Difference between revisions of "Bioferrite"

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{{Anomaly}}
 
{{Anomaly}}
 
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{{Stub|reason=General}}
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{{Infobox main|metallic
|type=warning
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| name = Bioferrite
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
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| image = Bioferrite b.png
{{Infobox main<!-- Add infobox category here -->
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| description = An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.
 +
<!-- Base Stats -->
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| type = Material
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| type2 = Metal
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| stuff category = Bioferrite, Metallic
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| marketvalue = 0.75
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| beauty =
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| mass base = 0.25
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| stack limit =
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| path cost =
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| rotatable =
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| terrain affordance =
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<!-- Stat Modifiers -->
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| beauty factor = 0.25
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| beauty offset = 0
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| work to build factor = 2.5
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| work to make factor = 2.5
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| max hit points factor = 2
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| flammability factor = 0.75
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| armor - sharp factor = 1.1
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| armor - blunt factor = 0.5
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| armor - heat factor = 0.5
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| insulation - cold factor = 2.5
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| insulation - heat factor = 0
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| melee blunt damage factor = 0.9
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| melee sharp damage factor = 1.3
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| melee cooldown factor = 1
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| door opening speed factor = 1
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| rest effectiveness factor = 0.86
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<!-- Technical -->
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| defName = Bioferrite
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<!-- Unused -->
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| always haulable =
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| color = (100, 80, 80)
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| construct effect = ConstructMetal
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| default color =
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| draw gui overlay = true
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| graphic class =
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| graphic path =
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| label =
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| parent name =
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| resource readout priority =
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| selectable =
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| slag def =
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| sound drop = Metal_Drop
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| sound impact stuff = BulletImpactMetal
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| sound interact = Metal_Drop
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| sound melee hit blunt = MeleeHit_Metal_Blunt
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| sound melee hit sharp = MeleeHit_Metal_Sharp
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| thing class = ThingWithComps
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| use hit points = false
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| volume = 1
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}}
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'''Bioferrite'''  is a [[metal]]ic [[material]] added by the [[Anomaly DLC]].
 +
 
 +
== Acquisition ==
 +
ACQUISTION TEXT
 +
 
 +
== Summary ==
 +
Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the [[quality]] of the item made.
 +
 
 +
Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check how it stacks}}
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{| {{STDT| c_07 text-center}}
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!Quality
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!Awful
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!Poor
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!Normal
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!Good
 +
!Excellent
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!Masterwork
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!Legendary
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|-  
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! Psychic Sensitivity
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| ×1.06
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| ×1.08
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| ×1.1
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| ×1.13
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| ×1.15
 +
| ×1.17
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| ×1.20
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|}
  
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
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For example, a pawn with a base psychic sensitivity of 100%, a [[psychic sensitizer]]{{RoyaltyIcon}}, a normal [[eltex shirt]]{{RoyaltyIcon}}, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:
 +
{| class="wikitable"
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|-
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| '''Psychic sensitivity''' = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = {{%|((1 + 0.25) + 0.083) * 1.1 * 1.13 * 1.15 round 2}}
 +
|}
  
| name = Bioferrite
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Equipped items made from bioferrite apply an offset to both [[neural heat limit]] and [[neural heat recovery rate]]{{RoyaltyIcon}}, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to snesitivty a pawn may have.
}}
 
  
INTRO TEXT
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{| {{STDT| c_07 text-center}}
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!Quality
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!Awful
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!Poor
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!Normal
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!Good
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!Excellent
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!Masterwork
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!Legendary
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|-
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! Neural Heat Limit
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| 4
 +
| 6
 +
| 8
 +
| 11
 +
| 13
 +
| 15
 +
| 18
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|-
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! Neural Heat Recover Rate
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| 0.04
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| 0.04
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| 0.04
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| 0.04
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| 0.04
 +
| 0.04
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| 0.04
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|}
  
== Acquistion ==
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== Usage ==
ACQUISTION TEXT
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Bioferrite is used in the following crafting recipes:
 +
{{Ingredient List}}
  
== Summary ==
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Bioferrite can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s.
SUMMARY TEXT
 
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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Excellent for sharp melee weapons - while its {{DPS}} is lower than plasteel, it is close and it has significantly more {{AP}} and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a [[psycast]]er.{{RoyaltyIcon}}
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 +
Bioferrite is likely better than [[eltex]]{{RoyaltyIcon}} for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with other buffs, and unlike eltex, bioferrite can provide a respectable amount of armor. 
 +
 
 +
The exact math on the optimum set up has yet to be determined and likely depends on some assumptions, but [[eltex shirt]],{{RoyaltyIcon}} bioferrite weapon, bioferrite [[slave collar]]{{IdeologyIcon}}, bioferrite helmet, and bioferrite [[plate armor]] is a candidate for maximising buffs.
 +
 
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== Gallery ==
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<gallery>
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Bioferrite a.png|One bioferrite
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Bioferrite b.png|Partial stack
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Bioferrite c.png|Full stack
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</gallery>
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== Version history ==
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* [[Anomaly DLC]] Release - Added.
  
