Difference between revisions of "Drill arm"

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This comes at a cost of movement speed. In addition to the reduced efficiency by the pawn, installing a drill arm will hinder a pawn's performance in combat. For ranged fighters, slower movement means that [[kiting]] tactics are no longer as viable. For melee fighters, the Moving penalty directly encumbers a pawn's [[melee dodge chance]]. This can be eventually compensated, partially, by using [[bionic leg]]s.
 
This comes at a cost of movement speed. In addition to the reduced efficiency by the pawn, installing a drill arm will hinder a pawn's performance in combat. For ranged fighters, slower movement means that [[kiting]] tactics are no longer as viable. For melee fighters, the Moving penalty directly encumbers a pawn's [[melee dodge chance]]. This can be eventually compensated, partially, by using [[bionic leg]]s.
  
Drill arms can also be used as a viable replacement for an destroyed or non-functional arm. There are no wooden arm replacements, and [[prosthetic arm]]s are only {{Bad|75%}} as effective as a regular arm, resulting in {{Bad|87.5%}} Manipulation per arm. For comparison, the drill arm offers ''100%'' Manipulation in exchange for -8% Moving.
+
Drill arms can also be used as a viable replacement for an destroyed or non-functional arm. There are no wooden arm replacements, and [[prosthetic arm]]s are only {{Bad|75%}} as effective as a regular arm, resulting in {{Bad|87.5%}} Manipulation per arm. For comparison, the drill arm offers the full '''100%''' Manipulation in exchange for {{--|8%}} Moving.
  
 
== Version history==
 
== Version history==

Revision as of 04:36, 18 March 2023

Drill arm

Drill arm

A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
425 Silver

Melee Combat

Mode
Melee
Melee Attack 1
Drill
13 dmg (Stab)
20% AP
2 seconds cooldown
Melee Average DPS
6.5
Melee Average AP
20%

Creation

Crafted At
Machining table
Required Research
Specialized limbsTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 60 + Component 8
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
ImplantEmpireCommon, DrillArm
tradeTags
ImplantEmpireCommon


The drill arm is an artificial body part that provides both the functionality of a normal arm, while also increasing Mining Speed by 160%, Deep Drilling Speed by 70%, and inflicting a -8% Moving penalty.

Acquisition

Drill arms can be crafted at a Machining table once the Specialized limbs research project has been completed. They require Steel 60 Steel, Component 8 Components, 15,000 ticks (4.17 mins) of work and a Crafting skill of 5.

They can also be bought from Outlanders and Empire settlements, and are occasionally found installed on raiders.

Summary

Body part

Drill arms replace the user's organic arm. Note that unlike every other artificial arm in the game, this part does not attach to the shoulder but instead the arm itself. This means that certain body part destructions can prevent its attachment and that the drill arm cannot be used after an artificial arm has been attached to that side. It is unknown whether this is a bug. They are universal and can be installed on either the left or right. The drill arm has a part efficiency of 100%. This fully replaces the functionality of a normal arm but provides no enhancement - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of up to 50% when replacing a missing or totally inoperable hand or arm. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.

Other effects

Each drill arm also provides +160% Mining Speed and a +70% Deep Drilling Speed. The effects of two installed arms stack. These bonuses apply as offsets to the base value of the stat, and are then multiplied by Global Work Speed, Skill factors and Capacity factors meaning the final increase from installing a drill arm can be significantly more than the nominal values. See those pages for details.

Each drill arm also inflicts a −8% Moving penalty. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a improvement in melee dodge chance equivalent to an losing −1.44 levels of Melee skill per arm replaced.

Combat

A drill arm replaces the natural "Fist" attack of the replaced arm with a more powerful Stab attack.

  • Name Damage DPS AP Damage Type
    Heart Human Fist 8.2 4.1 12% Blunt
    Drill arm Drill arm 13 6.5 20% Stab
  • Installation

    Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 4.

    Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

    If the operation fails, the part has a chance[What Chance?] to be destroyed.

    Analysis

    Deep drills offer an absurd boost to mining speed. With 1 drill arm, a Mining 0 pawn mines as fast as a baseline Mining 13 pawn, and drills as fast as a Mining 7 pawn. While the drill arm disables the use of a work-enhancing bionic arm or archotech arm, if a pawn's primary job is to mine, then the drill arm offers a clear benefit. (Note that this implant does not increase Mining Yield, so your Mining 0 pawns won't get much out of any ores they mine.)

    The increased mining speed can be very helpful to your colony. A fast miner can easily construct a huge mountain base. Deep drills in particular are slow to operate, so a drill arm can expiate expansion in the late-game. You might even want 2 drill arms for your dedicated miners.

    This comes at a cost of movement speed. In addition to the reduced efficiency by the pawn, installing a drill arm will hinder a pawn's performance in combat. For ranged fighters, slower movement means that kiting tactics are no longer as viable. For melee fighters, the Moving penalty directly encumbers a pawn's melee dodge chance. This can be eventually compensated, partially, by using bionic legs.

    Drill arms can also be used as a viable replacement for an destroyed or non-functional arm. There are no wooden arm replacements, and prosthetic arms are only 75% as effective as a regular arm, resulting in 87.5% Manipulation per arm. For comparison, the drill arm offers the full 100% Manipulation in exchange for −8% Moving.

    Version history

    • Royalty DLC Release - Added.
    • 1.1.2565 - part efficiency 50% -> 100%, boost 180% -> 160%, movement penalty,