Difference between revisions of "Fueled smithy"

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|placeable = Yes
 
|placeable = Yes
 
|size = 1 ˣ 3
 
|size = 1 ˣ 3
|hp = 180
+
|hp = 180
 +
|flammability = 1.0
 
|power = 0
 
|power = 0
 
|facility = tool cabinet
 
|facility = tool cabinet
|resources to make = {{icon|metal|100}}
+
|work to make = 3000
 +
|resource 1 = Steel
 +
|resource 1 amount = 100
 
|deconstruct yield = {{icon|metal|75}}
 
|deconstruct yield = {{icon|metal|75}}
 
}}</onlyinclude>{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons. It requires the smithing [[research]] before it can be built. It requires [[wood]] as fuel to operate. [[Menus#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[electric smithy]].}}  
 
}}</onlyinclude>{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons. It requires the smithing [[research]] before it can be built. It requires [[wood]] as fuel to operate. [[Menus#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[electric smithy]].}}  

Revision as of 14:57, 11 January 2021

Fueled smithy

Fueled smithy

A wood-fueled station equipped for smithing non-mechanical weapons and tools.

Base Stats

Type
ProductionWeapons
Market Value
200 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
0 W
Facility
Tool cabinet

Creation

Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 100
Deconstruct yield
Steel 75

The fueled smithy is used by smiths to create melee or neolithic weapons. It requires the smithing research before it can be built. It requires wood as fuel to operate. Haulers refuel wood stoves. For its electrically-powered counterpart, see electric smithy.

The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).

If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.

  • Item Material needed Work to make Base Value Value/Work Value/Material
    Gladius 50 334 180 ~0.539 3.600
    Longsword 120 667 400 ~0.599 3.333
    Knife 40 100 104 1.040 1.486
    Spear 90 417 280 0.671 3.111
    Mace 75 250 210 0.840 2.800
    Club 40 9 82 9.111... 2.050
    Short bow 30 150 60 3.000 1.500
    Pila 70 217 90 3.750 0.750
    Great bow 50 300 180 ~ 6.207 1.000


    Weapon Modifiers


    Material Cooldown Blunt Sharp
    Sandstone 1.35 1.00 0.65
    Granite 1.35 1.00 0.65
    Limestone 1.35 1.00 0.65
    Slate 1.35 1.00 0.65
    Marble 1.35 1.00 0.65
    Silver 1.00 1.10 0.50
    Gold 1.10 1.15 0.30
    Steel 1.00 1.00 1.00
    Plasteel 0.80 1.00 1.20
    Wood 0.90 0.80 0.30
    Uranium 1.35 1.40 1.10
    Jade 1.10 1.50 0.80


    Quality Base Damage Modifier
    Awful 0.40
    Shoddy 0.70
    Poor 0.85
    Normal 1.00
    Good 1.10
    Superior 1.30
    Excellent 1.50
    Masterwork 1.70
    Legendary 2.10