Difference between revisions of "Genes"

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(→‎Ability: remove exclusion column since none in section; change long cooldowns from real-time to game-time)
(rename and reorder sections to match in-game xenotype editor)
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</li></div>
 
</li></div>
  
== Ability ==
+
== Special abilities ==
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
Click to <div class="mw-collapsible">
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</li></div>
 
</li></div>
  
== Healing ==
+
== Health ==
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
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</li></div>
 
</li></div>
  
== Psychic ==
+
== Psychics ==
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
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</li></div>
 
</li></div>
  
== Beauty ==
+
==Movement==
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
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! [[File:Baseliner.png|20px|link=Xenotypes]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
 
! Exclude
 
! Exclude
|- id="Very unattractive"
+
 
! Very unattractive<br>[[File:Gene_StaggeringlyUgly.png|64px]]
+
|- id="Slow runner"
| ''Carriers of this gene have misshapen, asymmetrical facial structures and blotchy skin. They're hard to look at.''  
+
! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]]
 +
| ''Carriers of this gene move more slowly than normal.''  
 
----
 
----
* [[Beauty (Pawn)]]: {{--|2}}
+
* [[Move Speed]]: {{--|0.2}} {{CS}}
* [[Market Value]]: {{bad|-700}}
+
| {{+|3}}
| {{+|2}}
+
| {{Bad|1}}
|{{Bad|1}}
+
| [[File:Dirtmole.png|32px|link=Dirtmoles]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]
| -
+
| MoveSpeed
| Beauty
 
  
|- id="Unattractive"
+
|- id="Fast runner"
! Unattractive<br>[[File:Gene_Ugly.png|64px]]
+
! Fast runner<br>[[File:Gene_QuickMovespeed.png|64px]]
| ''Carriers of this gene have exaggerated facial features and poor skin that are generally considered ugly.''  
+
| ''Carriers of this gene move more quickly than normal.''  
 
----
 
----
* [[Beauty (Pawn)]]: {{--|1}}
+
* [[Move Speed]]: {{+|0.2}} {{CS}}
* [[Market Value]]: {{bad|-350}}
+
| {{--|3}}
| {{+|1}}
+
| {{Bad|1}}
|{{Bad|1}}
 
| [[File:Waster.png|32px|link=Wasters]]
 
| Beauty
 
 
 
|- id="Attractive"
 
! Attractive<br>[[File:Gene_Pretty.png|64px]]
 
| ''Carriers of this gene have unusually symmetrical, balanced facial features and extra-clear skin which gives them a pleasing appearance.''
 
----
 
* [[Beauty (Pawn)]]: {{+|1}}
 
* [[Market Value]]: {{+|350}}
 
| {{--|1}}
 
|{{Bad|1}}
 
 
| [[File:Sanguophage.png|32px|link=Sanguophages]]
 
| [[File:Sanguophage.png|32px|link=Sanguophages]]
| Beauty
+
| MoveSpeed
  
|- id="Very attractive"
+
|- id="Very fast runner"
! Very attractive<br>[[File:Gene_Beautiful.png|64px]]
+
! Very fast runner<br>[[File:Gene_VeryQuickMovespeed.png|64px]]
| ''Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful.''  
+
| ''Carriers of this gene move much more quickly than normal.''  
 
----
 
----
* [[Beauty (Pawn)]]: {{+|2}}
+
* [[Move Speed]]: {{+|0.4}} {{CS}}
* [[Market Value]]: {{+|700}}
+
| {{--|5}}
| {{--|2}}
+
| {{Bad|1}}
|{{Bad|1}}
+
| [[File:Impid.png|32px|link=Impids]]
| [[File:Highmate.png|32px|link=Highmates]]
+
| MoveSpeed
| Beauty
+
 
 +
|- id="Naked speed"
 +
! Naked speed<br>[[File:Gene_NakedSpeed.png|64px]]
 +
| ''Carriers of this gene move slower while clothed, and faster while naked.''
 +
----
 +
* [[Move speed]]: {{--|0.20}} {{CS}} (clothed)
 +
* [[Move speed]]: {{+|0.10}} {{CS}} (unclothed)
 +
| {{+|2}}
 +
| {{Bad|1}}
 +
| [[File:Yttakin.png|32px|link=Yttakin]]
 +
| ?
 
|}
 
|}
 
</div>
 
</div>
Line 512: Line 510:
 
</li></div>
 
</li></div>
  
== Miscellaneous ==
+
==Mood==
 +
 
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
Click to <div class="mw-collapsible">
Line 524: Line 523:
 
! Exclude
 
! Exclude
  
|- id="Strong stomach"
+
|- id="Very unhappy"
! Strong stomach<br>[[File:Gene_StrongStomach.png|64px]]
+
! Very unhappy<br>[[File:Gene_Depressive.png|64px]]
| ''Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.''  
+
| ''Carriers of this gene are highly predisposed to negative emotion. They'll see the bad in every situation and have a much lower mood than others.''  
 
----
 
----
* Immune to [[food poisoning]].
+
* Permanent {{--|10}} ''Genetic depression'' [[mood]]
| {{--|1}}
+
| {{+|5}}
| {{Bad|1}}
+
|{{Bad|1}}
| [[File:PigskinXenotype.png|32px|link=Pigskins]]
 
 
| -
 
| -
 +
| Mood
  
|- id="Robust digestion"
+
|- id="Unhappy"
! Robust digestion<br>[[File:Gene_RobustDigestion.png|64px]]
+
! Unhappy<br>[[File:Gene_Pessimist.png|64px]]
| ''Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all.''  
+
| ''Carriers of this gene are predisposed to pessimistic perceptions. They'll tend to interpret things negatively and have lower mood than others.''  
 
----
 
----
* [[Raw food|Raw]] nutrition multiplier {{Good|×180%}}
+
* Permanent {{--|5}} ''Genetic pessimism'' [[mood]]
* Removes mood: Ate raw food: -7
+
| {{+|3}}
* Note: Does ''not'' prevent [[food poisoning]].
+
|{{Bad|1}}
| {{--|2}}
+
| [[File:Impid.png|32px|link=Impids]]
| {{Bad|2}}
+
| Mood
| [[File:PigskinXenotype.png|32px|link=Pigskins]]
 
| -
 
  
|- id="Slow study"
+
|- id="Happy"
! Slow study<br>[[File:Gene_SlowLearning.png|64px]]
+
! Happy<br>[[File:Gene_Optimist.png|64px]]
| ''Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.''  
+
| ''Carriers of this gene are predisposed to optimistic feelings. They'll have higher mood than others.''  
 
----
 
----
* [[Global Learning Factor]] {{Bad|×50%}}
+
* Permanent {{+|5}} ''Genetic optimism'' [[mood]]
| {{+|2}}
+
| {{--|1}}
| {{Bad|1}}
 
| [[File:Neanderthal.png|32px|link=Neanderthals]]
 
| Learning
 
 
 
|- id="Quick study"
 
! Quick study<br>[[File:Gene_FastLearning.png|64px]]
 
| ''Carriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others.''  
 
----
 
* [[Global Learning Factor]] {{+|50%}}
 
| {{--|3}}
 
 
| {{Bad|2}}
 
| {{Bad|2}}
 
| -
 
| -
| Learning
+
| Mood
  
|- id="Nearsighted"
+
|- id="Very happy"
! Nearsighted<br>[[File:Gene_Nearsighted.png|64px]]
+
! Very happy<br>[[File:Gene_Sanguine.png|64px]]
| ''Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.''  
+
| ''Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others.''  
 
----
 
----
* Accuracy factor (long) {{Bad|×25%}}
+
* Permanent {{+|10}} ''Genetic joy'' [[mood]]
* Accuracy factor (medium) {{Bad|×50%}}
+
| {{--|2}}
| {{+|2}}
+
| {{Bad|3}}
| {{Bad|1}}
+
| [[File:Highmate.png|32px|link=Highmates]]
| [[File:Dirtmole.png|32px|link=Dirtmoles]]<br>[[File:PigskinXenotype.png|32px|link=Pigskins]]
+
| Mood
| -
+
|}
 +
</div>
 +
</div>
 +
</li></div>
  
|- id="Dark vision"
+
==Temperature==
! Dark vision<br>[[File:Gene_Darkvision.png|64px]]
 
| ''Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.''
 
----
 
* Work speed is unaffected by darkness.
 
** Movement speed is also unaffected by darkness (not mentioned by the in-game description).
 
* Removes mood: Darkness: -5
 
| {{--|1}}
 
| {{Bad|1}}
 
| [[File:Dirtmole.png|32px|link=Dirtmoles]]<br>[[File:Sanguophage.png|32px|link=Sanguophages]]
 
| -
 
  
|- id="Inbred"
+
<div><li style="display: inline-table;">
! Inbred<br>[[File:Gene_Inbred.png|64px]]
+
Click to <div class="mw-collapsible">
| ''This genetic condition affects a person's fertility, immunity, and mental capacity.''  
+
<div class="mw-collapsible-content">
 +
{| {{STDT| sortable c_07 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
 +
! [[File:Baseliner.png|20px|link=Xenotypes]]
 +
! Exclude
 +
 
 +
|- id="Cold weakness"
 +
! Cold weakness<br>[[File:Gene_MinTemperatureSmallIncrease.png|64px]]
 +
| ''Carriers of this gene are slightly less comfortable in cold temperatures.''  
 
----
 
----
* Forced trait: [[Slow learner]]
+
* [[Minimum Comfortable Temperature]]: {{++|{{temperature|5||delta}}}}
* [[Fertility]] {{Bad|×50%}}
+
| {{+|1}}
* [[Immunity gain speed]] {{Bad|×85%}}
 
* Note: Despite being harmful, this gene also lowers metabolic efficiency.
 
| {{--|2}}
 
 
| {{Bad|1}}
 
| {{Bad|1}}
| -
+
| [[File:Impid.png|32px|link=Impids]]
| -
+
| MinTemperature
  
|- id="Mild cell instability"
+
|- id="Cold tolerant"
! Mild cell instability<br>[[File:Gene_MildCellInstability.png|64px]]
+
! Cold tolerant<br>[[File:Gene_MinTemperatureSmallDecrease.png|64px]]
| ''Carriers of this gene need less metabolic energy to stay alive, at the cost of reduced stability in their cell-replication machinery.''  
+
| ''Carriers of this gene are slightly more comfortable in cold temperatures.''  
 
----
 
----
* Lifespan factor {{Bad|×80%}}
+
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}}
** Note this means age-related diseases come earlier, e.g. [[Ailments#Frail|Frail]] can happen at 40 instead of 50
+
| {{--|1}}
* [[Cancer]] rate factor {{Bad|×300%}}
 
* [[Immunity gain speed]] {{Bad|×96%}}
 
| {{+|2}}
 
 
| {{Bad|1}}
 
| {{Bad|1}}
| -
+
| [[File:Hussar.png|32px|link=Hussars]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]
| CellInstability
+
| MinTemperature
  
|- id="Major cell instability"
+
|- id="Cold super-tolerant"
! Major cell instability<br>[[File:Gene_MajorCellInstability.png|64px]]
+
! Cold super-tolerant<br>[[File:Gene_MinTemperatureLargeDecrease.png|64px]]
| ''Carriers of this gene need much less metabolic energy to stay alive, at the cost of greatly-reduced stability in their cell-replication machinery.''  
+
| ''Carriers of this gene are much more comfortable in cold temperatures.''  
 
----
 
----
* Lifespan factor {{Bad|×60%}}
+
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|20||delta}}}}
** Note this means age-related diseases come earlier, e.g. [[Ailments#Frail|Frail]] can happen at 30 instead of 50
+
| {{--|2}}
* [[Cancer]] rate factor {{Bad|×500%}}
 
* [[Immunity gain speed]] {{Bad|×92%}}
 
| {{+|4}}
 
 
| {{Bad|1}}
 
| {{Bad|1}}
 
| -
 
| -
| CellInstability
+
| MinTemperature
  
|- id="Grayless hair"
+
|- id="Heat weakness"
! Grayless hair<br>[[File:Gene_GreylessHair.png|64px]]
+
! Heat weakness<br>[[File:Gene_MaxTemperatureSmallDecrease.png|64px]]
| ''Carriers of this gene keep their natural hair color as they age.''
+
| ''Carriers of this gene are slightly less comfortable in warm temperatures.''  
 
----
 
----
* No age-related gray hair.
+
* [[Maximum Comfortable Temperature]]: {{--|{{temperature|5||delta}}}}
| '''0'''
+
| {{+|1}}
 
| {{Bad|1}}
 
| {{Bad|1}}
 
| [[File:Highmate.png|32px|link=Highmates]]
 
| [[File:Highmate.png|32px|link=Highmates]]
| -
+
| MaxTemperature
  
|- id="Human hands"
+
|- id="Heat tolerant"
! Human hands<br>[[File:Gene_HandsHuman.png|64px]]
+
! Heat tolerant<br>[[File:Gene_MaxTemperatureSmallIncrease.png|64px]]
| ''Carriers of this gene have regular human hands.''  
+
| ''Carriers of this gene are slightly more comfortable in warm temperatures.''  
 
----
 
----
| '''0'''
+
* [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}}
| '''0'''
+
| {{--|1}}
| -
+
| {{Bad|1}}
| Hands
+
| [[File:Hussar.png|32px|link=Hussars]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]
 +
| MaxTemperature
  
|- id="Trotter hands"
+
|- id="Heat super-tolerant"
! Trotter hands<br>[[File:Gene_HandsTrotter.png|64px]]
+
! Heat super-tolerant<br>[[File:Gene_MaxTemperatureLargeIncrease.png|64px]]
| ''Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.''  
+
| ''Carriers of this gene are much more comfortable in warm temperatures.''  
 
----
 
----
* [[Manipulation]] {{Bad|×85%}}
+
* [[Maximum Comfortable Temperature]]: {{+|{{temperature|20||delta}}}}
| {{+|1}}
+
| {{--|2}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:PigskinXenotype.png|32px|link=Pigskins]]
+
| [[File:Impid.png|32px|link=Impids]]
| Hands
+
| MaxTemperature
 +
|}
 +
</div>
 +
</div>
 +
</li></div>
  
|- id="Elongated fingers"
+
== Resistance and sensitivity ==
! Elongated fingers<br>[[File:Gene_ElongatedFingers.png|64px]]
 
| ''Long, delicate fingers improve the carrier's manipulation capacity. This aids with many tasks, especially crafting and construction.''
 
----
 
* [[Manipulation]] {{Good|×110%}}
 
| {{--|1}}
 
| {{Bad|1}}
 
| [[File:Genie.png|32px|link=Genies]]
 
| Hands
 
  
|- id="Furskin"
+
<div><li style="display: inline-table;">
! Furskin<br>[[File:Gene_Furskin.png|64px]]
+
Click to <div class="mw-collapsible">
| ''Carriers of this gene grow thick fur all over their body, which protects them from cold temperatures.''
+
<div class="mw-collapsible-content">
 +
{| {{STDT| sortable c_07 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
 +
! [[File:Baseliner.png|20px|link=Xenotypes]]
 +
! Exclude
 +
 
 +
|- id="Partial antitoxic lungs"
 +
! Partial antitoxic lungs<br>[[File:Gene_PartialPollutionResistance.png|64px]]
 +
| ''Carriers of this gene are resistant to environmental toxins. They get less toxic buildup from tox gas, polluted terrain, and toxic fallout, but are still vulnerable to direct attacks with venom or injected poison. Additionally, they build up rot stink exposure slower.  
 
----
 
----
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}}
+
* [[Toxic Environment Resistance]]: {{+|50%}}
* [[Social#Romance_Controls|Non-furskin romance chance]] ×20%
 
* {{RimworldIcon}}Removes mood: Naked: -6
 
* {{IdeologyIcon}}Removes mood: Uncovered (body part): -4
 
 
| {{--|1}}
 
| {{--|1}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Yttakin.png|32px|link=Yttakin]]
+
| [[File:Hussar.png|32px|link=Hussars]]
| HairStyle<br>Fur<br>BeardStyle<br>
+
| ?
  
|- id="Pig nose"
+
|- id="Total antitoxic lungs"
! Pig nose<br>[[File:Gene_NosePig.png|64px]]
+
! Total antitoxic lungs<br>[[File:Gene_TotalPollutionResistance.png|64px]]
| ''Carriers of this gene have pig-like snouts.''
+
| ''Carriers of this gene are immune to environmental toxins, but not from direct toxic attacks. They get no toxic buildup from tox gas, polluted terrain, or toxic fallout, and they are not bothered by acidic smog. They are still vulnerable to direct attacks like venom and injected poison. Additionally, they are immune to rot stink exposure.  
 
