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  • #REDIRECT[[AI Storytellers#Options]]
    36 bytes (4 words) - 01:41, 18 November 2022
  • * Reorganized options menu.
    347 bytes (50 words) - 21:59, 8 September 2021
  • There are 7 precept options: ...and will have negative opinion of others who wear clothes. Uniquely, these options have a 12 hour long "Wore clothes" {{--|4}} mood debuff after they remove t
    4 KB (670 words) - 23:10, 7 January 2024
  • ...e meal is prepared. Additionally, [[AI_Storytellers#Options|AI storyteller options]] including Difficulty have a direct scalar effect on the chance, with 30%,
    3 KB (331 words) - 11:20, 11 August 2022
  • # Turn on development mode in the options menu # Turn off development mode in the options menu.
    2 KB (328 words) - 04:16, 7 November 2023
  • !Options !Options
    2 KB (292 words) - 17:34, 30 January 2018
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    2 KB (301 words) - 09:39, 15 January 2024
  • To find out what each line does and there options, have a look at [[TerrainDef|TerrainDef]]. There you can also find more lin ...e up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and
    3 KB (426 words) - 22:29, 17 June 2020
  • * Reorganized options menu.
    821 bytes (128 words) - 02:51, 7 November 2023
  • * Added: Custom scenarios! Brand new game mode and customisation options * Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen
    5 KB (806 words) - 02:24, 3 November 2023
  • ...on=Better comparisons with overgarment options, when to use, including DLC options}}
    3 KB (360 words) - 00:04, 17 February 2024
  • * Potential fix for comms console float menu options error.
    1 KB (174 words) - 04:18, 7 November 2023
  • ## Click "Options" on the main menu.
    2 KB (242 words) - 09:47, 13 January 2022
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    3 KB (467 words) - 12:13, 18 December 2023
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    3 KB (486 words) - 09:44, 14 January 2024
  • ...nts]], and [[tribalwear]]. Pants are the most common choice, but the other options have their own values:
    4 KB (509 words) - 15:48, 16 February 2024
  • ...llowing types will ever spawn in game and thus they are the only available options.
    3 KB (484 words) - 15:57, 17 July 2023
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options
    3 KB (494 words) - 14:01, 20 January 2024
  • ...and keyboard, and adds an easy way to access the Deck's controller config options. * Larger float menu options on SteamDeck.
    6 KB (914 words) - 04:13, 7 November 2023
  • This is a short list of programs that are useful for making mods. Most of the options listed here are free, but if you have development experience and have a fav ...xtures, you will need a graphics program. The following are simply popular options, any software that can export transparent PNGs will work for RimWorld thoug
    6 KB (959 words) - 20:38, 7 May 2024
  • ...menu. The last 'Menu' tab lets you review the current scenario, configure options, save the game in progress, load a saved game, return to the main screen, o ...nds, and view detailed info. Only available if 'Dev mode' is turned on in 'Options'.
    4 KB (589 words) - 09:16, 15 January 2024
  • Mod settings allow you to offer customisation options to your users. ...s required: every GUIGroup in Unity you start has to end. If you want more options to Listing_Standard, there's a good [https://github.com/RimWorld-CCL-Reborn
    6 KB (702 words) - 17:38, 24 June 2020
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    4 KB (580 words) - 23:01, 16 January 2024
  • ...is that these textiles generally only become available after better helmet options that would have already replaced the visage mask - i.e. devilstrand and hyp ...mor in the very early game. However, it should be replaced with the better options once they become available.
    4 KB (650 words) - 12:38, 26 January 2024
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    4 KB (671 words) - 15:11, 7 January 2024
  • ...registry (on Windows) and contains the information visible in game screen Options.
    2 KB (266 words) - 19:50, 4 July 2022
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options
    4 KB (588 words) - 14:02, 20 January 2024
  • * Don't display pick up options for drugs that the pawn will drop immediately anyways.
    2 KB (247 words) - 12:52, 2 November 2022
  • * Added: New search and filtering added to custom scenario options. Quickly find the items etc you are looking for * Fix: Interaction menu staying visible when no options are available upon refreshing
    6 KB (875 words) - 02:21, 3 November 2023
  • ...less and provides very little protection and insulation compared to other options.
    2 KB (264 words) - 12:32, 26 January 2024
  • * Run the game, go to the Options menu, and turn on Development mode If you aren’t running the Dev version of the game, go to the options menu and turn on Dev mode.
