Difference between revisions of "Coagulator"

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==Acquisition==
 
==Acquisition==
A coagulator is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|3}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Healing Factors|Healing Factors]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
+
A coagulator is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|3}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Healing factors|Healing Factors]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
  
 
==Analysis==
 
==Analysis==

Revision as of 12:25, 30 March 2021

Coagulator

Coagulator

Releases coagulating factors in response to blood loss, reducing bleeding rates significantl

Base Stats

Type
Medical ItemsBody Parts
Market Value
830 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 3
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.

Acquisition

A coagulator is made with Plasteel 15 Plasteel and Advanced component 3 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require a crafting skill of 8.

Analysis