Difference between revisions of "Guinea pig fur"

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(Fixed flammability issues: it wasn't 1000% flammable, but it is 100%.)
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{{stub}}
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{{Infobox main|leathery
 
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| name = Guinea pig fur
{{Define|Leather
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| image = Guineapigfur b.png
| image = Guineapigfur
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| description = Sheets of guinea pig fur. It is delicate, but luxurious.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = Leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 5
 +
| beauty = -4
 +
| mass base = 0.03
 +
| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 2.8
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 0.6
 +
| flammability factor = 1
 +
| armor - sharp factor = 0.67
 +
| armor - blunt factor = 0.14
 +
| armor - heat factor = 1.5
 +
| insulation - cold factor = 38
 +
| insulation - heat factor = 18
 +
<!-- Technical -->
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| color = (178,170,158)
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| color = (179,125,55)
 
| commonality = 0.025
 
| commonality = 0.025
| default color = (178,170,158)
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| default color = (179,125,55)
| default color two = (178,170,158)
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| default color two = (179,125,55)
| description = Sheets of guinea pig fur. It is delicate, but luxurious.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability = 1
 
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
 
| label = plainleather
 
| label = plainleather
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| armor - sharp factor = 0.67
 
| armor - blunt factor = 0.14
 
| armor - heat factor = 1.5
 
| beauty base = -4
 
| beauty factor = 2.8
 
| insulation - cold factor = 38
 
| insulation - heat factor = 18
 
| market value base = 5
 
| market value factor = 5
 
| max hit points base = 60
 
| max hit points factor = 0.6
 
 
}}
 
}}
 +
{{Info|'''Guinea pig fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[Guinea pig]] at a [[butcher table]].}}
 +
 +
== Acquisition ==
 +
The following animals provide guinea pig fur.
 +
{{Leather List}}
 +
 +
== Usage ==
 +
Guinea pig fur can be used to craft and build the following things:
 +
{{Ingredient List}}
  
{{Info|'''Guinea pig fur''' is a type of leather produced when a [[Overview#cook|cook]] butchers a [[Guinea pig]] at a [[butcher table]].}}
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== Analysis ==
Out of all the textiles, guinea pig fur has the highest cold insulation, which makes it an excellent leather for parkas in cold climates.
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Guinea pig fur is one of the least protective [[textiles]] in the game, 3-way tied for 18th most protective. However it also has an exceptional cold insulation, market value and [[Property:Beauty Factor|beauty factor]]. It is very similar [[Chinchilla fur]] but trades some item durability, market value and beauty for additional insulation.
  
{{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]]
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Its poor protection means its utility as clothing is negligible outside of cold [[biomes]]. [[Guinea pig]]s themselves are fairly rare and have a very small leather yield, so almost any other leather or textile will likely be both more available and more protective. In cold biomes however, as guinea pig fur has the highest cold insulation of any textile in the game, [[tribalwear]] made from it can allow a pawn to survive without having to sacrifice the greater protection from a [[duster]] of a strong material for something warmer. In very cold biomes, very warm materials on all items may be required to survive. It has the lowest item durability of any textile as well however.
| mainlabel=Animal
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| ?Leather Yield
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For use in [[furniture]], its place as the textile with the 5th highest [[Property:Beauty Factor|beauty factor]] and market value makes it a good choice for improving furniture [[beauty]] and [[room stats]]. However sourcing enough material to use this commonly will be difficult, as to gather enough fur for even a single [[armchair]] would require butchering of 7 guinea pigs.
| limit = 500
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}}
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Guinea pig fur's high market value also make it a valuable commodity, especially if processed into a high [[quality]] item of [[clothing]] or [[furniture]] first. While the efficiency of raising guinea pigs for the slaughter is unknown, it is likely inferior to [[chinchilla]]s and [[chinchilla fur]] for this purpose.
 +
 
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== Gallery ==
 +
<gallery>
 +
Guineapigfur a.png|One guinea pig fur
 +
Guineapigfur b.png|Stack of guinea pig furs
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</gallery>
  
{{nav|textiles|wide}}
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{{Nav|materials|wide}}
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[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Latest revision as of 15:06, 7 January 2024

Guinea pig fur

Guinea pig fur

Sheets of guinea pig fur. It is delicate, but luxurious.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
14

Stat Modifiers

Beauty Factor
×2.8
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×0.6
Flammability
×1
Armor - Sharp
×0.67
Armor - Blunt
×0.14
Armor - Heat
×1.5
Insulation - Cold
+38 °C (68.4 °F)
Insulation - Heat
+18 °C (32.4 °F)
Technical
Color
(179,125,55)


Guinea pig fur is a type of leather produced when a cook butchers a Guinea pig at a butcher table.

Acquisition[edit]

The following animals provide guinea pig fur.

  • Animal Leather Yield
    Guinea pig 16
  • Usage[edit]

    Guinea pig fur can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Guinea pig fur is one of the least protective textiles in the game, 3-way tied for 18th most protective. However it also has an exceptional cold insulation, market value and beauty factor. It is very similar Chinchilla fur but trades some item durability, market value and beauty for additional insulation.

    Its poor protection means its utility as clothing is negligible outside of cold biomes. Guinea pigs themselves are fairly rare and have a very small leather yield, so almost any other leather or textile will likely be both more available and more protective. In cold biomes however, as guinea pig fur has the highest cold insulation of any textile in the game, tribalwear made from it can allow a pawn to survive without having to sacrifice the greater protection from a duster of a strong material for something warmer. In very cold biomes, very warm materials on all items may be required to survive. It has the lowest item durability of any textile as well however.

    For use in furniture, its place as the textile with the 5th highest beauty factor and market value makes it a good choice for improving furniture beauty and room stats. However sourcing enough material to use this commonly will be difficult, as to gather enough fur for even a single armchair would require butchering of 7 guinea pigs.

    Guinea pig fur's high market value also make it a valuable commodity, especially if processed into a high quality item of clothing or furniture first. While the efficiency of raising guinea pigs for the slaughter is unknown, it is likely inferior to chinchillas and chinchilla fur for this purpose.

    Gallery[edit]