Difference between revisions of "Bionic heart"

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{{stub}}
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{{infobox main|
 
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| name = Bionic heart
{{Define|Body Part
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| image = Health item bionic.png|Bionic heart
| image = Artificial Organ
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| type = Medical Items
| always haulable = true
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| type2 = Body Parts
| def name = BionicHeart
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| tech level = Spacer
 
| description = An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
 
| description = An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
| graphic class = Graphic_Single
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| class =  
| graphic path = Things/Item/BodyPart/ArtificialOrgan
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| production facility 1 = Fabrication bench
| is body part = true
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| research = Bionic replacements
| label = bionic leg
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| skill 1 = Crafting
| parent name = BodyPartBase
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| skill 1 level = 8
| path cost = 10
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| resource 1 = Plasteel
| selectable = true
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| resource 1 amount = 15
| thing class = ThingWithComps
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| resource 2 = Advanced component
| ticker type = Never
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| resource 2 amount = 4
| use hit points = true
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| work to make = 26000
| flammability base = 1.0
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| mass base = 4
| market value base = 1500
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| marketvalue = 1030
| max hit points base = 50
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| hp = 50
| mass =  
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| tradeTags = TechHediff, Bionic
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| techHediffsTags = Advanced
 
}}
 
}}
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The '''bionic heart''' is an [[artificial body part]] that replaces the [[heart]] and improves [[blood pumping]], giving a small boost to a wide range of stats and tasks.
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== Acquisition ==
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Bionic hearts can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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They can also be found in [[ancient shrine]]s, offered as a [[quest]] reward, or [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s.
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== Summary ==
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The bionic heart replaces an organic heart and has a part efficiency of 125%, which improves [[blood pumping]] by {{+|25%}}. This increases the [[Rest Rate Multiplier]] by about {{+|8%}}, and [[Moving]] by {{Good|x105%}}. The Moving boost is a multiplier, rather than added on, so it further improves other movement increases. For example, 125% Moving, reached with 2 [[bionic leg]]s, will be increased to 131% (125% * 1.05) rather than 130% (125% + 5%). Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. For further details, see those pages.
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Artificial hearts are also immune to [[heart attack]]s and [[artery blockage]]s, preventing future cases and curing existing ones.
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By installing a bionic heart, the pawn's natural [[heart]], if perfectly healthy, is harvested without a penalty. This organic heart can then be sold or stored for later use.
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=== Installation ===
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Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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If the operation fails, the part will be destroyed.
  
Bionic hearts are an organ replacement added in beta 19. They have 125% efficiency, improving [[blood pumping]], which in turn slightly improves [[moving|movement speed]] by about 6% and [[rest efficiency]] by about 8%.
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== Analysis ==
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Like [[bionic stomach]]s, bionic hearts are of less obvious importance than [[bionic leg]]s, [[bionic arm|arms]] or [[Bionic eye|eyes]] due to its less impactful stat boosts. Even though the bonuses are small, faster sleep and movement help improve the productivity of a colonist. The movement speed in particular can make a difference when fleeing animals or mechanoids, and can be installed after legs. The bionic heart also stops and prevents [[heart attack]]s, which makes it very useful for [[wake-up]] users or old people, especially if they already have an artery blockage.
  
They can be purchased from traders or crafted for {{icon|plasteel|15}} and {{icon|advcomponent|3}}.
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Unlike the [[prosthetic heart]] or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4.
  
By installing a bionic heart, the pawn's natural heart is harvested without a penalty, as the bionic heart is superior. This organic heart can then be sold or stored for later use.
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Installing a bionic heart on a healthy patient grants a [[Heart|natural heart]], worth {{Icon Small|silver|16|1200}}. This is more than the bionic heart, worth {{Icon Small|silver|16|1030}}. This means the surgery is theoretically profitable. Along with [[Detoxifier_lung|Detoxifier lungs]]{{BiotechIcon}}, Bionic hearts are the only artificial part which has a lower market value than their natural counterpart while also being strictly superior to their natural counterpart.
  
Like [[bionic stomach|bionic stomachs]], bionic hearts are of lesser importance than bionic legs, arms or eyes due to having lower bonuses. However, the faster rest effectiveness, though small, can make a great difference in the productivity of a colonist, allowing them to do more work than would otherwise be possible. Likewise, the movement speed boost can make the difference when fleeing animals or mechanoids. They also stop heart attacks (requires verification).
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== Version history ==
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* [[Version/0.19.2009|0.19.2009]] - Added.
  
{{nav/body_parts}}
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{{nav|body parts|wide}}
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[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 11:24, 8 January 2024

Bionic heart

Bionic heart

An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


The bionic heart is an artificial body part that replaces the heart and improves blood pumping, giving a small boost to a wide range of stats and tasks.

Acquisition[edit]

Bionic hearts can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.

Summary[edit]

The bionic heart replaces an organic heart and has a part efficiency of 125%, which improves blood pumping by +25%. This increases the Rest Rate Multiplier by about +8%, and Moving by ×105%. The Moving boost is a multiplier, rather than added on, so it further improves other movement increases. For example, 125% Moving, reached with 2 bionic legs, will be increased to 131% (125% * 1.05) rather than 130% (125% + 5%). Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. For further details, see those pages.

Artificial hearts are also immune to heart attacks and artery blockages, preventing future cases and curing existing ones.

By installing a bionic heart, the pawn's natural heart, if perfectly healthy, is harvested without a penalty. This organic heart can then be sold or stored for later use.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the part will be destroyed.

Analysis[edit]

Like bionic stomachs, bionic hearts are of less obvious importance than bionic legs, arms or eyes due to its less impactful stat boosts. Even though the bonuses are small, faster sleep and movement help improve the productivity of a colonist. The movement speed in particular can make a difference when fleeing animals or mechanoids, and can be installed after legs. The bionic heart also stops and prevents heart attacks, which makes it very useful for wake-up users or old people, especially if they already have an artery blockage.

Unlike the prosthetic heart or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4.

Installing a bionic heart on a healthy patient grants a natural heart, worth Silver 1200. This is more than the bionic heart, worth Silver 1030. This means the surgery is theoretically profitable. Along with Detoxifier lungsContent added by the Biotech DLC, Bionic hearts are the only artificial part which has a lower market value than their natural counterpart while also being strictly superior to their natural counterpart.

Version history[edit]