Difference between revisions of "Immunoenhancer"

From RimWorld Wiki
Jump to navigation Jump to search
(Added an analysis)
Line 29: Line 29:
  
 
== Summary ==
 
== Summary ==
{{stub|section=1}}
+
{{stub|section=1|reason= Needs mechanical detail on effect, where its implanted and generally bring it up to standard}}
Summary stuff goes here
+
<Summary stuff goes here>
  
 
=== Installation ===
 
=== Installation ===

Revision as of 00:20, 3 October 2023

Immunoenhancer

Immunoenhancer

An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Molecular analysisTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Immunoenhancer gives a pawn that's been implanted with it a bonus of +8% Immunity Gain Speed. One can be installed in each kidney, and therefore stack its bonus to +16%. Installing the implant does not harvest the original organ (unlike a bionic stomach or heart), nor can it be implanted in a destroyed organ.

Acquisition

Immunoenhancers can be crafted at a Fabrication bench once the Molecular analysis research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Summary

<Summary stuff goes here>

Installation

The immunoenhancer can only be installed into a natural kidney - if the implantee is missing a kidney, only one immunoenhancer can be installed.

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

By the time a colony has access to an immunoenhancer, diseases are usually not a lethal threat. A pawn with an immunoenhancer is very likely to survive a disease and can have lower quality medicine used on them or have less skilled doctors practice on them. An immunoenhancer can also be used on a pawn who goes on caravan trips often. If a pawn gets a disease while on a caravan, they will not have access to a sterile environment and various other boosts to immunity gain speed. They can also be considered for the most productive pawns and sickly pawns to minimize the time they spend bedridden. It is more useful in rainforests and swamps, due to the increased disease frequency.

Version history

  • Version ?? - Added.