Difference between revisions of "Hi-tech research bench"

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{{Stub}}{{infobox main|production|
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{{Infobox main|production
|name = Hi-tech research bench
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| name = Hi-tech research bench
|image = Hi-tech_research_bench.png
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| image = Hi-tech_research_bench.png
|imagesize = 192px
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| imagesize = 192px
|description = A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.
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| description = A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.
|type = Building
+
| type = Building
|type2 = Production
+
| type2 = Production
|placeable = true
+
| placeable = true
|path cost = 50
+
| path cost = 50
|passability = pass through only
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| passability = pass through only
|cover = 0.5
+
| cover = 0.5
|minifiable = false
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| minifiable = false
|size = 5 ˣ 2
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| size = 5 ˣ 2
|flammability = 1
+
| flammability = 1
|hp = 250
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| hp = 250
|power = -250
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| power = -250
|efficiency = 1
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| efficiency = 1
|terrain affordance = heavy
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| terrain affordance = heavy
|facility = multi-analyzer
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| facility = multi-analyzer
|research = Microelectronics
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| research = Microelectronics
|skill 1 = Construction
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| skill 1 = Construction
|skill 1 level = 6
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| skill 1 level = 6
|work to make = 5000
+
| work to make = 5000
|stuff tags = Metallic
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| stuff tags = Metallic
|resource 1 = Stuff
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| resource 1 = Stuff
|resource 1 amount = 150
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| resource 1 amount = 150
|resource 2 = Steel
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| resource 2 = Steel
|resource 2 amount = 100
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| resource 2 amount = 100
|resource 3 = Component
+
| resource 3 = Component
|resource 3 amount = 10
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| resource 3 amount = 10
 
}}
 
}}
A '''hi-tech research bench''' is a Production bench at which your colonists can [[research]] new technology. Once you've selected a project in the Research tab, your research-capable colonists will operate the bench when not otherwise occupied. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available and/or double shifts.
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A '''hi-tech research bench''' is a [[production]] bench at which your colonists can [[research]] new technology.  
  
Building research benches outdoors imposes a x0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from x0.75 for ''very dirty'' rooms to x1.09 for ''sterile'' (which requires a room covered in [[sterile tile]]s).   Because research projects are such long-term projects, it is strongly advised you place [[dining chair]]s or [[armchair]]s at each bench to keep your researchers [[comfort]]able.
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It is the more advanced version of the [[simple research bench]], providing faster research speeds and allowing access to more advanced technologies. It is also the only bench that can be linked to the [[Multi-analyzer]].
  
Unlike the [[simple research bench]], these '''cannot''' be un/reinstalled, only deconstructed.
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== Acquisition ==
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{{Acquisition}}
  
==Acquisition==  
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== Summary ==
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Microelectronics|Microelectronics]] has been completed.
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{{Stub|section=1|reason=Specific mechanical effect of [[cleanliness]] on research rate. What happens when unpowered}}
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Once a project has been selected in the [[Research]] tab, [[colonist]]s assigned to [[Work#Research|Research work type]] will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers.  
  
==Analysis==
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The rate of research depends on the following factors:
Hi-tech research benches can only be produced after researching [[Research#Microelectronics|Microelectronics]] and require more space and resources to construct than [[simple research bench]]es, as well as electricity to operate. However, with a research rate of 100% instead of the simple benches' 75%, they produce results significantly faster, and are capable of working on advanced projects simple benches can't touch. They can also benefit from the addition of a [[multi-analyzer]], producing even faster results. Most colonies will eventually need to replace their simple benches with hi-tech ones to keep up with progression.
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* The [[research speed]] stat of the researcher.
 +
* The type of research bench and facilities used. Hi-tech research benches have ×1 multiplier to this research rate.
 +
** Linking a [[multi-analyzer]] gives a +10% buff to the research bench. This buff is additive with the research bench, and then multiplied by other factors.
 +
* A ×0.7 work multiplier for being in "Bad Temperature" - below {{Temperature|10}} or above {{Temperature|35}} - like most production facilities.
 +
* A ×0.9 work multiplier for being outdoors. {{Check Tag|Verify|Selecting the research bench claims 90%. Clicking on the info tab gives a "Research Speed" of 0.75x}}
 +
* The [[Cleanliness]] of the room. The modifier is ×0.75 for ''very dirty'' (-5 or lower), ×1 for clean (0), and ×1.09 for ''sterile'' (0.6). Being outdoors gives a ×0.75 multiplier for Cleanliness (in addition to the penalty for being outdoors).
  
