Difference between revisions of "Cryptosleep casket"

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Cryptosleep caskets can only be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Cryptosleep caskets can only be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
== Analysis ==
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== Summary ==
During cryptosleep, the occupants biological functions are suspended and they will not age biologically, only chronologically. The pawns stats and status effects will similarly be frozen (this is not completely true; some effects, such as mood and social, do tick down while in cryptosleep) - their hunger will not decrease, any injuries won't progress and any drug doses will remain the same. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied.
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A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive [[mood]] effects do tick down whie in cryptosleep.  
  
To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket". Alternatively, if the colonist is downed, another colonist can be ordered to carry the downed pawn to the casket.
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For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
  
Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. This can be done violently, by applying anesthesia followed by manually directing a colonist to carry them inside or if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
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After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
  
When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
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When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire.
  
=== Utility ===
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== Analysis==
This device can help relieve a colony during a crisis such as an intense psychic wave or medicine shortage by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of avoiding withdrawal-induced mental breaks in the event of drug shortages - this technique can be used to save the life of a [[Luciferium]]-user, or decrease total demand over time.  
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This device can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved.   Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a [[Luciferium]]-user, or decrease total demand over time.  
  
 
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
 
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
 
After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
 
  
 
=== Comparisons to other caskets ===
 
=== Comparisons to other caskets ===

Revision as of 18:25, 19 October 2022

Cryptosleep casket

Cryptosleep casket

A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.

Base Stats

Type
BuildingMisc
Market Value
710 Silver [Note]
HP
250
Flammability
50%
Path Cost
42

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Medium

Creation

Required Research
Cryptosleep casket
Skill Required
Construction 8
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Steel 180 + Uranium 5 + Component 4 + Advanced component 1
Deconstruct yield
Steel 90 + Uranium 2 - 3 + Component 2 + Advanced component 0 - 1
Destroy yield
Steel 45 + Uranium 1 - 2 + Component 1 + Advanced component 0 - 1

The cryptosleep casket is used to contain a humanoid or animal in a state of suspended animation.

Acquisition

Cryptosleep caskets can only be constructed once the Cryptosleep casket research project has been completed. Each requires Steel 180 Steel, Uranium 5 Uranium, Component 4 Components, Advanced component 1 Advanced component, 3,200 of work, and a Construction skill of 8.

Summary

A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive mood effects do tick down whie in cryptosleep.

For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant Content added by the Royalty DLC, they can also be EMPed to cause brain shock to quickly and cheaply down them.

After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.

When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire.

Analysis

This device can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a Luciferium-user, or decrease total demand over time.

With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await sale, harvesting or, if the Royalty DLC is installed, exchanged for Honor. It is also useful to save enemies/animals for recruitment and taming until an inspiration, particularly - thrumbos and enemies with high resistance.

Comparisons to other caskets

There are three types of cryptosleep casket:

Standard caskets can be built anywhere but require a significant resource and research investment and occupants can only be released by another pawn.

Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a ship structural beam to attach to, increasing the cost again. Note however up to 8 caskets can share the one beam. They can be placed anywhere that a beam can be constructed and allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.

Ancient caskets are similar to standard caskets but cannot be constructed. They are found pre-installed in ancient shrines and can be freely used once emptied, but cannot be moved from where they are. This can make for inopportune positioning or can require additional investment to protect them. Additionally, the ancient shrine must first be cleared of enemies, occasionally including the current inhabitants of the caskets.

  • Casket Acquisition Placement Opening Resource Cost
    Cryptosleep casket Built Anywhere Can only be opened by a hauler, using the 'Open' designator Steel 180 + Uranium 5 + Component 4 + Advanced component 1
    Ship cryptosleep casket Built Must Connect to Ship Beam Colonist may eject self Steel 120 + Uranium 14 + Component 3 + Advanced component 3
    (+Steel 200 + Plasteel 40 + Component 3 + Advanced component 1
    per 8 caskets)
    Ancient cryptosleep casket Found in Ancient shrines Where found Can only be opened by a hauler, using the 'Open' designator None
  • Version history

    • 0.8.657 - Ancient cryptosleep shrines now generate on the map.
    • 0.9.722 - Cryptosleep sickness added.
    • 0.12.906 - ‘Open’ designator added
    • Sprite was updated in in A14
    • Sprite was updated again at some point.

    See Also