Difference between revisions of "Fueled smithy"

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{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create neolithic weapons. It requires [[wood]] as fuel to operate. [[Menus#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[Electric_smithy|electric smithy.]]}}  
 
{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create neolithic weapons. It requires [[wood]] as fuel to operate. [[Menus#Haul|Haulers]] refuel wood stoves. For its electrically-powered counterpart, see [[Electric_smithy|electric smithy.]]}}  
  
The fueled smithy behaves exactly the same as its electric counterpart.
+
The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[Quality|quality]] for a detailed chart).
 +
 
 +
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
 +
 
 +
Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed.
 +
 
 +
 
 +
{| {{STDT|sortable c_06 text-center}}
 +
!Item !! Material needed !! Work to make !! Base Value !! Value/Work !! Value/Material
 +
|-
 +
![[Gladius]]
 +
|50 ||334|| 180 || ~0.539 || 3.600
 +
|-
 +
![[Long Sword]]
 +
|120 ||667|| 400 || ~0.599 || 3.333
 +
|-
 +
![[Knife]]
 +
|40 ||100|| 104 || 1.040 || 1.486
 +
|-
 +
![[Shiv]]
 +
|10 ||5|| 21.2 || 3.800 || 2.120
 +
|-
 +
![[Spear]]
 +
|90 ||417|| 280 || 0.671 || 3.111
 +
|-
 +
![[Mace]]
 +
|75 ||250|| 210 || 0.840 || 2.800
 +
|-
 +
![[Club]]
 +
|40 ||9|| 82 || 9.111... || 2.050
 +
|-
 +
![[Short_Bow|Short Bow]]
 +
|40||20|| 60 || 3.000 || 1.500
 +
|-
 +
![[Pila]]
 +
|120||24|| 90 || 3.750 || 0.750
 +
|-
 +
![[Great_Bow|Great Bow]]
 +
|180||29|| 180 || ~ 6.207 || 1.000
 +
|-
 +
|}
 +
 
 +
[[Weapons#Material_.2F_Quality_Modifiers|Weapon Modifiers]]
 +
 
 +
{| {{STDT|sortable c_06 text-center}}
 +
! Material !! Cooldown !! Blunt !! Sharp
 +
|-
 +
![[Sandstone Blocks|Sandstone]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Granite Blocks|Granite]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Limestone Blocks|Limestone]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Slate Blocks|Slate]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Marble Blocks|Marble]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Silver]]
 +
|1.00 || 1.10 || 0.50
 +
|-
 +
![[Gold]]
 +
|1.10 || 1.15 || 0.30
 +
|-
 +
![[Steel]]
 +
|1.00 || 1.00 || 1.00
 +
|-
 +
![[Plasteel]]
 +
|0.80 || 1.00 || 1.20
 +
|-
 +
![[Wood]]
 +
|0.90 || 0.80 || 0.30
 +
|-
 +
![[Uranium]]
 +
|1.35 || 1.40 || 1.10
 +
|-
 +
![[Jade]]
 +
|1.10 || 1.50 || 0.80
 +
|-
 +
|}
 +
 
 +
{| {{STDT|sortable c_06 text-center}}
 +
! Quality !! Base Damage Modifier
 +
|-
 +
!Awful
 +
|0.40
 +
|-
 +
!Shoddy
 +
|0.70
 +
|-
 +
!Poor
 +
|0.85
 +
|-
 +
!Normal
 +
|1.00
 +
|-
 +
!Good
 +
|1.10
 +
|-
 +
!Superior
 +
|1.30
 +
|-
 +
!Excellent
 +
|1.50
 +
|-
 +
!Masterwork
 +
|1.70
 +
|-
 +
!Legendary
 +
|2.10
 +
|-
 +
|}
 +
 
 +
{{nav|production|wide}}
 +
 
 +
[[Category:Production]]
 +
[[Category:Weapons]]
  
 
{{nav|production|wide}}
 
{{nav|production|wide}}
  
 
[[Category:Production]]
 
[[Category:Production]]

Revision as of 06:58, 7 January 2017

Template:UC

Fueled smithy

Fueled smithy

A wood-fueled station equipped for smithing non-mechanical weapons and tools.

Base Stats

Type
ProductionWeapons
HP
180

Building

Size
1
Placeable
Y
Power
0 W

The fueled smithy is used by smiths to create neolithic weapons. It requires wood as fuel to operate. Haulers refuel wood stoves. For its electrically-powered counterpart, see electric smithy.

The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).

If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.


Item Material needed Work to make Base Value Value/Work Value/Material
Gladius 50 334 180 ~0.539 3.600
Long Sword 120 667 400 ~0.599 3.333
Knife 40 100 104 1.040 1.486
Shiv 10 5 21.2 3.800 2.120
Spear 90 417 280 0.671 3.111
Mace 75 250 210 0.840 2.800
Club 40 9 82 9.111... 2.050
Short Bow 40 20 60 3.000 1.500
Pila 120 24 90 3.750 0.750
Great Bow 180 29 180 ~ 6.207 1.000

Weapon Modifiers

Material Cooldown Blunt Sharp
Sandstone 1.35 1.00 0.65
Granite 1.35 1.00 0.65
Limestone 1.35 1.00 0.65
Slate 1.35 1.00 0.65
Marble 1.35 1.00 0.65
Silver 1.00 1.10 0.50
Gold 1.10 1.15 0.30
Steel 1.00 1.00 1.00
Plasteel 0.80 1.00 1.20
Wood 0.90 0.80 0.30
Uranium 1.35 1.40 1.10
Jade 1.10 1.50 0.80
Quality Base Damage Modifier
Awful 0.40
Shoddy 0.70
Poor 0.85
Normal 1.00
Good 1.10
Superior 1.30
Excellent 1.50
Masterwork 1.70
Legendary 2.10