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE
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 +
{{nav|materials|wide}}
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[[Category:Material]] [[Category:Metal]]

Revision as of 21:53, 12 April 2024

Bioferrite

Bioferrite

An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.

Base Stats

Type
MaterialMetal
Stuff Categories
Bioferrite, Metallic
Market Value
0.75 Silver
Mass
0.25 kg

Stat Modifiers

Beauty Factor
×0.25
Beauty Offset
+0
Work To Make Factor
×2.5
Work To Build Factor
×2.5
Max Hit Points
×2
Flammability
×0.75
Armor - Sharp
×1.1
Armor - Blunt
×0.5
Armor - Heat
×0.5
Insulation - Cold
+2.5 °C (4.5 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×0.9
Melee Sharp Damage
×1.3
Melee Cooldown
×1
Door Opening Speed
×1
Rest Effectiveness
×0.86
Technical
defName
Bioferrite
Color
(100, 80, 80)


Bioferrite is a metalic material added by the Anomaly DLC.

Acquisition

ACQUISTION TEXT

Summary

Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the quality of the item made.

Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from eltexContent added by the Royalty DLC items [Prestige]

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Psychic Sensitivity ×1.06 ×1.08 ×1.1 ×1.13 ×1.15 ×1.17 ×1.20

For example, a pawn with a base psychic sensitivity of 100%, a psychic sensitizerContent added by the Royalty DLC, a normal eltex shirtContent added by the Royalty DLC, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:

Psychic sensitivity = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = 191%

Equipped items made from bioferrite apply an offset to both neural heat limit and neural heat recovery rateContent added by the Royalty DLC, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to snesitivty a pawn may have.

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Neural Heat Limit 4 6 8 11 13 15 18
Neural Heat Recover Rate 0.04 0.04 0.04 0.04 0.04 0.04 0.04

Usage

Bioferrite is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Void sculpture Void sculpture Content added by the Anomaly DLC Bioferrite 50 Art
    Bioferrite generator Bioferrite generator Content added by the Anomaly DLC Steel 50 + Bioferrite 100 + Component 4 + Shard 1 Building - Power
    Deadlife shell Deadlife shell Content added by the Anomaly DLC Bioferrite 25 Crafted resource - Mortar shell
    Ghoul resurrection serum Ghoul resurrection serum Content added by the Anomaly DLC Twisted meat 20 + Bioferrite 20 Drug - Serum
    Metalblood serum Metalblood serum Content added by the Anomaly DLC Twisted meat 10 + Bioferrite 20 Drug - Serum
    Voidsight serum Voidsight serum Content added by the Anomaly DLC Neutroamine 2 + Bioferrite 10 Drug - Serum
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC Steel 60 + Bioferrite 20 + Component 7 Equipment - Weapons
    Incinerator Incinerator Content added by the Anomaly DLC Steel 75 + Component 6 + Bioferrite 30 Equipment - Weapons
    Nerve spiker Nerve spiker Content added by the Anomaly DLC Bioferrite 40 Equipment - Weapons
    Bioferrite plate Bioferrite plate Content added by the Anomaly DLC Bioferrite 4 Floor
    Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 Gear - Clothing
    Disruptor flare pack Disruptor flare pack Content added by the Anomaly DLC Component 1 + Bioferrite 30 Gear - Utility
    Revenant Vertebrae Revenant Vertebrae Content added by the Anomaly DLC Bioferrite 10 + Revenant spine (Error: Page does not exist) 1 + Shard 2 Medical Items - Body Parts
  • Bioferrite can also be used as a Metallic material for stuffable items, like walls, doors, and melee weapons.

    Analysis

    Excellent for sharp melee weapons - while its DPS is lower than plasteel, it is close and it has significantly more AP and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a psycaster.Content added by the Royalty DLC

    Bioferrite is likely better than eltexContent added by the Royalty DLC for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with other buffs, and unlike eltex, bioferrite can provide a respectable amount of armor.

    The exact math on the optimum set up has yet to be determined and likely depends on some assumptions, but eltex shirt,Content added by the Royalty DLC bioferrite weapon, bioferrite slave collarContent added by the Ideology DLC, bioferrite helmet, and bioferrite plate armor is a candidate for maximising buffs.

    Gallery

    Version history

    CATEGORIES GO HERE