Difference between revisions of "Polux tree"

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| fertility sensitivity = 0
 
| fertility sensitivity = 0
 
}}
 
}}
 
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'''Polux trees''' are a type of [[tree]] that grows within [[polluted]] environments. The trees themselves slowly absorb pollution from the surrounding environment in an area similar to a [[pollution pump]] (7 tile wide circle), Unlike pollution pumps, polux trees do not generate any [[toxic wastepack]]s after absorbing the surrounding pollution. This makes them a safer way to remove pollution.  
Polux Trees are a type of [[Trees|tree]] which grows within [[Pollution|polluted]] environments. The trees themselves slowly absorb pollution from the surrounding environment in an area similar to a [[Pollution_pump|pollution pump]] (7 tile wide circle), Unlike pollution pumps, Polux trees do not generate any [[Toxic_wastepack|toxic wastepacks]] after absorbing the surrounding pollution. This makes them a safer way to remove pollution.  
 
  
 
== Growing ==
 
== Growing ==
Like the [[Anima tree]]{{RoyaltyIcon}} and the [[Gauranlen tree]]{{IdeologyIcon}}, the polux tree does not naturally occur in any ecology, instead being spawned by the "polux tree" [[Events|event]]{{Check Tag|When?|What triggers this event? Where? How often?}}.
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Like the [[Anima tree]]{{RoyaltyIcon}} and the [[Gauranlen tree]]{{IdeologyIcon}}, the polux tree does not naturally occur in any ecology, instead being spawned by the "polux tree" [[event]]{{Check Tag|When?|What triggers this event? Where? How often?}}.
  
 
When settling on a polluted map, polux trees may already be present. Further, polux trees can spawn on maps colonized by the player when they are polluted. Every 15 days, the current pollution level and current tree population are checked. If below the assigned value, a tree may be spawned.
 
When settling on a polluted map, polux trees may already be present. Further, polux trees can spawn on maps colonized by the player when they are polluted. Every 15 days, the current pollution level and current tree population are checked. If below the assigned value, a tree may be spawned.
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*Is only 20% as fast as a [[Wastepack atomizer]].
 
*Is only 20% as fast as a [[Wastepack atomizer]].
  
Polux trees are considered "super", meaning that pawns with the [[Ideoligion#Trees|Trees: Desired precept]]{{IdeologyIcon}} will receive the "amazing tree" thought after seeing one. Unlike the anima and gauranlen trees, Polux trees will still be eaten by [[thrumbo]]s. All trees can also be eaten by [[alphabeaver]]s. They are immune to [[blight]].
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Polux trees are considered "super", meaning that pawns with the [[Ideoligion#Trees|Trees: Desired precept]]{{IdeologyIcon}} will receive the "amazing tree" thought after seeing one. Unlike the anima and gauranlen trees, polux trees will still be eaten by [[thrumbo]]s. All trees can also be eaten by [[alphabeaver]]s. They are immune to [[blight]].
  
 
They technically take damage from [[toxic spewer]]s and [[toxic fallout]], but regenerate faster than they take damage
 
They technically take damage from [[toxic spewer]]s and [[toxic fallout]], but regenerate faster than they take damage
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== Analysis ==
 
== Analysis ==
 
{{Stub|section=1|reason = General also what is there is rough}}
 
{{Stub|section=1|reason = General also what is there is rough}}
The easiest way to use pollux trees is to plant them nearby and leave toxic wastepacks in a stockpile zone next the tree. Wastepacks outdoors deteriorate into pollution every 8 days assuming no rain or cold temperatures, creating 6 tiles of pollution.
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The easiest way to use polux trees is to plant them nearby and leave toxic wastepacks in a stockpile zone next the tree. Wastepacks outdoors deteriorate into pollution every 8 days assuming no rain or cold temperatures, creating 6 tiles of pollution.
  
In 8 days, a polux tree cleans {{#expr: (8*24)/10 round 1}} tiles. Meaning that a single pollux tree can have a stockpile of {{#expr: ((8*24)/10)/6 round 1}} stacks of wastepacks deteriorating without being overwhelmed. However, this assumes that no rain ever increases the deteriorating rate of the packs. To avoid this, consider placing the stockpile next to a natural rock face to act as a support for a roof to cover the stockpile
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In 8 days, a polux tree cleans {{#expr: (8*24)/10 round 1}} tiles. Meaning that a single polux tree can have a stockpile of {{#expr: ((8*24)/10)/6 round 1}} stacks of wastepacks deteriorating without being overwhelmed. However, this assumes that no rain ever increases the deteriorating rate of the packs. To avoid this, consider placing the stockpile next to a natural rock face to act as a support for a roof to cover the stockpile
  
 
== Gallery ==
 
== Gallery ==

Revision as of 11:57, 21 December 2022

Polux tree

Polux tree

After generations of exposure, these trees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in their vicinity. However, they cannot do this if buildings are constructed over their roots.
Unlike most methods of cleaning polluted terrain, polux trees do not create toxic wastepacks.

Base Stats

Type
PlantWild
Beauty
0 (6)
HP
300
Flammability
100%

Plant Stats

Time to grow
10 days (18.46 days)
Work to Sow
400 ticks (6.67 secs)
Work to Harvest
1,000 ticks (16.67 secs)
Base Harvest Yield
30 Wood
Min Fertility
5%
Fertility Sensitivity
0%
Min light to grow
50%

Polux trees are a type of tree that grows within polluted environments. The trees themselves slowly absorb pollution from the surrounding environment in an area similar to a pollution pump (7 tile wide circle), Unlike pollution pumps, polux trees do not generate any toxic wastepacks after absorbing the surrounding pollution. This makes them a safer way to remove pollution.

Growing

Like the Anima treeContent added by the Royalty DLC and the Gauranlen treeContent added by the Ideology DLC, the polux tree does not naturally occur in any ecology, instead being spawned by the "polux tree" event[When?].

When settling on a polluted map, polux trees may already be present. Further, polux trees can spawn on maps colonized by the player when they are polluted. Every 15 days, the current pollution level and current tree population are checked. If below the assigned value, a tree may be spawned.

  • No pollution (0-25%): 0 polux trees
  • Light pollution (25%-50%): 0 polux trees
  • Moderate pollution (50%-75%): 1 polux tree
  • Extreme pollution = (75%-100%): 3 polux trees

Polux trees never spawn within 16 tiles of each other.

Polux seeds can also be bought from traders or obtained from quest rewards.[Other ways?]

Summary

Polux trees are considered "super", meaning that pawns with the Trees: Desired preceptContent added by the Ideology DLC will receive the "amazing tree" thought after seeing one. Unlike the anima and gauranlen trees, polux trees will still be eaten by thrumbos. All trees can also be eaten by alphabeavers. They are immune to blight.

They technically take damage from toxic spewers and toxic fallout, but regenerate faster than they take damage

Analysis

The easiest way to use polux trees is to plant them nearby and leave toxic wastepacks in a stockpile zone next the tree. Wastepacks outdoors deteriorate into pollution every 8 days assuming no rain or cold temperatures, creating 6 tiles of pollution.

In 8 days, a polux tree cleans 19.2 tiles. Meaning that a single polux tree can have a stockpile of 3.2 stacks of wastepacks deteriorating without being overwhelmed. However, this assumes that no rain ever increases the deteriorating rate of the packs. To avoid this, consider placing the stockpile next to a natural rock face to act as a support for a roof to cover the stockpile

Gallery

Version history

  • Biotech DLC Release - Added.
  • 1.4.3555 - Polux tree seeds introduced, which can be planted on polluted ground.