----
 
----
* [[Social#Romance_Controls|Non-pig nose romance chance]] ×20%
+
*Effects:
| '''0'''
+
* [[Toxic Environment Resistance]]: {{+|100%}}
| '''0'''
+
**Tox gas immunity
| [[File:PigskinXenotype.png|32px|link=Pigskins]]
+
*Mood:
| Nose
+
**Removes: Toxic fallout: -5
 +
**Removes: Acidic smog: -5
 +
| {{--|3}}
 +
| {{Bad|2}}
 +
| [[File:Waster.png|32px|link=Wasters]]
 +
| ?
  
|- id="Pollution stimulus"
+
|- id="Fire resistant"
! Pollution stimulus<br>[[File:Gene_PollutionRush.png|64px]]
+
! Fire resistant<br>[[File:Gene_FireResistant.png|64px]]
| ''Carriers of this gene get a chemical rush from being exposed to pollution. This makes them move faster and helps them think clearer. A similar gene is found in combat-engineered mega-insects.''
+
| ''Carriers of this gene have special fast-acting sweat glands and heat-resistant skin. They only take 25% of the normal damage from fire. The chance of them catching on fire is also drastically reduced.  
 
----
 
----
* Gain stat bonuses when exposed to pollution.
+
* [[Flammability]] Factor: {{Good|0.1}}
** Increases move speed and consciousness. See [[Pollution stimulus]] for full details.
+
* [[Damage Type#Flame|Flame]] Damage Factor: {{Good|25%}}
| {{--|1}}
+
:<small>Note that this does not affect [[Damage Type#Heat|Heat]] or [[Damage Type#Vaporize|Vaporize]] damage</small>
 +
| {{--|2}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Waster.png|32px|link=Wasters]]
+
| [[File:Impid.png|32px|link=Impids]]
| -
+
| FireDamage
  
|- id="Unstoppable"
+
|- id="Tinderskin"
! Unstoppable<br>[[File:Gene_Unstoppable.png|64px]]
+
! Tinderskin<br>[[File:Gene_FireWeakness.png|64px]]
| ''Carriers of this gene are not slowed down when taking damage.''
+
| ''Carriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4.  
 
----
 
----
* Stagger time multiplier {{Good|×0%}}
+
* [[Damage Type#Flame|Flame]] Damage Factor: 400%{{Check Tag|Heat/vaporize?|Like above does this affect heat and vaporize damage?}}
| {{--|2}}
+
| {{+|2}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Hussar.png|32px|link=Hussars]]
+
| [[File:Sanguophage.png|32px|link=Sanguophages]]
| -
+
| FireDamage
  
|- id="Furry tail"
+
|- id="Pyrophobia"
! Furry tail<br>[[File:Gene_TailFurry.png|64px]]
+
! Pyrophobia<br>[[File:Gene_FireTerror.png|64px]]
| ''Carriers of this gene grow a fluffy tail which partially protects them from cold temperatures.''
+
| ''Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment.  
 
----
 
----
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}}
+
* {{--|10}} ''Afraid of fire'' [[mood]]let when within 20.9{{Check Tag|?}} tiles of fire
| {{--|1}}
+
* 0.1 day mtb chance of "Fleeing fire" mental break, presumably{{Check Tag|?}} also when within 20.9 tiles of fire
 +
* Suppresses [[Pyromaniac]] trait
 +
| {{+|4}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Yttakin.png|32px|link=Yttakin]]
+
| [[File:Sanguophage.png|32px|link=Sanguophages]]
| Tail
+
| ?
  
|- id="Smooth tail"
+
|- id="Tox resistance"
! Smooth tail<br>[[File:Gene_TailSmooth.png|64px]]
+
! Tox resistance<br>[[File:Gene_PartialToxicityResistance.png|64px]]
| ''Carriers of this gene grow a slender tail that can act as a dexterous fifth limb.''
+
| ''Carriers of this gene are resistant to toxic buildup from any source. This includes pollution, toxic fallout, tox gas, and direct attacks with venom or injected poison. They'll gain half the amount of toxic buildup compared to others.  Cellular filters in the lung and skin reduce the dose of toxins entering the bloodstream.
 
----
 
----
* Manipulation: {{+|5%}}
+
* [[Toxic Resistance]]: {{+|50%}}
| {{--|1}}
+
| {{--|2}}
 
| {{Bad|1}}
 
| {{Bad|1}}
 
| -
 
| -
| Tail
+
| ?
  
|}
+
|- id="Tox immunity"
</div>
+
! Tox immunity<br>[[File:Gene_TotalToxicityResistance.png|64px]]
</div>
+
| ''Carriers of this gene are totally immune to toxic buildup from all sources including polluted terrain, toxic fallout, tox gas, and direct attacks with venom or injected poison. They are also not bothered by acidic smog.  The carrier's biochemical pathways are modified to route around interference from nearly all known toxins. Along with enhancements to the kidneys and liver, this keeps carriers comfortable in even the most toxic of environments.
</li></div>
+
----
 +
*Effects:
 +
** [[Toxic Resistance]]: {{+|100%}}
 +
**Tox gas immunity
  
==Movement==
+
*Mood:
 +
**Removes: Toxic fallout: -5
 +
**Removes: Acidic smog: -5
 +
| {{--|4}}
 +
| {{Bad|2}}
 +
| [[File:Sanguophage.png|32px|link=Sanguophages]]
 +
| ?
  
<div><li style="display: inline-table;">
+
|- id="Mild UV sensitivity"
Click to <div class="mw-collapsible">
+
! Mild UV sensitivity<br>[[File:Gene_MildUVSensitivity.png|64px]]
<div class="mw-collapsible-content">
+
| ''Carriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight.
{| {{STDT| sortable c_07 }}
+
----
! Name
+
* {{Bad|×90%}} [[Move Speed]] while in sunlight.
! Description
+
* {{--|6}} ''Sunlight Sensitivity'' [[mood]]let when in {{Hover title|Non-sunlamp|natural}} sunlight.
! [[File:Metabolism.png|20px|Metabolism]]
+
| {{+|3}}
! [[File:Complexity.png|20px|Complexity]]
+
| {{Bad|1}}
! [[File:Baseliner.png|20px|link=Xenotypes]]
+
| [[File:Sanguophage.png|32px|link=Sanguophages]]
! Exclude
+
| UVSensitivity
  
|- id="Slow runner"
+
|- id="Intense UV sensitivity"
! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]]
+
! Intense UV sensitivity<br>[[File:Gene_IntenseUVSensitivity.png|64px]]
| ''Carriers of this gene move more slowly than normal.''  
+
| ''Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.''  
 
----
 
----
* [[Move Speed]]: {{--|0.2}} {{CS}}
+
* {{Bad|×80%}} [[Move Speed]] while in sunlight.
| {{+|3}}
+
* {{--|12}} ''Sunlight Sensitivity'' [[mood]]let when in {{Hover title|Non-sunlamp|natural}} sunlight.
| {{Bad|1}}
+
| {{+|4}}
| [[File:Dirtmole.png|32px|link=Dirtmoles]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]
+
| {{Bad|2}}
| MoveSpeed
+
| [[File:Dirtmole.png|32px|link=Dirtmoles]]
 +
| UVSensitivity
 +
|}
 +
</div>
 +
</div>
 +
</li></div>
  
|- id="Fast runner"
+
==Violence==
! Fast runner<br>[[File:Gene_QuickMovespeed.png|64px]]
+
 
| ''Carriers of this gene move more quickly than normal.''
+
<div><li style="display: inline-table;">
 +
Click to <div class="mw-collapsible">
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| sortable c_07 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
 +
! [[File:Baseliner.png|20px|link=Xenotypes]]
 +
 
 +
|- id="Kind instinct"
 +
! Kind instinct<br>[[File:Gene_KindInstinct.png|64px]]
 +
| Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judges people by their appearance.
 
----
 
----
* [[Move Speed]]: {{+|0.2}} {{CS}}
+
* Forced [[trait]]: [[Kind]]
| {{--|3}}
+
| {{--|1}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Sanguophage.png|32px|link=Sanguophages]]
+
| [[File:Highmate.png|32px|link=Highmates]]
| MoveSpeed
 
  
|- id="Very fast runner"
+
|- id="Violence disabled"
! Very fast runner<br>[[File:Gene_VeryQuickMovespeed.png|64px]]
+
! Violence disabled<br>[[File:Gene_ViolenceDisabled.png|64px]]
| ''Carriers of this gene move much more quickly than normal.''
+
| Carriers of this gene are emotionally and mentally incapable of engaging in violence. They are overwhelmingly resistant to and horrified by the idea of hurting another.
 
----
 
----
* [[Move Speed]]: {{+|0.4}} {{CS}}
+
*Disables work:
| {{--|5}}
+
** Hunt
 +
** Violent
 +
| {{+|3}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Impid.png|32px|link=Impids]]
+
| [[File:Highmate.png|32px|link=Highmates]]
| MoveSpeed
 
  
|- id="Naked speed"
+
|- id="Kill thirst"
! Naked speed<br>[[File:Gene_NakedSpeed.png|64px]]
+
! Kill thirst<br>[[File:Gene_Killthirst.png|64px]]
| ''Carriers of this gene move slower while clothed, and faster while naked.''
+
| Carriers of this gene lust for the feeling of ending another's life. They will become irritated if they go for too long without killing someone in close combat.
----
+
----  
* [[Move speed]]: {{--|0.20}} {{CS}} (clothed)
+
*Causes need: Kill satiety
* [[Move speed]]: {{+|0.10}} {{CS}} (unclothed)
+
| {{+|4}}
| {{+|2}}
 
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Yttakin.png|32px|link=Yttakin]]
+
| -
| ?
+
 
|}
+
|- id="Dead calm"
</div>
+
! Dead calm<br>[[File:Gene_DeadCalm.png|64px]]
</div>
+
| Carriers of this gene feel calm in every situation and have a very placid demeanor. They will never start social fights or have aggressive mental breaks.
</li></div>
+
----
 +
*Effects:
 +
** Will never do social fights
 +
** Mental breaks are never violent
 +
** Will never prison break
 +
| {{--|1}}
 +
| {{Bad|1}}
 +
| [[File:Genie.png|32px|link=Genies]]
  
==Mood==
+
|- id="Aggressive"
 +
! Aggressive<br>[[File:Gene_Aggressive.png|64px]]
 +
| Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break.
 +
----
 +
*Effects:
 +
** Social fight chance factor ×200%
 +
** Chance mental break is violent ×200%
 +
** Prison break interval factor ×60%
 +
| {{+|2}}
 +
| {{Bad|1}}
 +
| [[File:Neanderthal.png|32px|link=Neanderthals]]<br>[[File:Waster.png|32px|link=Wasters]]<br>[[File:Yttakin.png|32px|link=Yttakin]]<br>[[File:Sanguophage.png|32px|link=Sanguophages]]
  
<div><li style="display: inline-table;">
+
|- id="Hyper-aggressive"
Click to <div class="mw-collapsible">
+
! Hyper-aggressive<br>[[File:Gene_HyperAggressive.png|64px]]
<div class="mw-collapsible-content">
+
| Carriers of this gene are hormonally high-strung and very aggressive. They are three times as likely to start social fights. Any mental break they have will be of an aggressive type.
{| {{STDT| sortable c_07 }}
+
----
! Name
+
*Effects:
! Description
+
** Social fight chance factor ×300%
! [[File:Metabolism.png|20px|Metabolism]]
+
** Mental breaks are always violent
! [[File:Complexity.png|20px|Complexity]]
+
** Prison break interval factor ×40%
! [[File:Baseliner.png|20px|link=Xenotypes]]
+
| {{+|3}}
! Exclude
+
| {{Bad|1}}
 +
| [[File:Hussar.png|32px|link=Hussars]]
  
|- id="Very unhappy"
+
|- id="Weak melee damage"
! Very unhappy<br>[[File:Gene_Depressive.png|64px]]
+
! Weak melee damage<br>[[File:Gene_WeakMeleeDamage.png|64px]]
| ''Carriers of this gene are highly predisposed to negative emotion. They'll see the bad in every situation and have a much lower mood than others.''
+
| Carriers of this gene do less damage in close-quarters combat. Weak fast-twitch muscle fibers make their strikes shaky and weak.
 
----
 
----
* Permanent {{--|10}} ''Genetic depression'' [[mood]]
+
* Melee damage factor ×50%
| {{+|5}}
+
| {{+|1}}
|{{Bad|1}}
+
| {{Bad|1}}
| -
 
| Mood
 
 
 
|- id="Unhappy"
 
! Unhappy<br>[[File:Gene_Pessimist.png|64px]]
 
| ''Carriers of this gene are predisposed to pessimistic perceptions. They'll tend to interpret things negatively and have lower mood than others.''
 
----
 
* Permanent {{--|5}} ''Genetic pessimism'' [[mood]]
 
| {{+|3}}
 
|{{Bad|1}}
 
 
| [[File:Impid.png|32px|link=Impids]]
 
| [[File:Impid.png|32px|link=Impids]]
| Mood
 
  
|- id="Happy"
+
|- id="Strong melee damage"
! Happy<br>[[File:Gene_Optimist.png|64px]]
+
! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]]
| ''Carriers of this gene are predisposed to optimistic feelings. They'll have higher mood than others.''
+
| Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
 
----
 
----
* Permanent {{+|5}} ''Genetic optimism'' [[mood]]
+
* Melee damage factor ×150%
| {{--|1}}
+
| {{--|2}}
| {{Bad|2}}
+
| {{Bad|1}}
| -
+
| [[File:Dirtmole.png|32px|link=Dirtmoles]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]<br>[[File:Yttakin.png|32px|link=Yttakin]]<br>[[File:Sanguophage.png|32px|link=Sanguophages]]
| Mood
+
|}
 
+
</div>
|- id="Very happy"
+
</div>
! Very happy<br>[[File:Gene_Sanguine.png|64px]]
 
| ''Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others.''
 
----
 
* Permanent {{+|10}} ''Genetic joy'' [[mood]]
 
| {{--|2}}
 
| {{Bad|3}}
 
| [[File:Highmate.png|32px|link=Highmates]]
 
| Mood
 
|}
 
</div>
 
</div>
 
 
</li></div>
 
</li></div>
  
==Temperature==
+
==Sleep==
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
Line 862: Line 878:
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
! Exclude
 
  
|- id="Cold weakness"
+
|- id="Very Sleepy"
! Cold weakness<br>[[File:Gene_MinTemperatureSmallIncrease.png|64px]]
+
! Very Sleepy<br>[[File:Gene_VerySleepy.png|64px]]
| ''Carriers of this gene are slightly less comfortable in cold temperatures.''
+
| Carriers of this gene get tired much faster than others.
 
----
 
----
* [[Minimum Comfortable Temperature]]: {{++|{{temperature|5||delta}}}}
+
* Sleep fall rate ×180%
| {{+|1}}
+
| {{+|4}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Impid.png|32px|link=Impids]]
+
| -
| MinTemperature
 
  
|- id="Cold tolerant"
+
|- id="Sleepy"
! Cold tolerant<br>[[File:Gene_MinTemperatureSmallDecrease.png|64px]]
+
! Sleepy<br>[[File:Gene_Sleepy.png|64px]]
| ''Carriers of this gene are slightly more comfortable in cold temperatures.''
+
| Carriers of this gene get tired somewhat faster than others.
 
----
 
----
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}}
+
* Sleep fall rate ×140%
| {{--|1}}
+
| {{+|2}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Hussar.png|32px|link=Hussars]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]
+
| [[File:Yttakin.png|32px|link=Yttakin]]
| MinTemperature
 
  
|- id="Cold super-tolerant"
+
|- id="Low sleep"
! Cold super-tolerant<br>[[File:Gene_MinTemperatureLargeDecrease.png|64px]]
+
! Low sleep<br>[[File:Gene_QuickSleeper.png|64px]]
| ''Carriers of this gene are much more comfortable in cold temperatures.''
+
| Carriers of this gene get tired less quickly than others.
 
----
 
----
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|20||delta}}}}
+
* Sleep fall rate ×40%
| {{--|2}}
+
| {{--|4}}
| {{Bad|1}}
+
| {{Bad|2}}
 +
| [[File:Sanguophage.png|32px|link=Sanguophages]]
 +
 
 +
|- id="Never sleep"
 +
! Never sleep<br>[[File:Gene_Neversleep.png|64px]]
 +
| Carriers of this gene have a unique metabolic process which allows clusters of neurons to sleep while the rest of the brain stays awake. They never need to sleep.
 +
----
 +
* Effects:
 +
** Disables need: Sleep
 +
| {{--|6}}
 +
| {{Bad|3}}
 
| -
 
| -
| MinTemperature
+
|}
 +
</div>
 +
</div>
 +
</li></div>
  
|- id="Heat weakness"
+
==Pain==
! Heat weakness<br>[[File:Gene_MaxTemperatureSmallDecrease.png|64px]]
 
| ''Carriers of this gene are slightly less comfortable in warm temperatures.''
 