    6 KB (1,073 words) - 14:21, 12 July 2023
  • Debug actions are only available while in Development Mode and the available options are shown by pressing the first cog button in the debug row
    2 KB (381 words) - 11:50, 4 September 2022
  • ...pons''', '''bionic weapons''', or '''prosthetic weapons''' despite not all options being implants, bionics or prosthetics. Body part weapon is used to avoid t ...m bionics however, and depending on the non-combat role of the pawn, other options may offer a way to increase both the melee potential and work output of pa
    8 KB (1,351 words) - 17:25, 31 January 2024
  • ...are a strict upgrade with only a minor increase in cost. Comparing the two options:
    2 KB (303 words) - 15:24, 16 February 2024
  • Options include '''Walls, Sandbags, Rocks''', and more. Just replace STRUCTURE with
    4 KB (501 words) - 14:45, 29 November 2018
  • * Fix: Embryo implant float menu options missing pawn icon.
    2 KB (353 words) - 12:51, 2 November 2022
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    6 KB (907 words) - 12:43, 27 February 2024
  • ...include the ability to smelt, destroy or burn weapons and apparel now have options to choose between biocoded, non-biocoded, clean or tainted. Other special a * Fixed: Changes to Ambient sounds options didn’t take immediate effect when adjusted in Settings menu
    6 KB (873 words) - 02:23, 3 November 2023
  • * Room stats overlay has been added to the overlay options - this new information shows room impressiveness, beauty, wealth, space and ...bs for managing apparel and food revamped - now has filters and additional options. For example will allow players to control colonists wearing tattered shirt
    6 KB (873 words) - 02:22, 3 November 2023
  • ...g]] after the very early game, and even at that point there are many other options that are just as good or better. Additionally it has a very low [[Property:
    3 KB (373 words) - 15:05, 7 January 2024
  • ...e up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and
    4 KB (563 words) - 03:12, 6 February 2022
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    6 KB (925 words) - 01:49, 23 April 2024
  • ...de to [[t-shirt]]s, with only a minor increase in cost. Comparing the two options:
    3 KB (368 words) - 15:21, 16 February 2024
  • ...to fully clothe a child. This combination is one of the few body clothing options that children can wear.
    3 KB (373 words) - 15:25, 16 February 2024
  • ...is the only option for initially available for [[New Tribe]]s, with other options locked behind the [[Research#Complex clothing|Complex Clothing]] research p
    3 KB (385 words) - 15:27, 16 February 2024
  • Vegetarian meals can be forced by removing all meat options from the simple meal bill. They will be created using raw vegetables and fr
    3 KB (386 words) - 14:19, 16 January 2024
  • ...[[clothing]] after the very early game, and even then there are many other options that are just as good or better. While its cold insulation is moderately go
    3 KB (394 words) - 15:03, 7 January 2024
  • ...t, generally speaking, a bandwidth pack is the highest priority of all the options for the chips.
    3 KB (409 words) - 12:06, 27 October 2023
  • Has the lowest "per pawn" mass (weight) of all seating options, making it useful as a caravan seating option.
    3 KB (400 words) - 15:05, 10 February 2024
  • The kid romper is one of the few body clothing options that children can wear.
    3 KB (396 words) - 15:33, 16 February 2024
  • ...ame. If available, [[alpaca wool|alpaca]] or [[megasloth wool]] are better options for bulk textile production.
    3 KB (433 words) - 15:13, 7 January 2024
  • Kid pants are one of the few body clothing options that children can wear.
    3 KB (404 words) - 15:49, 16 February 2024
  • ...er of reward options added by the [[DLC]] dilute the reward pool with more options.
    7 KB (1,033 words) - 08:04, 25 April 2024
  • As it has the same material options and cost, this limits the utility of the shadecone. The shadecone ''is'' a
    3 KB (443 words) - 12:34, 26 January 2024
  • ..."sidearm" artificial body parts. The main differences between the various options are: {{DPS}}, {{AP}}, and which part it attaches to. In addition, the power ...the jaws, which no other body part weapon does. They are one of the weaker options, but do not impede the arm or leg. They also cause [[toxic buildup]].
    10 KB (1,594 words) - 01:57, 20 April 2024
  • ...hirt]]. This makes it significantly less protective than typical late-game options such as [[Devilstrand]] [[button-down shirt]]s, which has four times the sh
    3 KB (423 words) - 11:43, 26 January 2024
  • ...amount of insulation and armor. As such they should be replaced by other options as soon as possible.
