Difference between revisions of "Elephant leather"

From RimWorld Wiki
Jump to navigation Jump to search
m
 
(28 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{stub}}
+
{{Infobox main|leathery
{{Define|Leather
+
| name = Elephant leather
| label = elephantleather
+
| image = Elephantleather b.png
| image = Elephantleather
 
| color = (130,126,119)
 
| commonality = 0.025
 
| default color = (130,126,119)
 
 
| description = Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.
 
| description = Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.
| path cost = 15
+
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = Leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 2.42
 +
| beauty = -4
 +
| mass base = 0.03
 
| stack limit = 75
 
| stack limit = 75
| beauty base = -4
+
| path cost = 14
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1.6
 +
| max hit points factor = 1.5
 +
| flammability factor = 1
 +
| work to make factor = 1
 +
| work to build factor = 1
 
| armor - sharp factor = 1.12
 
| armor - sharp factor = 1.12
 
| armor - blunt factor = 0.24
 
| armor - blunt factor = 0.24
Line 15: Line 25:
 
| insulation - cold factor = 14
 
| insulation - cold factor = 14
 
| insulation - heat factor = 12
 
| insulation - heat factor = 12
| market value base = 2.42
+
<!-- Technical -->
| market value factor = 1.30
+
| page verified for version = 1.2.2753
| max hit points base = 60
+
<!-- Unused -->
| max hit points factor = 1.5
+
| color = (130,126,119)
 +
| commonality = 0.025
 +
| default color = (130,126,119)
 +
| label = elephantleather
 
}}
 
}}
 +
{{Info|'''Elephant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].}}
 +
 +
== Acquisition ==
 +
The following animals provide elephant leather.
 +
{{Leather List}}
 +
 +
== Usage ==
 +
Elephant leather can be used to craft and build the following things:
 +
{{Ingredient List}}
 +
 +
== Analysis ==
 +
Elephant leather ties with [[bearskin]] for 6th most protective textile against sharp and blunt, and 3rd against heat. They are very good candidates for [[duster]]s and other protective clothing - especially in temperate biomes.
 +
 +
But even elephant leather should be replaced by better materials, like [[devilstrand]], once available. [[Duster]]s and other protective apparel receive priority; using the best textiles on dusters has the most impact on protection. If limited on better material, you can use excess elephant leather for [[pants]] or [[button-down shirt]]s.
 +
 +
For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]]. But more beautiful textiles, like [[thrumbofur]], are in high demand as clothing. So, once elephant leather is made redundant for clothing, it is a decent choice for furniture [[beauty]].
 +
 +
== Gallery ==
 +
<gallery>
 +
Elephantleather a.png|One elephant leather
 +
Elephantleather b.png|Stack of elephant leathers
 +
</gallery>
  
{{Info|'''Elephant leather''' is produced when a [[Overview#cook|cook]] butchers an [[elephant]] at a [[butcher table]].}}
+
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Latest revision as of 15:05, 7 January 2024

Elephant leather

Elephant leather

Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
2.42 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Path Cost
14

Stat Modifiers

Beauty Factor
×1.6
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.5
Flammability
×1
Armor - Sharp
×1.12
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+14 °C (25.2 °F)
Insulation - Heat
+12 °C (21.6 °F)
Technical
Color
(130,126,119)


Elephant leather is a type of leather produced when a cook butchers an elephant at a butcher table.

Acquisition[edit]

The following animals provide elephant leather.

  • Animal Leather Yield
    Elephant 160
  • Usage[edit]

    Elephant leather can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Elephant leather ties with bearskin for 6th most protective textile against sharp and blunt, and 3rd against heat. They are very good candidates for dusters and other protective clothing - especially in temperate biomes.

    But even elephant leather should be replaced by better materials, like devilstrand, once available. Dusters and other protective apparel receive priority; using the best textiles on dusters has the most impact on protection. If limited on better material, you can use excess elephant leather for pants or button-down shirts.

    For use in furniture, it has a middle-of-the-road beauty factor. But more beautiful textiles, like thrumbofur, are in high demand as clothing. So, once elephant leather is made redundant for clothing, it is a decent choice for furniture beauty.

    Gallery[edit]