----
 
* [[Maximum Comfortable Temperature]]: {{--|{{temperature|5||delta}}}}
 
| {{+|1}}
 
| {{Bad|1}}
 
| [[File:Highmate.png|32px|link=Highmates]]
 
| MaxTemperature
 
 
 
|- id="Heat tolerant"
 
! Heat tolerant<br>[[File:Gene_MaxTemperatureSmallIncrease.png|64px]]
 
| ''Carriers of this gene are slightly more comfortable in warm temperatures.''
 
----
 
* [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}}
 
| {{--|1}}
 
| {{Bad|1}}
 
| [[File:Hussar.png|32px|link=Hussars]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]
 
| MaxTemperature
 
 
 
|- id="Heat super-tolerant"
 
! Heat super-tolerant<br>[[File:Gene_MaxTemperatureLargeIncrease.png|64px]]
 
| ''Carriers of this gene are much more comfortable in warm temperatures.''
 
----
 
* [[Maximum Comfortable Temperature]]: {{+|{{temperature|20||delta}}}}
 
| {{--|2}}
 
| {{Bad|1}}
 
| [[File:Impid.png|32px|link=Impids]]
 
| MaxTemperature
 
|}
 
</div>
 
</div>
 
</li></div>
 
 
 
== Resistance and sensitivity ==
 
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
Line 939: Line 931:
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
! Exclude
 
  
|- id="Partial antitoxic lungs"
+
|- id="Delicate"
! Partial antitoxic lungs<br>[[File:Gene_PartialPollutionResistance.png|64px]]
+
! Delicate<br>[[File:Gene_Delicate.png|64px]]
| ''Carriers of this gene are resistant to environmental toxins. They get less toxic buildup from tox gas, polluted terrain, and toxic fallout, but are still vulnerable to direct attacks with venom or injected poison. Additionally, they build up rot stink exposure slower.  
+
| Carriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh.
 
----
 
----
* [[Toxic Environment Resistance]]: {{+|50%}}
+
* Forced [[trait]]: [[Delicate]]
| {{--|1}}
+
| {{+|3}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Hussar.png|32px|link=Hussars]]
+
| [[File:Genie.png|32px|link=Genies]]<br>[[File:Highmate.png|32px|link=Highmates]]
| ?
 
  
|- id="Total antitoxic lungs"
+
|- id="Robust"
! Total antitoxic lungs<br>[[File:Gene_TotalPollutionResistance.png|64px]]
+
! Robust<br>[[File:Gene_Tough.png|64px]]
| ''Carriers of this gene are immune to environmental toxins, but not from direct toxic attacks. They get no toxic buildup from tox gas, polluted terrain, or toxic fallout, and they are not bothered by acidic smog. They are still vulnerable to direct attacks like venom and injected poison. Additionally, they are immune to rot stink exposure.  
+
| Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh.
 
----
 
----
*Effects:
+
* Incoming damage multiplier ×75%
* [[Toxic Environment Resistance]]: {{+|100%}}
+
| {{--|2}}
**Tox gas immunity
+
| {{Bad|1}}
*Mood:
+
| [[File:Neanderthal.png|32px|link=Neanderthals]]<br>[[File:Yttakin.png|32px|link=Yttakin]]<br>[[File:Sanguophage.png|32px|link=Sanguophages]]
**Removes: Toxic fallout: -5
+
 
**Removes: Acidic smog: -5
+
|- id="Reduced pain"
| {{--|3}}
+
! Reduced pain<br>[[File:Gene_PainReduced.png|64px]]
| {{Bad|2}}
+
| Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.
| [[File:Waster.png|32px|link=Wasters]]
 
| ?
 
 
 
|- id="Fire resistant"
 
! Fire resistant<br>[[File:Gene_FireResistant.png|64px]]
 
| ''Carriers of this gene have special fast-acting sweat glands and heat-resistant skin. They only take 25% of the normal damage from fire. The chance of them catching on fire is also drastically reduced.  
 
 
----
 
----
* [[Flammability]] Factor: {{Good|0.1}}
+
* Pain ×50%
* [[Damage Type#Flame|Flame]] Damage Factor: {{Good|25%}}
+
| {{--|1}}
:<small>Note that this does not affect [[Damage Type#Heat|Heat]] or [[Damage Type#Vaporize|Vaporize]] damage</small>
 
| {{--|2}}
 
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Impid.png|32px|link=Impids]]
+
| [[File:Hussar.png|32px|link=Hussars]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]<br>[[File:PigskinXenotype.png|32px|link=Pigskins]]
| FireDamage
 
  
|- id="Tinderskin"
+
|- id="Extra pain"
! Tinderskin<br>[[File:Gene_FireWeakness.png|64px]]
+
! Extra pain<br>[[File:Gene_ExtraPain.png|64px]]
| ''Carriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4.  
+
| Carriers of this gene feel more pain than others given the same injuries. Neuron activity in the brain's nociception center is amplified, so pain feels extra-intense and fiery. This can be protective, but overall it's considered a negative and makes it hard to push through difficult situations.
 
----
 
----
* [[Damage Type#Flame|Flame]] Damage Factor: 400%{{Check Tag|Heat/vaporize?|Like above does this affect heat and vaporize damage?}}
+
* Forced [[trait]]: [[Wimp]]
 
| {{+|2}}
 
| {{+|2}}
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Sanguophage.png|32px|link=Sanguophages]]
+
| [[File:Genie.png|32px|link=Genies]]
| FireDamage
+
|}
 +
</div>
 +
</div>
 +
</li></div>
  
|- id="Pyrophobia"
+
==Reproduction==
! Pyrophobia<br>[[File:Gene_FireTerror.png|64px]]
 
| ''Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment.
 
----
 
* {{--|10}} ''Afraid of fire'' [[mood]]let when within 20.9{{Check Tag|?}} tiles of fire
 
* 0.1 day mtb chance of "Fleeing fire" mental break, presumably{{Check Tag|?}} also when within 20.9 tiles of fire
 
* Suppresses [[Pyromaniac]] trait
 
| {{+|4}}
 
| {{Bad|1}}
 
| [[File:Sanguophage.png|32px|link=Sanguophages]]
 
| ?
 
  
|- id="Tox resistance"
+
<div><li style="display: inline-table;">
! Tox resistance<br>[[File:Gene_PartialToxicityResistance.png|64px]]
+
Click to <div class="mw-collapsible">
| ''Carriers of this gene are resistant to toxic buildup from any source. This includes pollution, toxic fallout, tox gas, and direct attacks with venom or injected poison. They'll gain half the amount of toxic buildup compared to others.  Cellular filters in the lung and skin reduce the dose of toxins entering the bloodstream.  
+
<div class="mw-collapsible-content">
 +
{| {{STDT| sortable c_07 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
 +
! [[File:Baseliner.png|20px|link=Xenotypes]]
 +
 
 +
|- id="Sterile"
 +
! Sterile<br>[[File:Gene_Sterile.png|64px]]
 +
| Carriers of this gene cannot reproduce by natural means.
 
----
 
----
* [[Toxic Resistance]]: {{+|50%}}
+
* Fertility ×0%
| {{--|2}}
+
| {{+|1}}
 
| {{Bad|1}}
 
| {{Bad|1}}
 
| -
 
| -
| ?
 
  
|- id="Tox immunity"
+
|- id="Fertile"
! Tox immunity<br>[[File:Gene_TotalToxicityResistance.png|64px]]
+
! Fertile<br>[[File:Gene_Fertile.png|64px]]
| ''Carriers of this gene are totally immune to toxic buildup from all sources including polluted terrain, toxic fallout, tox gas, and direct attacks with venom or injected poison. They are also not bothered by acidic smog.  The carrier's biochemical pathways are modified to route around interference from nearly all known toxins. Along with enhancements to the kidneys and liver, this keeps carriers comfortable in even the most toxic of environments.  
+
| Carriers of this gene have a higher chance of becoming pregnant or impregnating others.
 
----
 
----
*Effects:
+
* Fertility ×200%
** [[Toxic Resistance]]: {{+|100%}}
+
| '''0'''
**Tox gas immunity
+
| {{Bad|1}}
 +
| -
  
*Mood:
+
|- id="Low libido"
**Removes: Toxic fallout: -5
+
! Low libido<br>[[File:Gene_LowLibido.png|64px]]
**Removes: Acidic smog: -5
+
| Carriers of this gene are less likely to engage in lovin' with their partner.
| {{--|4}}
 
| {{Bad|2}}
 
| [[File:Sanguophage.png|32px|link=Sanguophages]]
 
| ?
 
 
 
|- id="Mild UV sensitivity"
 
! Mild UV sensitivity<br>[[File:Gene_MildUVSensitivity.png|64px]]
 
| ''Carriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight.  
 
 
----
 
----
* {{Bad|×90%}} [[Move Speed]] while in sunlight.
+
* {{MTB}} [[Lovin']] Factor: {{Bad|2}}  
* {{--|6}} ''Sunlight Sensitivity'' [[mood]]let when in {{Hover title|Non-sunlamp|natural}} sunlight.
+
| '''0'''
| {{+|3}}
 
 
| {{Bad|1}}
 
| {{Bad|1}}
| [[File:Sanguophage.png|32px|link=Sanguophages]]
+
| -
| UVSensitivity
 
  
|- id="Intense UV sensitivity"
+
|- id="High libido"
! Intense UV sensitivity<br>[[File:Gene_IntenseUVSensitivity.png|64px]]
+
! High libido<br>[[File:Gene_HighLibido.png|64px]]
| ''Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.''
+
| Carriers of this gene are more likely to engage in lovin' with their partner.
 
----
 
----
* {{Bad|×80%}} [[Move Speed]] while in sunlight.
+
* {{MTB}} [[Lovin']] Factor: {{Good|0.5}}  
* {{--|12}} ''Sunlight Sensitivity'' [[mood]]let when in {{Hover title|Non-sunlamp|natural}} sunlight.
+
| '''0'''
| {{+|4}}
+
| {{Bad|1}}
| {{Bad|2}}
+
| [[File:Highmate.png|32px|link=Highmates]]
| [[File:Dirtmole.png|32px|link=Dirtmoles]]
 
| UVSensitivity
 
 
|}
 
|}
 
</div>
 
</div>
Line 1,052: Line 1,024:
 
</li></div>
 
</li></div>
  
==Violence==
+
== Beauty ==
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
Line 1,063: Line 1,035:
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
 +
! Exclude
 +
|- id="Very unattractive"
 +
! Very unattractive<br>[[File:Gene_StaggeringlyUgly.png|64px]]
 +
| ''Carriers of this gene have misshapen, asymmetrical facial structures and blotchy skin. They're hard to look at.''
 +
----
 +
* [[Beauty (Pawn)]]: {{--|2}}
 +
* [[Market Value]]: {{bad|-700}}
 +
| {{+|2}}
 +
|{{Bad|1}}
 +
| -
 +
| Beauty
  
|- id="Kind instinct"
+
|- id="Unattractive"
! Kind instinct<br>[[File:Gene_KindInstinct.png|64px]]
+
! Unattractive<br>[[File:Gene_Ugly.png|64px]]
| Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judges people by their appearance.
+
| ''Carriers of this gene have exaggerated facial features and poor skin that are generally considered ugly.''
 
----
 
----
* Forced [[trait]]: [[Kind]]
+
* [[Beauty (Pawn)]]: {{--|1}}
| {{--|1}}
+
* [[Market Value]]: {{bad|-350}}
| {{Bad|1}}
+
| {{+|1}}
| [[File:Highmate.png|32px|link=Highmates]]
+
|{{Bad|1}}
 +
| [[File:Waster.png|32px|link=Wasters]]
 +
| Beauty
  
|- id="Violence disabled"
+
|- id="Attractive"
! Violence disabled<br>[[File:Gene_ViolenceDisabled.png|64px]]
+
! Attractive<br>[[File:Gene_Pretty.png|64px]]
| Carriers of this gene are emotionally and mentally incapable of engaging in violence. They are overwhelmingly resistant to and horrified by the idea of hurting another.
+
| ''Carriers of this gene have unusually symmetrical, balanced facial features and extra-clear skin which gives them a pleasing appearance.''
 
----
 
----
*Disables work:
+
* [[Beauty (Pawn)]]: {{+|1}}
** Hunt
+
* [[Market Value]]: {{+|350}}
** Violent
+
| {{--|1}}
| {{+|3}}
+
|{{Bad|1}}
| {{Bad|1}}
+
| [[File:Sanguophage.png|32px|link=Sanguophages]]
| [[File:Highmate.png|32px|link=Highmates]]
+
| Beauty
  
|- id="Kill thirst"
+
|- id="Very attractive"
! Kill thirst<br>[[File:Gene_Killthirst.png|64px]]
+
! Very attractive<br>[[File:Gene_Beautiful.png|64px]]
| Carriers of this gene lust for the feeling of ending another's life. They will become irritated if they go for too long without killing someone in close combat.
+
| ''Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful.''
----
 
*Causes need: Kill satiety
 
| {{+|4}}
 
| {{Bad|1}}
 
| -
 
 
 
|- id="Dead calm"
 
! Dead calm<br>[[File:Gene_DeadCalm.png|64px]]
 
| Carriers of this gene feel calm in every situation and have a very placid demeanor. They will never start social fights or have aggressive mental breaks.
 
 
----
 
----
*Effects:
+
* [[Beauty (Pawn)]]: {{+|2}}
** Will never do social fights
+
* [[Market Value]]: {{+|700}}
** Mental breaks are never violent
+
| {{--|2}}
** Will never prison break
+
|{{Bad|1}}
| {{--|1}}
+
| [[File:Highmate.png|32px|link=Highmates]]
| {{Bad|1}}
+
| Beauty
| [[File:Genie.png|32px|link=Genies]]
+
|}
 +
</div>
 +
</div>
 +
</li></div>
  
|- id="Aggressive"
+
==Cosmetic==
! Aggressive<br>[[File:Gene_Aggressive.png|64px]]
+
{{Stub|section=1|reason=Missing natural colors and hairs}}
| Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break.
+
<div><li style="display: inline-table;">
----
+
Click to <div class="mw-collapsible">
*Effects:
+
<div class="mw-collapsible-content">
** Social fight chance factor ×200%
+
{| {{STDT| sortable c_07 }}
** Chance mental break is violent ×200%
+
! Name
** Prison break interval factor ×60%
+
! Description
| {{+|2}}
+
! [[File:Metabolism.png|20px|Metabolism]]
| {{Bad|1}}
+
! [[File:Complexity.png|20px|Complexity]]
| [[File:Neanderthal.png|32px|link=Neanderthals]]<br>[[File:Waster.png|32px|link=Wasters]]<br>[[File:Yttakin.png|32px|link=Yttakin]]<br>[[File:Sanguophage.png|32px|link=Sanguophages]]
 
  
|- id="Hyper-aggressive"
+
|- id="No hair"
! Hyper-aggressive<br>[[File:Gene_HyperAggressive.png|64px]]
+
! No hair<br>[[File:Gene_HairStyleBaldOnly.png|64px]]
| Carriers of this gene are hormonally high-strung and very aggressive. They are three times as likely to start social fights. Any mental break they have will be of an aggressive type.
+
| Carriers of this gene grow no hair on the head.
----
+
| '''0'''
*Effects:
+
| '''0'''
** Social fight chance factor ×300%
 
** Mental breaks are always violent
 
** Prison break interval factor ×40%
 
| {{+|3}}
 
| {{Bad|1}}
 
| [[File:Hussar.png|32px|link=Hussars]]
 
  
|- id="Weak melee damage"
+
|- id="Short-haired"
! Weak melee damage<br>[[File:Gene_WeakMeleeDamage.png|64px]]
+
! Short-haired<br>[[File:Gene_HairStyleShortOnly.png|64px]]
| Carriers of this gene do less damage in close-quarters combat. Weak fast-twitch muscle fibers make their strikes shaky and weak.
+
| Carriers of this gene can only grow short hair.
----
+
| '''0'''
* Melee damage factor ×50%
+
| '''0'''
| {{+|1}}
 
| {{Bad|1}}
 
| [[File:Impid.png|32px|link=Impids]]
 
  
|- id="Strong melee damage"
+
|- id="Long-haired"
! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]]
+
! Long-haired<br>[[File:Gene_HairStyleLongOnly.png|64px]]
| Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
+
| Carriers of this gene grow hair on the head very quickly.
----
+
| '''0'''
* Melee damage factor ×150%
+
| '''0'''
| {{--|2}}
 
| {{Bad|1}}
 
| [[File:Dirtmole.png|32px|link=Dirtmoles]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]<br>[[File:Yttakin.png|32px|link=Yttakin]]<br>[[File:Sanguophage.png|32px|link=Sanguophages]]
 
|}
 
</div>
 
</div>
 
</li></div>
 
  
==Sleep==
+
|- id="Only bushy beards"
 +
! Only bushy beards<br>[[File:Gene_BeardStyleBushyOnly.png|64px]]
 +
| Male carriers of this gene experience rapid beard growth and are uncomfortable cutting their beards.
 +
| '''0'''
 +
| '''0'''
  
