Difference between revisions of "Baby sleeping spot"

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(Added infobox stats and updated acquisition)
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{{infobox main|furniture|
 
{{infobox main|furniture|
 
| name = Baby sleeping spot
 
| name = Baby sleeping spot
| image =  
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| image = BabySleepingSpot.png
| description =  
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| description = Designates a spot on the ground where people should leave a baby. Not comfortable.
 
| type = Building
 
| type = Building
 
| type2 = Furniture
 
| type2 = Furniture
| placeable =  
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| placeable = True
 
| path cost =  
 
| path cost =  
 
| cover =
 
| cover =
| minifiable =
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| minifiable = False
| size =  
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| size = 1 ˣ 1
 
| mass base =  
 
| mass base =  
 
| flammability =  
 
| flammability =  
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| beauty =  
 
| beauty =  
 
| comfort =  
 
| comfort =  
| terrain affordance =  
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| terrain affordance = Light
 
| research =  
 
| research =  
 
| skill 1 =  
 
| skill 1 =  
 
| skill 1 level =  
 
| skill 1 level =  
| work to make =  
+
| work to make = 0
 
| stuff tags =  
 
| stuff tags =  
 
| resource 1 =  
 
| resource 1 =  
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== Acquisition ==
 
== Acquisition ==
Baby sleeping spots can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Baby sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
 
== Summary ==
 
== Summary ==

Revision as of 15:14, 24 October 2022

Baby sleeping spot

Baby sleeping spot

Designates a spot on the ground where people should leave a baby. Not comfortable.

Base Stats

Type
BuildingFurniture

Building

Size
1 × 1
Minifiable
False
Placeable
True
Terrain Affordance
Light

Creation

Work To Make
ticks (0 secs)

The baby sleeping spot is a furniture item added by the Biotech DLC

Acquisition

Baby sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary

?

Analysis

?

Version history