Difference between revisions of "Wall lamp"

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{{Infobox main|furniture
 
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| name = Wall lamp
 
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| passability = Standable
 
| passability = Standable

Latest revision as of 09:39, 29 April 2024

Wall lamp

An wall-mounted lamp that lights an area using electricity. It is less powerful than a standing lamp, but can be mounted on walls.

Base Stats

Type
BuildingFurniture
Market Value
39 Silver [Note]
Mass
2 kg
Style Dominance
5
HP
35
Flammability
0%
Path Cost
0

Building

Size
1 × 1
Minifiable
False
Placeable
True
"Standable" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
Standable
Cover Effectiveness
15%
Edifice
false
Power
-30 W
Light Radius
6.38

Creation

Required Research
Electricity
Work To Make
350 ticks (5.83 secs)
Resources to make
Steel 20
Deconstruct yield
Steel 10
Destroy yield
nothing
Technical
thingCategories
BuildingsFurniture


The wall lamp is wall-mounted piece of furniture that produces light. It is a wall-mounted equivalent to the standing lamp, providing less light in return for not taking up a tile.

Acquisition[edit]

Wall lamps can be constructed once the electricity research project has been completed. Each requires Steel 20 Steel and 350 ticks (5.83 secs) of work modified by the construction speed of the builder.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]


Analysis[edit]

? Doesn't take a tile, produces less light, consumes the same power.

Styles[edit]

Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

Version history[edit]

  • ?