<div><li style="display: inline-table;">
+
|- id="Beardless"
Click to <div class="mw-collapsible">
+
! Beardless<br>[[File:Gene_BeardStyleNone.png|64px]]
<div class="mw-collapsible-content">
+
| Carriers of this gene grow no facial hair.
{| {{STDT| sortable c_07 }}
+
| '''0'''
! Name
+
| '''0'''
! Description
+
 
! [[File:Metabolism.png|20px|Metabolism]]
+
|- id="Unisex beards"
! [[File:Complexity.png|20px|Complexity]]
+
! Unisex beards<br>[[File:Gene_UnisexBeards.png|64px]]
! [[File:Baseliner.png|20px|link=Xenotypes]]
+
| Carriers of this gene always have thick facial hair, even women.
 +
| '''0'''
 +
| '''0'''
  
|- id="Very Sleepy"
+
|- id="Ink black skin"
! Very Sleepy<br>[[File:Gene_VerySleepy.png|64px]]
+
! Ink black skin<br>[[File:FanGene_SkinColor_Black.png|64px]]
| Carriers of this gene get tired much faster than others.
+
| Carriers of this gene produce a pigment that turns their skin a pale black color almost as dark as ink.
----
+
| '''0'''
* Sleep fall rate ×180%
+
| '''0'''
| {{+|4}}
 
| {{Bad|1}}
 
| -
 
  
|- id="Sleepy"
+
|- id="Slate gray skin"
! Sleepy<br>[[File:Gene_Sleepy.png|64px]]
+
! Slate gray skin<br>[[File:FanGene_SkinColor_Gray.png|64px]]
| Carriers of this gene get tired somewhat faster than others.
+
| Carriers of this gene produce a pigment that turns their skin slate gray.
----
+
| '''0'''
* Sleep fall rate ×140%
+
| '''0'''
| {{+|2}}
 
| {{Bad|1}}
 
| [[File:Yttakin.png|32px|link=Yttakin]]
 
  
|- id="Low sleep"
+
|- id="Light gray skin"
! Low sleep<br>[[File:Gene_QuickSleeper.png|64px]]
+
! Light gray skin<br>[[File:FanGene_SkinColor_Light_Gray.png|64px]]
| Carriers of this gene get tired less quickly than others.
+
| Carriers of this produce a light-gray pigment in their skin.
----
+
| '''0'''
* Sleep fall rate ×40%
+
| '''0'''
| {{--|4}}
 
| {{Bad|2}}
 
| [[File:Sanguophage.png|32px|link=Sanguophages]]
 
  
|- id="Never sleep"
+
|- id="Sheer white skin"
! Never sleep<br>[[File:Gene_Neversleep.png|64px]]
+
! Sheer white skin<br>[[File:FanGene_SkinColor_White.png|64px]]
| Carriers of this gene have a unique metabolic process which allows clusters of neurons to sleep while the rest of the brain stays awake. They never need to sleep.
+
| Carriers of this gene have sheer white skin, unlike natural skin tones, due to a special engineered reflective cell covering.
----
+
| '''0'''
* Effects:
+
| '''0'''
** Disables need: Sleep
+
 
| {{--|6}}
+
|- id="Blue skin"
| {{Bad|3}}
+
! Blue skin<br>[[File:FanGene_SkinColor_Blue.png|64px]]
| -
+
| Carriers of this gene produce a pigment that turns their skin a blue color.
|}
+
| '''0'''
</div>
+
| '''0'''
</div>
 
</li></div>
 
  
==Pain==
+
|- id="Purple skin"
 +
! Purple skin<br>[[File:FanGene_SkinColor_Purple.png|64px]]
 +
| Carriers of this gene produce a pigment that gives their skin a purple color.
 +
| '''0'''
 +
| '''0'''
  
<div><li style="display: inline-table;">
+
|- id="Pale red skin"
Click to <div class="mw-collapsible">
+
! Pale red skin<br>[[File:FanGene_SkinColor_Red_Pale.png|64px]]
<div class="mw-collapsible-content">
+
| Carriers of this gene produce a pigment that turns their skin a moderate red color.
{| {{STDT| sortable c_07 }}
+
| '''0'''
! Name
+
| '''0'''
! Description
 
! [[File:Metabolism.png|20px|Metabolism]]
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
 
  
|- id="Delicate"
+
|- id="Deep red skin"
! Delicate<br>[[File:Gene_Delicate.png|64px]]
+
! Deep red skin<br>[[File:FanGene_SkinColor_Red_Deep.png|64px]]
| Carriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh.
+
| Carriers of this gene produce a deep-red pigment that gives their skin an almost bloody appearance.
----
+
| '''0'''
* Forced [[trait]]: [[Delicate]]
+
| '''0'''
| {{+|3}}
 
| {{Bad|1}}
 
| [[File:Genie.png|32px|link=Genies]]<br>[[File:Highmate.png|32px|link=Highmates]]
 
  
|- id="Robust"
+
|- id="Pale yellow skin"
! Robust<br>[[File:Gene_Tough.png|64px]]
+
! Pale yellow skin<br>[[File:FanGene_SkinColor_Yellow_Pale.png|64px]]
| Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh.
+
| Carriers of this gene produce a pigment that turns their skin a grayish yellow color.
----
+
| '''0'''
* Incoming damage multiplier ×75%
+
| '''0'''
| {{--|2}}
 
| {{Bad|1}}
 
| [[File:Neanderthal.png|32px|link=Neanderthals]]<br>[[File:Yttakin.png|32px|link=Yttakin]]<br>[[File:Sanguophage.png|32px|link=Sanguophages]]
 
  
|- id="Reduced pain"
+
|- id="Deep yellow skin"
! Reduced pain<br>[[File:Gene_PainReduced.png|64px]]
+
! Deep yellow skin<br>[[File:FanGene_SkinColor_Yellow_Deep.png|64px]]
| Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.
+
| Carriers of this gene produce a pigment that gives their skin a deep yellow color.
----
+
| '''0'''
* Pain ×50%
+
| '''0'''
| {{--|1}}
 
| {{Bad|1}}
 
| [[File:Hussar.png|32px|link=Hussars]]<br>[[File:Neanderthal.png|32px|link=Neanderthals]]<br>[[File:PigskinXenotype.png|32px|link=Pigskins]]
 
  
|- id="Extra pain"
+
|- id="Orange skin"
! Extra pain<br>[[File:Gene_ExtraPain.png|64px]]
+
! Orange skin<br>[[File:FanGene_SkinColor_Orange.png|64px]]
| Carriers of this gene feel more pain than others given the same injuries. Neuron activity in the brain's nociception center is amplified, so pain feels extra-intense and fiery. This can be protective, but overall it's considered a negative and makes it hard to push through difficult situations.
+
| Carriers of this gene produce a pigment that gives their skin an orange color.
----
+
| '''0'''
* Forced [[trait]]: [[Wimp]]
+
| '''0'''
| {{+|2}}
 
| {{Bad|1}}
 
| [[File:Genie.png|32px|link=Genies]]
 
|}
 
</div>
 
</div>
 
</li></div>
 
  
==Cosmetic==
+
|- id="Green skin"
{{Stub|section=1|reason=Missing natural colors and hairs}}
+
! Green skin<br>[[File:FanGene_SkinColor_Green.png|64px]]
<div><li style="display: inline-table;">
+
| Carriers of this gene produce a pigment that gives their skin a green color.
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable c_07 }}
 
! Name
 
! Description
 
! [[File:Metabolism.png|20px|Metabolism]]
 
! [[File:Complexity.png|20px|Complexity]]
 
 
 
|- id="No hair"
 
! No hair<br>[[File:Gene_HairStyleBaldOnly.png|64px]]
 
| Carriers of this gene grow no hair on the head.
 
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Short-haired"
+
|- id="Red eyes"
! Short-haired<br>[[File:Gene_HairStyleShortOnly.png|64px]]
+
! Red eyes<br>[[File:Gene_RedEyes.png|64px]]
| Carriers of this gene can only grow short hair.
+
| Carriers of this gene have deeply red-pigmented eyes.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Long-haired"
+
|- id="Gray eyes"
! Long-haired<br>[[File:Gene_HairStyleLongOnly.png|64px]]
+
! Gray eyes<br>[[File:Gene_GrayEyes.png|64px]]
| Carriers of this gene grow hair on the head very quickly.
+
| Carriers of this gene have pale white-gray eyes.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Only bushy beards"
+
|- id="Heavy brow"
! Only bushy beards<br>[[File:Gene_BeardStyleBushyOnly.png|64px]]
+
! Heavy brow<br>[[File:Gene_HeavyBrow.png|64px]]
| Male carriers of this gene experience rapid beard growth and are uncomfortable cutting their beards.
+
| Carriers of this gene have a prominent brow.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Beardless"
+
|- id="Facial ridges"
! Beardless<br>[[File:Gene_BeardStyleNone.png|64px]]
+
! Facial ridges<br>[[File:Gene_FacialRidges.png|64px]]
| Carriers of this gene grow no facial hair.
+
| Carriers of this gene grow raised ridges of skin on their face.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Unisex beards"
+
|- id="Fat body"
! Unisex beards<br>[[File:Gene_UnisexBeards.png|64px]]
+
! Fat body<br>[[File:Gene_BodyFat.png|64px]]
| Carriers of this gene always have thick facial hair, even women.
+
| Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Ink black skin"
+
|- id="Thin body"
! Ink black skin<br>[[File:FanGene_SkinColor_Black.png|64px]]
+
! Thin body<br>[[File:Gene_BodyThin.png|64px]]
| Carriers of this gene produce a pigment that turns their skin a pale black color almost as dark as ink.
+
| Carriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Slate gray skin"
+
|- id="Hulk body"
! Slate gray skin<br>[[File:FanGene_SkinColor_Gray.png|64px]]
+
! Hulk body<br>[[File:Gene_BodyHulk.png|64px]]
| Carriers of this gene produce a pigment that turns their skin slate gray.
+
| Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Light gray skin"
+
|- id="Standard body"
! Light gray skin<br>[[File:FanGene_SkinColor_Light_Gray.png|64px]]
+
! Standard body<br>[[File:Gene_BodyStandard.png|64px]]
| Carriers of this produce a light-gray pigment in their skin.
+
| Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Sheer white skin"
+
|- id="Human ears"
! Sheer white skin<br>[[File:FanGene_SkinColor_White.png|64px]]
+
! Human ears<br>[[File:Gene_EarHuman.png|64px]]
| Carriers of this gene have sheer white skin, unlike natural skin tones, due to a special engineered reflective cell covering.
+
| Carriers of this gene have regular human ears.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Blue skin"
+
|- id="Pig ears"
! Blue skin<br>[[File:FanGene_SkinColor_Blue.png|64px]]
+
! Pig ears<br>[[File:Gene_EarPig.png|64px]]
| Carriers of this gene produce a pigment that turns their skin a blue color.
+
| Carriers of this gene will grow pointed pig-like ears.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Purple skin"
+
|- id="Floppy ears"
! Purple skin<br>[[File:FanGene_SkinColor_Purple.png|64px]]
+
! Floppy ears<br>[[File:Gene_EarFloppy.png|64px]]
| Carriers of this gene produce a pigment that gives their skin a purple color.
+
| Carriers of this gene grow long, floppy hound-like ears.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Pale red skin"
+
|- id="Cat ears"
! Pale red skin<br>[[File:FanGene_SkinColor_Red_Pale.png|64px]]
+
! Cat ears<br>[[File:Gene_EarCat.png|64px]]
| Carriers of this gene produce a pigment that turns their skin a moderate red color.
+
| Carriers of this gene have cat-like ears.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Deep red skin"
+
|- id="Pointed ears"
! Deep red skin<br>[[File:FanGene_SkinColor_Red_Deep.png|64px]]
+
! Pointed ears<br>[[File:Gene_EarPointed.png|64px]]
| Carriers of this gene produce a deep-red pigment that gives their skin an almost bloody appearance.
+
| Carriers of this gene have pointed ears.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Pale yellow skin"
+
|- id="Human nose"
! Pale yellow skin<br>[[File:FanGene_SkinColor_Yellow_Pale.png|64px]]
+
! Human nose<br>[[File:Gene_NoseHuman.png|64px]]
| Carriers of this gene produce a pigment that turns their skin a grayish yellow color.
+
| Carriers of this gene have regular human noses.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Deep yellow skin"
+
|- id="Human jaw"
! Deep yellow skin<br>[[File:FanGene_SkinColor_Yellow_Deep.png|64px]]
+
! Human jaw<br>[[File:Gene_JawBaseline.png|64px]]
| Carriers of this gene produce a pigment that gives their skin a deep yellow color.
+
| Carriers of this gene have regularly-shaped jaws.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Orange skin"
+
|- id="Heavy jaw"
! Orange skin<br>[[File:FanGene_SkinColor_Orange.png|64px]]
+
! Heavy jaw<br>[[File:Gene_JawHeavy.png|64px]]
| Carriers of this gene produce a pigment that gives their skin an orange color.
+
| Carriers of this gene have large jaws.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Green skin"
+
|- id="Gaunt head"
! Green skin<br>[[File:FanGene_SkinColor_Green.png|64px]]
+
! Gaunt head<br>[[File:Gene_GauntHead.png|64px]]
| Carriers of this gene produce a pigment that gives their skin a green color.
+
| Carriers of this gene have a pinched, gaunt appearance in their face and head.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Red eyes"
+
|- id="Human headbone"
! Red eyes<br>[[File:Gene_RedEyes.png|64px]]
+
! Human headbone<br>[[File:Gene_HeadboneHuman.png|64px]]
| Carriers of this gene have deeply red-pigmented eyes.
+
| Carriers of this gene have regular human skulls.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Gray eyes"
+
|- id="Mini-horns"
! Gray eyes<br>[[File:Gene_GrayEyes.png|64px]]
+
! Mini-horns<br>[[File:Gene_HeadboneMinihorns.png|64px]]
| Carriers of this gene have pale white-gray eyes.
+
| Carriers of this gene grow two small horns protruding from the forehead.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Heavy brow"
+
|- id="Center-horn"
! Heavy brow<br>[[File:Gene_HeavyBrow.png|64px]]
+
! Center-horn<br>[[File:Gene_HeadboneCenterhorn.png|64px]]
| Carriers of this gene have a prominent brow.
+
| Carriers of this gene grow a single horn protruding from the center of the forehead.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Facial ridges"
+
|- id="Human voice"
! Facial ridges<br>[[File:Gene_FacialRidges.png|64px]]
+
! Human voice<br>[[File:Gene_VoiceHuman.png|64px]]
| Carriers of this gene grow raised ridges of skin on their face.
+
| Carriers of this gene have regular human vocal chords.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Fat body"
+
|- id="Pig voice"
! Fat body<br>[[File:Gene_BodyFat.png|64px]]
+
! Pig voice<br>[[File:Gene_VoicePig.png|64px]]
| Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
+
| Carriers have a squealing voice like that of a pig.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
  
|- id="Thin body"
+
|- id="Roar voice"
! Thin body<br>[[File:Gene_BodyThin.png|64px]]
+
! Roar voice<br>[[File:Gene_VoiceRoar.png|64px]]
| Carriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
+
| Carriers have an animal-like roaring voice.
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
 +
|}
 +
</div>
 +
</div>
 +
</li></div>
  
|- id="Hulk body"
+
== Miscellaneous ==
! Hulk body<br>[[File:Gene_BodyHulk.png|64px]]
+
<div><li style="display: inline-table;">
| Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
+
Click to <div class="mw-collapsible">
| '''0'''
+
<div class="mw-collapsible-content">
| '''0'''
+
{| {{STDT| sortable c_07 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
 +
! [[File:Baseliner.png|20px|link=Xenotypes]]
 +
! Exclude
  
|- id="Standard body"
+
|- id="Strong stomach"
! Standard body<br>[[File:Gene_BodyStandard.png|64px]]
+
! Strong stomach<br>[[File:Gene_StrongStomach.png|64px]]
| Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
+
| ''Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.''  
| '''0'''
+
----
| '''0'''
+
* Immune to [[food poisoning]].
 