    3 KB (459 words) - 12:54, 25 January 2024
  • ...[[clothing]] after the very early game, and even then there are many other options that are just as good or better. While its cold insulation is moderately go
    3 KB (461 words) - 15:06, 7 January 2024
  • * Added an options menu button to open your saves folder (nobody can find the damn thing). * Added an options menu button to reset the adaptive tutor.
    9 KB (1,374 words) - 15:53, 3 December 2022
  • ...ters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing be
    3 KB (440 words) - 23:25, 19 April 2024
  • ...16]], you can have up to 5 colonies running at the same time (available in Options > Gameplay). The larger you extend the more benefits and difficulties you w
    3 KB (565 words) - 04:37, 24 January 2024
  • ...es primarily produce melee weapons, with [[pila]] and a few medieval armor options available. A [[machining table]] can also create [[simple helmet]]s (and [[
    3 KB (473 words) - 14:18, 16 January 2024
  • == Options == ...ions !! style="width:750px;" | Description !! style="width:150px;" | Value options !! style="width:150px;" | Peaceful !! style="width:150px;" | Community buil
    28 KB (3,885 words) - 11:51, 31 December 2023
  • ...], [[Flak_helmet|flak helmets]], normal quality [[duster]]s, and neolithic options such as the [[war_mask|war mask]]. [[Flak vest]]s offer decent protection -
    3 KB (433 words) - 10:24, 2 May 2023
  • ...g]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in
    3 KB (468 words) - 15:10, 7 January 2024
  • ...g]] after the very early game, and even at that point there are many other options that are just as good or better. It is technically ranked 4th out of all te
    3 KB (498 words) - 15:09, 7 January 2024
  • {{Stub|reason=Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights chan
    4 KB (510 words) - 23:09, 4 May 2024
  • ...ot or replacing the foot with a [[peg leg]], but are inferior to all other options.}}
    3 KB (523 words) - 18:18, 14 January 2024
  • ...olonist. Thus, the spine should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on [[Blindsight]]{{Id
    3 KB (480 words) - 00:52, 1 October 2023
  • ...es primarily produce melee weapons, with [[pila]] and a few medieval armor options available. Note that the [[machining table]] can also create [[simple helme
    3 KB (513 words) - 21:34, 10 January 2024
  • # Change the Template Options: ...this by right-clicking on your project - not solution - name and selecting options)
    13 KB (2,089 words) - 20:41, 21 April 2024
  • ...ring (and thus remains the best ''with'' daylilies/jade fences). Note that options take up a lot more space, and thus worse at increasing pawn beauty need.
    4 KB (532 words) - 03:53, 30 July 2023
  • The prestige robe has the same coverage and material options as a [[duster]], offers slightly better cold insulation and weighs less. Ho
    3 KB (486 words) - 03:02, 17 February 2024
  • With the [[Biotech DLC]], the bill has options to separately specify whether to smash enemy mechanoids and friendly mechan
    4 KB (602 words) - 17:21, 6 August 2023
  • ...equired" float menu option for precepts that have a default. All available options are already listed.
    3 KB (530 words) - 12:50, 2 November 2022
  • ...nd enabling or disabling certain features. Menus can also take the form of options being represented by images and icons. The following menus are found along For a full breakdown of work types, the work menu, and the options available, see the [[Work]] page.
    26 KB (3,992 words) - 01:00, 21 January 2024
  • ...ccuracy and inability to stagger [[human]]s, something all other neolithic options can do. The short bow is best suited for close-quarters engagements due to ...ve bow|Skill 1 Level}} or more. Replacing the short bow with better ranged options should thus be your second priority, only after making sure everyone has a
    9 KB (1,147 words) - 20:30, 20 April 2024
  • {{Stub|reason=There are many alt playthroughs, this doesn't provide many options, ideas or suggestions for going about them}}
    4 KB (679 words) - 00:40, 12 September 2023
  • ...plete separation of Summary and Analysis, cleanup, and stub - growing zone options and their gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc {{Stub|section=1|reason=Proper description of options like cutting and sowing. description of what is cut when (mentions cutting
    9 KB (1,433 words) - 05:42, 29 December 2023
  • ...s <code>ModIcon.png</code> is shown during game loading screens and in the Options UI if your mod has [[Modding_Tutorials/ModSettings|mod settings]]. It shoul ...erything from items and plants and animals to faction types and ideoligion options, and as a general rule any mod that adds additional content for RimWorld wi
    15 KB (2,199 words) - 22:44, 16 April 2024
  • <br>Key bindings can be changed through Menu, Options, Keyboard configuration.
