Property:Description

From RimWorld Wiki
Jump to navigation Jump to search
Showing 100 pages using this property.
H
A wrapped piece of fabric which covers the wearer's hair.  +
A one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed.  +
Speed at which the character heals wounds as a doctor.  +
Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.  +
A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.<br>Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.  +
How well a creature can detect sound waves. It improves social and trade prices.  +
A biological human heart. Pumps blood around the body.  +
A device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature.  +
"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."  +
A heavy shoulder-belt for keeping spare munitions close at hand. It allows quick access to bullets, grenades, arrows, or whatever the user needs, reducing their weapon's ranged cooldown. Due to its bulk, it can't be worn under other clothing. It doesn't cover the body, so it can be worn happily by nudists and yttakin.  +
A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.  +
Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.  +
A mechanoid-built projectile-repulsion device. The user can shoot out, but the shield will block shots coming in. This shield only protects the user, not those around them. It does nothing against melee attacks or heat. The shield will break instantly if hit by EMP.  +
A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.  +
A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.  +
This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.  +
A package of refined hemogen in a specialized container that prevents spoilage. Hemogenic humans can consume it to restore their internal hemogen stores. It can be administered via an operation to reverse blood loss.  +
This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.  +
A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.  +
A self-powered hermetically-sealed crate for preserving valuable items. These can preserve their contents for a long time.  +
Fine carpet with a hexagonal pattern for that ultra-technological look.  +
Fine steel plates with a hexagonal pattern for that ultra-technological look.  +
A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.  +
A high-tier mechanoid brain, this is a psychodynamic substrate unit which supports a sophisticated subpersona. This particular subcore is of the strongest tier, and can power complex ultra-heavy mechanoids.<br/>The subpersona inside this core approaches a live human in its complexity, though it is of a very different nature. Like any such mind, it has a noticeable psychic presence. This subcore could only have been produced by rich pattern transfer from another sophisticated mind. The only way to do this without huge facilities is to ripscan a living person's brain, killing them in the process.  +
A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A hive of giant insects. If activated, it will spawn additional insects and hives over time, as well as valuable insect jelly.  +
A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached. <br>Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.  +
A draped hood which covers the head and ears.  +
A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.  +
A flowering crop that yields hops, an essential ingredient in beer.  +
Holds resources for use by machines like nutrient paste dispensers.  +
Raw hops. A flavoring and preserving agent that is necessary for making beer.  +
A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.<br/>When in a caravan, people can ride horses to increase the caravan's speed.  +
A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.  +
A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.  +
A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.  +
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.  +
Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.  +
How hungry a person is, influences [[saturation]].  +
This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.  +
A large, energetic dog with a thick fur coat for remaining comfortable in arctic environments.  +
An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.  +
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.  +
I
A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of tox gas shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of high-explosive shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
The wild ancestor of the domesticated goat. Ibexes live on marginal territory where most antelopes couldn't survive, eating lichens and sparse mountain plants. They're famous for dextrously hopping across bare cliff faces - and for their violent ramming attack.  +
A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.  +
A multiplier on the chance that this person will try to convert other people to their own ideoligion.  +
These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.<br>Resting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.  +
Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked.  +
A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.  +
Dryads are small mammalian creatures that have a symbiotic relationship with the Gauranlen tree. This immature dryad can support and protect its tree, but its main purpose is to morph into more specialized and powerful dryad forms.  +
The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will [[Death|die]] from the disease before developing immunity.  +
An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.  +
A wide-barreled incendiary bolt launcher. The bolts create small incendiary explosions on impact, starting fires.  +
A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A collection of packed incense containers. It can be ignited and produce a powerful incense effect as a focus for rituals. It is destroyed after it burns down.  +
A heavy weapon that can spray a stream of flame into an area. It can shoot in an arc over allies without harming them. The flame burns off rapidly, so it will only ignite the most flammable targets.<br/>While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. The mega-burner unit must be refueled after each use.  +
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.  +
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.  +
Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.  +
Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.  +
Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.  +
How much this [[apparel]] improves a wearer's minimum comfortable temperature. Greater values allow surviving in colder [[temperature]]s.  +
How much this [[apparel]] improves a wearer's maximum comfortable temperature. Greater values allow surviving in warmer [[temperature]]s.  +
An advanced head-mounted computer and signaling array that dramatically enhances a mechanitor's control bandwidth. This allows the wearer to control many more mechanoids at once.  +
Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.  +
J
A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather.  +
One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.  +
A brain implant that stimulates the brain's pleasure centers. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.  +
A syringe of opaque milky-yellow liquid that increases the user's strength and speed, and allows them to recover from injuries faster. The serum is injected into the user's musculature, where it adds energy to various metabolic processes. However, the unstable substance also psychically influences the mind, provoking unsettling thoughts and severely reducing the user's mood.  +
A single-person burst rocket for short-ranged flight. With its integrated harness and guidance assistant, the jump pack allows anyone to leap long distances at high speed, even over obstacles. It must be recharged after several uses. <Br> Some spacer tech militaries have melee combat specialists who use jump packs to bypass obstacles and rapidly close with the enemy.  +
K
Kibble animal feed made from mixed meat and plant sources.  +
A simple helmet sized for children. It gives moderate protection against sharp attacks. Not effective against blunt weapons. That said, if this is being used in combat something has already gone very wrong.  +
A small set of pants sized to fit children.  +
A heavy jacket for keeping a child warm in cold temperatures.  +
A combined t-shirt and pants sized for kids, with a snuggly built-in undergarment. Little ones love it!  +
A small, simple t-shirt sized to fit children.  +
A one-piece garment sized for kids, crafted using neolithic tools. It provides effective insulation against the elements.  +
A biological human kidney. Filters and removes waste products from the blood.  +
A spike that extends at will from a hidden opening on the front of the knee. Appearing without warning, it can be used for devastating stabbing attacks which penetrate even thick armor.  +
A pillow on which believers kneel while observing rituals, praying, or discussing.  +
A sheet on which believers kneel while observing rituals, praying, or discussing.  +
One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.  +
L
A gas-operated light machine gun. While it is somewhat unwieldy and inaccurate, its long bursts of fire are effective against groups of enemies.  +
A knee-length overcoat worn over other clothing. It has a number of large pockets for holding scientific equipment, helping the wearer conduct research more efficiently.  +
A very versatile, medium-sized dog. Originally bred to retrieve birds shot on the hunt, the lab is also an excellent guard dog, play pal, and family friend.  +
A dainty ladies' hat with complex embroidery.  +
Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat.  +
A large platform that plays a role in ideoligious rituals.  +
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.  +
Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.  +
A large shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.  +
A person-sized piece of material sculpted into an artistic form.  +
A tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.  +