+
| {{--|1}}
|- id="Human ears"
+
| {{Bad|1}}
! Human ears<br>[[File:Gene_EarHuman.png|64px]]
+
| [[File:PigskinXenotype.png|32px|link=Pigskins]]
| Carriers of this gene have regular human ears.
+
| -
| '''0'''
 
| '''0'''
 
  
|- id="Pig ears"
+
|- id="Robust digestion"
! Pig ears<br>[[File:Gene_EarPig.png|64px]]
+
! Robust digestion<br>[[File:Gene_RobustDigestion.png|64px]]
| Carriers of this gene will grow pointed pig-like ears.
+
| ''Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all.''  
| '''0'''
+
----
| '''0'''
+
* [[Raw food|Raw]] nutrition multiplier {{Good|×180%}}
 +
* Removes mood: Ate raw food: -7
 +
* Note: Does ''not'' prevent [[food poisoning]].
 +
| {{--|2}}
 +
| {{Bad|2}}
 +
| [[File:PigskinXenotype.png|32px|link=Pigskins]]
 +
| -
  
|- id="Floppy ears"
+
|- id="Slow study"
! Floppy ears<br>[[File:Gene_EarFloppy.png|64px]]
+
! Slow study<br>[[File:Gene_SlowLearning.png|64px]]
| Carriers of this gene grow long, floppy hound-like ears.
+
| ''Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.''
| '''0'''
+
----
| '''0'''
+
* [[Global Learning Factor]] {{Bad|×50%}}
 +
| {{+|2}}
 +
| {{Bad|1}}
 +
| [[File:Neanderthal.png|32px|link=Neanderthals]]
 +
| Learning
  
|- id="Cat ears"
+
|- id="Quick study"
! Cat ears<br>[[File:Gene_EarCat.png|64px]]
+
! Quick study<br>[[File:Gene_FastLearning.png|64px]]
| Carriers of this gene have cat-like ears.
+
| ''Carriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others.''
| '''0'''
+
----
| '''0'''
+
* [[Global Learning Factor]] {{+|50%}}
 +
| {{--|3}}
 +
| {{Bad|2}}
 +
| -
 +
| Learning
  
|- id="Pointed ears"
+
|- id="Nearsighted"
! Pointed ears<br>[[File:Gene_EarPointed.png|64px]]
+
! Nearsighted<br>[[File:Gene_Nearsighted.png|64px]]
| Carriers of this gene have pointed ears.
+
| ''Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.''
| '''0'''
+
----
| '''0'''
+
* Accuracy factor (long) {{Bad|×25%}}
 +
* Accuracy factor (medium) {{Bad|×50%}}
 +
| {{+|2}}
 +
| {{Bad|1}}
 +
| [[File:Dirtmole.png|32px|link=Dirtmoles]]<br>[[File:PigskinXenotype.png|32px|link=Pigskins]]
 +
| -
  
|- id="Human nose"
+
|- id="Dark vision"
! Human nose<br>[[File:Gene_NoseHuman.png|64px]]
+
! Dark vision<br>[[File:Gene_Darkvision.png|64px]]
| Carriers of this gene have regular human noses.
+
| ''Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.''
| '''0'''
+
----
| '''0'''
+
* Work speed is unaffected by darkness.
 +
** Movement speed is also unaffected by darkness (not mentioned by the in-game description).
 +
* Removes mood: Darkness: -5
 +
| {{--|1}}
 +
| {{Bad|1}}
 +
| [[File:Dirtmole.png|32px|link=Dirtmoles]]<br>[[File:Sanguophage.png|32px|link=Sanguophages]]
 +
| -
  
|- id="Human jaw"
+
|- id="Inbred"
! Human jaw<br>[[File:Gene_JawBaseline.png|64px]]
+
! Inbred<br>[[File:Gene_Inbred.png|64px]]
| Carriers of this gene have regularly-shaped jaws.
+
| ''This genetic condition affects a person's fertility, immunity, and mental capacity.''
| '''0'''
+
----
| '''0'''
+
* Forced trait: [[Slow learner]]
 +
* [[Fertility]] {{Bad|×50%}}
 +
* [[Immunity gain speed]] {{Bad|×85%}}
 +
* Note: Despite being harmful, this gene also lowers metabolic efficiency.
 +
| {{--|2}}
 +
| {{Bad|1}}
 +
| -
 +
| -
  
|- id="Heavy jaw"
+
|- id="Mild cell instability"
! Heavy jaw<br>[[File:Gene_JawHeavy.png|64px]]
+
! Mild cell instability<br>[[File:Gene_MildCellInstability.png|64px]]
| Carriers of this gene have large jaws.
+
| ''Carriers of this gene need less metabolic energy to stay alive, at the cost of reduced stability in their cell-replication machinery.''  
| '''0'''
+
----
| '''0'''
+
* Lifespan factor {{Bad|×80%}}
 
+
** Note this means age-related diseases come earlier, e.g. [[Ailments#Frail|Frail]] can happen at 40 instead of 50
|- id="Gaunt head"
+
* [[Cancer]] rate factor {{Bad|×300%}}
! Gaunt head<br>[[File:Gene_GauntHead.png|64px]]
+
* [[Immunity gain speed]] {{Bad|×96%}}
| Carriers of this gene have a pinched, gaunt appearance in their face and head.
+
| {{+|2}}
| '''0'''
+
| {{Bad|1}}
| '''0'''
+
| -
 +
| CellInstability
  
|- id="Human headbone"
+
|- id="Major cell instability"
! Human headbone<br>[[File:Gene_HeadboneHuman.png|64px]]
+
! Major cell instability<br>[[File:Gene_MajorCellInstability.png|64px]]
| Carriers of this gene have regular human skulls.
+
| ''Carriers of this gene need much less metabolic energy to stay alive, at the cost of greatly-reduced stability in their cell-replication machinery.''
| '''0'''
+
----
| '''0'''
+
* Lifespan factor {{Bad|×60%}}
 +
** Note this means age-related diseases come earlier, e.g. [[Ailments#Frail|Frail]] can happen at 30 instead of 50
 +
* [[Cancer]] rate factor {{Bad|×500%}}
 +
* [[Immunity gain speed]] {{Bad|×92%}}
 +
| {{+|4}}
 +
| {{Bad|1}}
 +
| -
 +
| CellInstability
  
|- id="Mini-horns"
+
|- id="Grayless hair"
! Mini-horns<br>[[File:Gene_HeadboneMinihorns.png|64px]]
+
! Grayless hair<br>[[File:Gene_GreylessHair.png|64px]]
| Carriers of this gene grow two small horns protruding from the forehead.
+
| ''Carriers of this gene keep their natural hair color as they age.''
| '''0'''
+
----
 +
* No age-related gray hair.
 
| '''0'''
 
| '''0'''
 +
| {{Bad|1}}
 +
| [[File:Highmate.png|32px|link=Highmates]]
 +
| -
  
|- id="Center-horn"
+
|- id="Human hands"
! Center-horn<br>[[File:Gene_HeadboneCenterhorn.png|64px]]
+
! Human hands<br>[[File:Gene_HandsHuman.png|64px]]
| Carriers of this gene grow a single horn protruding from the center of the forehead.
+
| ''Carriers of this gene have regular human hands.''
 +
----
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
 +
| -
 +
| Hands
  
|- id="Human voice"
+
|- id="Trotter hands"
! Human voice<br>[[File:Gene_VoiceHuman.png|64px]]
+
! Trotter hands<br>[[File:Gene_HandsTrotter.png|64px]]
| Carriers of this gene have regular human vocal chords.
+
| ''Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.''
| '''0'''
+
----
| '''0'''
+
* [[Manipulation]] {{Bad|×85%}}
 +
| {{+|1}}
 +
| {{Bad|1}}
 +
| [[File:PigskinXenotype.png|32px|link=Pigskins]]
 +
| Hands
  
|- id="Pig voice"
+
|- id="Elongated fingers"
! Pig voice<br>[[File:Gene_VoicePig.png|64px]]
+
! Elongated fingers<br>[[File:Gene_ElongatedFingers.png|64px]]
| Carriers have a squealing voice like that of a pig.
+
| ''Long, delicate fingers improve the carrier's manipulation capacity. This aids with many tasks, especially crafting and construction.''  
| '''0'''
+
----
| '''0'''
+
* [[Manipulation]] {{Good|×110%}}
 +
| {{--|1}}
 +
| {{Bad|1}}
 +
| [[File:Genie.png|32px|link=Genies]]
 +
| Hands
  
|- id="Roar voice"
+
|- id="Furskin"
! Roar voice<br>[[File:Gene_VoiceRoar.png|64px]]
+
! Furskin<br>[[File:Gene_Furskin.png|64px]]
| Carriers have an animal-like roaring voice.
+
| ''Carriers of this gene grow thick fur all over their body, which protects them from cold temperatures.''
 +
----
 +
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}}
 +
* [[Social#Romance_Controls|Non-furskin romance chance]] ×20%
 +
* {{RimworldIcon}}Removes mood: Naked: -6
 +
* {{IdeologyIcon}}Removes mood: Uncovered (body part): -4
 +
| {{--|1}}
 +
| {{Bad|1}}
 +
| [[File:Yttakin.png|32px|link=Yttakin]]
 +
| HairStyle<br>Fur<br>BeardStyle<br>
 +
 
 +
|- id="Pig nose"
 +
! Pig nose<br>[[File:Gene_NosePig.png|64px]]
 +
| ''Carriers of this gene have pig-like snouts.''
 +
----
 +
* [[Social#Romance_Controls|Non-pig nose romance chance]] ×20%
 
| '''0'''
 
| '''0'''
 
| '''0'''
 
| '''0'''
|}
+
| [[File:PigskinXenotype.png|32px|link=Pigskins]]
</div>
+
| Nose
</div>
 
</li></div>
 
  
== Aptitudes ==
+
|- id="Pollution stimulus"
{{Recode|section=1|reason=Split into individul skills}}
+
! Pollution stimulus<br>[[File:Gene_PollutionRush.png|64px]]
There are one of each of these for each skill.
+
| ''Carriers of this gene get a chemical rush from being exposed to pollution. This makes them move faster and helps them think clearer. A similar gene is found in combat-engineered mega-insects.''
 
+
----
<div><li style="display: inline-table;">
+
* Gain stat bonuses when exposed to pollution.
Click to <div class="mw-collapsible">
+
** Increases move speed and consciousness. See [[Pollution stimulus]] for full details.
<div class="mw-collapsible-content">
+
| {{--|1}}
{| {{STDT| sortable c_07 }}
+
| {{Bad|1}}
! Name
+
| [[File:Waster.png|32px|link=Wasters]]
! Description
+
| -
! [[File:Metabolism.png|20px|Metabolism]]
 
! [[File:Complexity.png|20px|Complexity]]
 
  
|- id="Awful skill"
+
|- id="Unstoppable"
! Awful skill
+
! Unstoppable<br>[[File:Gene_Unstoppable.png|64px]]
| The carrier's aptitude in skill is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from skill.
+
| ''Carriers of this gene are not slowed down when taking damage.''
| {{+|2}}
+
----
 +
* Stagger time multiplier {{Good|×0%}}
 +
| {{--|2}}
 
| {{Bad|1}}
 
| {{Bad|1}}
 +
| [[File:Hussar.png|32px|link=Hussars]]
 +
| -
  
|- id="Poor skill"
+
|- id="Furry tail"
! Poor skill
+
! Furry tail<br>[[File:Gene_TailFurry.png|64px]]
| The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level.
+
| ''Carriers of this gene grow a fluffy tail which partially protects them from cold temperatures.''
| {{+|1}}
+
----
 +
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}}
 +
| {{--|1}}
 
| {{Bad|1}}
 
| {{Bad|1}}
 +
| [[File:Yttakin.png|32px|link=Yttakin]]
 +
| Tail
  
|- id="Strong skill"
+
|- id="Smooth tail"
! Strong skill
+
! Smooth tail<br>[[File:Gene_TailSmooth.png|64px]]
| The carrier's aptitude in skill is increased by 4. Aptitude acts like an offset on skill level.
+
| ''Carriers of this gene grow a slender tail that can act as a dexterous fifth limb.''
 +
----
 +
* Manipulation: {{+|5%}}
 
| {{--|1}}
 
| {{--|1}}
| {{Bad|2}}
+
| {{Bad|1}}
 +
| -
 +
| Tail
  
|- id="Great skill"
 
! Great skill
 
| The carrier's aptitude in skill is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to the skill.
 
| {{--|3}}
 
| {{Bad|2}}
 
 
|}
 
|}
 
</div>
 
</div>
Line 1,558: Line 1,569:
 
</li></div>
 
</li></div>
  
== Drugs ==
+
== Aptitudes ==
There are one of each of these for each drug, except for [[luciferium]] and [[penoxycyline]].
+
{{Recode|section=1|reason=Split into individul skills}}
 +
There are one of each of these for each skill.
  
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
Line 1,570: Line 1,582:
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Complexity.png|20px|Complexity]]
  
|- id="Alcohol resistant"
+
|- id="Awful skill"
! Alcohol resistant<br>[[File:AddictionResistant Alcohol.png|64px]]
+
! Awful skill
| ''Carriers are only half as likely to become addicted to Alcohol.''
+
| The carrier's aptitude in skill is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from skill.
----
+
| {{+|2}}
* [[Beer|Alcohol]] addiction factor: ×50%
 
* Alcohol tolerance gain: ×50%
 
| {{--|1}}
 
 
| {{Bad|1}}
 
| {{Bad|1}}
  
|- id="Smokeleaf resistant"
+
|- id="Poor skill"
! Smokeleaf resistant<br>[[File:AddictionResistant Smokeleaf.png|64px]]
+
! Poor skill
| ''Carriers are only half as likely to become addicted to Smokeleaf.''
+
| The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level.
----
+
| {{+|1}}
* [[Smokeleaf joint|Smokeleaf]] addiction factor: ×50%
 
* Smokeleaf tolerance gain: ×50%
 
| {{--|1}}
 
 
| {{Bad|1}}
 
| {{Bad|1}}
  
|- id="Psychite resistant"
+
|- id="Strong skill"
! Psychite resistant<br>[[File:AddictionResistant Psychite.png|64px]]
+
! Strong skill
| ''Carriers are only half as likely to become addicted to Psychite.''
+
| The carrier's aptitude in skill is increased by 4. Aptitude acts like an offset on skill level.
----
+
| {{--|1}}
* [[Psychite]] addiction factor: ×50%
+
| {{Bad|2}}
* Psychite tolerance gain: ×50%
 
* Overdose chance: ×50% {{Check Tag|Random or All|Random overdoses only or cumulative ODs?}}
 
| {{--|2}}
 
| {{Bad|1}}
 
  
|- id="Go-juice resistant"
+
|- id="Great skill"
! Go-juice resistant<br>[[File:AddictionResistant Go Juice.png|64px]]
+
! Great skill
| ''Carriers are only half as likely to become addicted to Go-juice.''
+
| The carrier's aptitude in skill is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to the skill.
----
+
| {{--|3}}
* [[Go-juice]] addiction factor: ×50%
+
| {{Bad|2}}
* Overdose chance: ×50% {{Check Tag|Random or All|Random overdoses only or cumulative ODs?}}  
+
|}
| {{--|2}}
+
</div>
| {{Bad|1}}
+
</div>
 +
</li></div>
 +
 
 +
== Drugs ==
 +
There are one of each of these for each drug, except for [[luciferium]] and [[penoxycyline]].
 +
 
 +
<div><li style="display: inline-table;">
 +
Click to <div class="mw-collapsible">
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| sortable c_07 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
  
|- id="Wake-up resistant"
+
|- id="Alcohol resistant"
! Wake-up resistant<br>[[File:AddictionResistant Wake Up.png|64px]]
+
! Alcohol resistant<br>[[File:AddictionResistant Alcohol.png|64px]]
| ''Carriers are only half as likely to become addicted to Wake-up.''
+
| ''Carriers are only half as likely to become addicted to Alcohol.''
 
----
 
----
* [[Wake-up]] addiction factor: ×50%
+
* [[Beer|Alcohol]] addiction factor: ×50%
* Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}}
+
* Alcohol tolerance gain: ×50%
| {{--|2}}
+
| {{--|1}}
 
| {{Bad|1}}
 
| {{Bad|1}}
  
|- id="Alcohol impervious"
+
|- id="Smokeleaf resistant"
! Alcohol impervious<br>[[File:AddictionImmune Alcohol.png|64px]]
+
! Smokeleaf resistant<br>[[File:AddictionResistant Smokeleaf.png|64px]]
| ''Carriers of this gene never get addicted to Alcohol.''
+
| ''Carriers are only half as likely to become addicted to Smokeleaf.''
 
----
 
----
* Alcohol addiction factor: x0%
+
* [[Smokeleaf joint|Smokeleaf]] addiction factor: ×50%
* Alcohol tolerance build-up: -100%  
+
* Smokeleaf tolerance gain: ×50%
| {{--|3}}
+
| {{--|1}}
| {{Bad|2}}
+
| {{Bad|1}}
  
|- id="Smokeleaf impervious"
+
|- id="Psychite resistant"
! Smokeleaf impervious<br>[[File:AddictionImmune Smokeleaf.png|64px]]
+
! Psychite resistant<br>[[File:AddictionResistant Psychite.png|64px]]
| ''Carriers of this gene never get addicted to Smokeleaf.''
+
| ''Carriers are only half as likely to become addicted to Psychite.''
 
