Difference between revisions of "Peg leg"

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! Name              !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value
 
! Name              !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value
 
|-
 
|-
| Peg leg           || <span style="color:firebrick; font-weight:bold">80%</span>      || <span style="color:firebrick; font-weight:bold">60%</span>  || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}}
+
! Peg leg
 +
| <span style="color:firebrick; font-weight:bold">80%</span>      || <span style="color:firebrick; font-weight:bold">60%</span>  || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
|-
| [[Wooden foot]]   || <span style="color:firebrick; font-weight:bold">90%</span>      || <span style="color:firebrick; font-weight:bold">80%</span>  || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}}
+
! [[Wooden foot]]
 +
| <span style="color:firebrick; font-weight:bold">90%</span>      || <span style="color:firebrick; font-weight:bold">80%</span>  || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}}
 
|-
 
|-
| [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span>    || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}}
+
! [[Prosthetic leg]]
 +
| <span style="color:firebrick; font-weight:bold">92.5%</span>    || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
|-
| ''Organic leg''   || '''100%''' || '''100%''' || -
+
! ''Organic leg''
 +
| '''100%''' || '''100%''' || -
 
|-
 
|-
| [[Bionic leg]]     || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}}
+
! [[Bionic leg]]
 +
| <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
|-
| [[Archotech leg]] || <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
+
! [[Archotech leg]]
 +
| <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
 
|}
 
|}
  

Revision as of 23:48, 10 August 2022

Peg leg

Peg leg

A wood log fashioned into a crude but effective artificial leg.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.2 Silver

Creation

Work To Make
ticks (0 secs)
Resources to make
Wood 1
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Peg legs are a artificial body part that replaces a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.

Acquisition

A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.

Summary

Peg legs replace the user's entire organic leg. The peg leg has a part efficiency of 60%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 30% moving per missing leg replaced, or a loss of 20% when replacing a healthy leg.

Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 3.6 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.

Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.

As an artificial part, peg legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 1,500 ticks (25 secs) of work, Wood 1 wood, 2x medicine of herbal quality or better, and a Medical skill of 3.

Removing the part requires ? of work, 2x medicine of herbal quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The bottom line is that while a peg leg is significantly better than having a missing, or otherwise inoperative, leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on movement to do their jobs. In cases where only the foot is missing, a wooden foot will restore more mobility with only half the Moving penalty and the exact same material and research requirements.

The options are:

Name Moving (1x) Moving (2x) Market Value
Peg leg 80% 60% 1.2 Silver
Wooden foot 90% 80% 1.2 Silver
Prosthetic leg 92.5% 85% 260 Silver
Organic leg 100% 100% -
Bionic leg 112.5% 125% 1,030 Silver
Archotech leg 125% 150% 2,800 Silver

Version history