    4 KB (581 words) - 09:16, 15 January 2024
  • {{Stub|reason=Needs proper analysis of bed options}}
    4 KB (619 words) - 04:43, 10 February 2024
  • ...olonist. Thus, the spine should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on [[Blindsight]]{{Id
    4 KB (591 words) - 03:33, 6 May 2024
  • ...with the usual benefits, side-effects, and downsides associated with those options.
    4 KB (629 words) - 11:28, 8 January 2024
  • ...are an early game way to dispose of corpses, if you don't have any better options. Note that, despite its name, the 'colonist left unburied' moodlet does not
    4 KB (624 words) - 05:59, 3 December 2023
  • ...{{Q|Toxipotato plant|Harvest Yield Per Work}} round 4}}}}) are much better options for yield.
    5 KB (701 words) - 15:14, 7 January 2024
  • {{Stub|section=1|reason=Comparison with other bed options needed}}
    5 KB (694 words) - 04:37, 10 February 2024
  • ...of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking
    4 KB (678 words) - 04:43, 10 February 2024
  • ...hat easier to gather than steel, being impervious to fire means that these options keep one of the key advantages of totemic boards while negating its primary
    5 KB (719 words) - 12:09, 10 April 2023
  • ...elics are [[stuff]]able and have the same stats. They only differ in stuff options and texture. ! colspan='2' | Type !! Stuff options
    11 KB (1,599 words) - 22:11, 8 February 2024
  • * Deeper research tree with more low-tech options and more things to research
    4 KB (625 words) - 02:54, 7 November 2023
  • ...of Recreation, children have [[#Learning|Learning]], which gives them more options for each growth moment. | 0 || 0 || 1 from 1 options || - || -
    33 KB (4,877 words) - 15:54, 7 May 2024
  • ** All potential options will have [[Backstories|backstories]] from the "Offworld" category. ** All potential options will have [[Backstories|backstories]] from the "Tribal" category.
    21 KB (2,937 words) - 06:53, 4 May 2024
  • ...ee below). Regardless this is how it is computed based on the melee attack options the weapon has: ...ilable however now we take both the options from the weapon as well as the options from the pawn (eg. fists) into account:
    19 KB (2,824 words) - 13:26, 30 March 2024
  • ...of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking
    5 KB (740 words) - 04:43, 10 February 2024
  • ...sing deathrest time]] are stronger buffs and thus the priority. Once those options at capacity, then an extra coagulate or five extra longjumps can be a usefu
    5 KB (727 words) - 13:55, 17 February 2024
  • ...sting]]. Because caravans often take multiple days for a round trip, these options are more profitable per unit work. Even ''if'' they'd be slower for profit,
    5 KB (694 words) - 15:10, 7 January 2024
  • With the [[Biotech DLC]], the bill has options to separately specify whether to shred enemy mechanoids and friendly mechan
    5 KB (731 words) - 23:10, 10 January 2024
  • <!-- as even basic XML options can change between major versions of the game. --> ...de>DamageDef</code> for our custom projectile, because none of our vanilla options are entirely accurate or appropriate for our use case. Unlike our previous
    19 KB (2,590 words) - 21:28, 10 February 2024
  • ...cluding addiction, chemical damage, short duration and cost. Both of these options reduce pain by 90%, rather than eliminating it completely.
    5 KB (726 words) - 00:30, 14 January 2024
  • ...[[prisoner]]s or rebellious [[slaves]].{{IdeologyIcon}} For the latter two options however, use of an implant that causes [[brain shock]] may be more useful a
    5 KB (759 words) - 03:13, 9 March 2024
  • ...pment mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.}} ...enus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}}
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...m clothing to not be considered naked, the increased insulation over other options also helps prevent issues with extreme temperatures that would otherwise re
    5 KB (787 words) - 15:26, 16 February 2024
  • {{Stub|section=1|reason=General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger
    5 KB (768 words) - 04:14, 16 December 2023
  • ...d herbal meds for everybody else.{{Check Tag|Detail|How do you do it, what options are available etc. Doesn't necessarily have to be here, but should at least === Treatment options ===
    27 KB (3,949 words) - 12:34, 16 February 2024
  • Builders and doctors are the worse options to blind since they can result in losing expensive materials, bionics and l
    6 KB (878 words) - 20:43, 22 January 2024
  • ...layer, but only covers the neck which is not covered by any other headgear options.
