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A list of all pages that have property "Description" with value "A powerful greatbow. Fires a heavy arrow long distances.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Mortar Miss Radius Multiplier  + (A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells.)
  • Sell Price Multiplier  + (A multiplier on the price at which you can sell items.)
  • Smoothing Speed  + (A multiplier on the speed at which this person smooths rough stone floors and walls.)
  • Mech Gestation Speed  + (A multiplier on the speed at which this mechanitor can form new mechanoids at a gestator.)
  • Sleep Fall Rate  + (A multiplier on the speed that a person's [[Rest|sleep need]] falls.)
  • Surgery Success Chance Factor  + (A multiplier to the chance that a surgery will succeed when performed here. Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.)
  • Remote repairer  + (A neural implant which allows the mechanitA neural implant which allows the mechanitor to repair from a distance. The user links to the mechanoid and uses their own brain to psychically guide the self-repair mechanites.<br/>This implant can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its range. can be installed up to 3 times to increase its range.)
  • Control sublink (standard)  + (A neural implant which gives a mechanitor A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br>This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.<br>It can be self-installed without surgery.<br>This implant can be installed up to 3 times to increase its effect.plant can be installed up to 3 times to increase its effect.)
  • Control sublink (high)  + (A neural implant which gives a mechanitor A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br/>This high-tier implant can increase the control group count up to 6.<br/>It can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its effect.plant can be installed up to 3 times to increase its effect.)
  • Neural supercharger  + (A neuron-sensitizing device that can delivA neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.uperchargers consume a lot of electricity.)
  • Button-down shirt  + (A nice-looking collared shirt with buttons.)
  • Neurocalculator  + (A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.)
  • Ghoul barbs  + (A number of barbed bioferrite spikes that A number of barbed bioferrite spikes that can be surgically attached to a ghoul. They drastically increase a ghoul's melee damage but also limit its range of motion, slowing it down.<br>Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.etic, only ghouls can tolerate this enhancement.)
  • Kid tribalwear  + (A one-piece garment sized for kids, crafted using neolithic tools. It provides effective insulation against the elements.)
  • Shard animal pulser  + (A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.)
  • Biomutation pulser  + (A one-use broad-wave psychic effector creaA one-use broad-wave psychic effector created from a dark archotech shard. The device creates a pulse that reshapes the musculature of every animal within the region, turning them into terrifying creatures. Animals currently under your control will not be affected.y under your control will not be affected.)
  • Psychic animal pulser  + (A one-use broad-wave psychic effector. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.)
  • Psychic soothe pulser  + (A one-use broad-wave psychic effector. The psychic pulse induces self-satisfying perceptual distortions, giving a temporary mood boost to everyone in the region.)
  • Resurrector mech serum  + (A one-use super-dose of mechanites tuned tA one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after [[Death|death]], mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. Well-preserved bodies can be resurrected, even long after death.can be resurrected, even long after death.)
  • Healer mech serum  + (A one-use super-dose of mechanites tuned tA one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed.er, forming new limbs or organs as needed.)
  • Skilltrainer  + (A one-use super-dose of mechanites which tA one-use super-dose of mechanites which trains a specific skill.<br/>The dose is administered through the orbit of the eye. Once released into the brain, the mechanites quickly improve the subject's skills in a specific area, transmuting themselves into neural tissue as needed.smuting themselves into neural tissue as needed.)
  • Psytrainer  + (A one-use super-dose of mechanites which tA one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.g themselves into neural tissue as needed.)
  • Herbal medicine  + (A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.)
  • Hemogen pack  + (A package of refined hemogen in a specialized container that prevents spoilage. Hemogenic humans can consume it to restore their internal hemogen stores. It can be administered via an operation to reverse blood loss.)
  • IED EMP trap  + (A pair of EMP shells connected to a triggeA pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. traps. Animals can sense these when calm.)
  • IED firefoam trap  + (A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.)
  • IED trap  + (A pair of high-explosive shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.)
  • IED incendiary trap  + (A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.)
  • Venom fangs  + (A pair of injectors implanted through the canine teeth, connected to a venom pump. The user can bite an enemy, extend the injectors, and pump venom into the target.)
  • Flak pants  + (A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.)
  • IED smoke trap  + (A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.)
  • IED tox trap  + (A pair of tox gas shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.)
  • Terror sculpture  + (A person-sized piece of material sculpted into a threatening form. Slaves who spend time around it will feel terror, which makes them stay suppressed for longer and thus reduces slave rebellions.)
