Difference between revisions of "Loudspeaker"

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A '''Loudspeaker''' is a ritual item added by the [[Ideology DLC]]. If start a dance party ritual at a [[lightball]], loudspeakers are required. Each loudspeaker increases the effect of the ritual, up to six loudspeakers.
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A '''Loudspeaker''' is a ritual item added by the [[Ideology DLC]], contributing to the [[Rituals#Dance Party|dance party]] ritual.
  
 
==Acquisition==
 
==Acquisition==
If a dance party is one of the rituals in your religion, you will have access to the loudspeakers.
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Loudspeakers can be constructed once the {{P|Required Research}} research is completed. It requires {{Required Resources}}. Pawns do not need an ideoligion with the dance party ritual in order to build this item.
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==Summary==
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Each loudspeaker adds +5% quality to the [[Rituals#Dance Party|dance party]] [[ritual]], increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a [[lightball]].
  
 
==Analysis==
 
==Analysis==
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Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeakers require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.
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Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff.
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==Version history==
 
==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
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{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 05:39, 21 January 2023

Loudspeaker

Loudspeaker

A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.

Base Stats

Type
BuildingMisc
Market Value
220 Silver [Note]
Mass
15 kg
HP
100
Flammability
0%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
35%
Terrain Affordance
Light
Power
-150 W
Light Radius
1.66

Creation

Required Research
Electricity
Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 80 + Component 2
Deconstruct yield
Steel 40 + Component 1
Destroy yield
Steel 20 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


A Loudspeaker is a ritual item added by the Ideology DLC, contributing to the dance party ritual.

Acquisition

Loudspeakers can be constructed once the Electricity research is completed. It requires Steel 80 Steel, Component 2 Components. Pawns do not need an ideoligion with the dance party ritual in order to build this item.

Summary

Each loudspeaker adds +5% quality to the dance party ritual, increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a lightball.

Analysis

Compared to the drum party, lightballs and loudspeakers require steel, components, and power - which are generally more valuable than wood and textiles for a campfire and drums. However, with the drum party, pawns need to actually play drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.

Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible Global Work Speed buff.

Version history