    6 KB (864 words) - 13:27, 3 December 2022
  • <!-- as even basic XML options can change between major versions of the game. --> ...rocess of using this recipe. A full exploration of all possible ingredient options is outside the scope of this tutorial; in our case, we simply want to use 1
    27 KB (3,800 words) - 09:52, 2 April 2024
  • {{Stub|reason=Written detail on menu, options, color mixing in overlapping light radii etc.|section=1}}
    6 KB (833 words) - 23:51, 11 May 2024
  • ...them, but there is little reason to seek out the authority cap over other options unless it is required by an [[ideoligion]] or for aesthetic reasons.
    9 KB (1,202 words) - 12:52, 25 January 2024
  • * Completely overhauled the options menu. Options are grouped into different tabs, including a new mod tab. Screenshake was a ...y recipe ingredients/products tooltip when hovering over recipe float menu options.
    17 KB (2,692 words) - 02:44, 7 November 2023
  • # Start the game, go to options, click “open savegame folder”.
    5 KB (873 words) - 02:52, 7 November 2023
  • ...[[prisoner]]s or rebellious [[slaves]].{{IdeologyIcon}} For the latter two options however, use of an implant that causes [[brain shock]] may be more useful a
    6 KB (850 words) - 11:32, 8 January 2024
  • Having comfortable seating options also reduces the impact of the end table, as it allows for pawns to refill
    6 KB (859 words) - 07:52, 11 January 2024
  • ...ted like this. This is the default option but swapping back from the other options below will require selecting this mode. They are colored green.
    6 KB (936 words) - 13:02, 20 February 2024
  • ...attack with their legs) you may make attacks with the more powerful melee options less likely.
    5 KB (782 words) - 11:33, 8 January 2024
  • ...spawn at any point after activating the Void monolith. You have 2 initial options when you encounter the Obelisk in your world: study and/or suppress.
    6 KB (947 words) - 03:24, 9 May 2024
  • Having comfortable seating options also reduces the impact of the dresser, as it allows for pawns to refill th
    6 KB (868 words) - 07:49, 11 January 2024
  • ...at the cost of only 78% of the sharp armor. This can make them attractive options if devilstrand is accessible, especially if [[Damage types#Flame|flame]] or
    7 KB (976 words) - 15:23, 16 February 2024
  • ..., not using any components or steel that could be otherwise spent on other options.
    6 KB (798 words) - 20:18, 20 April 2024
  • ...animals such as [[Megasloth|megasloths]] or [[Thrumbo|thumbos]] attractive options for extraction as both will yield 4 bioferrite and only require a containme
    6 KB (894 words) - 06:36, 13 May 2024
  • # Press the "Options" button in the main menu;
    7 KB (1,046 words) - 19:58, 23 October 2022
  • There are 2 options available in this screen:
    6 KB (911 words) - 20:17, 7 May 2024
  • Alpacas can be useful for early-game [[caravan]]s, in absence of the other options. In a tropical biome, donkeys and horses are not available. The other nativ
    6 KB (861 words) - 12:10, 17 April 2024
  • ...Template:Verified|Verification]] and/or updates to current version and DLC options needed}} ...ve to do it anyway whenever you can, because you don't have other reliable options to get the resources your colony needs.
    20 KB (3,406 words) - 09:31, 30 April 2024
  • <!-- as even basic XML options can change between major versions of the game. -->
    10 KB (1,367 words) - 21:28, 10 February 2024
  • * To change this template use Tools | Options | Coding | Edit Standard Headers.
    9 KB (1,383 words) - 18:27, 24 April 2023
  • ...eful for a dedicated melee pawn if you have access to these more effective options.
    7 KB (1,022 words) - 11:33, 8 January 2024
  • * Added toggleable texture compression and atlas texture compression in the options menu. * More informative float menu options for not being able to enter a biosculpter.
    12 KB (1,838 words) - 04:15, 7 November 2023
  • ...and possible downsides. Not all combinations below are possible. For some options there is a minimum raid point requirement (e.g. metalhorror or fleshbeast e
    7 KB (1,011 words) - 23:19, 13 May 2024
  • {{Recode|reason=1) Make collapsible 2) Sanguophage uses a bunch of special options - add these}}
    16 KB (2,018 words) - 20:49, 24 July 2023
  • ...from [[grave]]s, [[sarcophagus|sarcophagi]], or [[shelf|shelves]], however options that don't exist in the source (i.e. food) are copied as disallowed.