----
 
----
* Smokeleaf addiction factor: x0%
+
* [[Psychite]] addiction factor: ×50%
* Smokeleaf tolerance build-up: -100%  
+
* Psychite tolerance gain: ×50%
| {{--|3}}
+
* Overdose chance: ×50% {{Check Tag|Random or All|Random overdoses only or cumulative ODs?}}
| {{Bad|2}}
+
| {{--|2}}
 +
| {{Bad|1}}
  
|- id="Psychite impervious"
+
|- id="Go-juice resistant"
! Psychite impervious<br>[[File:AddictionImmune Psychite.png|64px]]
+
! Go-juice resistant<br>[[File:AddictionResistant Go Juice.png|64px]]
| ''Carriers of this gene never get addicted to Psychite.''
+
| ''Carriers are only half as likely to become addicted to Go-juice.''
 
----
 
----
* Psychite addiction factor: x0%
+
* [[Go-juice]] addiction factor: ×50%
* Psychite tolerance build-up: -100%  
+
* Overdose chance: ×50% {{Check Tag|Random or All|Random overdoses only or cumulative ODs?}}  
* Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}}  
+
| {{--|2}}
| {{--|5}}
+
| {{Bad|1}}
| {{Bad|2}}
 
  
|- id="Go-juice impervious"
+
|- id="Wake-up resistant"
! Go-juice impervious<br>[[File:AddictionImmune Go Juice.png|64px]]
+
! Wake-up resistant<br>[[File:AddictionResistant Wake Up.png|64px]]
| ''Carriers of this gene never get addicted to Go-juice.''
+
| ''Carriers are only half as likely to become addicted to Wake-up.''
 
----
 
----
* Go-juice addiction factor: x0%
+
* [[Wake-up]] addiction factor: ×50%
 
* Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}}  
 
* Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}}  
| {{--|5}}
+
| {{--|2}}
| {{Bad|2}}
+
| {{Bad|1}}
  
|- id="Wake-up impervious"
+
|- id="Alcohol impervious"
! Wake-up impervious<br>[[File:AddictionImmune Wake Up.png|64px]]
+
! Alcohol impervious<br>[[File:AddictionImmune Alcohol.png|64px]]
| ''Carriers of this gene never get addicted to Wake-up.''
+
| ''Carriers of this gene never get addicted to Alcohol.''
 +
----
 +
* Alcohol addiction factor: x0%
 +
* Alcohol tolerance build-up: -100%
 +
| {{--|3}}
 +
| {{Bad|2}}
 +
 
 +
|- id="Smokeleaf impervious"
 +
! Smokeleaf impervious<br>[[File:AddictionImmune Smokeleaf.png|64px]]
 +
| ''Carriers of this gene never get addicted to Smokeleaf.''
 +
----
 +
* Smokeleaf addiction factor: x0%
 +
* Smokeleaf tolerance build-up: -100%
 +
| {{--|3}}
 +
| {{Bad|2}}
 +
 
 +
|- id="Psychite impervious"
 +
! Psychite impervious<br>[[File:AddictionImmune Psychite.png|64px]]
 +
| ''Carriers of this gene never get addicted to Psychite.''
 
----
 
----
* Wake-up addiction factor: x0%
+
* Psychite addiction factor: x0%
 +
* Psychite tolerance build-up: -100%  
 
* Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}}  
 
* Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}}  
 
| {{--|5}}
 
| {{--|5}}
 
| {{Bad|2}}
 
| {{Bad|2}}
  
|- id="Alcohol dependency"
+
|- id="Go-juice impervious"
! Alcohol dependency<br>[[File:ChemicalDependency Alcohol.png|64px]]
+
! Go-juice impervious<br>[[File:AddictionImmune Go Juice.png|64px]]
| ''Carriers of this gene need to ingest alcohol on a regular basis to survive. After 5 days without alcohol, carriers will suffer from drug deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.''
+
| ''Carriers of this gene never get addicted to Go-juice.''
 +
----
 +
* Go-juice addiction factor: x0%
 +
* Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}}
 +
| {{--|5}}
 +
| {{Bad|2}}
 +
 
 +
|- id="Wake-up impervious"
 +
! Wake-up impervious<br>[[File:AddictionImmune Wake Up.png|64px]]
 +
| ''Carriers of this gene never get addicted to Wake-up.''
 +
----
 +
* Wake-up addiction factor: x0%
 +
* Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}}
 +
| {{--|5}}
 +
| {{Bad|2}}
 +
 
 +
|- id="Alcohol dependency"
 +
! Alcohol dependency<br>[[File:ChemicalDependency Alcohol.png|64px]]
 +
| ''Carriers of this gene need to ingest alcohol on a regular basis to survive. After 5 days without alcohol, carriers will suffer from drug deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.''
 
----
 
----
 
? <!--Still needs more obviously, but adding now so its not forgotten. -->
 
? <!--Still needs more obviously, but adding now so its not forgotten. -->
Line 1,726: Line 1,778:
 
| {{+|4}}
 
| {{+|4}}
 
| {{Bad|1}}
 
| {{Bad|1}}
|}
 
</div>
 
</div>
 
</li></div>
 
 
==Reproduction==
 
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable c_07 }}
 
! Name
 
! Description
 
! [[File:Metabolism.png|20px|Metabolism]]
 
! [[File:Complexity.png|20px|Complexity]]
 
! [[File:Baseliner.png|20px|link=Xenotypes]]
 
 
|- id="Sterile"
 
! Sterile<br>[[File:Gene_Sterile.png|64px]]
 
| Carriers of this gene cannot reproduce by natural means.
 
----
 
* Fertility ×0%
 
| {{+|1}}
 
| {{Bad|1}}
 
| -
 
 
|- id="Fertile"
 
! Fertile<br>[[File:Gene_Fertile.png|64px]]
 
| Carriers of this gene have a higher chance of becoming pregnant or impregnating others.
 
----
 
* Fertility ×200%
 
| '''0'''
 
| {{Bad|1}}
 
| -
 
 
|- id="Low libido"
 
! Low libido<br>[[File:Gene_LowLibido.png|64px]]
 
| Carriers of this gene are less likely to engage in lovin' with their partner.
 
----
 
* {{MTB}} [[Lovin']] Factor: {{Bad|2}}
 
| '''0'''
 
| {{Bad|1}}
 
| -
 
 
|- id="High libido"
 
! High libido<br>[[File:Gene_HighLibido.png|64px]]
 
| Carriers of this gene are more likely to engage in lovin' with their partner.
 
----
 
* {{MTB}} [[Lovin']] Factor: {{Good|0.5}}
 
| '''0'''
 
| {{Bad|1}}
 
| [[File:Highmate.png|32px|link=Highmates]]
 
 
|}
 
|}
 
</div>
 
</div>

Revision as of 18:46, 13 December 2022

Genes are a system for adding capabilities to human pawns.

Metabolic efficiency, denoted by the Metabolism symbol, controls how much food a human needs to eat. Harmful genes will improve their metabolism, so they don't need to eat as much, while helpful genes will worsen their metabolism, making them eat more food. A baseline human has a metabolic efficiency of 0 (100% hunger rate), and genes can bring it as low as -5 (225% hunger rate) or up to 5 (50% hunger rate). The game prevents you from giving pawns less than -5 metabolic efficiency; it doesn't stop you from exceeding 5, but hunger rate will not go below 50%.

Complexity, denoted by the Complexity symbol, affects how many gene processors you need to create a xenogerm from a set of genes. A gene assembler can create xenogerms with a maximum complexity of 6, plus 2 for every attached gene processor. Complexity also determines the base time it takes to create the xenogerm, ranging from 4 hours at ≤3 complexity, to 23 hours at ≥20 complexity (which is then scaled by the research speed of whoever operates the gene assembler).

The type of gene is shown both by its position in the gene tab of the pawn and its background:

  • GeneBackground Endogene.png Endogenes
  • GeneBackground Xenogene.png Xenogenes
  • GeneBackground ArchiteGene.png Archite genes

Archite

  • Click to
    Name Description Metabolism Complexity Archite capsules
    Gene implanter
    Gene XenogermReimplanter.png
    Carriers of this gene can implant a copy of their xenogerm into another person through a somewhat gross-looking injector organ. Their own genetic material will then regrow very slowly. If they implant while their genes are regrowing, they will die.
    • Adds ability: Gene XenogermReimplanter.png Implant Genes
    Implant this person's xenogenes into a willing subject using a special injector organ. If this person's genes are currently regrowing, they will implant their xenogerm and die in the process.\n\nWhen implanted, a xenogerm will overwrite the target's xenogenes. Germline genes will be unaffected.
    • Passes on a copy of all xenogenes to a target. Causes genes to regrow for 2 years afterwards.
    • Using this ability while genes are regrowing kills the pawn.
      • If using this ability is lethal, then the caster will lose all of their xenogenes upon death.
    0 3 1
    Perfect immunity
    Gene PerfectImmunity.png
    Carriers of this gene have archite-enhanced immune systems which intelligently destroy invaders. They are totally immune to most normal illnesses.
    0 3 1
    Non-senescent
    Gene NonSenescent.png
    Carriers of this gene do not go through senescence in the normal way. They never get chronic age-related diseases like cancer, bad back, cataracts, or dementia.
    0 3 1
    Scarless
    Gene TotalHealing.png
    Carriers of this gene have a special type of regenerator cell which can heal old wounds and chronic illnesses like bad back.
    0 4 1
    Ageless
    Gene Ageless.png
    Carriers of this gene have archites in the bloodstream which continuously reverse the process of aging. Starting at the age of 13, carriers begin to biologically age slower. By 18, the aging process stops completely.
    • Aging ×1 at age 13. Rate linearly slows as the pawn gets older.
    • Aging ×0 at age 18.
    0 3 1
    Deathless
    Gene Deathless.png
    Carriers of this gene have archites in the blood which will sustain their life processes no matter what. As long as the brain remains intact, a carrier of this gene will never die.
    • If a pawn would've died, but the brain (or head/neck) is not directly destroyed, they enter into a regenerative coma. This coma lasts until otherwise fatal conditions are removed, then 7 days after that.
      • Does not regenerate limbs or organs, except for the torso[And?].
      • Pawns with the Deathrest gene too instead enter deathrest, and lose all Hemogen. After lethality is removed, the usual deathrest mechanics take place.
    0 7 1
    Archite metabolism
    Gene ArchiteMetabolism.png
    Carriers of this gene have special archites in their cells that facilitate and optimize metabolism. This improves overall genetic and metabolic quality.
    • Increases metabolic efficiency. No other effect.
    +6 6 2
  • Special abilities

  • Click to
    Name Description Metabolism Complexity Baseliner.png
    Fire spew
    Gene Firespew.png
    Carriers are able to spew flammable bile generated by a special organ in their neck. The bile sticks to anything in a small area and can ignite people, objects, and the ground.
    • Adds ability: FireSpew.png Fire spew
    Spit a stream of sticky, flammable bile from the mouth. The bile can ignite anything or anyone it hits, and also form flaming pools on the ground. The bile is generated and stored by an organ in the neck, along with a separate pouch of hypergolic reactant for ignition.
    • Spits flammable liquid in a 7.9 tile triangle with a 3 tile wide end.[Detail Needed]
    • Target: Pawn or Location
    • Warmup Time: 60 ticks (1 sec)
    • Cooldown: 300,000 ticks (5 in-game days)
    • Charges: 1
    • AI Can Use: True. Note: AI will still target fire-immune targets.
    −2 1 Impid.png
    Foam spray
    Gene FoamSpray.png
    Carriers grow glands in the neck that generate and store a fire-retardant foam. They can spew this foam over an area to extinguish fires.
    • Adds ability: Gene FoamSpray.png Foam spray
    Spray thick fire-retardant foam from glands in the neck up through the mouth. The foam will cover a small area and extinguish any fire it touches.
    • Spits firefoam ??? .[Detail Needed]
    • Target: Pawn or Location
    • Warmup Time: 60 ticks (1 sec)
    • Cooldown: 30,000 ticks (12 in-game hours)[Per Charge?]
    • Charges: 3
    • AI Can Use: False.
    −2 1 -
    Animal warcall
    Gene AnimalWarcall.png
    Carriers of this gene can perform an animal warcall, using a powerful bellow and psychic connection to call an animal to fight for them.
    • Adds ability: AnimalWarcall.png Animal warcall
    With a powerful bellow and psychic connection, call an animal to fight your enemies for a few hours.
    • Turns the target berserk against all factions hostile to the caster for 12 in-game hours/30,000 ticks (8.33 mins). -75 base goodwill when used on a friendly faction's animal.
    • Target: Any single animal or wildman. Does not require LoS [Detail]
    • Range: 49.9 tiles
    • Warmup Time: 120 ticks (2 secs)
    • Cooldown: 900,000 ticks (15 in-game days) per charge.
    • Charges: 2
    • AI Can Use: True
    −2 1 Yttakin.png
    Acid spray
    Gene AcidSpray.png
    Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time.
    • Adds ability: AcidSpray.png Acid spray
    Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them over time.
    • Spits a fast-moving acid projectile in a 3x3 area around the target, up to 8 tiles away. This does 30 damage to buildings and items, and creates a harmless "spent acid" filth on each affected tile. Creatures in the affected area suffer a 30 damage burn (possibly spread over multiple body parts), but suffer no persistent damage over time.
    • Target: Pawn or Location
    • Warmup Time: 60 ticks (1 sec)
    • Cooldown: 30,000 ticks (12 in-game hours)
    • Charges: 1
    • AI Can Use: True.
    −2 1 -
  • Hemogen

  • Click to
    Name Description Metabolism Complexity
    Bloodfeeder
    Gene Bloodfeeder.png
    Carriers of this gene have small retractable fangs and an organ on the roof of the mouth which can extract hemogen from fresh warm blood. They can bite an unresisting person, suck the blood, and gain hemogen directly.
    • Adds ability: Gene Bloodfeeder.png Bloodfeed
    Bite the target and extract hemogen directly from their blood. The target will lose blood and will be horrified by the interaction, but will be otherwise unharmed. A fast-acting coagulant will seal the wound to prevent bleeding. Can only target non-hemogenic humans. Hemogen gain is affected by the target’s body size.
    • Feed on a pawn to gain up to +20 Hemogen, which scales with target body size, but not the user's.
      • Target will gain +45% blood loss and the −5 Fed on moodlet (5 days, doesn't stack, negated by Bloodfeeders precept.Content added by the Ideology DLC). Also gains a bloodfeeder mark on the neck (+1% pain).
      • If the target does not have enough blood, hemogen gain will be reduced accordingly.
    • Target: Single human target. Must be downed or a colonist, slave,Content added by the Ideology DLC or prisoner not on a mental break.
      • A warning will be given if it would kill the target or render them unconscious, but it will not account for continuing blood loss.