  • Large sculpture  + (A person-sized piece of material sculpted into an artistic form.)
  • Ancient razor wire  + (A piece of ancient razor wire. It has been deteriorating for many years and no longer poses any danger.)
  • Veil  + (A piece of fabric which covers the wearer's face. <span title="Only appears with the Biotech DLC enabled" style="border-bottom:1px dotted">It protects surprisingly well against pollution.</span>)
  • Face mask  + (A piece of fabric which covers the wearer's mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.)
  • Shield core  + (A piece of ultratechnology that can generate a momentum-repulsor shield. This can't do anything on its own, but it is necessary to craft some other usable shield items. Shield cores can be obtained by deconstructing mechanoid shield generators.)
  • Kneel pillow  + (A pillow on which believers kneel while observing rituals, praying, or discussing.)
  • Butcher spot  + (A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.)
  • Crafting spot  + (A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.)
  • Mechcommander helmet  + (A plasteel-weave combat helmet designed for battle mechanitors. It is embedded with computers and signal enhancers that moderately increase the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs.)
  • Holding platform  + (A platform for holding dangerous entities.A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached. <br>Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.nd doors, and other special containment devices.)
  • Subcore softscanner  + (A pod with thousands of tiny tissue probesA pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.<br>Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.<br>Higher tier subcores can be created by building a subcore ripscanner.cores can be created by building a subcore ripscanner.)
  • Subcore ripscanner  + (A pod with thousands of tissue probe injecA pod with thousands of tissue probe injectors and an ultra-high-power vaporizing brain scanner. Once a person is inserted, the device will insert the probes into their body through the skin while the ripscanner chews through the brain, reading the reflected radiation and destroying the brain in the process. Ripscanning the mind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.<br/>Subcores are mechanoid brains and producing any mechanoid requires one. High-tier subcores produced by this ripscanner can only power high-tier mechanoids. ripscanner can only power high-tier mechanoids.)
  • Spear  + (A polearm tipped with a sharp point for stabbing opponents.)
  • Toxalope  + (A pollution-adapted cousin of the boomalope, the toxalope grows toxic pouches on its back. When it dies, the toxic material explodes and produces a deadly toxic cloud. Unlike the boomalope, the toxalope cannot be milked.)
  • Mini-turret  + (A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.)
  • Pen marker  + (A post with a sign designating an animal pen. It must be placed in an area enclosed by fences, barricades, walls, and doors. You can assign each pen marker a set of animals to accept, and handlers will bring animals to an appropriate pen.)
  • Mechlord suit  + (A power-assisted armor suit packed with mechanitor-assistance gear. The mechlord suit dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.)
  • Greatbow  + (A powerful greatbow. Fires a heavy arrow long distances.)
  • Pemmican  + (A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.)
  • Firefoam shell  + (A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.)
  • Shield belt  + (A projectile-repulsion device. It will attempt to stop incoming projectiles or shrapnel, but does nothing against melee attacks or heat. It prevents the wearer from firing out, and shuts down instantly if hit by EMP.)
  • Revenant vertebrae  + (A prosthetic spine that allows the user toA prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible. effectively turning themselves invisible.)
  • Proximity activator  + (A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.)
  • Charge lance  + (A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.)
  • Heavy charge blaster  + (A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.)
  • Light charge blaster  + (A pulse-charged rapid-fire blaster for area fire.)
  • Spikecore floor-star (broad)  + (A radial arrangement of metal pieces in a spikecore style, for decorating a floor.)
  • Spikecore floor-star (medium)  + (A radial arrangement of metal pieces in a spikecore style, for decorating a floor.)
  • Anima tree  + (A rare tree with warm, skin-smooth bark anA rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.<br/>If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.<br/>Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.<br/>Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.re rather the physical extremities of a single world spirit.)
  • Ambrosia bush  + (A rare wild bush which yields the ambrosiaA rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.<br/>Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods. named after the food of the ancient Greek gods.)
  • Giant rafflesia  + (A rare, giant flower which can be found deep in steaming jungles. You would think a giant flower would be beautiful, but this one looks and smells like rotting flesh.)
  • Elbow blade  + (A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.)
  • Hand talon  + (A razor-sharp talon which extends from a hA razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.attacks, but is poor at penetrating armor.)
  • Ship engine  + (A reactionless Johnson-Tanaka drive capable of launching a ship into orbit, and crawling across the vast expanses between stars.)
  • Recurve bow  + (A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.)