    9 KB (1,362 words) - 06:37, 27 January 2024
  • ...nto a Body Modder for a free {{+|4}} mood with no impact compared to other options like [[Denture|Dentures]]
    8 KB (1,167 words) - 20:27, 3 May 2024
  • ...ge of 3 - though you have to enable child enemies in the custom difficulty options. The use of children under the age of 15 as soldiers is a war crime under s
    7 KB (1,153 words) - 01:45, 14 November 2023
  • ...tively powerful [[body part weapon]], having the second highest DPS of all options second only the [[power claw]]. And unlike the [[power claw]], it inflicts
    8 KB (1,163 words) - 11:32, 8 January 2024
  • ...en flamethrowers. Depending on which mechanoids you command, your tactical options will vary dramatically.
    7 KB (1,003 words) - 04:15, 7 January 2024
  • * Display genes regrowing duration on gene extractor float menu options if available.
    6 KB (967 words) - 15:13, 17 December 2022
  • ...oad your mod to Steam Workshop by enabling Development Mode from your game Options and then using the Upload option under the Advanced button in the vanilla m
    9 KB (1,364 words) - 19:33, 13 March 2024
  • {{Image wanted|section=1|reason=Images of the target selection menus with options}}
    8 KB (1,231 words) - 22:09, 27 March 2024
  • If the [[Royalty DLC]]{{RoyaltyIcon}} is active, there are more options to ease escape. [[Jump pack]]s{{RoyaltyIcon}} or [[locust armor]]{{RoyaltyI
    8 KB (1,159 words) - 01:36, 28 January 2024
  • ...is made randomly and is wholly independent of any other factors, with both options being equally likely. A cathartic fight will give a pawn a {{Good|+38}} opi {{Rewrite|section=1|reason=adding graphs for the complex options {{t|MTB}}}}
    18 KB (2,805 words) - 02:34, 3 May 2024
  • ...erent types of inspirations that can strike, chosen at random from all the options for which the affected colonist meets the requirements. Colonists can only
    9 KB (1,382 words) - 01:46, 27 February 2024
  • ...n have an optional [[Ideoligion#Growth vats|Growth Vats precept]] with two options: ...th. However, the math becomes less aggressive when one considers available options to increase nutrition efficiency of an embryo. Embryos can be carried by pe
    17 KB (2,675 words) - 22:36, 9 January 2024
  • ...[[prisoner]]s or rebellious [[slaves]].{{IdeologyIcon}} For the latter two options however, use of an implant that causes [[brain shock]] may be more useful a
    8 KB (1,248 words) - 03:13, 9 March 2024
  • ...nently impair body parts, there are also several ways to replace them. The options vary in difficulty of crafting/acquiring, but most importantly in how effec ...-injured, naturally grown body part has an efficiency of 100%. Replacement options however can have very variable efficiency, going from 50% to above 100%.
    19 KB (3,008 words) - 13:48, 14 May 2024
  • * Fixed: Selected pawn showing "null" north button when having no gizmo options
    8 KB (1,274 words) - 02:24, 3 November 2023
  • *- Temperature Control (Adds several options for better controlling the temperature.) by Igabod *- A2B Conveyor Selectors (Adds additional options for selector components.) by A2B corporation
    15 KB (2,380 words) - 07:41, 13 September 2020
  • * Expand reward selection config to include options for opting out of goodwill rewards.
    7 KB (1,085 words) - 03:17, 17 October 2023
  • ...Research#Jump packs|Jump packs]] have been researched. The jumps give more options for movement, which helps with mobility. If you have any other item you'd l
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  • The syllable options are as follows: ...es, 235 male names, and 1538 unisex names for a total of 1,987 unique name options. They are not listed due to length.
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  • It is important to consider the terrain of your extreme desert. The main two options are flat maps and hilly/mountainous maps.
    9 KB (1,514 words) - 19:21, 18 April 2023
  • ...ld otherwise require the much rarer [[healer mech serum]] or DLC-exclusive options such as the [[biosculpter pod]] {{IdeologyIcon}} or the Scarless [[gene]] {
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  • Handguns are close-mid range, general combat options. As the lowest tech firearms, pistols are weaker than most of the options here, but still better than a recurve bow at all ranges. Inaccurate from ma
    32 KB (5,168 words) - 12:54, 14 May 2024
  • But it's still day 1, and you'll need food immediately. You have 2 options in this regard: ...make. A [[tuque]] for cold, or [[cowboy hat]] for heat, are good headwear options.
