Drug lab

From RimWorld Wiki
Revision as of 11:18, 31 January 2021 by Harakoni (talk | contribs)
Jump to navigation Jump to search

Drug lab

Drug lab

A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.

Base Stats

Type
Production
HP
120
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
0 W
Facility
Tool cabinet

Creation

Work To Make
3,500 ticks (58.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50 + Steel 75 + Component 6
Deconstruct yield
Building Material (steel, wood, plasteel, etc.) 37 + Steel 56 + Component 5

The drug lab can be built upon researching Drug production, however colonists who are incapable of intellectual work can't use it. Colonists must be assigned to crafting to use this.

  • Drug Pre-Research Minimum Skills Ingredients Market Value (in silver)
    Flake Psychite refining - 4 Psychoid leaves 14
    Go-juice Go-juice production - 2 Neutroamine
    1 Yayo
    53
    Medicine Electricity
    Microelectronics basics
    Medicine production
    Intellectual 4+
    Crafting 4+
    3 Cloth
    1 Herbal medicine
    1 Neutroamine
    18
    Penoxycyline Penoxycyline production - 2 Neutroamine 18
    Wake-up Wake-up production - 2 Neutroamine 35
    Yayo Psychite refining - 8 Psychoid leaves 21
  • Construction

    Construction requirements include steel and components. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.

  • Material Steel Cost Component Cost Other Cost Hit Points Flammability (%) Beauty Work to Build
    Steel 125 Steel 8 Component 120 40 0 59
    Plasteel 75 Steel 8 Component 50 Plasteel 335 20 0 129
    Wood 75 Steel 8 Component 50 Wood 78 100 0 41
    Gold 75 Steel 8 Component 500 Gold 72 40 20 53
    Silver 75 Steel 8 Component 500 Silver 84 40 6 59
    Uranium 75 Steel 8 Component 50 Uranium 300 0 0 111