    • Interaction with Bloodfeeders precept.Content added by the Ideology DLC
      • Bloodfeeders: Revered - Believers have a higher opinion towards bloodfeeders, negates moodlet for being fed on, mood bonus when bloodfeeders are in the colony or are the Leader,Content added by the Ideology DLC and mood penalty when they die.
      • Bloodfeeders: Reviled. - Believers have a lower opinion towards bloodfeeders, mood penalty when bloodfeeders are in the colony or when they are bloodfeeder, and mood bonus when they die.
    −1 1
    Coagulate
    Gene Coagulate.png
    Carriers of this gene have special glands on their hands and wrists, as well as a unique salivary compound that they can use to rapidly tend wounds.
    • Adds ability: Gene Coagulate.png Coagulate
    Use special glands in the wrists to quickly tend someone's wounds.
    • ? [Detail]
    • Target: Single target in LoS
    • Range: 3.9 tiles
    • Warmup Time: 60 ticks (1 sec)
    • Hemogen Cost: 20
    • AI Can Use: ?
    −1 1
    Piercing Spine
    Gene PiercingSpine.png
    Carriers grow an opening in their upper chest along with a quiver of keratin spines. Using a hemogen-powered chemical reaction, they can fire these spines at high speed at nearby targets with surprising accuracy.
    • Adds ability: PiercingSpine.png Piercing spine
    Use a hemogenic chemical reaction to launch a bony spine at the target. The spine exits through the skin from an opening between the collarbones. Given the method of launch, it is surprisingly easy to aim.
    • Launches an unerring spine at the target, dealing 30 RangedStab damage, with an AP of 100% and a stopping power of 1.
    • Target: Single target in LoS
    • Range: 3.9 tiles
    • Warmup Time: 30 ticks (0.5 secs)
    • Cooldown Time: 60 ticks (1 sec)
    • Hemogen Cost: 20
    • AI Can Use: True
    −1 1
    Hemogenic
    Gene Hemogenic.png
    Carriers of this gene have a reserve of biological strength powered by a resource called hemogen. The resource can be gained and spent in various ways, all of which are unlocked by other genes. Carriers lose 2 hemogen per day from biological entropy.
    • Creates a Hemogen need, which decreases by −2 per day.
      • Increases by +20 per hemogen pack or Bloodfeed.
      • Recieve −20 mood penalty if Hemogen hits 0.
    +1 1
    Hemogen drain
    Gene HemogenDrain.png
    Carriers lose an additional 8 hemogen per day from biological entropy.
    • −8 Hemogen per day.
    +6 1
    Longjump legs
    Gene LongJumpLegs.png
    Carriers have special hemogen-powered muscle fibers in their legs which allow them to jump great distances.
    • Adds ability: Longjump.png Longjump
    Jump to a distant location using super-strong hemogen-powered legs.
    • Jump to the selected location, over non-LoS blocking objects, quickly but not instantly. Immune to all damage during the jump.
    • Target: Location in LoS
    • Range: 19.9 tiles
    • Warmup Time: 30 ticks (0.5 secs)
    • Hemogen Cost: 5
    • AI Can Use: False
    −2 1
    Deathrest
    Gene Deathrest.png
    Carriers of this gene must periodically regenerate themselves in a special coma called deathrest. Deathrest takes days, but can confer substantial bonuses. Deathrest can be accelerated and its effects enhanced by the use of a variety of special buildings and technologies. Those who put off deathresting will suffer from deathrest exhaustion.
    +6 1
  • Health

  • Click to
    Name Description Metabolism Complexity Baseliner.png
    Slow wound healing
    Gene WoundHealingRateSlow.png
    Carriers of this gene heal from wounds half as fast as normal.
    • Injury healing factor: ×50%
    +2 1 Impid.png
    Yttakin.png
    Fast wound healing
    Gene WoundHealingRateFast.png
    Carriers of this gene heal from wounds twice as fast as normal.
    • Injury healing factor: ×200%
    −2 1 Dirtmole.png
    Superfast wound healing
    Gene WoundHealingRateSuperfast.png
    Carriers of this gene heal from wounds four times as fast as normal.
    • Injury healing factor: ×400%
    −3 1 Hussar.png
    Sanguophage.png
    Weak immunity
    Gene WeakImmunity.png
    Carriers of this gene gain immunity to diseases more slowly than normal. They may die from infections that others would survive.
    +2 1 Impid.png
    Strong immunity
    Gene StrongImmunity.png
    Carriers of this gene gain immunity to diseases faster than normal.
    −1 1 Neanderthal.png
    PigskinXenotype.png
    Super immunity
    Gene SuperStrongImmunity.png
    Carriers of this gene gain immunity to diseases more considerably faster than normal.
    −2 2 Waster.png
    Superclotting
    Gene Superclotting.png
    Carriers of this gene have extra-power coagulating factors in their blood, and will stop bleeding very quickly when wounded.
    • Every 6 seconds, all bleeding wounds are automatically tended at 20-70% tend quality. The exact tend quality is fully random within this range.
    • This renders it functionally impossible for the pawn to bleed out, at the minor downside of the wound being somewhat more susceptible to infection than being treated by a doctor under better conditions (e.g. by a skilled doctor, with industrial+ medicine, in a clean hospital).
    • Does not affect non-bleeding wounds.
    −1 1 -
  • Psychics

  • Click to
    Name Description Metabolism Complexity Baseliner.png Exclude
    Psychic bonding
    Gene PsychicBonding.png
    Carriers of this gene have a special neural organ that makes them psychically bond with a lover for life. As long as the lovers are together, they will be happy. If they are physically separated, they will be disturbed by the distance. If one dies, the other's mind will be badly disrupted.
    • Romance attempts always succeed
    • Gains psychic bond with first attempted romance or lovin'
    • This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf.
    −1 1 Highmate.png ?
    Psychically deaf
    Gene PsychicallyDeaf.png
    Carriers of this gene are deaf to all psychic energy and influence outside their own minds. They cannot be affected by psychic influence, nor can they ever wield psychic power.
    +2 1 Hussar.png PsychicAbility
    Psychically dull
    Gene PsychicallyDull.png
    Carriers of this gene are less psychically-sensitive than others.
    +1 1 Yttakin.png PsychicAbility
    Psy-sensitive
    Gene EnhancedPsychicAbility.png
    Carriers of this gene are more psychically-sensitive than average.
    • +20% Psychic Sensitivity
    • +10% Meditation Focus Gain [Verify]
    • +0.1 Neural Heat Recovery per second base. Effectively 0.163 Heat/s recovery at Level 6 psylink.
    −2 1 Highmate.png
    Sanguophage.png
    PsychicAbility
    Super psy-sensitive
    Gene ExtremePsychicAbility.png
    Carriers of this gene are much more psychically-sensitive than most.
    • +40% Psychic Sensitivity
    • +20% Meditation Focus Gain [Verify]
    • +0.2 Neural Heat Recovery per second base. Effectively 0.325 Heat/s recovery at Level 6 psylink.
    −5 2 - PsychicAbility
  • Movement

  • Click to
    Name Description Metabolism Complexity Baseliner.png Exclude
    Slow runner
    Gene SlowMovespeed.png
    Carriers of this gene move more slowly than normal.
    +3 1 Dirtmole.png
    Neanderthal.png
    MoveSpeed
    Fast runner
    Gene QuickMovespeed.png
    Carriers of this gene move more quickly than normal.
    −3 1 Sanguophage.png MoveSpeed
    Very fast runner
    Gene VeryQuickMovespeed.png
    Carriers of this gene move much more quickly than normal.
    −5 1 Impid.png MoveSpeed
    Naked speed
    Gene NakedSpeed.png
    Carriers of this gene move slower while clothed, and faster while naked.
    +2 1 Yttakin.png ?
  • Mood

  • Click to
    Name Description Metabolism Complexity Baseliner.png Exclude
    Very unhappy
    Gene Depressive.png
    Carriers of this gene are highly predisposed to negative emotion. They'll see the bad in every situation and have a much lower mood than others.
    • Permanent −10 Genetic depression mood
    +5 1 - Mood
    Unhappy
    Gene Pessimist.png
    Carriers of this gene are predisposed to pessimistic perceptions. They'll tend to interpret things negatively and have lower mood than others.
    • Permanent −5 Genetic pessimism mood
    +3 1 Impid.png Mood
    Happy
    Gene Optimist.png
    Carriers of this gene are predisposed to optimistic feelings. They'll have higher mood than others.
    • Permanent +5 Genetic optimism mood
    −1 2 - Mood
    Very happy
    Gene Sanguine.png
    Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others.
    • Permanent +10 Genetic joy mood
    −2 3 Highmate.png Mood
  • Temperature

  • Click to
    Name Description Metabolism Complexity Baseliner.png Exclude
    Cold weakness
    Gene MinTemperatureSmallIncrease.png
    Carriers of this gene are slightly less comfortable in cold temperatures.
    +1 1 Impid.png MinTemperature
    Cold tolerant
    Gene MinTemperatureSmallDecrease.png
    Carriers of this gene are slightly more comfortable in cold temperatures.
    −1 1 Hussar.png
    Neanderthal.png
    MinTemperature
    Cold super-tolerant
    Gene MinTemperatureLargeDecrease.png
    Carriers of this gene are much more comfortable in cold temperatures.
    −2 1 - MinTemperature
    Heat weakness
    Gene MaxTemperatureSmallDecrease.png
    Carriers of this gene are slightly less comfortable in warm temperatures.
    +1 1 Highmate.png MaxTemperature
    Heat tolerant
    Gene MaxTemperatureSmallIncrease.png
    Carriers of this gene are slightly more comfortable in warm temperatures.
    −1 1 Hussar.png
    Neanderthal.png
    MaxTemperature
    Heat super-tolerant
    Gene MaxTemperatureLargeIncrease.png
    Carriers of this gene are much more comfortable in warm temperatures.
    −2 1 Impid.png MaxTemperature
  • Resistance and sensitivity

  • Click to
    Name Description Metabolism Complexity Baseliner.png Exclude
    Partial antitoxic lungs
    Gene PartialPollutionResistance.png
    Carriers of this gene are resistant to environmental toxins. They get less toxic buildup from tox gas, polluted terrain, and toxic fallout, but are still vulnerable to direct attacks with venom or injected poison. Additionally, they build up rot stink exposure slower.
    −1 1 Hussar.png ?
    Total antitoxic lungs
    Gene TotalPollutionResistance.png
    Carriers of this gene are immune to environmental toxins, but not from direct toxic attacks. They get no toxic buildup from tox gas, polluted terrain, or toxic fallout, and they are not bothered by acidic smog. They are still vulnerable to direct attacks like venom and injected poison. Additionally, they are immune to rot stink exposure.
    −3 2 Waster.png ?
    Fire resistant
    Gene FireResistant.png
    Carriers of this gene have special fast-acting sweat glands and heat-resistant skin. They only take 25% of the normal damage from fire. The chance of them catching on fire is also drastically reduced.
    Note that this does not affect Heat or Vaporize damage
    −2 1 Impid.png FireDamage
    Tinderskin
    Gene FireWeakness.png
    Carriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4.
    • Flame Damage Factor: 400%[Heat/vaporize?]
    +2 1 Sanguophage.png FireDamage
    Pyrophobia
    Gene FireTerror.png
    Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment.
    • −10 Afraid of fire moodlet when within 20.9[?] tiles of fire
    • 0.1 day mtb chance of "Fleeing fire" mental break, presumably[?] also when within 20.9 tiles of fire
    • Suppresses Pyromaniac trait
    +4 1 Sanguophage.png ?
    Tox resistance
    Gene PartialToxicityResistance.png
    Carriers of this gene are resistant to toxic buildup from any source. This includes pollution, toxic fallout, tox gas, and direct attacks with venom or injected poison. They'll gain half the amount of toxic buildup compared to others. Cellular filters in the lung and skin reduce the dose of toxins entering the bloodstream.
    −2 1 - ?
    Tox immunity
    Gene TotalToxicityResistance.png
    Carriers of this gene are totally immune to toxic buildup from all sources including polluted terrain, toxic fallout, tox gas, and direct attacks with venom or injected poison. They are also not bothered by acidic smog. The carrier's biochemical pathways are modified to route around interference from nearly all known toxins. Along with enhancements to the kidneys and liver, this keeps carriers comfortable in even the most toxic of environments.
    • Mood:
      • Removes: Toxic fallout: -5
      • Removes: Acidic smog: -5
    −4 2 Sanguophage.png ?
    Mild UV sensitivity
    Gene MildUVSensitivity.png
    Carriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight.
    • ×90% Move Speed while in sunlight.
    • −6 Sunlight Sensitivity moodlet when in natural sunlight.
    +3 1 Sanguophage.png UVSensitivity
    Intense UV sensitivity
    Gene IntenseUVSensitivity.png
    Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.
    • ×80% Move Speed while in sunlight.
    • −12 Sunlight Sensitivity moodlet when in natural sunlight.
    +4 2 Dirtmole.png UVSensitivity
  • Violence

  • Click to
    Name Description Metabolism Complexity Baseliner.png
    Kind instinct
    Gene KindInstinct.png
    Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judges people by their appearance.
    −1 1 Highmate.png
    Violence disabled
    Gene ViolenceDisabled.png
    Carriers of this gene are emotionally and mentally incapable of engaging in violence. They are overwhelmingly resistant to and horrified by the idea of hurting another.
    • Disables work:
      • Hunt
      • Violent
    +3 1 Highmate.png
    Kill thirst
    Gene Killthirst.png
    Carriers of this gene lust for the feeling of ending another's life. They will become irritated if they go for too long without killing someone in close combat.
    • Causes need: Kill satiety
    +4 1 -
    Dead calm
    Gene DeadCalm.png
    Carriers of this gene feel calm in every situation and have a very placid demeanor. They will never start social fights or have aggressive mental breaks.
    • Effects:
      • Will never do social fights
      • Mental breaks are never violent
      • Will never prison break
    −1 1 Genie.png
    Aggressive
    Gene Aggressive.png
    Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break.
    • Effects:
      • Social fight chance factor ×200%
      • Chance mental break is violent ×200%
      • Prison break interval factor ×60%
    +2 1 Neanderthal.png
    Waster.png
    Yttakin.png
    Sanguophage.png
    Hyper-aggressive
    Gene HyperAggressive.png
    Carriers of this gene are hormonally high-strung and very aggressive. They are three times as likely to start social fights. Any mental break they have will be of an aggressive type.
    • Effects:
      • Social fight chance factor ×300%
      • Mental breaks are always violent
      • Prison break interval factor ×40%
    +3 1 Hussar.png
    Weak melee damage
    Gene WeakMeleeDamage.png
    Carriers of this gene do less damage in close-quarters combat. Weak fast-twitch muscle fibers make their strikes shaky and weak.
    • Melee damage factor ×50%
    +1 1 Impid.png
    Strong melee damage
    Gene StrongMeleeDamage.png
    Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
    • Melee damage factor ×150%
    −2 1 Dirtmole.png
    Neanderthal.png
    Yttakin.png
    Sanguophage.png
  • Sleep

  • Click to
    Name Description Metabolism Complexity Baseliner.png
    Very Sleepy
    Gene VerySleepy.png
    Carriers of this gene get tired much faster than others.
    • Sleep fall rate ×180%
    +4 1 -
    Sleepy
    Gene Sleepy.png
    Carriers of this gene get tired somewhat faster than others.
    • Sleep fall rate ×140%
    +2 1 Yttakin.png
    Low sleep
    Gene QuickSleeper.png
    Carriers of this gene get tired less quickly than others.
    • Sleep fall rate ×40%
    −4 2 Sanguophage.png
    Never sleep
    Gene Neversleep.png
    Carriers of this gene have a unique metabolic process which allows clusters of neurons to sleep while the rest of the brain stays awake. They never need to sleep.
    • Effects:
      • Disables need: Sleep
    −6 3 -
  • Pain

  • Click to
    Name Description Metabolism Complexity Baseliner.png
    Delicate
    Gene Delicate.png
    Carriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh.
    +3 1 Genie.png
    Highmate.png
    Robust
    Gene Tough.png
    Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh.
    • Incoming damage multiplier ×75%
    −2 1 Neanderthal.png
    Yttakin.png
    Sanguophage.png
    Reduced pain
    Gene PainReduced.png
    Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.
    • Pain ×50%
    −1 1 Hussar.png
    Neanderthal.png
    PigskinXenotype.png
    Extra pain
    Gene ExtraPain.png
    Carriers of this gene feel more pain than others given the same injuries. Neuron activity in the brain's nociception center is amplified, so pain feels extra-intense and fiery. This can be protective, but overall it's considered a negative and makes it hard to push through difficult situations.
    +2 1 Genie.png
  • Reproduction

  • Click to
    Name Description Metabolism Complexity Baseliner.png
    Sterile
    Gene Sterile.png
    Carriers of this gene cannot reproduce by natural means.
    • Fertility ×0%
    +1 1 -
    Fertile
    Gene Fertile.png
    Carriers of this gene have a higher chance of becoming pregnant or impregnating others.
    • Fertility ×200%
    0 1 -
    Low libido
    Gene LowLibido.png
    Carriers of this gene are less likely to engage in lovin' with their partner.
    0 1 -
    High libido
    Gene HighLibido.png
    Carriers of this gene are more likely to engage in lovin' with their partner.
    0 1 Highmate.png
  • Beauty

  • Click to
    Name Description Metabolism Complexity Baseliner.png Exclude
    Very unattractive
    Gene StaggeringlyUgly.png
    Carriers of this gene have misshapen, asymmetrical facial structures and blotchy skin. They're hard to look at.
    +2 1 - Beauty
    Unattractive
    Gene Ugly.png
    Carriers of this gene have exaggerated facial features and poor skin that are generally considered ugly.
    +1 1 Waster.png Beauty
    Attractive
    Gene Pretty.png
    Carriers of this gene have unusually symmetrical, balanced facial features and extra-clear skin which gives them a pleasing appearance.
    −1 1 Sanguophage.png Beauty
    Very attractive
    Gene Beautiful.png
    Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful.
    −2 1 Highmate.png Beauty
  • Cosmetic

