Mechlord helmet

From RimWorld Wiki
Revision as of 19:53, 25 October 2022 by Theothersteve7 (talk | contribs) (added stats)
Jump to navigation Jump to search

Mechlord helmet

Mechlord helmet

A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.

Base Stats

Type
Gear
Market Value
5335 Silver [Note]
Mass
0.08 kg
HP
240

Apparel

Insulation Factor - Cold
Insulation Factor - Heat
Armor Factor - Sharp
0.92
Armor Factor - Blunt
0.4
Armor Factor - Heat
0.46
Coverage
FullHead
Layer
Overhead

Creation

Crafted At
Fabrication bench
Required Research
Ultramechtech
Work To Make
15,750 ticks (4.38 mins)
Resources to make
Plasteel 120 + Advanced component 6 + Nanostructuring chip (Error: Page does not exist) 2

The mechlord helmet is a piece of apparel added by the Biotech DLC.

Acquisition

Mechlord helmets can be crafted at a Fabrication bench once the Ultra mechtech research project has been completed. They require Plasteel 120 Plasteel, Advanced component 6 Advanced components, Nano structuring chip 2 Nano structuring chips, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 7.

Summary

?

Analysis

They provide the same protection as a Recon Helmet and increase bandwidth by 12.

Stats table

  • Mechlord helmet Mechlord helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 55.2% 24% 27.6% 240 -3.2 °C (-5.8 °F) +1.6 °C (2.9 °F) 2665 Silver
    Poor 73.6% 32% 36.8% 240 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 4000 Silver
    Normal 92% 40% 46% 240 -4 °C (-7.2 °F) +2 °C (3.6 °F) 5335 Silver
    Good 105.8% 46% 52.9% 240 -4.4 °C (-7.9 °F) +2.2 °C (4 °F) 5835 Silver
    Excellent 119.6% 52% 59.8% 240 -4.8 °C (-8.6 °F) +2.4 °C (4.3 °F) 6335 Silver
    Masterwork 133.4% 58% 66.7% 240 -6 °C (-10.8 °F) +3 °C (5.4 °F) 7335 Silver
    Legendary 165.6% 72% 82.8% 240 -7.2 °C (-13 °F) +3.6 °C (6.5 °F) 8335 Silver

    For the full effects of qualities, see Quality.

  • Version history