In addition to the required 100 steel, hi-tech research benches need 150 ''metallic'' [[stuff]] - they cannot be made with [[wood]]. For most colonies, [[steel]] is more precious than [[silver]], so the latter would be the most economical in most situations, and can be acquired by mining or from most any [[trader]]. 
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Some research projects require either the hi-tech research bench, or both the bench and the [[multi-analyzer]]. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer.
{{Building Material Table}}
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[[File:Maximum Multianalyser distance.png|thumb|center|Maximum multi-analyzer distance]]
  
==Version History==
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Unlike the simple research bench and multi-analyzer, these '''cannot''' be un/reinstalled, only deconstructed.
 +
 
 +
== Analysis ==
 +
Once they are unlocked, hi-tech research benches are 33.33% faster at researching than the [[simple research bench]]. As soon as [[Research#{{P|Required Research}}|{{P|Required Research}}]] is researched and the colony has sufficient [[power]] and resources to construct them, simple benches should be replaced. This is also required to unlock projects beyond Microelectronics. Multiple research benches can be used concurrently; as soon as you have the resources and manpower to spare, you may want to have 2 researchers operating at once.
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If resources are tight but several researchers are available, simple research benches can be retained in order to research less complex technologies. Simple and hi-tech research benches may be used together, though pawns will automatically abandon any simple benches when hi-tech is required. You can also place half of the available researchers on a [[Schedule|night shift]], allowing them to effectively share hi-tech benches.
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=== Laboratories ===
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[[File:Compact_lab.png|thumb|right|Compact, 5x6 lab with 2 research benches. [[Vent]]s or open doors can be used to bring temperature in. <br/>Pawns may not like the tight space.]]
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Because research is a long term task, it is advised to please researchers:
 +
* Increase a researcher's [[comfort]] with [[dining chair]]s or [[armchair]]s, and install [[sculpture]]s or other [[beauty|beautiful]] items to increase mood.
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* Install [[floor]]s and keep the room clean, which also increases research speed.
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** [[Steel tile]] and [[sterile tile]] provide a small boost to Cleanliness, but are quite costly.
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Research rooms can be kept small and out of major thoroughfares, to minimize the amount of cleaning time and sterile tile used. For example, the lab on the right uses 30 [[sterile tile]], which costs {{Icon Small|steel}} 90 [[steel]] and {{Icon Small|silver}} 360 [[silver]] (plus the costs of the benches themselves, etc.). Alternatively, you can combine the research room with a hospital, as both take full advantage of Cleanliness.
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If investing any significant amount of resources into a laboratory, it is recommended to build it such that it will fit the [[multi-analyzer]] that will eventually be required.
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{{Clear}}
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{{Building Stats Table}}
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== Version history ==
 
* [[Version/0.13.1135|0.13.1135]] - added.
 
* [[Version/0.13.1135|0.13.1135]] - added.
{{nav|production|wide}}
 
 
  
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{{Nav|production|wide}}
 
[[Category:Production]]
 
[[Category:Production]]
 
[[Category:Research]]
 
[[Category:Research]]

Latest revision as of 23:07, 10 January 2024

Hi-tech research bench

Hi-tech research bench

A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.

