Difference between revisions of "Peg leg"

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{{infobox main|
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{{Icon small|Silver}}{{infobox main|
 
| name = Peg leg
 
| name = Peg leg
 
| image = Wood log.png|Peg leg
 
| image = Wood log.png|Peg leg
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| techHediffsTags = Poor
 
| techHediffsTags = Poor
 
}}
 
}}
 
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{{Info|'''Peg legs''' are a [[artificial body part]] that acts as prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}}
{{Info|Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}}
 
 
== Acquisition ==
 
== Acquisition ==
 
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
 
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
  
 
== Summary ==
 
== Summary ==
{{stub|section=1}}
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Peg legs replace the user's [[Table of Human Body Parts|entire organic leg]]. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 30% [[moving]] per missing leg replaced, or a loss of 20% when replacing a healthy leg. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proprortional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.2}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
Each peg leg has a 60% part efficiency, averaged between two legs, which affects [[Moving]] and the following dependent [[Stats]]: [[Move Speed]], [[Hunting Stealth]], and [[Melee Dodge Chance]]. The only material needed for this medieval-level surgery is 1 piece of wood.
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Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
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 +
Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
  
 
===Installation===
 
===Installation===
 
{{stub|section=1}}
 
{{stub|section=1}}
Installing the part requires {{ticks|1500}} of work, 1 wood, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3.
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Installing the part requires {{ticks|1500}} of work, {{icon small|wood||1}} [[wood]], 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3.
  
 
Removing the part requires ? of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of ?.
 
Removing the part requires ? of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of ?.
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== Analysis ==  
 
== Analysis ==  
As a pawns [[Moving]] stat relies on both legs, one 60% leg translates to an averaged -20% reduction in [[Move Speed]] to an otherwise healthy pawn, per peg leg added. This is significantly better than having a disabled or missing foot or leg however, which removes an averaged 50% mobility per leg affected (0 mobility for the loss of both legs).
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{{stub|section=1}}
 
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The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a [[wooden foot]] will restore more mobility with only half the [[Moving]] penalty and the exact same material and research requirements.
A peg leg is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 20% results in loss of dodge chance equivalent to 3.6 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 9.
 
 
 
The bottom line is that while a peg leg is significantly better than having a missing leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on "movement" to do their job(s).
 
: ''(Footnote: In cases where only the foot is missing, a [[wooden foot]] will also restore some mobility with only half the movement penalty and the exact same material and research requirements, so upgrading is less of an improvement.)''
 
 
 
So, remembering that 1 peg leg leaves the colonist at 80% movement, the options are:
 
  
*[[prosthetic leg]] (market value 260/) '''92.5%''' for 1 leg. Prosthetic legs are slower than natural legs, but 80% to 92.5% is a ''relative'' +16% increase in movement speed, so a noticeable improvement.
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The options are:
* [[bionic leg]] (market value 1,030/) '''112.5%''' for replacing 1 leg, which is a ''relative'' +40% improvement over 80%!  At this point, it might even be worth replacing both for 125% movement, if your colony, and the patient's mood, can afford it.
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{| class="wikitable"
* [[archotech leg]] (market value 2,800/) '''125%''' movement for 1 leg,150% movement for both!
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|-
 
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! Name              !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
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|-
 
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| Peg leg            || <span style="color:firebrick; font-weight:bold">80%</span>      || <span style="color:firebrick; font-weight:bold">60%</span>  || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}}
Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
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|-
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| [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span>    || <span style="color:firebrick; font-weight:bold">92.5</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}}
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|-
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| [[Prosthetic leg]] || '''100%''' || '''100%''' || -
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|-
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| [[Bionic leg]]     || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}}
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|-
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| [[Archotech leg]]  || <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
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|}
  
 
== Version history ==
 
== Version history ==

Revision as of 13:44, 10 August 2022

Silver

Peg leg

Peg leg

A wood log fashioned into a crude but effective artificial leg.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.2 Silver

Creation

Work To Make
ticks (0 secs)
Resources to make
Wood 1
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Peg legs are a artificial body part that acts as prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.

Acquisition

A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.

Summary

Peg legs replace the user's entire organic leg. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 30% moving per missing leg replaced, or a loss of 20% when replacing a healthy leg. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proprortional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 3.6 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.

Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.

Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.

Installation

Installing the part requires 1,500 ticks (25 secs) of work, Wood 1 wood, 2x medicine of herbal quality or better, and a Medical skill of 3.

Removing the part requires ? of work, 2x medicine of herbal quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a wooden foot will restore more mobility with only half the Moving penalty and the exact same material and research requirements.

The options are:

Name Moving (1x) Moving (2x) Market Value
Peg leg 80% 60% 1.2 Silver
Prosthetic leg 92.5% 92.5 260 Silver
Prosthetic leg 100% 100% -
Bionic leg 112.5% 125% 1,030 Silver
Archotech leg 125% 150% 2,800 Silver

Version history