Difference between revisions of "Mindscrew"

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{{Royalty}}{{Stub}}{{infobox main|
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{{Royalty}}
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{{infobox main|
 
| name = Mindscrew
 
| name = Mindscrew
| image = Health item prosthetic.png|Mindscrew
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| image = Health item prosthetic.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
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| thingSetMakerTags = RewardStandardLowFreq
 
| thingSetMakerTags = RewardStandardLowFreq
 
}}
 
}}
The '''Mindscrew''' is an implant that permanently inflicts [[Pain]] to a pawn.
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The '''mindscrew''' is an implant that permanently inflicts [[Pain]] to a pawn.
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
The mindscrew is installed in the brain. Once installed, it adds {{Bad|+20%}} [[Pain]] to the pawn. This directly gives a {{--|4%}} [[Consciousness]] malus, which itself reduces many stats, and the pain brings a pawn closer to the [[Pain Shock Threshold]].
+
The mindscrew is installed in the brain. Once installed, it inflicts {{Bad|+20%}} [[Pain]] on the pawn. With no other sources of pain, this inflicts a {{--|4%}} [[Consciousness]] malus, which in turn reduces many stats, and a {{--|10}}/{{+|10}}/{{+|5}} [[mood]]let for normal, [[masochist]], and [[Ideoligion#Pain|Pain Idealizing]]{{IdeologyIcon}} pawns. The pain also brings a pawn closer to the [[Pain Shock Threshold]]. Finally, for [[psycast]]ers{{RoyaltyIcon}}, pain also adds a multiplier of 100% + 3 × Pain percentage to [[Neural Heat Recovery Rate]], or {{Good|x160%}} assuming no other sources of pain besides the mindscrew.
 +
 
 +
Note that the effects of pain on mood and consciousness are not strictly linear, and the values may be different for pawns with other sources of pain. See the [[Pain]] article for details.  
  
 
=== Installation ===
 
=== Installation ===
Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
Once installed, it cannot be traditionally removed from a living pawn.
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Once installed, it cannot be traditionally removed from a pawn, however see [[#Removal|Removal]] below.  
  
 
== Analysis ==
 
== Analysis ==
 +
{{Stub|section=1|reason=Gives examples of uses without consideration of whether and/or when they're worth while}}
 
May be useful on [[masochist]]s to give a permanent mood boost ({{+|10}}) to them, making them slightly less effective for work and combat. Followers of an [[ideoligion]]{{IdeologyIcon}} with the Pain is Virtue [[meme]] also benefit ({{+|5}} mood). On non-masochist pawns, the pain from the mindscrew gives a {{--|10}} [[mood]] penalty.
 
May be useful on [[masochist]]s to give a permanent mood boost ({{+|10}}) to them, making them slightly less effective for work and combat. Followers of an [[ideoligion]]{{IdeologyIcon}} with the Pain is Virtue [[meme]] also benefit ({{+|5}} mood). On non-masochist pawns, the pain from the mindscrew gives a {{--|10}} [[mood]] penalty.
  
The faster Pain Shock can be somewhat useful, as a [[downed]] pawn is taken out of combat. Pain can also be useful for [[psycast]]ers{{RoyaltyIcon}}, as each 1% of pain linearly improves neural heat dissipation by 3%, providing a permanent 60% bonus at 20% pain.
+
The faster Pain Shock can be somewhat useful, as a [[downed]] pawn is taken out of combat. Pain can also be useful for [[psycast]]ers{{RoyaltyIcon}}, as a substantial increase in heat recovery rate that stacks multiplicatively with other boosts.
  
There is also potential synergy with the [[psychic harmonizer]] when used on prisoners, as psychic harmonizers only affect pawns of the implantee's faction.  
+
There is also potential synergy with the [[psychic harmonizer]] with masochists or, as psychic harmonizers only affect pawns of the implantee's faction, when used on [[prisoner]]s.
  
 
=== Removal ===
 
=== Removal ===
 
While you cannot traditionally remove the mindscrew, it is possible to remove it indirectly by destroying the head of the implanted pawn and then resurrecting the pawn using a [[resurrector mech serum]].  
 
While you cannot traditionally remove the mindscrew, it is possible to remove it indirectly by destroying the head of the implanted pawn and then resurrecting the pawn using a [[resurrector mech serum]].  
  
