Difference between revisions of "Polux tree"

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(→‎Analysis: a polux tree can clean more than 1 tox generator)
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In 8 days, a polux tree cleans {{#expr: (8*24)/10 round 1}} tiles. Meaning that a single polux tree can have a stockpile of {{#expr: ((8*24)/10)/6 round 1}} stacks of wastepacks deteriorating without being overwhelmed. However, this assumes that no rain ever increases the deteriorating rate of the packs. To avoid this, consider placing the stockpile next to a natural rock face to act as a support for a roof to cover the stockpile.
 
In 8 days, a polux tree cleans {{#expr: (8*24)/10 round 1}} tiles. Meaning that a single polux tree can have a stockpile of {{#expr: ((8*24)/10)/6 round 1}} stacks of wastepacks deteriorating without being overwhelmed. However, this assumes that no rain ever increases the deteriorating rate of the packs. To avoid this, consider placing the stockpile next to a natural rock face to act as a support for a roof to cover the stockpile.
  
[[Polux seed]]s are rarely worth buying. This is due to the combination of their high cost, the tree's relatively low waste-clearing speed, and the fact that low amounts of pollution do not have much impact on your colony. As long as the pollution is physically far away, the only negatives of it are 1. wastepack infestations and 2. [[acidic smog]]. Polux trees do not stop infestations, as they ocurr on wastepack destruction, not pollution in general. Meanwhile, acidic smog can be mitigated almost entirely by using [[sun lamp]] greenhouses and non-solar energy. Even then, at only 10% or so pollution (200 wastepacks), smog is a rare event.  
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[[Polux seed]]s are rarely worth buying. This is due to the combination of their high cost, the tree's relatively low waste-clearing speed, and the fact that low amounts of pollution do not have much impact on your colony. As long as the pollution is physically far away, the only negatives of it are wastepack infestations and [[acidic smog]]. Polux trees do not stop infestations, as they occur on wastepack destruction, not pollution in general. Meanwhile, acidic smog can be mitigated almost entirely by using [[sun lamp]] greenhouses and non-solar energy. Even then, at only 10% or so pollution (200 wastepacks), smog is a rare event.  
  
A polux tree can clean a bit more than 1 [[toxifier generator]]'s worth of waste. The tree cannot be placed near the generator, making you use a [[pollution pump]] and have colonists haul it to the tree. Plus, this form of clean energy should be compared to 1. leaving wastepacks far from your colony and buying the polux seeds later, or 2. [[cooler|freezing]] the wastepacks. In the late game, where you have no other use silver, then you might as well buy the trees.
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A polux tree can clean a bit more than 1 [[toxifier generator]]'s worth of waste. The tree cannot be placed near the generator, making you use a [[pollution pump]] and have colonists haul it to the tree. Overall, this form of clean energy should be compared to 1. leaving wastepacks far from your colony and buying the polux seeds later, or 2. [[cooler|freezing]] the wastepacks. In the late game, where you have no other use silver, then you might as well buy the trees.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 04:59, 6 January 2023

Polux tree

Polux tree

After generations of exposure, these trees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in their vicinity. However, they cannot do this if buildings are constructed over their roots.
Unlike most methods of cleaning polluted terrain, polux trees do not create toxic wastepacks.

Base Stats

Type
PlantWild
Beauty
0 (6)
HP
300
Flammability
100%

Plant Stats

Time to grow
10 days (18.46 days)
Work to Sow
400 ticks (6.67 secs)
Work to Harvest
1,000 ticks (16.67 secs)
Base Harvest Yield
30 Wood
Min Fertility
5%
Fertility Sensitivity
0%
Min light to grow
50%

Polux trees are a type of tree that grows within polluted environments. The trees themselves slowly absorb pollution from the surrounding environment in an area similar to a pollution pump (7 tile wide circle), Unlike pollution pumps, polux trees do not generate any toxic wastepacks after absorbing the surrounding pollution. This makes them a safer way to remove pollution.

Growing

Like the Anima treeContent added by the Royalty DLC and the Gauranlen treeContent added by the Ideology DLC, the polux tree does not naturally occur in any ecology, instead being spawned by the "polux tree" event[When?].

When settling on a polluted map, polux trees may already be present. Further, polux trees can spawn on maps colonized by the player when they are polluted. Every 15 days, the current pollution level and current tree population are checked. If below the assigned value, a tree may be spawned.

  • No pollution (0-25%): 0 polux trees
  • Light pollution (25%-50%): 0 polux trees
  • Moderate pollution (50%-75%): 1 polux tree
  • Extreme pollution = (75%-100%): 3 polux trees

Polux trees never spawn within 16 tiles of each other.

Polux seeds can also be bought from traders or obtained from quest rewards.[Other ways?]

Summary

Polux trees are considered "super", meaning that pawns with the Trees: Desired preceptContent added by the Ideology DLC will receive the "amazing tree" thought after seeing one. Unlike the anima and gauranlen trees, polux trees will still be eaten by thrumbos. All trees can also be eaten by alphabeavers. They are immune to blight.

They technically take damage from toxic spewers and toxic fallout, but regenerate faster than they take damage

Analysis

The easiest way to use polux trees is to plant them nearby, and leave toxic wastepacks in a stockpile zone next the tree. Wastepacks outdoors deteriorate into pollution every 8 days assuming no rain or cold temperatures, creating 6 tiles of pollution.

In 8 days, a polux tree cleans 19.2 tiles. Meaning that a single polux tree can have a stockpile of 3.2 stacks of wastepacks deteriorating without being overwhelmed. However, this assumes that no rain ever increases the deteriorating rate of the packs. To avoid this, consider placing the stockpile next to a natural rock face to act as a support for a roof to cover the stockpile.

Polux seeds are rarely worth buying. This is due to the combination of their high cost, the tree's relatively low waste-clearing speed, and the fact that low amounts of pollution do not have much impact on your colony. As long as the pollution is physically far away, the only negatives of it are wastepack infestations and acidic smog. Polux trees do not stop infestations, as they occur on wastepack destruction, not pollution in general. Meanwhile, acidic smog can be mitigated almost entirely by using sun lamp greenhouses and non-solar energy. Even then, at only 10% or so pollution (200 wastepacks), smog is a rare event.

A polux tree can clean a bit more than 1 toxifier generator's worth of waste. The tree cannot be placed near the generator, making you use a pollution pump and have colonists haul it to the tree. Overall, this form of clean energy should be compared to 1. leaving wastepacks far from your colony and buying the polux seeds later, or 2. freezing the wastepacks. In the late game, where you have no other use silver, then you might as well buy the trees.

Gallery

Version history

  • Biotech DLC Release - Added.
  • 1.4.3555 - Polux tree seeds introduced, which can be planted on polluted ground.