  • Click to
    Name Description Metabolism Complexity
    No hair
    Gene HairStyleBaldOnly.png
    Carriers of this gene grow no hair on the head. 0 0
    Short-haired
    Gene HairStyleShortOnly.png
    Carriers of this gene can only grow short hair. 0 0
    Long-haired
    Gene HairStyleLongOnly.png
    Carriers of this gene grow hair on the head very quickly. 0 0
    Only bushy beards
    Gene BeardStyleBushyOnly.png
    Male carriers of this gene experience rapid beard growth and are uncomfortable cutting their beards. 0 0
    Beardless
    Gene BeardStyleNone.png
    Carriers of this gene grow no facial hair. 0 0
    Unisex beards
    Gene UnisexBeards.png
    Carriers of this gene always have thick facial hair, even women. 0 0
    Ink black skin
    FanGene SkinColor Black.png
    Carriers of this gene produce a pigment that turns their skin a pale black color almost as dark as ink. 0 0
    Slate gray skin
    FanGene SkinColor Gray.png
    Carriers of this gene produce a pigment that turns their skin slate gray. 0 0
    Light gray skin
    FanGene SkinColor Light Gray.png
    Carriers of this produce a light-gray pigment in their skin. 0 0
    Sheer white skin
    FanGene SkinColor White.png
    Carriers of this gene have sheer white skin, unlike natural skin tones, due to a special engineered reflective cell covering. 0 0
    Blue skin
    FanGene SkinColor Blue.png
    Carriers of this gene produce a pigment that turns their skin a blue color. 0 0
    Purple skin
    FanGene SkinColor Purple.png
    Carriers of this gene produce a pigment that gives their skin a purple color. 0 0
    Pale red skin
    FanGene SkinColor Red Pale.png
    Carriers of this gene produce a pigment that turns their skin a moderate red color. 0 0
    Deep red skin
    FanGene SkinColor Red Deep.png
    Carriers of this gene produce a deep-red pigment that gives their skin an almost bloody appearance. 0 0
    Pale yellow skin
    FanGene SkinColor Yellow Pale.png
    Carriers of this gene produce a pigment that turns their skin a grayish yellow color. 0 0
    Deep yellow skin
    FanGene SkinColor Yellow Deep.png
    Carriers of this gene produce a pigment that gives their skin a deep yellow color. 0 0
    Orange skin
    FanGene SkinColor Orange.png
    Carriers of this gene produce a pigment that gives their skin an orange color. 0 0
    Green skin
    FanGene SkinColor Green.png
    Carriers of this gene produce a pigment that gives their skin a green color. 0 0
    Red eyes
    Gene RedEyes.png
    Carriers of this gene have deeply red-pigmented eyes. 0 0
    Gray eyes
    Gene GrayEyes.png
    Carriers of this gene have pale white-gray eyes. 0 0
    Heavy brow
    Gene HeavyBrow.png
    Carriers of this gene have a prominent brow. 0 0
    Facial ridges
    Gene FacialRidges.png
    Carriers of this gene grow raised ridges of skin on their face. 0 0
    Fat body
    Gene BodyFat.png
    Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. 0 0
    Thin body
    Gene BodyThin.png
    Carriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. 0 0
    Hulk body
    Gene BodyHulk.png
    Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. 0 0
    Standard body
    Gene BodyStandard.png
    Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. 0 0
    Human ears
    Gene EarHuman.png
    Carriers of this gene have regular human ears. 0 0
    Pig ears
    Gene EarPig.png
    Carriers of this gene will grow pointed pig-like ears. 0 0
    Floppy ears
    Gene EarFloppy.png
    Carriers of this gene grow long, floppy hound-like ears. 0 0
    Cat ears
    Gene EarCat.png
    Carriers of this gene have cat-like ears. 0 0
    Pointed ears
    Gene EarPointed.png
    Carriers of this gene have pointed ears. 0 0
    Human nose
    Gene NoseHuman.png
    Carriers of this gene have regular human noses. 0 0
    Human jaw
    Gene JawBaseline.png
    Carriers of this gene have regularly-shaped jaws. 0 0
    Heavy jaw
    Gene JawHeavy.png
    Carriers of this gene have large jaws. 0 0
    Gaunt head
    Gene GauntHead.png
    Carriers of this gene have a pinched, gaunt appearance in their face and head. 0 0
    Human headbone
    Gene HeadboneHuman.png
    Carriers of this gene have regular human skulls. 0 0
    Mini-horns
    Gene HeadboneMinihorns.png
    Carriers of this gene grow two small horns protruding from the forehead. 0 0
    Center-horn
    Gene HeadboneCenterhorn.png
    Carriers of this gene grow a single horn protruding from the center of the forehead. 0 0
    Human voice
    Gene VoiceHuman.png
    Carriers of this gene have regular human vocal chords. 0 0
    Pig voice
    Gene VoicePig.png
    Carriers have a squealing voice like that of a pig. 0 0
    Roar voice
    Gene VoiceRoar.png
    Carriers have an animal-like roaring voice. 0 0
  • Miscellaneous

  • Click to
    Name Description Metabolism Complexity Baseliner.png Exclude
    Strong stomach
    Gene StrongStomach.png
    Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.
    −1 1 PigskinXenotype.png -
    Robust digestion
    Gene RobustDigestion.png
    Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all.
    • Raw nutrition multiplier ×180%
    • Removes mood: Ate raw food: -7
    • Note: Does not prevent food poisoning.
    −2 2 PigskinXenotype.png -
    Slow study
    Gene SlowLearning.png
    Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.
    +2 1 Neanderthal.png Learning
    Quick study
    Gene FastLearning.png
    Carriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others.
    −3 2 - Learning
    Nearsighted
    Gene Nearsighted.png
    Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.
    • Accuracy factor (long) ×25%
    • Accuracy factor (medium) ×50%
    +2 1 Dirtmole.png
    PigskinXenotype.png
    -
    Dark vision
    Gene Darkvision.png
    Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.
    • Work speed is unaffected by darkness.
      • Movement speed is also unaffected by darkness (not mentioned by the in-game description).
    • Removes mood: Darkness: -5
    −1 1 Dirtmole.png
    Sanguophage.png
    -
    Inbred
    Gene Inbred.png
    This genetic condition affects a person's fertility, immunity, and mental capacity.
    −2 1 - -
    Mild cell instability
    Gene MildCellInstability.png
    Carriers of this gene need less metabolic energy to stay alive, at the cost of reduced stability in their cell-replication machinery.
    • Lifespan factor ×80%
      • Note this means age-related diseases come earlier, e.g. Frail can happen at 40 instead of 50
    • Cancer rate factor ×300%
    • Immunity gain speed ×96%
    +2 1 - CellInstability
    Major cell instability
    Gene MajorCellInstability.png
    Carriers of this gene need much less metabolic energy to stay alive, at the cost of greatly-reduced stability in their cell-replication machinery.
    • Lifespan factor ×60%
      • Note this means age-related diseases come earlier, e.g. Frail can happen at 30 instead of 50
    • Cancer rate factor ×500%
    • Immunity gain speed ×92%
    +4 1 - CellInstability
    Grayless hair
    Gene GreylessHair.png
    Carriers of this gene keep their natural hair color as they age.
    • No age-related gray hair.
    0 1 Highmate.png -
    Human hands
    Gene HandsHuman.png
    Carriers of this gene have regular human hands.
    0 0 - Hands
    Trotter hands
    Gene HandsTrotter.png
    Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.
    +1 1 PigskinXenotype.png Hands
    Elongated fingers
    Gene ElongatedFingers.png
    Long, delicate fingers improve the carrier's manipulation capacity. This aids with many tasks, especially crafting and construction.
    −1 1 Genie.png Hands
    Furskin
    Gene Furskin.png
    Carriers of this gene grow thick fur all over their body, which protects them from cold temperatures.
    −1 1 Yttakin.png HairStyle
    Fur
    BeardStyle
    Pig nose
    Gene NosePig.png
    Carriers of this gene have pig-like snouts.
    0 0 PigskinXenotype.png Nose
    Pollution stimulus
    Gene PollutionRush.png
    Carriers of this gene get a chemical rush from being exposed to pollution. This makes them move faster and helps them think clearer. A similar gene is found in combat-engineered mega-insects.
    • Gain stat bonuses when exposed to pollution.
    −1 1 Waster.png -
    Unstoppable
    Gene Unstoppable.png
    Carriers of this gene are not slowed down when taking damage.
    • Stagger time multiplier ×0%
    −2 1 Hussar.png -
    Furry tail
    Gene TailFurry.png
    Carriers of this gene grow a fluffy tail which partially protects them from cold temperatures.
    −1 1 Yttakin.png Tail
    Smooth tail
    Gene TailSmooth.png
    Carriers of this gene grow a slender tail that can act as a dexterous fifth limb.
    • Manipulation: +5%
    −1 1 - Tail
  • Aptitudes

    There are one of each of these for each skill.

  • Click to
    Name Description Metabolism Complexity
    Awful skill The carrier's aptitude in skill is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from skill. +2 1
    Poor skill The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level. +1 1
    Strong skill The carrier's aptitude in skill is increased by 4. Aptitude acts like an offset on skill level. −1 2
    Great skill The carrier's aptitude in skill is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to the skill. −3 2
  • Drugs

    There are one of each of these for each drug, except for luciferium and penoxycyline.

  • Click to
    Name Description Metabolism Complexity
    Alcohol resistant
    AddictionResistant Alcohol.png
    Carriers are only half as likely to become addicted to Alcohol.
    • Alcohol addiction factor: ×50%
    • Alcohol tolerance gain: ×50%
    −1 1
    Smokeleaf resistant
    AddictionResistant Smokeleaf.png
    Carriers are only half as likely to become addicted to Smokeleaf.
    • Smokeleaf addiction factor: ×50%
    • Smokeleaf tolerance gain: ×50%
    −1 1
    Psychite resistant
    AddictionResistant Psychite.png
    Carriers are only half as likely to become addicted to Psychite.
    • Psychite addiction factor: ×50%
    • Psychite tolerance gain: ×50%
    • Overdose chance: ×50% [Random or All]
    −2 1
    Go-juice resistant
    AddictionResistant Go Juice.png
    Carriers are only half as likely to become addicted to Go-juice.
    • Go-juice addiction factor: ×50%
    • Overdose chance: ×50% [Random or All]
    −2 1
    Wake-up resistant
    AddictionResistant Wake Up.png
    Carriers are only half as likely to become addicted to Wake-up.
    • Wake-up addiction factor: ×50%
    • Overdose chance: ×50% [Only this drug?] [Random or All?]
    −2 1
    Alcohol impervious
    AddictionImmune Alcohol.png
    Carriers of this gene never get addicted to Alcohol.
    • Alcohol addiction factor: x0%
    • Alcohol tolerance build-up: -100%
    −3 2
    Smokeleaf impervious
    AddictionImmune Smokeleaf.png
    Carriers of this gene never get addicted to Smokeleaf.
    • Smokeleaf addiction factor: x0%
    • Smokeleaf tolerance build-up: -100%
    −3 2
    Psychite impervious
    AddictionImmune Psychite.png
    Carriers of this gene never get addicted to Psychite.
    • Psychite addiction factor: x0%
    • Psychite tolerance build-up: -100%
    • Overdose chance: ×50% [Only this drug?] [Random or All?]
    −5 2
    Go-juice impervious
    AddictionImmune Go Juice.png
    Carriers of this gene never get addicted to Go-juice.
    • Go-juice addiction factor: x0%
    • Overdose chance: ×50% [Only this drug?] [Random or All?]
    −5 2
    Wake-up impervious
    AddictionImmune Wake Up.png
    Carriers of this gene never get addicted to Wake-up.
    • Wake-up addiction factor: x0%
    • Overdose chance: ×50% [Only this drug?] [Random or All?]
    −5 2
    Alcohol dependency
    ChemicalDependency Alcohol.png
    Carriers of this gene need to ingest alcohol on a regular basis to survive. After 5 days without alcohol, carriers will suffer from drug deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.

    ?

    • Teetotalers will take the required drug without penalties, but ideoligion can still block taking them.
    • After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood.
    • Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs.
    • Specific drug addiction factor: x0%
    • Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday.
    +3 1
    Smokeleaf dependency
    ChemicalDependency Smokeleaf.png
    Carriers of this gene need to ingest Smokeleaf on a regular basis to survive. After 5 days without smokeleaf, carriers will suffer from smokeleaf deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.

    ?

    • Teetotalers will take the required drug without penalties, but ideoligion can still block taking them.
    • After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood.
    • Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs.
    • Specific drug addiction factor: x0%
    • Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday.
    +3 1
    Psychite dependency
    ChemicalDependency Psychite.png
    Carriers of this gene need to ingest psychite on a regular basis to survive. After 5 days without Psychite, carriers will suffer from psychite deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.

    ?

    • Teetotalers will take the required drug without penalties, but ideoligion can still block taking them.
    • After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood.
    • Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs.
    • Specific drug addiction factor: x0%
    • Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday.
    +4 1
    Go-juice dependency
    ChemicalDependency Go Juice.png
    Carriers of this gene need to ingest Go-juice on a regular basis to survive. After 5 days without Go-juice, carriers will suffer from Go-juice deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.

    ?

    • Teetotalers will take the required drug without penalties, but ideoligion can still block taking them.
    • After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood.
    • Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs.
    • Specific drug addiction factor: x0%
    • Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday.
    +4 1
    Wake-up dependency
    ChemicalDependency Wake Up.png
    Carriers of this gene need to ingest wake-up on a regular basis to survive. After 5 days without wake-up, carriers will suffer from wake-up deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.

    ?

    • Teetotalers will take the required drug without penalties, but ideoligion can still block taking them.
    • After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood.
    • Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs.
    • Specific drug addiction factor: x0%
    • Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday.
    +4 1
  • Removed genes

    This table contains genes that are no longer found as-is in the current game version. They may have been removed or migrated in an update, or cut during development before a release.

  • Click to
    Name Description Metabolism Complexity Archite capsules Removed Reason
    Resurrect
    Gene Resurrect.png
    Carriers have a reserve of unique resurrector archites which can infuse a corpse, rebuild degenerated tissue and kickstart the vital processes. This brings the dead back to life - though possibly with health issues. This can only be done very rarely, and comes at a steep hemogen cost.
    • Requires Hemogenic
    • Adds ability: Resurrect gene ability.png Resurrect
    Use archites in the bloodstream to infuse a corpse's body with new life, repairing degenerated cell structures and kickstarting vital functions. The older and worse-preserved the corpse is, the more likely it is that they will come back with memory loss or health conditions. This ability seems to exhaust the archites somehow, so it can only be used very rarely.
    • Resurrects the targeted corpse, similarly to Resurrector mech serum
    • Target: Any non-mechanoid corpse
    • Warmup Time: 2 ticks (0.03 secs)
    • Cooldown: 6,840,000 ticks (1.9 years) to 7,560,000 ticks (2.1 years)
    • Charges: 1
    • AI Can Use: False
    0 4 1 Before Biotech DLC release Unknown.
    Skill apathy The carrier will have no passion in (skill). 2 1 - Before Biotech DLC release From an XML comment:

    "Removed since the downsides are too easy and boring to avoid, and synergize with skill loss genes too much. If you already aren't using the skill it's too easy to just kill passion on it too. -Ty"

    Drug addict-sensitive Carriers of this gene get addicted to (drug) very easily.
    • Specific drug addiction factor: x9999%
    2 1 - Before Biotech DLC Release From an XML comment:

    "Removed since these just aren't very interesting, very narrow in application, and the downsides are too easy and boring to avoid. Just not much interaction or story here. -Ty"

  • Notes

    • Genes that are restricted for specific xeno humans will cause a bug if its present at humans not belonging to said xeno races. (i.e: unable to draft)[Clarify]
    • Certain genes will not be properly negated by other genes. For example, a drug dependency endogene, while appearing to be negated by the same drug dependency as a xenogene, will instead cause the negative mood from the lack of the drug to start at 2.5 days instead of at 5 days.

    Version history

    • Biotech DLC Release - Added.
    • 1.4.3555 -
      • Psychic bond now gives +10% psychic sensitivity, or +5% if on different maps. Hediff description changed from This person has a psychic bond with another person based on the psychic bonding gene. to This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf. Bonds can now be created during lovin' allowing pawns already in a relationship when the gene was implanted to bond.
      • Many genes now give direct boosts instead of forcing traits, which allows genes and traits to stack:
      • <Drug> addict-resist genes renamed to <Drug> resistant, Addiction-resistant genes for alcohol, smokeleaf and psychite provide a 50% reduction in tolerance buildup. Addiction-resistant genes for psychite, wake-up and go juice have a 50% multiplier on overdose chance. Smokeleaf and Alcohol resistant metabolism cost reduced from −2 to −1.
      • <Drug> addict-immune genes renamed to <Drug> impervious. Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug. Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup. Smokeleaf and Alcohol impervious metabolism cost reduced from −5 to −3.
      • Smokeleaf and Alcohol dependency metabolism gain reduced from +4 to +3.
      • Furskin and beardless genes are now mutually exclusive.
      • Buffed furry tail minimum comfy temperature offset from −5 °C (−9 °F) to −10 °C (−18 °F).