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ...is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry alm
    10 KB (1,413 words) - 07:53, 18 April 2024
  • * Fix: Duplicate context menu options on campfire when producing psychite tea. * Fix: Duplicate context menu options when opening cryptosleep casket.
    16 KB (2,639 words) - 01:34, 8 May 2023
  • ...ent operations on a pawn, however some mechanics are consistent across all options. All cycles consume 5 non-[[hay]] [[nutrition]], which must be loaded by [[ ...biosculpter pods, you should already have developed better mood management options, such as [[psychite tea]], which provides a +12 mood buff for a small amoun
    21 KB (3,075 words) - 13:28, 16 February 2024
  • ...is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry alm
    10 KB (1,434 words) - 12:45, 3 February 2024
  • ...force ignited pawns out of cover. Mortar Fire and melee combat are decent options for actually damaging the centipede due to it's slow movement speed and lar
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  • ...lines. This is not how to min-max a game, how to make perfect defenses, no options or detours or tangents - it's for people who "just want to play NOW". The ...ifficulty and storyteller can be changed ''at any time'' by going into the Options, selecting the Gameplay tab, and click "Modify Storyteller".
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  • The player has a number of options to get plants grown for food and raw material. Each of them has their up- a * There are fewer options for growing crops within hydroponics basins.
    27 KB (3,764 words) - 16:31, 1 May 2024
  • *You can change storyteller and playstyle at any time through the options menu.
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  • ...e Primacy:''' While nature primacy's associated precepts all restrict your options (with 0 upside), you don't actually ''need'' to keep any nature-preserving ...any artificial part is incredibly rough. Absolutely no drugs removes your options with no compensation. Flesh purity gives access to Medical Specialist, but
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  • ...e greater. [[#Vulnerable|Extremely vulnerable patients]] have only extreme options.)''
    11 KB (1,691 words) - 06:39, 9 April 2024
  • * Reorganized and clean up options menu and graphics settings.
    9 KB (1,426 words) - 02:53, 7 November 2023
  • ...Cold Factor}}||delta}}. See [[textile]]s for a full comparison of clothing options. In the early game, this layer is dominated by two options: [[tribalwear]] or [[button-down shirt]] + [[pants]]. The [[t-shirt]] is a
    36 KB (5,564 words) - 21:37, 5 January 2024
  • '''Rituals''' are primarily options for [[ideoligions]] {{IdeologyIcon}}, with a handful available through othe
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  • The following options are added by [[DLC]]: ...are available to prisoners. Which? Expand on how that affects strategy and options}}
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  • ...er. This guide discusses bringing a colony to full maturity, including the options of making new settlements and reaching one of the end-of-game scenarios. ...afford them. [[Devilstrand]] works wonders as a replacement for these two options, as it provides lesser, but still excellent protection, and can be mass-pro
    22 KB (3,835 words) - 15:36, 18 December 2023
  • ...s, the default limit is one colony at a time. This can be increased in the options menu if you want to experiment, but we don’t recommend it.
    10 KB (1,596 words) - 02:55, 7 November 2023
  • ...e bills default to disallow the use of human meat. There are actually more options for affecting the way ingredients are display in the user interface using t
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  • ...aching 100% activity, as they might show up several days later. Of these 3 options, the mechband dish is the most likely to distract and outlast the sphere's
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  • The best options to hunt are the 0% revenge chance animals such as deer, gazelle, alpaca and * Detail some of the best options for livestock to rear
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  • ...ight-clicking a tile on the World Map will create a float menu with travel options. The quickest route to a destination is automatically calculated, taking te ...um. The default maximum is one. This can increased to up to five in Menu - Options.
    41 KB (6,668 words) - 18:34, 14 May 2024
  • ...o be prettier, more readable, more solid, and better handle large lists of options.
    10 KB (1,646 words) - 02:54, 7 November 2023
  • ...three reward options for the player to choose between. These three reward options are always distinct from each other. They are displayed in a condensed pict
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  • Options available are:
    26 KB (3,409 words) - 00:44, 9 May 2024
  • Also, the options menu now has an “encouraged spawn list” of names. Put a last name on he
    13 KB (2,099 words) - 15:47, 3 December 2022
  • The "Adaption Growth Rate" in the custom difficulty options controls how fast the "Adaption Factor" grows over time. On "Losing is Fun
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  • ...ro battery network, you may wish to prioritize research on different power options. ...er is pursuing them, or running out to give the pursuer a good whack. Some options to consider are a [[recurve bow]], a [[club]], or a bundle of [[pila]] (the
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...tiate an endgame colony's needs without nearly as much hassle as the other options.
