 Cloth (20 Stuff) 001,280 ticks (21.33 secs) Crafting 00,035,00 Silver 1 1.17
Kid parka Content added by the Biotech DLC 40 Cloth (40 Stuff) 006,400 ticks (1.78 mins) Crafting 00,083,00 Silver 1 1.38
Kid romper Content added by the Biotech DLC 30 Cloth (30 Stuff) 002,000 ticks (33.33 secs) Crafting 00,052,00 Silver 1 1.16
Kid shirt Content added by the Biotech DLC 20 Cloth (20 Stuff) 001,280 ticks (21.33 secs) Crafting 00,035,00 Silver 1 1.17
Kid tribalwear Content added by the Biotech DLC 30 Cloth (30 Stuff) 001,400 ticks (23.33 secs) Crafting 00,050,00 Silver 1 1.11
Kneel pillow Content added by the Ideology DLC 25 Cloth (25 Stuff) 002,400 ticks (40 secs) Construction 00,046,00 Silver
Kneel sheet Content added by the Ideology DLC 80 Cloth (80 Stuff) 002,400 ticks (40 secs) Construction 00,129,00 Silver
Lab coat Content added by the Anomaly DLC 70 Cloth (70 Stuff) 005,000 ticks (1.39 mins) Crafting 00,123,00 Silver 1 1.17
Ladies hat Content added by the Royalty DLC 50 Cloth (50 Stuff) 006,000 ticks (1.67 mins) Crafting 00,097,00 Silver 1 1.29
Medicine 3 Cloth  1 Herbal medicine 1 Neutroamine 000,700 ticks (11.67 secs) Crafting 00,018,00 Silver 1 0.88
Mindbend carpet Content added by the Ideology DLC 35 Cloth 004,000 ticks (1.11 mins) Construction 6 00,067,00 Silver
Molotov cocktails 25 Cloth  80 Chemfuel 006,000 ticks (1.67 mins) Crafting 00,245,00 Silver 0.2 0.22
Morbid carpet Content added by the Ideology DLC 35 Cloth 004,000 ticks (1.11 mins) Construction 6 00,067,00 Silver
Pants 40 Cloth (40 Stuff) 001,600 ticks (26.67 secs) Crafting 00,066,00 Silver 1 1.1
Parka 80 Cloth (80 Stuff) 008,000 ticks (2.22 mins) Crafting 00,149,00 Silver 1 1.24
Poker table 100 Cloth (50 Stuff)  25 Wood 010,000 ticks (2.78 mins) Construction 6 00,215,00 Silver
Prestige robe Content added by the Royalty DLC 100 Cloth (100 Stuff) 020,000 ticks (5.56 mins) Crafting 00,220,00 Silver 1 1.47
Robe 80 Cloth (80 Stuff) 005,000 ticks (1.39 mins) Crafting 00,138,00 Silver 1 1.15
Rustic rug (broad) Content added by the Ideology DLC 150 Cloth 002,000 ticks (33.33 secs) Construction 00,230,00 Silver
Rustic rug (medium) Content added by the Ideology DLC 100 Cloth 001,000 ticks (16.67 secs) Construction 00,154,00 Silver
Sacrificial flag Content added by the Ideology DLC 40 Cloth  40 Wood 003,000 ticks (50 secs) Construction 00,119,00 Silver
Sandbags 5 Cloth (5 Stuff) 000,180 ticks (3 secs) Construction 00,008.10 Silver
Sash Content added by the Biotech DLC 25 Cloth (25 Stuff) 001,000 ticks (16.67 secs) Crafting 3 00,041,00 Silver 1 1.09
Shadecone Content added by the Ideology DLC 25 Cloth (25 Stuff) 001,800 ticks (30 secs) Crafting 00,044,00 Silver 1 1.17
Slave body strap Content added by the Ideology DLC 70 Cloth (70 Stuff) 007,000 ticks (1.94 mins) Crafting 00,130,00 Silver 1 1.24
T-shirt 40 Cloth (40 Stuff) 001,600 ticks (26.67 secs) Crafting 00,066,00 Silver 1 1.1
Top hat Content added by the Royalty DLC 50 Cloth (50 Stuff) 006,000 ticks (1.67 mins) Crafting 00,097,00 Silver 1 1.29
Tribal headdress 50 Cloth (50 Stuff) 006,000 ticks (1.67 mins) Crafting 4 00,097,00 Silver 1 1.29
Tribalwear 60 Cloth (60 Stuff) 001,800 ticks (30 secs) Crafting 00,097,00 Silver 1 1.08
Tuque 20 Cloth (20 Stuff) 001,200 ticks (20 secs) Crafting 00,034,00 Silver 1 1.13
Veil 20 Cloth (20 Stuff) 001,400 ticks (23.33 secs) Crafting 00,035,00 Silver 1 1.17

Table B: Duster[edit]

The table below shows the stats of all Fabric Dusters. The market value is calculated assuming no Deterioration and normal Quality.

Fabric Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
Alpaca wool Duster 10.8% 0% 33% 200 -18 °C (-32.4 °F) +13.6 °C (24.5 °F) 340 Silver
Bison wool Duster 10.8% 0% 33% 200 -15.6 °C (-28.1 °F) +10.2 °C (18.4 °F) 250 Silver
Cloth Duster 10.8% 0% 5.4% 200 -10.8 °C (-19.4 °F) +15.3 °C (27.5 °F) 156 Silver
Devilstrand Duster 42% 10.8% 90% 260 -12 °C (-21.6 °F) +20.4 °C (36.7 °F) 475 Silver
Hyperweave Duster 60% 16.2% 86.4% 480 -15.6 °C (-28.1 °F) +22.1 °C (39.8 °F) 755 Silver
Megasloth wool Duster 24% 0% 33% 200 -20.4 °C (-36.7 °F) +10.2 °C (18.4 °F) 250 Silver
Muffalo wool Duster 10.8% 0% 33% 200 -16.8 °C (-30.2 °F) +10.2 °C (18.4 °F) 250 Silver
Sheep wool Duster 10.8% 0% 33% 200 -15.6 °C (-28.1 °F) +8.5 °C (15.3 °F) 250 Silver
Synthread Duster 28.2% 7.8% 27% 260 -13.2 °C (-23.8 °F) +18.7 °C (33.7 °F) 355 Silver

Table C: Armchair[edit]

The table below shows the stats of all Fabric Armchairs. The market value is calculated assuming no Deterioration and normal Quality.

Fabric Stuff cost Beauty Work Mass HP Flammability Market Value
Alpaca wool Alpaca wool Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 470 Silver
Bison wool Bison wool Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 345 Silver
Cloth Cloth Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 215 Silver
Devilstrand Devilstrand Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 40% 655 Silver
Hyperweave Hyperweave Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 288 40% 1,040 Silver
Megasloth wool Megasloth wool Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 345 Silver
Muffalo wool Muffalo wool Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 345 Silver
Sheep wool Sheep wool Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 345 Silver
Synthread Synthread Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 70% 490 Silver