  • Mace  + (A refined club, engineered for efficient swinging and deadly impacts.)
  • Yayo  + (A refined powdery preparation of the psychA refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.<br/>Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.been developed during yayo-fueled binge parties.)
  • Mech booster  + (A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.)
  • Venom talon  + (A retractable finger talon connected to a venom pump in the lower arm. The user can scratch an enemy while squirting venom into the wound. The talon is designed to be installed in the middle finger. It's fast, but poor at penetrating armor.)
  • Tox pack  + (A reusable backpack containing canisters oA reusable backpack containing canisters of reagents and a mechanism that uses them to generate tox gas. When the wearer activates the pack, it will begin spreading tox gas and continue for several seconds until it runs out of reagents. Once used, it must be reloaded with chemfuel before it can be used again. Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.ults in toxic buildup which can be lethal.)
  • Void node  + (A roiling sphere of twisted psychic energy. Powered by nearby archotech machinery, it is one part of a bridge from our world into the black void.)
  • Effigy  + (A rough wooden frame in the shape of a human, ready to be burned as part of a ritual.)
  • Timber wolf  + (A rugged predator long feared by many ancient Earth cultures. As pack hunters, wolves have complex social lives and are fiercely intelligent.)
  • Proximity detector  + (A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.)
  • Sleep suppressor  + (A scavenged archotech shard mounted in an A scavenged archotech shard mounted in an electrical control frame. The device creates a psychic pulsation in the local area which alters the brain chemistry of those nearby, halting the buildup of fatigue toxins and removing the need for sleep. However, it also irritates anyone nearby. However, it also irritates anyone nearby.)
  • Shard  + (A scavenged fragment of dark archotechnoloA scavenged fragment of dark archotechnology. Originally created by a hyperintelligent archotech mind, this shard is packed with technology beyond human comprehension. It is capable of manipulating psychic flows, inducing archotech influences and more esoteric outcomes. While it is useless by itself, it can be built into devices that harness its power to produce exotic effects.rness its power to produce exotic effects.)
  • Ancient pipeline section  + (A section from an ancient pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness.)
  • Xenogerm  + (A self-contained biological organ containiA self-contained biological organ containing one or more implantable xenogenes.<br/><br/>Once implanted inside a host's body, the xenogerm modifies the host's genes, gene expression, and phenotypic development using viruses, hormones, bio-synthesized drugs, and possibly mechanites. Depending on the xenogerm, the host will develop any of a wide variety of exotic traits and abilities, transforming them into a different human xenotype.<br/><br/>Xenogerm implantation is a traumatic process. Once implanted with a xenogerm, a person will be bedridden for days as the transformation sets in.<br/><br/>During storage and transport, xenogerms are kept safe in sealed containers.gt;During storage and transport, xenogerms are kept safe in sealed containers.)
  • Autocannon  + (A self-loading large-bore cannon designed to attach to a turret.)
  • Toxbomb launcher  + (A self-loading low-pressure canister launcA self-loading low-pressure canister launcher loaded with tox bombs. Upon impact, the tox bombs will stick to the ground and release tox gas for several seconds Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.ults in toxic buildup which can be lethal.)
  • Uranium slug cannon  + (A self-loading uranium slug cannon designed to attach to a turret.)
  • Mini-slugger turret  + (A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.)
  • Hermetic crate  + (A self-powered hermetically-sealed crate for preserving valuable items. These can preserve their contents for a long time.)
  • Mech node  + (A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.)
  • Cryptosleep casket  + (A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.)
  • Auto charge turret  + (A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.)
  • Auto inferno turret  + (A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.)
  • Auto mortar  + (A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.)
  • Ground-penetrating scanner  + (A sensor unit used by researchers to searcA sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof. extract it. It doesn't work under a roof.)
  • Learning assistant  + (A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.)
  • Deathrest capacity serum  + (A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br/>The serum can only be ingested by individuals with the deathrest gene.)
  • Snowman  + (A set of large snowballs piled and shaped to resemble a person. People make these for the fun of it.)
  • Club  + (A shaped stick, heavy at one end, for bashA shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.tes) is to be able to better swing a club.)
  • Shard inhibitor  + (A shard of dark archotechnology that resonates with psychic energy, increasing the containment strength of any holding platform or spot within its radius.<br/>The effect does not stack.)
  • Kneel sheet  + (A sheet on which believers kneel while observing rituals, praying, or discussing.)
  • Shelf  + (A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.)
  • EMP shell  + (A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.)
  • Incendiary shell  + (A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.)