Difference between revisions of "Medium altar"

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{{Ideology}}{{Stub}}{{Image wanted|reason=Needs section on style variants (e.g. [[Cataphract helmet#Styles]]) and images of them}}{{infobox main|misc|
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{{Ideology}}
|name = Medium altar
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{{Stub|reason=General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]}}
|image = Medium_altar.png
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{{Infobox main|misc
|description = A medium platform that plays a role in ideoligious rituals.
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| name = Medium altar
|type = Building
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| image = Medium_altar.png
|type2 = Misc
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| description = A medium platform that plays a role in ideoligious rituals.
|placeable = true
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| type = Building
|passability = pass through only
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| type2 = Ideology (Buildings)
|cover = 0.5
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| placeable = true
|minifiable = false
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| passability = pass through only
|size = 3 ˣ 1
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| cover = 0.5
|flammability = 0
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| minifiable = false
|hp = 150
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| size = 3 ˣ 1
|beauty = 15
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| flammability = 0
|terrain affordance = medium
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| hp = 150
|styledominance = 20
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| beauty = 15
|work to make = 15000
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| terrain affordance = medium
|stuff tags = Metallic, Woody, Stony
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| styledominance = 20
|resource 1 = Stuff
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| work to make = 15000
|resource 1 amount = 100
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| stuff tags = Metallic, Woody, Stony
|page verified for version = 1.3.3117
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| resource 1 = Stuff
}}The second smallest size of altar.
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| resource 1 amount = 100
*[[grand altar]]
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| page verified for version = 1.3.3117
*[[large altar]]
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}}
*'''medium altar'''
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'''Medium altars''' are [[miscellaneous]] buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
*[[small altar]]
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It is the second smallest size of altar, larger than the [[small altar]] but smaller than the [[large altar]] and [[grand altar]]. Altars also act as alternative to the [[ideogram]].
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== Acquisition ==
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Medium altars can only be constructed by colonists whose [[ideoligion]] has them selected as one of their [[Ideoligion#Buildings|buildings]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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== Summary ==
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Altars or ideograms are used as a ritual focus for the [[Rituals#Social party|Social party]], [[Rituals#Animal sacrifice|Animal sacrifice]], [[Rituals#Scarification|Scarification]], [[Rituals#Blinding ceremony|Blinding ceremony]], and [[Rituals#Prisoner execution|Prisoner execution]] [[ritual]]s. Starting these rituals in an altar increases their ritual quality by {{+|20%}}, increasing the chance for a positive outcome.
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If the medium altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high [[expectations]]. These expectations are reached at 80,000 or 180,000 colony [[wealth]], respectively. Once expectations are reached, altar rooms ''can'' have the following requirements:
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* No work facilities or [[bed]]s (always required)
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* Room [[Impressiveness]] - 60
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* Room area - 25 tiles
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* 4x [[column]]
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* All [[floor]]ed
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These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.
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If the altar's room requirements aren't met, then colonists will gain a {{--|4}} ''<Altar> disrespected'' [[mood]]let, or {{--|4}} ''Missing <Altar>'' if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a medium altar, you will have to build their own dedicated altar.
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== Analysis ==
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{{Stub|section=1|reason=Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.}}
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{{Building Stats Table}}
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== Styles ==
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[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
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<gallery>
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Medium altar.png | Base variant
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Morbid medium altar.png | Morbid variant
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Totemic medium altar.png | Totemic variant
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</gallery>
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== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
  
{{nav|misc|wide}}
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{{Nav|ideology|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Latest revision as of 04:30, 16 December 2023

Medium altar

Medium altar

A medium platform that plays a role in ideoligious rituals.

Base Stats

Type
BuildingIdeology (Buildings)
Beauty
15
Style Dominance
20
HP
150
Flammability
0%

Building

Size
3 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Work To Make
15,000 ticks (4.17 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 100
Deconstruct yield
Stuff 50
Destroy yield
Stuff 25

Medium altars are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

It is the second smallest size of altar, larger than the small altar but smaller than the large altar and grand altar. Altars also act as alternative to the ideogram.

Acquisition[edit]

Medium altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require Stuff 100 Stuff (Metallic/Woody/Stony, 1000 for SMVs) and 15,000 ticks (4.17 mins) of work.

Summary[edit]

Altars or ideograms are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.

If the medium altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:

These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.

If the altar's room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a medium altar, you will have to build their own dedicated altar.

Analysis[edit]

Stats table

  • Medium altar Medium altar Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 4 037,500 ticks (10.42 mins) 300 0% 210 Silver
    Gold Gold 80 013,500 ticks (3.75 mins) 90 0% 10,050 Silver
    Granite blocks Granite blocks 15 090,140 ticks (25.04 mins) 255 0% 415 Silver
    Limestone blocks Limestone blocks 15 090,140 ticks (25.04 mins) 233 0% 415 Silver
    Marble blocks Marble blocks 21 082,640 ticks (22.96 mins) 180 0% 385 Silver
    Plasteel Plasteel 15 033,000 ticks (9.17 mins) 420 0% 1,020 Silver
    Sandstone blocks Sandstone blocks 16 075,140 ticks (20.87 mins) 210 0% 360 Silver
    Silver Silver 36 015,000 ticks (4.17 mins) 105 0% 1,055 Silver
    Slate blocks Slate blocks 16 090,140 ticks (25.04 mins) 195 0% 415 Silver
    Steel Steel 15 015,000 ticks (4.17 mins) 150 0% 245 Silver
    Jade Jade 47 075,000 ticks (20.83 mins) 75 0% 770 Silver
    Uranium Uranium 7 028,500 ticks (7.92 mins) 375 0% 705 Silver
    Wood Wood 15 010,500 ticks (2.92 mins) 98 0% 158 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]