    13 KB (1,956 words) - 22:09, 9 May 2024
  • ...an always increase the difficulty later, even during the game, through the options menu.
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  • ...|Colonist Mood]] AI storyteller setting - note that the default difficulty options also change this setting. ...est. If you don't want to deal with constant mental breaks, you have a few options.
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  • The 'Advanced' button accesses these options:
    15 KB (2,424 words) - 09:15, 15 January 2024
  • ...-breaking map sizes are now disabled by default and must be enabled in the options.
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  • ...rch bench]] or [[hi-tech research bench]] to unlock new items and building options. '''Priority:''' 100
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  • ...piration]] or [[Psycasts#Word of trust|Word of Trust]] or high cost combat options such as [[Psycasts#Berserk pulse|Berserk pulse]].
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  • * Reworked debug lister menu to handle large numbers of options. Also added a type-in filter.
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  • ...To have access to multiple colonies, change the maximum colony setting (in Options/Gameplay). [[Transport pod]]s from your main colony will provide necessary ...entities in the codex. Encountering entities also reveals hidden research options in the tech tree. Entities can optionally be captured for research progress
    47 KB (7,552 words) - 00:58, 9 May 2024
  • ...fig Menu while v2.2 adds a HugsLib Mod Setting Menu. This contains several options:<br/>
    30 KB (3,741 words) - 22:23, 15 February 2023
  • * Added new options on the world map to easily send caravans. * Added more acid filth texture options for acid spray so it never looks tiled.
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  • ...high impact meme. Otherwise, a fluid ideoligion has the same customization options as a fixed ideoligion. The difference is that a fluid ideology can change o ...our ideoligion. This is almost entirely cosmetic, but can add a few ritual options.
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  • ...ft to defend. This requires raising the colony limit to 2 in the main game options menu.
    21 KB (3,632 words) - 09:31, 6 January 2024
  • ...Used for a wide variety of appliances, essential for progress. You have 2 options: .... This is by no means the only way to defend your colony. If you want more options, check out the [[defense structures]] article.
    66 KB (11,227 words) - 07:57, 4 May 2024
  • ...e to harvest. The [[kidney]]s, [[lung]]s, [[liver]] and [[heart]] are all options for harvesting, for use in other colonists or selling on the market. You ca
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  • ...hterer, Murderous Rage)) {{Check Tag|Wb minor breaks?|Minor has no violent options. Does this affect the chance at that tier in any way?}} ...breaks are chosen instead.{{Check Tag|All types?|For tiers without violent options, so they use the standard chances or does it.have default?}}
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  • {{Stub|section=1|reason=Table of all Options, with DLC, Core tag, commonalities etc, better description of how rewards a Main reward options:
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  • ...s trade opportunities and enables the player to command multiple colonies (options) at once. It also raises the importance of [[Silver]] and economics in the ...soner]]s. It is important for every colony to select at least one of these options as their main income source, to obtain important resources like [[Steel]].
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  • ...gene-modding more viable. Now, quest rewards come with a lot more genepack options and they’re available earlier in the game. We’ve reduced the xenogerm s
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  • ...even if it takes longer. This guide will give an overview of the different options.
    32 KB (4,737 words) - 13:53, 14 October 2023
  • ...ional quests and create more of a fluid, unpredictable situation with many options and outcomes.
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...y in your colony and/or a slowing of gameplay in general, so consider your options, depending on your colony's needs and your own personal priorities and pref
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  • ...mpose the loot vary and are themed to the faction performing the raid. The options are:
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  • ...piration]] or [[Psycasts#Word of trust|Word of Trust]] or high cost combat options such as [[Psycasts#Berserk pulse|Berserk pulse]].
    42 KB (5,870 words) - 13:49, 24 April 2024
  • ...is primarily controlled by their [[Fertility]] stat. The player has three options to adjust pregnancy rates from Lovin' in any relationship. By opening the s
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  • ...tstroke or hypothermia. [[Campfire]]s and [[passive cooler]]s are low-tech options that work even in a solar flare. {{Stub|section=1|reason=Exactly what options zzzt in the rain}}
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  • ...animals are not shown on the map unless the option is turned on, via Menu, Options, 'Show animal names'.
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  • * [[Minigun]]s, [[Chain shotgun]]s, and perhaps [[LMG]]s are second options, excelling at crowd control, especially against tribals.
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