This is not without issues however. First, consistently destroying the head can be difficult. With the [[Ideology DLC]], extracting the [[skull]] from a dead pawn will do this reliably and safely, but without it, the best way is allow colonists to eat sections of the corpse, at the risk of consuming the entire body and permanently losing the pawn. Furthermore, no matter how successful the head removal, there is always the risks normally associated with resurrection, including [[dementia]], [[blindness]], and [[resurrection psychosis]].
+
This is not without issues however. First, consistently destroying the head can be difficult. With the [[Ideology DLC]], extracting the [[skull]] from a dead pawn will do this reliably and safely, but without it, the best way is allow colonists or animals to eat sections of the corpse, at the risk of consuming the entire body and permanently losing the pawn. Furthermore, no matter how successful the head removal, there the risks normally associated with resurrection remain, including [[dementia]], [[blindness]], and [[resurrection psychosis]].
  
Alternatively, the effects of the mindscrew can be mitigated through the use of either a [[painstopper]] or pain-reducing drugs such as [[go-juice]], with the usual downsides associated with those options.
+
Alternatively, the effects of the mindscrew can be mitigated through the use of either a [[painstopper]] or pain-reducing drugs such as [[go-juice]], with the usual benefits, side-effects, and downsides associated with those options.
  
==History==
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== Version history ==
*? - [[Wimp]] trait's [[Pain Shock Threshold]] increased from -80% to -50%
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* [[Royalty DLC]] Release - Added.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Revision as of 02:21, 9 October 2023

Mindscrew

Mindscrew

Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
210 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Machining table
Required Research
Brain wiringTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 15 + Component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
PainCauser
tradeTags
ImplantEmpireCommon


The mindscrew is an implant that permanently inflicts Pain to a pawn.

Acquisition

Mindscrews can be crafted at a Machining table once the Brain wiring research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Steel 15 Steel, Component 4 Components, 15,000 ticks (4.17 mins) of work, and a Crafting skill of 5.

Summary

The mindscrew is installed in the brain. Once installed, it inflicts +20% Pain on the pawn. With no other sources of pain, this inflicts a −4% Consciousness malus, which in turn reduces many stats, and a −10/+10/+5 moodlet for normal, masochist, and Pain IdealizingContent added by the Ideology DLC pawns. The pain also brings a pawn closer to the Pain Shock Threshold. Finally, for psycastersContent added by the Royalty DLC, pain also adds a multiplier of 100% + 3 × Pain percentage to Neural Heat Recovery Rate, or ×160% assuming no other sources of pain besides the mindscrew.

Note that the effects of pain on mood and consciousness are not strictly linear, and the values may be different for pawns with other sources of pain. See the Pain article for details.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Once installed, it cannot be traditionally removed from a pawn, however see Removal below.

Analysis

May be useful on masochists to give a permanent mood boost (+10) to them, making them slightly less effective for work and combat. Followers of an ideoligionContent added by the Ideology DLC with the Pain is Virtue meme also benefit (+5 mood). On non-masochist pawns, the pain from the mindscrew gives a −10 mood penalty.

The faster Pain Shock can be somewhat useful, as a downed pawn is taken out of combat. Pain can also be useful for psycastersContent added by the Royalty DLC, as a substantial increase in heat recovery rate that stacks multiplicatively with other boosts.

There is also potential synergy with the psychic harmonizer with masochists or, as psychic harmonizers only affect pawns of the implantee's faction, when used on prisoners.

Removal

While you cannot traditionally remove the mindscrew, it is possible to remove it indirectly by destroying the head of the implanted pawn and then resurrecting the pawn using a resurrector mech serum.

This is not without issues however. First, consistently destroying the head can be difficult. With the Ideology DLC, extracting the skull from a dead pawn will do this reliably and safely, but without it, the best way is allow colonists or animals to eat sections of the corpse, at the risk of consuming the entire body and permanently losing the pawn. Furthermore, no matter how successful the head removal, there the risks normally associated with resurrection remain, including dementia, blindness, and resurrection psychosis.

Alternatively, the effects of the mindscrew can be mitigated through the use of either a painstopper or pain-reducing drugs such as go-juice, with the usual benefits, side-effects, and downsides associated with those options.

Version history