Difference between revisions of "Medium altar"

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'''Medium altars''' are [[miscellaneous]] buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].  
 
'''Medium altars''' are [[miscellaneous]] buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].  
  
It is the second smallest size of altar, larger than the [[small altar]] but smaller than the [[medium altar]], [[large altar]] and [[grand altar]]. Altars also act as alternative to the [[ideogram]].
+
It is the second smallest size of altar, larger than the [[small altar]] but smaller than the [[large altar]] and [[grand altar]]. Altars also act as alternative to the [[ideogram]].
  
 
== Acquisition ==
 
== Acquisition ==

Revision as of 05:42, 17 August 2022

Medium altar

Medium altar

A medium platform that plays a role in ideoligious rituals.

Base Stats

Type
BuildingMisc
Beauty
15
Style Dominance
20
HP
150
Flammability
0%

Building

Size
3 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Work To Make
15,000 ticks (4.17 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 100
Deconstruct yield
Stuff 50
Destroy yield
Stuff 25

Medium altars are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

It is the second smallest size of altar, larger than the small altar but smaller than the large altar and grand altar. Altars also act as alternative to the ideogram.

Acquisition

Medium altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require Stuff 100 Stuff (Metallic/Woody/Stony, 1000 for SMVs) and 15,000 ticks (4.17 mins) of work.

Summary

The ritual focus(es) should be placed in your "Shrine" room, which itself has the "altar" or "ideogram" as a room role requirement.

Analysis

Stats table

  • Medium altar Medium altar Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 4 037,500 ticks (10.42 mins) 300 0% 210 Silver
    Gold Gold 80 013,500 ticks (3.75 mins) 90 0% 10,050 Silver
    Granite blocks Granite blocks 15 090,140 ticks (25.04 mins) 255 0% 415 Silver
    Limestone blocks Limestone blocks 15 090,140 ticks (25.04 mins) 233 0% 415 Silver
    Marble blocks Marble blocks 21 082,640 ticks (22.96 mins) 180 0% 385 Silver
    Plasteel Plasteel 15 033,000 ticks (9.17 mins) 420 0% 1,020 Silver
    Sandstone blocks Sandstone blocks 16 075,140 ticks (20.87 mins) 210 0% 360 Silver
    Silver Silver 36 015,000 ticks (4.17 mins) 105 0% 1,055 Silver
    Slate blocks Slate blocks 16 090,140 ticks (25.04 mins) 195 0% 415 Silver
    Steel Steel 15 015,000 ticks (4.17 mins) 150 0% 245 Silver
    Jade Jade 47 075,000 ticks (20.83 mins) 75 0% 770 Silver
    Uranium Uranium 7 028,500 ticks (7.92 mins) 375 0% 705 Silver
    Wood Wood 15 010,500 ticks (2.92 mins) 98 0% 158 Silver
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history