Base Stats

Type
BuildingProduction
HP
250
Flammability
100%
Path Cost
50

Building

Size
5 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Heavy
Power
-250 W
Facility
Multi-analyzer
Efficiency
100%

Creation

Required Research
Microelectronics
Skill Required
Construction 6
Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Metallic
Resources to make
Stuff 150 + Steel 100 + Component 10
Deconstruct yield
Stuff 75 + Steel 50 + Component 5
Destroy yield
Stuff 37 - 38 + Steel 25 + Component 2 - 3

A hi-tech research bench is a production bench at which your colonists can research new technology.

It is the more advanced version of the simple research bench, providing faster research speeds and allowing access to more advanced technologies. It is also the only bench that can be linked to the Multi-analyzer.

Acquisition[edit]

Hi-tech research benches can be constructed once the microelectronics research project has been completed. Each requires Stuff 150 Stuff (Metallic), Steel 100 Steel, Component 10 Components, 5,000 ticks (1.39 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 6.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

Once a project has been selected in the Research tab, colonists assigned to Research work type will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers.

The rate of research depends on the following factors:

  • The research speed stat of the researcher.
  • The type of research bench and facilities used. Hi-tech research benches have ×1 multiplier to this research rate.
    • Linking a multi-analyzer gives a +10% buff to the research bench. This buff is additive with the research bench, and then multiplied by other factors.
  • A ×0.7 work multiplier for being in "Bad Temperature" - below 10 °C (50 °F) or above 35 °C (95 °F) - like most production facilities.
  • A ×0.9 work multiplier for being outdoors. [Verify]
  • The Cleanliness of the room. The modifier is ×0.75 for very dirty (-5 or lower), ×1 for clean (0), and ×1.09 for sterile (0.6). Being outdoors gives a ×0.75 multiplier for Cleanliness (in addition to the penalty for being outdoors).

Some research projects require either the hi-tech research bench, or both the bench and the multi-analyzer. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to research projects that require the multi-analyzer.

Maximum multi-analyzer distance

Unlike the simple research bench and multi-analyzer, these cannot be un/reinstalled, only deconstructed.

Analysis[edit]

Once they are unlocked, hi-tech research benches are 33.33% faster at researching than the simple research bench. As soon as Microelectronics is researched and the colony has sufficient power and resources to construct them, simple benches should be replaced. This is also required to unlock projects beyond Microelectronics. Multiple research benches can be used concurrently; as soon as you have the resources and manpower to spare, you may want to have 2 researchers operating at once.

If resources are tight but several researchers are available, simple research benches can be retained in order to research less complex technologies. Simple and hi-tech research benches may be used together, though pawns will automatically abandon any simple benches when hi-tech is required. You can also place half of the available researchers on a night shift, allowing them to effectively share hi-tech benches.

Laboratories[edit]

Compact, 5x6 lab with 2 research benches. Vents or open doors can be used to bring temperature in.
Pawns may not like the tight space.

Because research is a long term task, it is advised to please researchers:

Research rooms can be kept small and out of major thoroughfares, to minimize the amount of cleaning time and sterile tile used. For example, the lab on the right uses 30 sterile tile, which costs Steel 90 steel and Silver 360 silver (plus the costs of the benches themselves, etc.). Alternatively, you can combine the research room with a hospital, as both take full advantage of Cleanliness.

If investing any significant amount of resources into a laboratory, it is recommended to build it such that it will fit the multi-analyzer that will eventually be required.

Stats table

  • Hi-tech research bench Hi-tech research bench Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 012,500 ticks (3.47 mins) 500 75% 665 Silver
    Gold Gold 20 004,500 ticks (1.25 mins) 150 40% 15,525 Silver
    Plasteel Plasteel 0 011,000 ticks (3.06 mins) 700 0% 1,900 Silver
    Silver Silver 6 005,000 ticks (1.39 mins) 175 40% 2,030 Silver
    Steel Steel 0 005,000 ticks (1.39 mins) 250 40% 815 Silver
    Uranium Uranium 0 009,500 ticks (2.64 mins) 625 0% 1,445 Silver
  • Version history[edit]