Difference between revisions of "Archotech eye"

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A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140).  Adding a second, [[bionic eye]] will hit these caps as well.
 
A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140).  Adding a second, [[bionic eye]] will hit these caps as well.
  
{| class="wikitable"
+
{{Sight Part Efficiency Table}}
|-
 
! rowspan=2; colspan=2; | [[Sight]] !! colspan=5; | Right eye
 
|-
 
! ''Blind'' !! [[Cataract]] !! ''Organic eye'' !! [[Bionic eye]] !! Archotech eye
 
|-
 
! rowspan=5; | Left eye
 
! ''Blind''
 
| <span style="color:firebrick; font-weight:bold">0%</span> || <span style="color:firebrick; font-weight:bold">37.5%</span> || <span style="color:firebrick; font-weight:bold"> 75%</span> || <span style="color:firebrick; font-weight:bold"> 93.75%</span> || <span style="color:forestgreen; font-weight:bold"> 112.5%</span>
 
|-
 
! [[Cataract]]
 
| <span style="color:firebrick; font-weight:bold">37.5%%</span> || <span style="color:firebrick; font-weight:bold">50%</span> || <span style="color:firebrick; font-weight:bold">87.5%</span> || <span style="color:forestgreen; font-weight:bold">106.25%</span> || <span style="color:forestgreen; font-weight:bold"> 125%</span>
 
|-
 
! ''Organic eye''
 
| <span style="color:firebrick; font-weight:bold">75%</span> || <span style="color:firebrick; font-weight:bold">87.5%</span> || <span style="color:black; font-weight:bold">100%</span> || <span style="color:forestgreen; font-weight:bold">118.75%</span> || <span style="color:forestgreen; font-weight:bold">138%</span>
 
|-
 
! [[Bionic eye]]
 
| <span style="color:firebrick; font-weight:bold">93.75%</span> || <span style="color:forestgreen; font-weight:bold">106.25%</span> || <span style="color:forestgreen; font-weight:bold">118.75%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">144.25%</span>
 
|-
 
! Archotech eye
 
| <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">138%</span> || <span style="color:forestgreen; font-weight:bold">144.25%</span> || <span style="color:forestgreen; font-weight:bold">150%</span>
 
|}
 
  
 
== Version history ==
 
== Version history ==

Revision as of 04:33, 14 September 2022

Archotech eye

Archotech eye

An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Archotech
Market Value
2800 Silver
Mass
0.3 kg
HP
50
Flammability
70%
Technical
thingSetMakerTags
RewardStandardHighFreq
tradeTags
TechHediff


The Archotech eye is an eye replacement which provides 150% sight efficiency. A superior version of the bionic eye.

Acquisition

Archotech eyes cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrines, from security and hermetic cratesContent added by the Ideology DLC, or at an extremely rare rate from random drop pod crashing.

Summary

Summary stuff goes here

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability.

The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Cooking speed is also substantially improved. Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.

A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Adding a second, bionic eye will hit these caps as well.

Sight Right eye
Blindness Cataract Organic eye Bionic eye Archotech eye
Left eye Blindness 000% 037.5% 075% 093.75% 112.5%
Cataract 037.5% 050% 087.5% 106.25% 125%
Organic eye 075% 087.5% 100% 118.75% 138%
Bionic eye 093.75% 106.25% 118.75% 125% 144.25%
Archotech eye 112.5% 125% 138% 144.25% 150%

Version history